As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[WH40K] The FAQ has arrived

19091939596101

Posts

  • Options
    FroThulhuFroThulhu Registered User regular
    The first murder committed by a human birthed an exceptionally serious demon of Khorne... and then there was a lot more murder before we even got off-planet.

    Then there was all the murder involved in the colonization of millions of worlds. Then there was all the super-MDK leading up to the Emperor revealing himself.

    Then there was all the ultra-death involved in the Emperor pulling together the techno-barbarians and colonies within the Sol system..

    Then, finally, the Great Crusade, during which the new Imperium of Man reintegrated all the millions of worlds, usually through asskicking. And, during that Crusade, they also colonized a few hundred thousand other worlds and are said to have completely wiped out, what, dozens? hundreds? of sentient xenos races and civilizations.

    And all that before another ten thousand years of war, post-heresy.

    We're... we're the baddies (too).

  • Options
    KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited April 2018
    We’re still the less baddies.

    Edit: that colonization also contained a period where humanty tried a Star Trek federation and the other races wouldn’t pull their weight.

    Those planets only knew force at that point and had to be conquered through war after millenia of doing fuck-all for the betterment of mankind.

    Xenos races and civilizations were either mostly murderous, like the spiders of Murder, or too dumb to live, like the Interex declaring war after one incident.

    Also the Imperium has preserved plenty of human culture. They’re not Ingsoc trying to homogenize everything through totalitarian control. They’re fascistic (but not full fascists) feudalists doing their best to keep man alive in a universe that has hated him forever. They at least allow Laissez Faire running of worlds as long as they pay the Tithe and plenty of those worlds can be nice like Gudrun or Tanith.

    Kadoken on
  • Options
    MazzyxMazzyx Comedy Gold Registered User regular
    There are no goodies in 40k.

    Except Orks. They ain't bad they just like to fight. Because they are programmed to like it. Killer mushrooms from outer space but in the list of baddies I rather be an ork I guess.

    I mean I play Chaos. I am full on baddies. I figure in a universe of evil might as well go all the way.

    u7stthr17eud.png
  • Options
    SmokeStacksSmokeStacks Registered User regular
    Orks are unironically the Good Guys of 40k. They love to fight, to them it is the greatest joy in the universe, and alllll they want to do is share this joy with the rest of the galaxy. They don't hate anyone the way that the other races do (remember the time they captured Yarrick on Armageddon and then let him go because "good enemies are hard to find"?) , they're just here to party and make sure everyone has a good time.

    I finally finished painting a six man Legion of the Damned squad (four legionnaires, one sarg, one multi-melta) last night, I'm excited to add it to my list for this Saturday. Their 3+ invuln is really nice, but it makes them super expensive (and since most armies have the ability to hand out mortal wounds like candy at Halloween I think really nice saves aren't as useful as they have been in the past), but I think the lore is cool and the models look awesome. Ignoring cover is nice since their bolters have no AP, and free deepstriking means I can get them into better positions sooner, but they're still only a six man squad of marines so I'll have to give them some sort of escort so they don't get blasted off of the table quickly.

  • Options
    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    What if the only sentient species able to grow into and colonize space are the hunters and carnivores?

    Seems like a pretty good setup for a 40k-type scenario.

    asxcjbppb2eo.jpg
  • Options
    InquisitorInquisitor Registered User regular
    Orks aren’t good guys. They will rip your arm off and beat you to death with it just because they are bored.

    Yeah the Ork will have fun while he does it but a Dark Eldar will have lots of fun as they flay you alive too.

  • Options
    KetBraKetBra Dressed Ridiculously Registered User regular
    Kadoken wrote: »
    We’re still the less baddies.

    Edit: that colonization also contained a period where humanty tried a Star Trek federation and the other races wouldn’t pull their weight.

    Those planets only knew force at that point and had to be conquered through war after millenia of doing fuck-all for the betterment of mankind.

    Xenos races and civilizations were either mostly murderous, like the spiders of Murder, or too dumb to live, like the Interex declaring war after one incident.

    Also the Imperium has preserved plenty of human culture. They’re not Ingsoc trying to homogenize everything through totalitarian control. They’re fascistic (but not full fascists) feudalists doing their best to keep man alive in a universe that has hated him forever. They at least allow Laissez Faire running of worlds as long as they pay the Tithe and plenty of those worlds can be nice like Gudrun or Tanith.

