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Twilight Imperium: 4th edition - Game #1: And they're off!

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Posts

  • BrodyBrody The Watch The First ShoreRegistered User regular
    1 dreadnought recovered at the end of last round, take a damage this round, second dreadnought recovers.

    Geth roll 3d10t6 for Cruisers
    Geth roll 2d10t5 for Dreadnoughts

    Cruisers:
    3d10t6 2 [3d10t6=9, 9, 4]
    Dreadnoughts:
    2d10t5 2 [2d10t5=9, 5]

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • BrodyBrody The Watch The First ShoreRegistered User regular
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Combat round 3.
    Third round of attacks:
    Geth roll 1d10t9 for the carrier.
    Geth roll 1d10t8 for the destroyer.
    Geth, roll 1d10t5 for the dreadnought.

    Then everything dies.
    [/quote]

    the carrier:
    1d10t9 1 [1d10t9=10]
    the destroyer:
    1d10t8 0 [1d10t8=3]
    the dreadnought:
    1d10t5 1 [1d10t5=8]

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Brody takes two more hits. Then he wins.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Damage the open dreadnought, heal the hurt one, lose 1 cruiser.

    Commit 1 gf


    Come on lil buddy

    @Hedgethorn

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Geth, roll 1d10 for Planetary Shield.

    Planetary Shield:
    1d10 6 [1d10=6]

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I have no idea what I needed to roll. Was that a hit?

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I think Letnev's invasion is stymied. Nestphar's shield holds.

    Correct me if I'm wrong, @Brody @MrBody.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    I believe you are correct. Sorry team, I tried.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Brody wrote: »
    I believe you are correct. Sorry team, I tried.

    I'm pretty confident @Mojo_Jojo will get to 10 before I do. He gets to claim objectives first and I have no doubt he has a secret objective on tap. (Probably the one that gives you a point for having ships adjacent to an opponent's homeworld, given his behavior this turn.)

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Yeah, but all I could do was aim for your homeworld and hope someone handled him.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I'm notoriously bad at k owing whose action it is - but I think @Elvenshae ?

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Can we get an update, @MrBody ?

  • MrBodyMrBody Registered User regular
    Activity Log

    Jol-Nar activates Rarron system, plays Flank Speed card
    Arborec plays sabotage card

    L1z1x plays Card "Insubordination", targeting Hedgethorn / Arborec. -1 tactical CC

    WInnu plays Construction. Dock on WInnu, PDS on Zohbat
    Creuss plays secondary to build PDS on Creuss

    Letnev plays Warfare. Place Centauri token on tactics.
    Jol-Nar plays secondary. Build two cruisers, two ground forces and two fighters in Jol nar (cost 5R with the saween tools bonus)
    Exhaust Jol, Nar and Lazar, spend TG for the rest
    Creuss plays secondary. Build cruiser, destroyer, 2 fighters, 2 infantry. Exhaust Creuss.

    Creuss activates alpha wormhole. Move in the Hil Colish, 1 Cruiser and 1 Dreadnought from Creuss with 1 Fighter, 1 Dreadnought from Lazar / Sakulag with 1 Fighter. PDS fire wipes out defenders.

    Arborec activates Centauri-Gral.
    Move Destroyer from Qucen'n/Rarron to Centauri-Gral.
    Move two Cruisers + 1 fighter from Vefut III to Cenaturi-Gral.
    All Arborec units destroyed. Letnev loses 3 fighters.

    Jol-nar Activate the delta wormhole.
    Move in 3 cruisers, 1 carrier, 8 fighters and 1 ground force (from Naar)
    Using gravity drive to get the carrier +1 movement so it can make it
    Using lightwave deflector to ignore the fleet in Lazar/Sakulag
    Creuss PDS destroys 2 fighters

    L1z1x activates the L1z1x Home System.
    Exhaust [0.0.0] (5R) +1R from Sarween Tools to build 2 Cruisers (4R) and 4 Fighters (2R) at [0.0.0].

    Winnu activates Mellon/Zohbat. Pick up GF from Zhobat and put it down on Mellon. Than exaust Zhobat and Teq'Ran for to build a Carrier, 4 fighters and 2 GF.

    Letnev activates Netphar. Move 1 Destroyer, 3 Cruisers, and 2 Dreadnoughts, bringing along my singular GF.
    Arborec wiped out. Letnev loses destroyer. cruiers, 1 infantry.


