?
My player mat has the lowest number on it, which seems to indicate that I go first..
My mistake. I was going by the state number Tabletop Simulator had each mat other. Didn't realize it didn't match up with the printed number.
Yes, mindflare77 and the Crimea Khanate go next.
Yeah, it looks like the main difference between the boards is a slight difference in the starting coin/power/popularity totals which are to offset the turn order.
Otherwise they seem much the same
?
My player mat has the lowest number on it, which seems to indicate that I go first..
My mistake. I was going by the state number Tabletop Simulator had each mat other. Didn't realize it didn't match up with the printed number.
Yes, mindflare77 and the Crimea Khanate go next.
Yeah, it looks like the main difference between the boards is a slight difference in the starting coin/power/popularity totals which are to offset the turn order.
Otherwise they seem much the same
The differences are all on the bottom actions. The big differences are the upgrade opportunities (some let you reduce bottom action costs all the way down to 1; some don't let you reduce them at all) and the coin reward. Different mats give different coin rewards for the bottom actions. Obviously it's preferable to get as many of the high-paying bottom actions as possible.
Periodically check back on the "stuff to remember" section in the OP. Adding stuff there all the time for easily missed stuffed for new players.
(I think:
Anything can move resources, not just mechs. Mechs are the only unit that can move workers
Occupying the same territory as an enemy structure only denies use when it is a mill (although perhaps you can feed resources to an enemy, just no-one ever wants to? nope) or obviously a mine, because you would have to attack the occupying opponent first)
I think one mat had a piece out of place.
Yeah. That Enlist round peg thing should be covering the combat card in the bottom right corner of your mat's Enlist action, rather than the first resource cost box as it is now.
Yes.
Giving you a one-time bonus from whatever you cover up on the faction mat, and in this case one combat card each time the Enlist action is taken by you or your neighbours
?
My player mat has the lowest number on it, which seems to indicate that I go first..
My mistake. I was going by the state number Tabletop Simulator had each mat other. Didn't realize it didn't match up with the printed number.
Yes, mindflare77 and the Crimea Khanate go next.
Yeah, it looks like the main difference between the boards is a slight difference in the starting coin/power/popularity totals which are to offset the turn order.
Otherwise they seem much the same
The differences are all on the bottom actions. The big differences are the upgrade opportunities (some let you reduce bottom action costs all the way down to 1; some don't let you reduce them at all) and the coin reward. Different mats give different coin rewards for the bottom actions. Obviously it's preferable to get as many of the high-paying bottom actions as possible.
The road to victory in this game is specializzation and sinergy. Excluding the first turns that you need to set up your game, not being able to do a bottom action 2 out of 3 times probably means you will lose. Not only that, but you have to choose witch bottom action you want to take and do them a lot, a small of everything doesn't pay in this game, specially since I have good a mat for rushing (and Saxony is the rushing nation in this game).
Nah. Money is big gobs of cardboard. It is not public
That is, the number of coins is public, but the value of your pile is not. Which basically means your coins are not public.
Yeah that main idea is to try and pull off double actions (the top & bottom) as soon and as often as possible (leaning towards the ones that give the most coins on your mat). Then decide on a couple areas you want to specialize in for grabbing stars, and decide if you want to pursue an objective or just write them off.
Then there's possibly moving your leader to the middle to grab a factory card (sooner you reach it, the bigger pick you have before others grab one), "blocking" other players with your workers (force them to lose popularity if they force the workers to retreat), and controlling as many territories as possible right at game end.
Remember that the only way to cross rivers is through a mine/tunnel or building your riverwalk mech. A couple factions bend this rule (Nordic workers can cross rivers, Rusviet mech ability can move from controlled village to factory, etc.).
Something I found that will be fun to look back on when the game is over, someone did some work to pair the faction against each game board in terms of good/bad.
Will be interesting to see our end game against their assessment of what we got (for example, my player mat is supposed to be bad for my faction)
Edit: I should add that I don't actually think this means anything specific. Instead, just a challenge if any of us got the "unfavorable" pairings. Beat the average!
Double Edit: I found an actual place people are gathering some amount of data. http://scythebg.ga/stats.html
The data geek in me loooooves seeing those charts, even if they mostly say "it's pretty even across the board"
Posts
@brody to start. Play then goes clockwise.
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My player mat has the lowest number on it, which seems to indicate that I go first..
I'm going to Produce and get a dude and a metal
My mistake. I was going by the state number Tabletop Simulator had each mat other. Didn't realize it didn't match up with the printed number.
Yes, @mindflare77 and the Crimea Khanate go next.
Yeah, it looks like the main difference between the boards is a slight difference in the starting coin/power/popularity totals which are to offset the turn order.
Otherwise they seem much the same
The differences are all on the bottom actions. The big differences are the upgrade opportunities (some let you reduce bottom action costs all the way down to 1; some don't let you reduce them at all) and the coin reward. Different mats give different coin rewards for the bottom actions. Obviously it's preferable to get as many of the high-paying bottom actions as possible.
Then I think that it's @Preda, if I'm not mistaken.
PSN/Steam: mindflare77
My eyes!
Goldenrod works a lot better on this white background.
Fixed it! My bad.
PSN/Steam: mindflare77
Maybe bold black.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Bold black would be Preda though :P
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
(I think:
Anything can move resources, not just mechs. Mechs are the only unit that can move workers
Occupying the same territory as an enemy structure only denies use when it is a mill (although perhaps you can feed resources to an enemy, just no-one ever wants to? nope) or obviously a mine, because you would have to attack the occupying opponent first)
Yeah. That Enlist round peg thing should be covering the combat card in the bottom right corner of your mat's Enlist action, rather than the first resource cost box as it is now.
Giving you a one-time bonus from whatever you cover up on the faction mat, and in this case one combat card each time the Enlist action is taken by you or your neighbours
Hey! We both could be wrong yet...
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The road to victory in this game is specializzation and sinergy. Excluding the first turns that you need to set up your game, not being able to do a bottom action 2 out of 3 times probably means you will lose. Not only that, but you have to choose witch bottom action you want to take and do them a lot, a small of everything doesn't pay in this game, specially since I have good a mat for rushing (and Saxony is the rushing nation in this game).
Everyone else should place workers in his way so he can't attack me.
I definitely just heard that Preda is going to stomp all of us. I think we need to band together against this existential threat.
PSN/Steam: mindflare77
Move character from base to farm.
That is, the number of coins is public, but the value of your pile is not. Which basically means your coins are not public.
Forgot to display money. Next update will have cards and coins shown on mats.
Then there's possibly moving your leader to the middle to grab a factory card (sooner you reach it, the bigger pick you have before others grab one), "blocking" other players with your workers (force them to lose popularity if they force the workers to retreat), and controlling as many territories as possible right at game end.
Remember that the only way to cross rivers is through a mine/tunnel or building your riverwalk mech. A couple factions bend this rule (Nordic workers can cross rivers, Rusviet mech ability can move from controlled village to factory, etc.).
Worker from Forest to Oil, character down to Forest.
Back to @discrider ?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Will be interesting to see our end game against their assessment of what we got (for example, my player mat is supposed to be bad for my faction)
Edit: I should add that I don't actually think this means anything specific. Instead, just a challenge if any of us got the "unfavorable" pairings. Beat the average!
Double Edit: I found an actual place people are gathering some amount of data. http://scythebg.ga/stats.html
The data geek in me loooooves seeing those charts, even if they mostly say "it's pretty even across the board"
Produce another two villagers, and one metal.
@mindflare77
@Preda for next.
PSN/Steam: mindflare77