I've put together a deck for a second try at soloing Dunwich (my first attempt stalled). I really, really want to play Carcosa but can't justify buying the entire path without playing what I have first.
EH is one of my favorite board games, but out of my normal group of players only me and one friend enjoy being the underdogs. Why don't people enjoy slowly going insane and fighting horrors from beyond reality?
Just got Essex County'd, and suffered two mental trauma as Roland. (Got eliminated by horror damage, and then had Cover Up in play fire. Although... honestly, by how that adventure ends with a failure, I think that got cover up'd fairly well?)
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I like that the pain train that is the Essex County Express is almost becoming its own meme. That scenario does not fuck around.
We were actually doing really well... up until the Engine. I was the one that entered the Engine. The other two players had already gone, and were in the passenger car before it.
I barely dodge the event on entering it with the steam demon, burning a bunch of cards to do so.
I get the Engine that has the "draw three cards." I get the Grappling demon, a cultist (who gets a doom counter), and a arcane barrier, slamming the door to the Engine shut.
Two of the players end up drawing Mythos cards that put doom on the track, causing the two passenger cars they're in to fall into the rift, leaving me alone to fight the monsters.
And then I take two horror the next round from a Mythos card to knock me out.
Worst. Train. Ever.
What was worse was the person who was playing Jim ended up losing the Necronomicon due to this. So we ended up basically getting a Elder Thing token in the chaos bag for... nothing, since he never got it into play.
At least Blood on the Altar went... a little better?
Only had two sacrificial deaths, and we ended up killing the Beast somehow.
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Mateo looks like a really fun and unique investigator.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I suppose the OP not being in chronological order is thematic. Having not played Arkham Horror for years, I'm wondering what to do with it. Its taking up a lot of shelf space.
I suppose the OP not being in chronological order is thematic. Having not played Arkham Horror for years, I'm wondering what to do with it. Its taking up a lot of shelf space.
No, it's because I was grouping the "Flagship" games first and foremost.
I guess I should update the OP to include the new video game coming.
I havn’t gone back and watched the VOD’s yet to see how watchable they are, but I’ve been teaching someone who’s never played Arkham before how to, and running them through Night of the Zealot on stream. In case someone’s bored:
In case anyone wants to hang out and watch us die horribly, we're doing The Devourer Below live right now.
EDIT: It's over, but the archived video is still up.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Okay I'm bringing this back. Here are some discussion topics!
Who is your favorite (LCG) investigator? I think it might be Agnes for me. I like wizards, and I like her ability. Akachi is kind of boring and feels just like a "good stuff" mystic, and Diana Stanley is very fun but doesn't feel super wizardy. I haven't played the other mystics because they seem BORING. Honorable mentions to Finn Edwards, who I expected not to like but is actually super cool, and Minh who has a really unique playstyle.
so uh, i don't think i've played any of the investigators more than once, but i was in a somewhat unique position that after I realized I really liked the game, that I could just get ALL OF IT off store credit at my lgs so now I have... all of it (except some book promos)
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
You know since a lot of people aren't as deep I wonder if we could arrange maybe a competition for the base campaign. Do a solo investigator and do a scoring rubric based on VP and outcomes. Or I think almost everyone has dunwich so we could just do one off scenarios.
I think I saw something like that recently being run through Facebook, but since I just disabled my Facebook that's not super helpful. I think it was called league of extraordinary investigators. That could be cool.
I've also been playing around with the TTS mod for the game a bit to test out different decks for an event at my LGS doing the second guardians of the abyss scenario at the end of the month.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Yeah they posted about it on Facebook but you had to record the whole run. I think we'd just honor system it. Also making it a 1 of challenge would make it a little more casual compared to having to run the entire campaign.
I've heard the tts mod is good. I need to try it out sometime.
It's about as janky as most of TTS and I probably couldn't deal with it to play a whole session or campaign but I've been ok with it for playing solo/two handed so I can quickly test deck ideas before committing.
But also I need to gush. Last night I got a win in dunwich for the first time. Technically the second attempt but I'm justifying the Mulligan because of the scenario setup.
first time around on the last possible turn to seal the rift I try to move from an extradimensional location that disappears if you fail the test on your move and it dropped me back into another dimension where a group of yithians quickly enveloped me and the eternal yog-sothoth entered our mortal realm but since I was lost in both space AND time I appeared once again at the start armed now with the knowledge of infinity and made my way to the edge of the universe, repaired the tear in spacetime, and racing against a beyond the veil treachery, found my way home with two cards left in the deck and one turn before coming face to face with the old one.