  • MrBodyMrBody Registered User regular
    edited March 2018
    Round 7 - Action Phase

    Map
    nUUp1kpm.png
    full map

    (unit visual reference)
    (max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 6 PDS, 3 space docks)

    Objectives
    Public
    I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar L1z1x
    I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP Creuss Jol-nar
    I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x Arborec Winnu
    I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev Winnu L1z1x
    I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar Arborec L1z1x
    II- Manipulate Galactic Law- Spend 16 influence. 2 VP Jol-Nar Arborec
    II- Form Galactic Brain Trust- Control 5 planets with technology specialties. 2 VP
    II- Revolutionalize Warfare- Own 3 unit upgrade technologies. 2 VP
    II- ???
    II - ???

    Secret
    Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
    Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP
    Winnu Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
    Unveil Flagship- Win a battle with your flagship present. 1 VP
    L1z1x - Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP.
    Arborec Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
    Control the Region - Have at least 1 ship in 6 or more systems. 1 VP
    Jol-Nar - Establish a Perimeter - Have 4 PDS units on the board. 1 VP

    Other
    Creuss- Imperial Rider 1 VP, Custodians 1 VP, Letnev Support from the throne 1 VP
    Letnev- Imperial strategy 1 VP
    Arborec- Imperial strategy 1 VP, Crown of Emphidia 1 VP, Winnu Support for the Throne 1 VP
    Winnu- Arborec Support for the throne 1VP
    L1z1x- Imperial strategy 1 VP

    Victory Track
    MrBlarney - 6
    Elvenshae - 5
    Mojo - 7
    Hedgethorn - 9
    Brody - 6
    Preda - 5
    Technologies
    Ciz5AvY.png

    Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
    Race specific promissory notes (only the stated race may give these)

    Laws
    Research Team: Propulsion (Thibah)
    When the owner of this planet researches technology, they may exhaust this card to ignore 1 blue prerequisite.

    Deep Core Mining (Bereg)
    +2 resources on this planet

    (Sakulag)
    +1 resources +1 influence

    Minister of Commerce (Letnev)
    After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.

    The Crown of Emphidia (Arborec)
    The elected player gains this card and 1 victory point.
    A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.

    Minister of Peace (Creuss)
    After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
    Player mats

    MrBlarney
    6 action cards
    2 secret objectives
    1 claimed- Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP.
    Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
    kOPOQ8C.png

    Elvenshae
    5 action cards
    2 secret objectives
    Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
    L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
    OfFCnny.png

    Minister of Peace
    After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.

    Mojo
    3 action cards
    2 secret objectives
    Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
    Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
    eU0FCtl.png

    Hedgethorn **Speaker**
    4 action cards
    2 secret objectives
    (1 claimed) Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
    Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
    Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
    rY4XptP.png

    Brody
    2 action cards
    0 secret objectives
    2 claimed secret objective- Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
    Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP
    Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
    Minister of Commerce- After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
    mo1rgvi.png

    Preda
    5 action cards
    1 secret objectives
    2 claimed- Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
    Unveil Flagship- Win a battle with your flagship present. 1 VP
    Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
    Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
    bq5PsoD.png

    Mojo Diplomacy 2
    MrBlarney Politics 3
    Preda Construction 4
    Brody Warfare 6
    Elvenshae Technology 7
    Hedgethorn Imperial 8

    @Elvenshae

    MrBody on
  • MrBodyMrBody Registered User regular
    huh, ignore that phantom explosion in Corneeq

  • BrodyBrody The Watch The First ShoreRegistered User regular
    That planet is poppin. It's where all the cool night clubs are.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • ElvenshaeElvenshae Registered User regular
    Activate the Delta wormhole.

    Any reactions before movement and space cannon offense, @Mojo_Jojo ?

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Nope. Go nuts

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Thanks!

    Move in the Dreadnought and Destroyer from Creuss, the Cruiser from Arnor / Lor, and the Carrier +1 fighter from Lazar / Sakulag. The carrier will run up to Creuss, grab 4 fighters, and swing back down; this requires the use of Gravity Drive.

    Space cannon offense time.


    I have 3 PDS IIs that bear, +1 roll from Plasma Scoring; target number is 6.

    Geth, roll 4d10t6 for space cannon offense

    space cannon offense:
    4d10t6 1 [4d10t6=4, 1, 1, 8]

  • ElvenshaeElvenshae Registered User regular
    @Mojo_Jojo to assign 1 hit.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Lose one fighter

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Moving into SPACE COMBAT.