    I dunno, I think citing the Interex as dumb is pretty iffy, considering what they were concerned about actually came to pass in the very near future.

    KGMvDLc.jpg?1
  • Options
    JusticeforPlutoJusticeforPluto Registered User regular
    What do Orks do with Civilians? I always wondered about that.

    And the the Tau are clearly the good guys. For a certain vaule of good.
    set value = greater

  • Options
    see317see317 Registered User regular
    What do Orks do with Civilians? I always wondered about that.

    And the the Tau are clearly the good guys. For a certain vaule of good.
    set value = greater

    Do you mean Ork civilians? Or civilians that happen to live in their latest stomping grounds?

    Cause if it's the latter, I'd imagine the Ork in question is just mildly disappointed that this one didn't put up as much of a fight like the ones in the tank did. But still screamed real pretty when it died.

    I don't know if there are such things as Ork civilians. Lore masters? Are there Ork civilians? Or are all the Ork weapons and armor and stuff just slapped together by whatever boys are about when they're not busy with a waaagh?

  • Options
    SmokeStacksSmokeStacks Registered User regular
    Inquisitor wrote: »
    Orks aren’t good guys. They will rip your arm off and beat you to death with it just because they are bored.

    Yeah the Ork will have fun while he does it but a Dark Eldar will have lots of fun as they flay you alive too.

    The Ork is the only one who thinks that you are having fun as well.

  • Options
    KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    What do Orks do with Civilians? I always wondered about that.

    And the the Tau are clearly the good guys. For a certain vaule of good.
    set value = greater

    Slavery and massacres

  • Options
    InquisitorInquisitor Registered User regular
    Inquisitor wrote: »
    Orks aren’t good guys. They will rip your arm off and beat you to death with it just because they are bored.

    Yeah the Ork will have fun while he does it but a Dark Eldar will have lots of fun as they flay you alive too.

    The Ork is the only one who thinks that you are having fun as well.

    Sure, so they are like the pyro from TF2 but with all devestation, destruction and death instead of just fire (but also fire if they are a burna boy.)

    That doesn’t make them good.

  • Options
    GR_ZombieGR_Zombie Krillin It Registered User regular
    Pretty sure orkz have been depicted eating civilian prisoners as well.

    04xkcuvaav19.png
  • Options
    see317see317 Registered User regular
    Inquisitor wrote: »
    Inquisitor wrote: »
    Orks aren’t good guys. They will rip your arm off and beat you to death with it just because they are bored.

    Yeah the Ork will have fun while he does it but a Dark Eldar will have lots of fun as they flay you alive too.

    The Ork is the only one who thinks that you are having fun as well.

    Sure, so they are like the pyro from TF2 but with all devestation, destruction and death instead of just fire (but also fire if they are a burna boy.)

    That doesn’t make them good.

    They're too simple minded to be actively malevolent, they just want a good time.
    But, because it's 40k their good time involves lots of screaming, blood and dakka.
    In 40k, that's as close to a good guy as you're likely to get.

  • Options
    SmokeStacksSmokeStacks Registered User regular
    see317 wrote: »
    They're too simple minded to be actively malevolent, they just want a good time.

    They only understand the concept of death at a superficial level. If you die fighting it "doesn't count". They'll regularly kill each other for any reason or for no reason because ending a life isn't meaningful to them. Their view of death (and pain/suffering) is significantly altered from the other races in 40k because their lax view of death is hardwired into their genetic programming due to their original purpose of being a race bred solely for war.

    I mean we're talking about creature so dumb that Guard troops on Armageddon will, when low on ammo, aim their guns at an oncoming Ork and yell BANG as loud as they can and the Ork will die because it thinks the guardsman actually shot his weapon at him.

  • Options
    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited April 2018
    The Mek Boy was my favorite character in Dawn of War II's The Last Stand Mode.
    Mek Boy wrote:
    Waste of me time squashin' bugs, they ain't got no kit!