I won my first campaign! My table could barely contain the locations for that scenario and thankfully I had little markers to show connections or else that was nonsense
It's about as janky as most of TTS and I probably couldn't deal with it to play a whole session or campaign but I've been ok with it for playing solo/two handed so I can quickly test deck ideas before committing.
But also I need to gush. Last night I got a win in dunwich for the first time. Technically the second attempt but I'm justifying the Mulligan because of the scenario setup.
first time around on the last possible turn to seal the rift I try to move from an extradimensional location that disappears if you fail the test on your move and it dropped me back into another dimension where a group of yithians quickly enveloped me and the eternal yog-sothoth entered our mortal realm but since I was lost in both space AND time I appeared once again at the start armed now with the knowledge of infinity and made my way to the edge of the universe, repaired the tear in spacetime, and racing against a beyond the veil treachery, found my way home with two cards left in the deck and one turn before coming face to face with the old one.
I won my first campaign! My table could barely contain the locations for that scenario and thankfully I had little markers to show connections or else that was nonsense
The first campaign is good. I'm pretty lax with mulligans, as a cooperative game I'm really looking for "is this fun?" and less an exacting, by the book rules tight playthrough. Especially if you're doing a first time runthrough, Dunwich is pretty straightforward but some of the later campaigns have scenarios where you just die if you fail, or are nigh impossible unless you understand the gimmick. But if I get a bullshit draw off the encounter deck I'm more than willing to redo the whole scenario or just scrap it and draw something else. I would say one of my problems with the physical game is that I never feel like the encounter deck is shuffled enough.
Congrats on the win though, Lost in Time and Space can go south really quickly. I've only ever had one investigator make it through with the best ending, although I have won every time.
Yeah I'm probably going to be fine with Mulligan's in general, especially if I hit a scenario with some "you all died" resolution. It was just neat that the first time it came up was while I was trapped in extradimensional space and I kind of visualized it like the Dr strange/dormamu time loop and it didn't even break thematic immersion.
I played through it solo with Jenny. Kind of just familiarizing myself with the game while my partner has been wrapping up her first year of grad school, but solo has been surprisingly fun. The narrative elements are just so tight.
I think I got very lucky this time and I milled a lot of the yithians while looking for locations so I really only had to fight a couple of times
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
The thing I most dislike in solo is encounter deck variance. This can be bad if you're solo Roland and you kind of want some monsters to kill for clues but none pop up, or if you're Finn and just getting crushed with will tests.
My first dunwich was also solo Jenny and she just crushed things with streetwise to the point where I was wondering if I was even playing the game right.
Guys I've gone a boardgame direction recently that I did not anticipate...
About to do some deck building in this here LCG! boy that's a sentence that, if you had asked me a month ago, I would have bet literally anything that I would never ever say in my life.
Some of that stuff is definitely not for the card game but it's all melded together like some kind of twisted abomination what must be sent back whence it came!
I think the next thing I'm starting is TFA and we're gonna do the classic expedition pairing of Leo/Ursula, whom I've never played. I'm expecting the kick in the teeth that I've been told the first two scenarios bring.
My work group started carcosa and though I suspect it has died off since two of the players are in heavy "working on our kickstarter" mode, I need to give it time to see if it's really dead.
And I still have to figure out a couple decks for the LGS event in a week. I liked this Diana deck despite her being immediately one shot when I spawned a guardian of the abyss from the Cairo expedition deck as my last player action
I was also testing a 39xp Joe diamond deck with her but that's just way too many extra weaknesses to deal with. But damn Joe is sweet with all the 5xp seeker stuff
I think the next thing I'm starting is TFA and we're gonna do the classic expedition pairing of Leo/Ursula, whom I've never played. I'm expecting the kick in the teeth that I've been told the first two scenarios bring.
My work group started carcosa and though I suspect it has died off since two of the players are in heavy "working on our kickstarter" mode, I need to give it time to see if it's really dead.