    We are fighting in a system that contains a wormhole, so I generate 1 hit at the start of combat and assign it to a Cruiser, which explodes.

    Antifighter barrage occurs from my destroyer.

    Geth, roll 2d10t9 for antifighter barrage

    antifighter barrage:
    2d10t9 0 [2d10t9=2, 7]

  • ElvenshaeElvenshae Registered User regular
    No AFB hits, so we move to normal combat. Do you need me to pause at any point, or do you want me to just roll things, @Mojo_Jojo ?

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I forgot you could assign those auto hits

    Yeahim at work in a lab without a computer so roll away, unless you're playing any cards

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    edited March 2018
    Okay!

    ROUND 1 - FIGHT! Assembled forces are:
    • Creuss
      • Dreadnought II (5)
      • Cruiser (7)
      • Destroyer (9)
      • Carrier II (9)
      • 5x Fighters (9)
    • Jol-Nar
      • 2x Cruiser II (7)
      • Carrier II (10)
      • 5x Fighters (10)
      • Infantry (N/A)

    Geth, roll 1d10t5 for Creuss Dreadnought
    Geth, roll 1d10t7 for Creuss Cruiser
    Geth, roll 1d10t9 for Creuss Destroyer
    Geth, roll 1d10t9 for Creuss Carrier
    Geth, roll 5d10t9 for Creuss Fighters

    Geth, roll 2d10t7 for Jol-Nar Cruisers
    Geth, roll 1d10t10 for Jol-Nar Carrier
    Geth, roll 5d10t10 for Jol-Nar Fighters

    Creuss Dreadnought:
    1d10t5 1 [1d10t5=8]
    Creuss Cruiser:
    1d10t7 0 [1d10t7=6]
    Creuss Destroyer:
    1d10t9 0 [1d10t9=1]
    Creuss Carrier:
    1d10t9 0 [1d10t9=4]
    Creuss Fighters:
    5d10t9 1 [5d10t9=1, 4, 9, 8, 5]
    Jol-Nar Cruisers:
    2d10t7 1 [2d10t7=1, 9]
    Jol-Nar Carrier:
    1d10t10 0 [1d10t10=9]
    Jol-Nar Fighters:
    5d10t10 0 [5d10t10=3, 8, 6, 5, 5]

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    @Mojo_Jojo to assign 2 hits; Elvenshae to assign 1 hit, which I'll assign to my Dreadnought; it Sustains Damage.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited March 2018
    Lose two fighters

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    ROUND 2 - THE FIGHT CONTINUES! Assembled forces are:
    • Creuss
      • Dreadnought II (5) (Damaged)
      • Cruiser (7)
      • Destroyer (9)
      • Carrier II (9)
      • 5x Fighters (9)
    • Jol-Nar
      • 2x Cruiser II (7)
      • Carrier II (10)
      • 3x Fighters (10)
      • Infantry (N/A)

    Geth, roll 1d10t5 for Creuss Dreadnought
    Geth, roll 1d10t7 for Creuss Cruiser
    Geth, roll 1d10t9 for Creuss Destroyer
    Geth, roll 1d10t9 for Creuss Carrier
    Geth, roll 5d10t9 for Creuss Fighters

    Geth, roll 2d10t7 for Jol-Nar Cruisers
    Geth, roll 1d10t10 for Jol-Nar Carrier
    Geth, roll 3d10t10 for Jol-Nar Fighters

    Creuss Dreadnought:
    1d10t5 1 [1d10t5=6]
    Creuss Cruiser:
    1d10t7 0 [1d10t7=1]
    Creuss Destroyer:
    1d10t9 0 [1d10t9=4]
    Creuss Carrier:
    1d10t9 0 [1d10t9=1]
    Creuss Fighters:
    5d10t9 1 [5d10t9=3, 6, 9, 2, 3]
    Jol-Nar Cruisers:
    2d10t7 1 [2d10t7=2, 7]
    Jol-Nar Carrier:
    1d10t10 0 [1d10t10=9]
    Jol-Nar Fighters:
    3d10t10 0 [3d10t10=8, 7, 5]

  • ElvenshaeElvenshae Registered User regular
    edited March 2018
    @Mojo_Jojo to assign 2 hits; I lose a fighter.

    Unless you want me to just auto-assign hits to Fighters until you run out?