    Favorite builds were
    • Tellyporta armor and Big Shoota you start with, season with accessories to taste; not very effective but really fun.
    • Knife that gains energy w/each melee hit, 'eavy armor, battery w/cooldown that heals & gives energy to a teammate, and some survival accessories, with... I think it's the boss pole that prevents suppression? I'd just wade in and tank fights while juicing up the Farseer & any other teammates' devastating high-energy abilities. Only really does well with group-teleporting farseer though
    • There was a build using the rokkit launcher, and either the accessory that made enemies near you bounce off or the armor that teleports them away, that was surprisingly good, but I don't remember much.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • Options
    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited April 2018
    Also, @SmokeStacks and anyone else into Legion of the Damned, check out this cool fanart I found:
    po4uwoezdjx7.jpg
    It's a bit different from the usual depiction, but it's based on a textual description from some official material that describes them as being somewhat otherworldly in appearance. The artist talks about it on the image page I linked above the spoiler.

    It's by the same artist that made this "dakka lad" ork pic you may have seen floating around the web:
    sgsl45t65rj6.jpg

    also here's what I believe is intended to be a sequel image:
    g0dqk3tm0fp1.jpg

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • Options
    frayfray Registered User regular
    In the grim dark etc orks are kind of great because there's no moral ambiguity or compromise with them, no shades of grey, and not even any real malice when they kill you, they just like fightin'. Which is kind of the same reason I like 'nids honestly. Any concept of morality is irrelevant to them, they're just really, really hungry.

    "I told you," said Ford. "Eddies in the space-time continuum."
    "And this is his sofa, is it?" said Arthur.
  • Options
    italianranmaitalianranma Registered User regular
    I can see the interpretation the thread has of the Orks, but the reality is that they’re straight up soccer hooligans. Drunk, angry, and violent is their base profile. Though I guess the drunk part was interpreted as dumb.

    飛べねぇ豚はただの豚だ。
  • Options
    BizazedoBizazedo Registered User regular
    Yeah, Orks would player soccer with the heads of infants. I wouldn't call them good.

    The Tau, however. It's in their very creed!

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • Options
    honoverehonovere Registered User regular
    Yeah, they're just making sure that the'll win galactic empire of the year again. Have to get those dirty humans and rusty machines away before the adjudicators show up.

  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I do find it interesting the Ynnari get a passing mention in the craftworld codex but in the drukkari one it shows how it effected their society

    Still I am very curious how their codex will be

  • Options
    MazzyxMazzyx Comedy Gold Registered User regular
    Started my forced possessed. I am taking loyalist+possessed parts and then painting them in mostly loyalist colors to show what happens if you don't join my warband if you survive and are captured. Also since EC loves to toy with people it makes even more sense. Also I used the ml in there as I needed one.

    h7CHKP5l.jpg

    ygxoqvfl.jpg

    aGXEsUOl.jpg

    u7stthr17eud.png
  • Options
    novaspikenovaspike Registered User regular
    Brainleech wrote: »
    I do find it interesting the Ynnari get a passing mention in the craftworld codex but in the drukkari one it shows how it effected their society

    Still I am very curious how their codex will be

    Agreed on wanting to see what happens.

    But the Ynnari DID have a much greater effect on all of the Druhkari then the craftworlds (minus Bel Tan). Most of the craftworlds can just debate if they want to support the crazy new guys or not, but can ignore them if they really want to. But the dark city had an unprecedentedly major demonic incursion, a huge section of the place was turned into a mandrake shadow/murder-zone, and Vect was forced to retreat and (temporarily) lost his hold on power.

  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    novaspike wrote: »
    Brainleech wrote: »
    I do find it interesting the Ynnari get a passing mention in the craftworld codex but in the drukkari one it shows how it effected their society

    Still I am very curious how their codex will be

    Agreed on wanting to see what happens.

    But the Ynnari DID have a much greater effect on all of the Druhkari then the craftworlds (minus Bel Tan). Most of the craftworlds can just debate if they want to support the crazy new guys or not, but can ignore them if they really want to. But the dark city had an unprecedentedly major demonic incursion, a huge section of the place was turned into a mandrake shadow/murder-zone, and Vect was forced to retreat and (temporarily) lost his hold on power.
    I don't know if this is worth the spoiler but the Hex group Haemonculi Coven is attempting to harness the shadow for whatever reason but the book implies the Mandrakes are part of the sentient part of the dark

    Still it was interesting they showed the harlequins are behind the rise of Vect and breaking of the old house with the haemonculi's hold over De society

    Still I know the harlequins are up in the next batch so for lore I am getting it and for the lesser third part of the ynnari I am getting it

    Still it's nice to play the De without taking the luggage

  • Options
    KhraulKhraul Registered User regular
    Do flamer type weapons (warpflame, plague sprayers, etc) auto-hit on overwatch or do they still require a roll of a 6?

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Options
    SmokeStacksSmokeStacks Registered User regular
    Khraul wrote: »
    Do flamer type weapons (warpflame, plague sprayers, etc) auto-hit on overwatch or do they still require a roll of a 6?

    They auto hit, but still have range limits, so you can only use them against a charging unit if they were within 8" when they declared their charge.

  • Options
    NorgothNorgoth cardiffRegistered User regular
    Khraul wrote: »
    Do flamer type weapons (warpflame, plague sprayers, etc) auto-hit on overwatch or do they still require a roll of a 6?

    They auto hit, but still have range limits, so you can only use them against a charging unit if they were within 8" when they declared their charge.

    Flamers are incredibly potent in overwatch for this very reason, either they take the autohits or have to charge from outside the range making it more difficult in the first place.

    Things to remeber though.

    Not all flamers have an 8” range. DG ones are 9”, the turret on a SoB tank is 12”.

    You still need LOS. Ruins are great antiflamer terrain because you can position a unit out of LOS and then charge through to the flamer unit.

  • Options
    KhraulKhraul Registered User regular
    Khraul wrote: »
    Do flamer type weapons (warpflame, plague sprayers, etc) auto-hit on overwatch or do they still require a roll of a 6?

    They auto hit, but still have range limits, so you can only use them against a charging unit if they were within 8" when they declared their charge.

    I can work with that.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Options
    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    After watching some bat reps and looking at some rules I missed or had forgotten I suddenly realized how disgusting bloat drones are. 9" assault flamers with 2d6 and they can fly so they can move and advance and still shoot and if they get into combat they can fly out and still shoot the flamers. Shit is nuts.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • Options
    NorgothNorgoth cardiffRegistered User regular
    Stragint wrote: »
    After watching some bat reps and looking at some rules I missed or had forgotten I suddenly realized how disgusting bloat drones are. 9" assault flamers with 2d6 and they can fly so they can move and advance and still shoot and if they get into combat they can fly out and still shoot the flamers. Shit is nuts.

    A well built deathguard army is actually very fast. PBCs, Drones and Blightspawn, the three top-tier DG units all have auto hitting assault weapons so just advance every turn. This gives them movement speeds of 12.5, 13.5 and 8.5 respectively.

    This gives a blightspawn an circle of 17.5” radius around him where he can deliver his crazy shooting.

    There’s a reason I dropped the poxwalker wall from my list in favour of Tzaangors and Discgors and it’s because they just couldn’t keep up and most games were just wasted points.

    If you want to stay pure DG even your plague marines can get in on the act, they get no penalty to run and shoot blight launchers either.

  • Options
    BadablackBadablack Registered User regular
    Deathguard and Nurgle daemons are both surprisingly fast armies if built right. You can always throw an allied Sorcerer in there for Warptime if you absolutely have to get a unit somewhere.

    I had my first game with my Khorne army the other day, and man does it show. Been playing nothing but tyranids for a year, and I think I need to just print out a card for stuff I need to do each turn. Forgot half my bonuses and buffs. It was a 3v1 fluff game against 3 new players though, so I’ll put some of that down to spending most of the game showing them how to crush me.

    Updated dark eldar are pretty nasty, a lot of their stuff was killing me in new and exciting ways. Guard still has its never ending CP generation, nasty tanks and waves of chaff. And Custodes are pretty ridiculous, even if their player did a lot of sitting around what with his 6-man army finishing up their actions much faster than the rest.

    FC: 1435-5383-0883
  • Options
    MazzyxMazzyx Comedy Gold Registered User regular
    Badablack wrote: »
    Deathguard and Nurgle daemons are both surprisingly fast armies if built right. You can always throw an allied Sorcerer in there for Warptime if you absolutely have to get a unit somewhere.

