Upgrade: Spend 3 oil, remove tech cube from Bolster power upgrade (now gives 3 instead of two) and place it on build cost slot, reducing lumber cost to 2. Gain $3
Upgrade: Spend 3 oil, remove tech cube from Bolster power upgrade (now gives 3 instead of two) and place it on build cost slot, reducing lumber cost to 2. Gain $3
Bolster. Spend 1 gold to gain 3 power and 1 popularity. Than Deploy. Spend 1 Metal to deploy the Disarm Mech, gaining 3 gold and giving 1 to Austin for his recruit. I now have 3 worker, my Hero and 2 mech on my mountain, so I'll claim the "Foundations of an empire" Objective (have 6 of your tokens (i.e., character, workers, mechs, structures) on 1 territory).
Bolster. Spend 1 gold to gain 3 power and 1 popularity. Than Deploy. Spend 1 Metal to deploy the Disarm Mech, gaining 3 gold and giving 1 to Austin for his recruit. I now have 3 worker, my Hero and 2 mech on my mountain, so I'll claim the "Foundations of an empire" Objective (have 6 of your tokens (i.e., character, workers, mechs, structures) on 1 territory).
Move mech to tile directly east of factory. Move Character to Factory (Mortal Kombat!). Move one villager from village southwest to field.
@MrBody to tell us how combat is going to work. Unless you spelled it out in the OP, in which case I am just a bad player.
Everything is secret in combat, so each one of you chose how much power to spend in the battle (0/7, up to how much you actually have) and if and how many combat cards to play (up to one for each combat piece you have in the battle, hero or mech) and PM it to @MrBody . Remeber that the loser will recieve 1 combat card if he has spent at least 1 point or have played 1 card.
So, just to confirm: Brody won the battle, and is at 2 power on the Factory. Correct?
If so: Move action. Move character to Factory for combat. Move mech SW to Farm. Then, spend 2 Oil to upgrade. Upgrade TBD depending on the fight. I'm assuming I finish the move action (and thus combat) before completing the bottom/upgrade action, so I get to see the outcome first. If that's wrong, please correct me.
I'll upgrade the Move action's coin generation to the Mech section.
PSN/Steam: mindflare77
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BrodyThe WatchThe First ShoreRegistered Userregular
edited April 2018
My character retreated to the lake containing my mech, not my starting area.
Edit: Sorry, I keep forgetting all the move actions since the last map update (including my own). This should be the ladies North East of the factory, which j do not have a mech on.
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Posts
Just checking you know you can move 3 units
Where do you want the metal?
Your build cost goes down from 4 to 3.
That is 3 :P
full size
Mats
Discrider- Rusviet Union
mindflare77- Crimea Khanate
Preda- Saxon Empire
AustinP0027- Republic of Polania
Brody- Nordic Kingdoms
@mindflare77
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Metal to forest node
@Preda
PSN/Steam: mindflare77
@AustinP0027
It even has your picture!
Move:
Char+Bear to Factory
Submerge Mech (sitting on Lake) - Move to far east, lake, then SW to my territory with the mill on it
I get +1 gold for Preda's deploy action (just marking it here as well).
@MrBody for Factory Card Selection
@Brody for next turn
@MrBody to tell us how combat is going to work. Unless you spelled it out in the OP, in which case I am just a bad player.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Everything is secret in combat, so each one of you chose how much power to spend in the battle (0/7, up to how much you actually have) and if and how many combat cards to play (up to one for each combat piece you have in the battle, hero or mech) and PM it to @MrBody . Remeber that the loser will recieve 1 combat card if he has spent at least 1 point or have played 1 card.
You don't get to see.
You haven't finished your turn there yet.
Oop
Thought Preda had landed there too.
Gain $6, Spend two metal, Deploy Riverwalk mech to mountain.
@mindflare77 after the battle.
PSN/Steam: mindflare77
I've selected to take:
"Pay 1 Power, Gain 3 Gold.
Move Twice"
We can figure out combat now.
What are you gaining $6 for? I count 2 for the top gain action and 3 for deploying mech.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
4 power vs 1 power
zero cards
Nordic wins, gains combat star. Polania hero retreats to starting territory, gains combat card.
@brody to select factory upgrade
If so: Move action. Move character to Factory for combat. Move mech SW to Farm. Then, spend 2 Oil to upgrade. Upgrade TBD depending on the fight. I'm assuming I finish the move action (and thus combat) before completing the bottom/upgrade action, so I get to see the outcome first. If that's wrong, please correct me.
@Brody and @MrBody for combat. @Preda for next after this.
PSN/Steam: mindflare77
Gain: 3 Gold
Move 2
I think @mindflare77 was the last person waiting.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
5 power vs 1 power
zero cards
Crimea wins. Nordic hero retreats to starting territory, gains combat card.
@mindflare77 to select factory upgrade
Use Factory Card:
Spend 1 Power, Gain $3
Move Char+Bear N to Lake, then East to Tunrda (containing my mech and worker)
@Brody for Turn
@MrBody for encounter card
@AustinP0027 for 2 choices
@mindflare77 for oil upgrade and factory card choice
I’ll pay the $3 to enlist the recruit from the Upgrade action, and put the temp bonus on the power slot.
PSN/Steam: mindflare77
Edit: Sorry, I keep forgetting all the move actions since the last map update (including my own). This should be the ladies North East of the factory, which j do not have a mech on.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
(Should be fine; it is your turn)
Deploy: -2 Metal, +2 coin, +Speed Mech.
@discrider
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Where do you want the mech?
(Just in case you had different notifications set to different settings)
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain