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PbF Unicornus Knights - Are you a bad enough dude to escort the princess?

MrBodyMrBody Registered User regular
edited April 2018 in Critical Failures
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Rules
The kingdom of Astoria was suddenly thrown into a war. The hostile empire began the campaign to take the fertile lands for their own. The military strength of the empire was vast, the royal army was obliterated, and the capital of Astoria fell.

Only one member of the royal family, Cornelia is left. She was just sixteen, a small child with no knowledge of politics or military tactics. But she did not hesitate a second to devote her life to her youthful ideal of vengeance.

“I will fight to the bitter end for my people. It is true that this fight is nigh hopeless. Nonetheless, I call upon all of you who refuse to cast away your hope! Gather! Gather around our Unicorn Flag!”

Meet Princess Cornelia! She's determined to free her people from under the yoke of the empire! She's virtuous! She's plucky! She's determined! She's...not too bright. The princess is in such a hurry to free her people, she WILL plow ahead without caution, even if it means a suicidal attack. The game is over if she dies before reaching the capital.

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It's up to you players, each representing one of her generals, to cooperate and clear the path, support her, and sometimes outright block her in order to save the kingdom. You'll have to make your way through a cast of a dozen randomized empire generals, each with their own tricks, before reaching the capital and facing the emperor, who is stronger the more of his generals are still alive. Can the princess reach the capital within 10 turns before empire reinforcements alive?

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Characters
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6 minute rules explanation video
Quick reference
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A Better Summary of Actions
Move: Move 1 space. Must pay supply cost. Cost is 1 supply per soldier unit, plus any terrain cost. Minimum cost is 1.

Collect Supplies: Collect supplies equal to number the square on space (supply value). If no supply value, collect 1 supply. No limit on supplies.

Recruit Soldiers: Recruit a number of soldier units equal to the number inside the grey circle on that space. If no grey circle, you cannot recruit (towns/castles only then). Max soldiers in a character's army is their shield value.

Send: Send soldiers/supplies to any friendly character within a 1 area (tile) range. Must send at least 1 soldier per 10 supplies as baggage escort.


Draw Support Card (once per turn limit): draw support card.

Special: Special character or support card ability that says to pay an action.


2-6 players

MrBody on
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Posts

  • DaemonisDaemonis Registered User regular
    Sign up!

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I am a bad enough dude!

  • NotoriusBENNotoriusBEN Registered User regular
    I will be her Shining Kni- nope, couldnt say that with a straight face.

    Sign up

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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    It's like the Fire Emblem PBP I never knew I wanted.

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  • MrBodyMrBody Registered User regular
    Everyone pick a kingdom character to play (first 2 pages under the character section).

  • AustinP0027AustinP0027 Registered User regular
    edited April 2018
    If this doesn’t fill up, I’m in, but it would be greedy to get in both Scythe and this at the same time if someone else wants to play so I’ll Reserve up

    Just to be clear, if there are 6 other players, remove me from the list so others can play.

    AustinP0027 on
  • ElvenshaeElvenshae Registered User regular
    I would love to sign up!

    My life for a ditzy princess!

  • MrBodyMrBody Registered User regular
    Alright we can go with 6 from here.

    Everyone pick a kingdom character. I'm going to have to scan the sheets so to save work I'll only be doing the ones we're using. If you want a detailed description of their abilities, just ask.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2018
    I shall trust in the Geth to do my choosing
    Geth roll 1d12

    I am the hermit

    1d12 6 [1d12=6]

    Phyphor on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Annelie/Strategist if possible.

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  • AustinP0027AustinP0027 Registered User regular
    I was going to wait to see who everyone else picked but the more I read his text, I’m liking Zyne.

  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2018
    I pick the guy on the right (Godfried)

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    NotoriusBEN on
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  • discriderdiscrider Registered User regular
    If this doesn’t fill up, I’m in, but it would be greedy to get in both Scythe and this at the same time if someone else wants to play so I’ll Reserve up

    Just to be clear, if there are 6 other players, remove me from the list so others can play.

    Would it?
    Oh

  • ElvenshaeElvenshae Registered User regular
    Gato the Half-Dragon, I choose you!

  • DaemonisDaemonis Registered User regular
    edited April 2018
    Geth roll 1d12
    So, I'm Donia

    1d12 1 [1d12=1]

    Daemonis on
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Someone should've picked Havok, the old knight, so they can be bros with Phyphor's character.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
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  • ElvenshaeElvenshae Registered User regular
    edited April 2018
    Havok was my second choice.