And I still have to figure out a couple decks for the LGS event in a week. I liked this Diana deck despite her being immediately one shot when I spawned a guardian of the abyss from the Cairo expedition deck as my last player action
I was also testing a 39xp Joe diamond deck with her but that's just way too many extra weaknesses to deal with. But damn Joe is sweet with all the 5xp seeker stuff
I think you have too many spell assets. They're going to be dead cards until you power up and that's going to make you want to burn the cards to pump, which is sub optimal play for her I think. You want to be cancelling crucial shit, not just random crap so you can actually use your rite of seeking. I don't think Eldritch Inspiration/Dark Prophecy are super good for Diana (or really in general unless you're Jim). Are you also planning on being a primary clue getter? There's a lot of clue acquisition in there.
My friend and I are going to start Carcosa soon. He's playing Rita so I'm going to be looking at predominately clue getting. Here are my options.
I made some decks but Arkhamdb won't let me publish then until I've been a member for 24 hours. They're pretty straight up Zoey and Rex decks for mashing monsters and finding clues, respectively. Going to run them through Night of the Zealot and see if I can do better than my first single investigator run. It went...
Poorly.
I made some decks but Arkhamdb won't let me publish then until I've been a member for 24 hours. They're pretty straight up Zoey and Rex decks for mashing monsters and finding clues, respectively. Going to run them through Night of the Zealot and see if I can do better than my first single investigator run. It went...
Poorly.
If you turn it on in your settings you should be able to share the link without publishing for the whole world (only people with the link will see).
I made some decks but Arkhamdb won't let me publish then until I've been a member for 24 hours. They're pretty straight up Zoey and Rex decks for mashing monsters and finding clues, respectively. Going to run them through Night of the Zealot and see if I can do better than my first single investigator run. It went...
Poorly.
If you turn it on in your settings you should be able to share the link without publishing for the whole world (only people with the link will see).
You still have to go into your account settings to enable sharing! I just see "the owner has not enabled sharing"
But how did you enjoy your first game? Any rules questions?
It's done.
I ran through night of the Zealot with the Roland starter deck once before maybe a week ago and got absolutely crushed in the third scenario (second also went quite poorly now that I think about it), but I'm pretty sure I have the rules down now. Now that I got some cards to play around with I'm pretty excited to play this game more.
Rex had a pretty good 4dmg "I've Got A Plan!" for the ghoul priest at the end. Good plan, dude.
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Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
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Just got Essex County'd, and suffered two mental trauma as Roland. (Got eliminated by horror damage, and then had Cover Up in play fire. Although... honestly, by how that adventure ends with a failure, I think that got cover up'd fairly well?)
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I barely dodge the event on entering it with the steam demon, burning a bunch of cards to do so.
I get the Engine that has the "draw three cards." I get the Grappling demon, a cultist (who gets a doom counter), and a arcane barrier, slamming the door to the Engine shut.
Two of the players end up drawing Mythos cards that put doom on the track, causing the two passenger cars they're in to fall into the rift, leaving me alone to fight the monsters.
And then I take two horror the next round from a Mythos card to knock me out.
Worst. Train. Ever.
What was worse was the person who was playing Jim ended up losing the Necronomicon due to this. So we ended up basically getting a Elder Thing token in the chaos bag for... nothing, since he never got it into play.
At least Blood on the Altar went... a little better?
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That one actually felt pretty good? The extra-dimensional areas flickering in and out of reality was super cool.
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Additional restrictions: No Weapon cards level 1-5.
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Although...
Ffff, literally ONE space from getting out of the Asylum.
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Seal is a interesting mechanic, since it removes tokens from the chaos bag.
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No, it's because I was grouping the "Flagship" games first and foremost.
I guess I should update the OP to include the new video game coming.
Episode 1
Episode 2, the Midnight Masks.
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EDIT: It's over, but the archived video is still up.
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Who is your favorite (LCG) investigator? I think it might be Agnes for me. I like wizards, and I like her ability. Akachi is kind of boring and feels just like a "good stuff" mystic, and Diana Stanley is very fun but doesn't feel super wizardy. I haven't played the other mystics because they seem BORING. Honorable mentions to Finn Edwards, who I expected not to like but is actually super cool, and Minh who has a really unique playstyle.
Also, this is my current Ursula Carcosa solo deck after three scenarios. Questions, comments?