    Elvenshae on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    If you would that would be fantastic

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Mojo loses two fighters, Elvenshar loses 1.

    ROUND 3 - THE FIGHT CONTINUES TO CONTINUE! Assembled forces are:
    • Creuss
      • Dreadnought II (5) (Damaged)
      • Cruiser (7)
      • Destroyer (9)
      • Carrier II (9)
      • 4x Fighters (9)
    • Jol-Nar
      • 2x Cruiser II (7)
      • Carrier II (10)
      • 1x Fighters (10)
      • Infantry (N/A)

    Geth, roll 1d10t5 for Creuss Dreadnought
    Geth, roll 1d10t7 for Creuss Cruiser
    Geth, roll 1d10t9 for Creuss Destroyer
    Geth, roll 1d10t9 for Creuss Carrier
    Geth, roll 4d10t9 for Creuss Fighters

    Geth, roll 2d10t7 for Jol-Nar Cruisers
    Geth, roll 1d10t10 for Jol-Nar Carrier
    Geth, roll 1d10t10 for Jol-Nar Fighters

    Creuss Dreadnought:
    1d10t5 1 [1d10t5=6]
    Creuss Cruiser:
    1d10t7 1 [1d10t7=10]
    Creuss Destroyer:
    1d10t9 0 [1d10t9=6]
    Creuss Carrier:
    1d10t9 0 [1d10t9=3]
    Creuss Fighters:
    4d10t9 0 [4d10t9=6, 2, 8, 8]
    Jol-Nar Cruisers:
    2d10t7 0 [2d10t7=3, 3]
    Jol-Nar Carrier:
    1d10t10 0 [1d10t10=2]
    Jol-Nar Fighters:
    1d10t10 1 [1d10t10=10]

  • ElvenshaeElvenshae Registered User regular
    2 hits to Jol-Nar, and 1 hit to Creuss.

    Lose the carrier or a cruiser, @Mojo_Jojo ?

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Carrier first

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Jol-Nar loses 1 fighter and 1 carrier; Creuss loses 1 fighter.

    ROUND 4 - THE FIGHT: THE CONTINUING! Assembled forces are:
    • Creuss
      • Dreadnought II (5) (Damaged)
      • Cruiser (7)
      • Destroyer (9)
      • Carrier II (9)
      • 3x Fighters (9)
    • Jol-Nar
      • 2x Cruiser II (7)
      • Infantry (N/A)

    Geth, roll 1d10t5 for Creuss Dreadnought
    Geth, roll 1d10t7 for Creuss Cruiser
    Geth, roll 1d10t9 for Creuss Destroyer
    Geth, roll 1d10t9 for Creuss Carrier
    Geth, roll 3d10t9 for Creuss Fighters

    Geth, roll 2d10t7 for Jol-Nar Cruisers

    Creuss Dreadnought:
    1d10t5 1 [1d10t5=6]
    Creuss Cruiser:
    1d10t7 1 [1d10t7=9]
    Creuss Destroyer:
    1d10t9 1 [1d10t9=9]
    Creuss Carrier:
    1d10t9 0 [1d10t9=3]
    Creuss Fighters:
    3d10t9 2 [3d10t9=10, 9, 8]
    Jol-Nar Cruisers:
    2d10t7 1 [2d10t7=2, 8]

  • ElvenshaeElvenshae Registered User regular
    edited March 2018
    5 hits to Jol-Nar, 1 hit Creuss.

    I lose 1 more fighter, and Jol-Nar loses all remaining ships. The capacity-less Infantry dies, adrift in space.

    +4 trade goods to Jol-Nar for E-Res Siphons.

    Total losses:
    • Creuss
      • 3x Fighters
    • Jol-Nar
      • 3x Cruiser II
      • Carrier II
      • 6x Fighters
      • Infantry

    Ending disposition:
    • Creuss
      • Dreadnought II (5) (Damaged)
      • Cruiser (7)
      • Destroyer (9)
      • Carrier II (9)
      • 2x Fighters (9)
    • Jol-Nar
      • --

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    @Hedgethorn for next move.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Activate Quann. Build two fighters. (Sarween Tools reduces cost to 0.)


    @Mojo_Jojo's turn.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I think I've lost every space combat this game in a crushing defeat. I should probably stop investing in pointless fighters

    Homogeneous distribution of your varieties of amuse-gueule
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Homogeneous distribution of your varieties of amuse-gueule
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