    I had my first game with my Khorne army the other day, and man does it show. Been playing nothing but tyranids for a year, and I think I need to just print out a card for stuff I need to do each turn. Forgot half my bonuses and buffs. It was a 3v1 fluff game against 3 new players though, so I’ll put some of that down to spending most of the game showing them how to crush me.

    Updated dark eldar are pretty nasty, a lot of their stuff was killing me in new and exciting ways. Guard still has its never ending CP generation, nasty tanks and waves of chaff. And Custodes are pretty ridiculous, even if their player did a lot of sitting around what with his 6-man army finishing up their actions much faster than the rest.

    I have been playing Chaos 100% of the time for a year and if I am not deliberate I still forgot things like death to the false emperor. Especially if my previous game was xenos and I couldn't use it.


    Also something I have been milling in my head for a it. The Slaanesh icon in the CSM is one of the ones that is still 10 pts. The 5+ dttfe is really good but also is a wasted 10 points if you are not playing Imperium so with my group about 30% of the time. And in tourneys it is worse. I was thinking if they don't drop it to 5 points maybe they should update its rule so it is still the 5+ dttfe verse imperium but verse non-imperium you get to use your normal 6+ dttfe rolls if you have the icon. I don't think it would be overpowered and it makes sense as it is the "icon of excess" so your boys get excessive.

    u7stthr17eud.png
  • Options
    BizazedoBizazedo Registered User regular
    Norgoth wrote: »
    A well built deathguard army is actually very fast. PBCs, Drones and Blightspawn, the three top-tier DG units all have auto hitting assault weapons so just advance every turn. This gives them movement speeds of 12.5, 13.5 and 8.5 respectively.

    This gives a blightspawn an circle of 17.5” radius around him where he can deliver his crazy shooting.

    There’s a reason I dropped the poxwalker wall from my list in favour of Tzaangors and Discgors and it’s because they just couldn’t keep up and most games were just wasted points.

    If you want to stay pure DG even your plague marines can get in on the act, they get no penalty to run and shoot blight launchers either.
    So I agree totally with what you said, but have an odd side-question anyways.

    Has anyone used Bloat Drones with Fleshmowers? I am thinking of trying two of them just for something different.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • Options
    KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Hey do hive cities have to have vaulted roofs everywhere you go when you walk inside? I see art where there aren’t ceilings everywhere.

  • Options
    LanlaornLanlaorn Registered User regular
    As I understand it they're massive arcologies with the upper strata being the realm of megacorporations and the ultra-rich, and most everyone else can live their entire lives without ever seeing the sky.

    You could basically have an entire cyberpunk dystopian setting complete with all the standard tropes of cybernetics and hackers and etc., without ever mentioning the warp or demons or space marines, entirely within one city on one world in 40k.

  • Options
    KetBraKetBra Dressed Ridiculously Registered User regular
    Most citizens of the Imperium don't even know daemons exist. It's actually fairly privileged information.

    KGMvDLc.jpg?1
  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Kadoken wrote: »
    Hey do hive cities have to have vaulted roofs everywhere you go when you walk inside? I see art where there aren’t ceilings everywhere.

    I thought of them as arcologys built one on top of another with little thought on the past
    Like this 9omeeropucad.jpg


    SO there might be ceilings from one arcology to another or the Wall between the upper hive and the houses

  • Options
    McGibsMcGibs TorontoRegistered User regular
    edited April 2018
    How I've always imagined them is like, CITIES stacked on top of each other. So on each level/section, you have a microcosm of an entire city. The "sky" is a ceiling thats waaaaay up above, with air scrubbers and HCVAC units and stuff (lots of hives are supposed to have localized "weather"), and then you have fullscale buildings, factories, hab blocks, palaces, and street systems. Under that you've got the subsystems and sewers and maintainance networks, and then if you go down deep enough you hit the "sky" of the next level down. From the floor of one level, the ceiling would just disappear into shadow/smog.
    Like if you took a major metropolitan downtown, and used the skyscrapers to hold up another metropolitan city on top of it.

    In a Dark Heresy campaign, we dropped an apartment sized air-conditioner-unit onto a cult headquarters from like, 700 feet up. Our inquisitor was not impressed, but couldn't argue with results.

    McGibs on
    website_header.jpg
  • Options
    KhraulKhraul Registered User regular
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
This discussion has been closed.