*checks hand*
like a month?
so uh, i don't think i've played any of the investigators more than once, but i was in a somewhat unique position that after I realized I really liked the game, that I could just get ALL OF IT off store credit at my lgs so now I have... all of it (except some book promos)
I've also been playing around with the TTS mod for the game a bit to test out different decks for an event at my LGS doing the second guardians of the abyss scenario at the end of the month.
I've heard the tts mod is good. I need to try it out sometime.
But also I need to gush. Last night I got a win in dunwich for the first time. Technically the second attempt but I'm justifying the Mulligan because of the scenario setup.
I won my first campaign! My table could barely contain the locations for that scenario and thankfully I had little markers to show connections or else that was nonsense
The first campaign is good. I'm pretty lax with mulligans, as a cooperative game I'm really looking for "is this fun?" and less an exacting, by the book rules tight playthrough. Especially if you're doing a first time runthrough, Dunwich is pretty straightforward but some of the later campaigns have scenarios where you just die if you fail, or are nigh impossible unless you understand the gimmick. But if I get a bullshit draw off the encounter deck I'm more than willing to redo the whole scenario or just scrap it and draw something else. I would say one of my problems with the physical game is that I never feel like the encounter deck is shuffled enough.
Congrats on the win though, Lost in Time and Space can go south really quickly. I've only ever had one investigator make it through with the best ending, although I have won every time.
Which investigator(s)?
I played through it solo with Jenny. Kind of just familiarizing myself with the game while my partner has been wrapping up her first year of grad school, but solo has been surprisingly fun. The narrative elements are just so tight.
I think I got very lucky this time and I milled a lot of the yithians while looking for locations so I really only had to fight a couple of times
My first dunwich was also solo Jenny and she just crushed things with streetwise to the point where I was wondering if I was even playing the game right.
About to do some deck building in this here LCG! boy that's a sentence that, if you had asked me a month ago, I would have bet literally anything that I would never ever say in my life.
My work group started carcosa and though I suspect it has died off since two of the players are in heavy "working on our kickstarter" mode, I need to give it time to see if it's really dead.
And I still have to figure out a couple decks for the LGS event in a week. I liked this Diana deck despite her being immediately one shot when I spawned a guardian of the abyss from the Cairo expedition deck as my last player action
https://arkhamdb.com/deck/view/394398
I was also testing a 39xp Joe diamond deck with her but that's just way too many extra weaknesses to deal with. But damn Joe is sweet with all the 5xp seeker stuff
I think you have too many spell assets. They're going to be dead cards until you power up and that's going to make you want to burn the cards to pump, which is sub optimal play for her I think. You want to be cancelling crucial shit, not just random crap so you can actually use your rite of seeking. I don't think Eldritch Inspiration/Dark Prophecy are super good for Diana (or really in general unless you're Jim). Are you also planning on being a primary clue getter? There's a lot of clue acquisition in there.
My friend and I are going to start Carcosa soon. He's playing Rita so I'm going to be looking at predominately clue getting. Here are my options.
Rex: https://arkhamdb.com/deck/view/364555
Marie: https://arkhamdb.com/deck/view/359496
Daisy: https://arkhamdb.com/deck/view/409338
I've never played Marie or Daisy so I'm kind of leaning towards them but then paired with Rita I might just want the best possible clue monster (Rex).
Poorly.
Complete as in also includes the Arkham Nights exclusive great old ones? I think I have printoffs of those, but I'd love originals.
If you turn it on in your settings you should be able to share the link without publishing for the whole world (only people with the link will see).
Na no promo stuff, just the 4 big and 4 small box expansions
https://arkhamdb.com/deck/view/409401
https://arkhamdb.com/deck/view/409369
Things went down smooth in the first scenario, but we'll see how #2 does.
This is the first time I've ever built decks in any game!
But how did you enjoy your first game? Any rules questions?
It's done.
I ran through night of the Zealot with the Roland starter deck once before maybe a week ago and got absolutely crushed in the third scenario (second also went quite poorly now that I think about it), but I'm pretty sure I have the rules down now. Now that I got some cards to play around with I'm pretty excited to play this game more.
Rex had a pretty good 4dmg "I've Got A Plan!" for the ghoul priest at the end. Good plan, dude.