    Elvenshae on
  • MrBodyMrBody Registered User regular
    Think is going to take a bit to get going. Have to scan everything.

  • MrBodyMrBody Registered User regular
    edited April 2018
    Map
    (emperor should have 8 soldiers on him)
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    Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
    Blue background: defensive, will never move.
    White: Will move only to attack adjacent kingdom hero.

    Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).

    Empire Generals
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    Kingdom Heroes
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    Resources
    Godfried: 10 (NotoriusBEN)
    Gato: x (Elvenshae)
    Magnus: 10 (Phyphor)
    Donia: 10 (Daemonis)
    Annelie: 10 (cj iwakura)
    Zyne: 10 (AustinP0027)
    Princess Cornelia: 10

    Event (Stage I)

    Impatience: At the start of the princess step, the princess moves 1 space without cost.

    (next event via Donia scouting)
    Bad Weather: All players and the princess lose 1 action.

    MrBody on
  • MrBodyMrBody Registered User regular
    There's some rough translations on the images that I grabbed, apparently from an earlier version. The 2nd textbox in every Empire general sheet is the Ally Power they grant if they become your ally.

  • MrBodyMrBody Registered User regular
    @NotoriusBEN to kick off with 3 actions! Order will be down the list.

    You are not allowed to tell other players what your support cards are.

  • DaemonisDaemonis Registered User regular
    So... The princess is going to move right to the dragon lair. How do we stop her? :)

  • AustinP0027AustinP0027 Registered User regular
    Geez...dragon is a tough SOB. Rough starting layout it looks like.

    I think that Ben and I might have to move to block the Princess, otherwise she'll move right up to the dragon directly and exhaust her resources. If we block the road spot and grass spot (closest to me), Princess will move to the grass spot NE of where Ben started.

    I can also consider moving onto the mountain spot in SE corner of Dragon hex to get it to focus on me fully.

  • DaemonisDaemonis Registered User regular
    May be channel her to the north (Zyne castle, then road, then desert)?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2018
    This is a pretty shitty start for me... My ability is completely useless against all of the closest guys and I don't have enough supplies to make it to a hex that produces more than 1

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Daemonis wrote: »
    May be channel her to the north (Zyne castle, then road, then desert)?

    We do have to funnel supplies to the princess - 13 spaces to move, 10 turns to do so and the desert is the most expensive (albiet safest) path

  • DaemonisDaemonis Registered User regular
    Alternatively, we could channel her to west. But it would take forever for me to get out of desert and do something useful (I could send out support cards though).

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2018
    What if Ben collects and moves to the S dragon's Lair hex and CJ send soldiers and moves adjacent? The dragon would auto attack and we would get 9 dice

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Also daemonis, we can set it up so that I can nuke dorgas's army and you can attack him undefended turn 3

  • ElvenshaeElvenshae Registered User regular
    edited April 2018
    ... Hokay. Lemme see if I can parse this correctly.

    I am a Big Freakin' Half-Dragon, and I go it alone: because my military power is 0, I can never have troops following me around, but I always, always fight (offense or defense) like I had 5 soldiers following me. Among other things, that means all damage I take in combat goes directly to my face. But, I am one of the few characters who can heal themselves, albeit at the cost of a support card. So I should absolutely ensure I grab one of those every turn.

    My combat dice are pretty well-weighted towards success - 50% chance of hitting an enemy, 33% chance of taking a (potential) hit, and 17% chance of nothing happening. I like those odds.

    Also, I can never gather resources, but I never need to spend any to move, either, so that's nice. Unfortunately, that means I can't send them to anyone else, either.

    It seems like I should start off by working my way towards the Temple of the Night God, and clearing that out, so that others can use it as a restocking point? The only other place I could reach this turn is the commercial city to the north. Killing Gregario (guarding the temple, of course) and maybe taking him as an ally would be a huge boon to me?

    Elvenshae on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yeah gregario is good for you. Also ben can heal you too and CJ can give you more dice so you should all be wrecking buddies

  • NotoriusBENNotoriusBEN Registered User regular
    Give me a bit to process all this. I drive for work and cant respond in the best way atm besides "hit with hammer"

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  • MrBodyMrBody Registered User regular
    edited April 2018
    Phyphor wrote: »
    This is a pretty shitty start for me... My ability is completely useless against all of the closest guys and I don't have enough supplies to make it to a hex that produces more than 1

    Reminder that there is no limit to the amount of supplies you can hold (just soldiers, up to your green strength value), so you could stock up a ton before venturing out. You're not limited to the starting 10.

    Also you don't automatically get an enemy as an ally if you defeat them. It's only through event or fate cards that that might happen. Roughly half the fate cards help you, half hurt you.

    MrBody on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    MrBody wrote: »
    Phyphor wrote: »
    This is a pretty shitty start for me... My ability is completely useless against all of the closest guys and I don't have enough supplies to make it to a hex that produces more than 1

    Reminder that there is no limit to the amount of supplies you can hold (just soldiers, up to your green strength value), so you could stock up a ton before venturing out. You're not limited to the starting 10.

    My starting set doesn't have a supply bonus

  • AustinP0027AustinP0027 Registered User regular
    Daemonis wrote: »
    May be channel her to the north (Zyne castle, then road, then desert)?

    My fear with trying North is that it's mostly away from the Emperor so I'm not sure she'll even head that way without a ton of maneuvering that I'm fearful will drain our resources just to point her that way and leave us in trouble for actual fights.

    I think West is going to be what we'll need to do so we can keep moving forward ourselves.

    If we're going to use CJ to back us, we'll have to be close, so that's another reason that I think West works, is it puts everything closer to CJ's pathing for those extra dice.

  • AustinP0027AustinP0027 Registered User regular
    As I relook, if I moved to the road directly in front of the Princess, she'd maneuver to the west correct? That may be enough to reroute her while Ben and I decide what to do about the dragon.

    As in, maybe free up Ben to start working on the Temple of the Night God Hex with Elvenshae while I work on the Dragon.

  • MrBodyMrBody Registered User regular
    Phyphor wrote: »
    MrBody wrote: »
    Phyphor wrote: »
    This is a pretty shitty start for me... My ability is completely useless against all of the closest guys and I don't have enough supplies to make it to a hex that produces more than 1

    Reminder that there is no limit to the amount of supplies you can hold (just soldiers, up to your green strength value), so you could stock up a ton before venturing out. You're not limited to the starting 10.

    My starting set doesn't have a supply bonus

    Oh right, filthy Hermit. Reaching Donia's starting space only costs you 8 supply. Also others can send you supplies from 1 area (area = 7 space hexagon tile) away.

  • MrBodyMrBody Registered User regular
    Also note that I forgot one thing during map setup that will be correct next update: the Emperor should have 8 soldiers on his space.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    MrBody wrote: »
    Phyphor wrote: »
    MrBody wrote: »
    Phyphor wrote: »
    This is a pretty shitty start for me... My ability is completely useless against all of the closest guys and I don't have enough supplies to make it to a hex that produces more than 1

    Reminder that there is no limit to the amount of supplies you can hold (just soldiers, up to your green strength value), so you could stock up a ton before venturing out. You're not limited to the starting 10.

    My starting set doesn't have a supply bonus

    Oh right, filthy Hermit. Reaching Donia's starting space only costs you 8 supply. Also others can send you supplies from 1 area (area = 7 space hexagon tile) away.

    11 supply and in any case we can't share spaces right? I move before donia

    What I'm actually going to do is send all my soldiers away and then move. If I get into combat I'm doing it wrong anyway I think

  • MrBodyMrBody Registered User regular
    Phyphor wrote: »
    MrBody wrote: »
    Phyphor wrote: »
    MrBody wrote: »
    Phyphor wrote: »
    This is a pretty shitty start for me... My ability is completely useless against all of the closest guys and I don't have enough supplies to make it to a hex that produces more than 1

    Reminder that there is no limit to the amount of supplies you can hold (just soldiers, up to your green strength value), so you could stock up a ton before venturing out. You're not limited to the starting 10.

    My starting set doesn't have a supply bonus

    Oh right, filthy Hermit. Reaching Donia's starting space only costs you 8 supply. Also others can send you supplies from 1 area (area = 7 space hexagon tile) away.

    11 supply and in any case we can't share spaces right? I move before donia

    What I'm actually going to do is send all my soldiers away and then move. If I get into combat I'm doing it wrong anyway I think

    3 to move into the forest, 3 to move into the desert, 2 to move into her starting space. It's 2 per space since you have 2 soldiers and the desert and forest are +1 each.

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