All depends on the "move her to the road" part as at this point, she won't move back to the road on her own unless all other paths are blocked, I believe.
At least we dont need to worry about Gato for a while. Just have him Hulk out and kill the Moon Priest and the chancellor on the left side.
I cant figure out the specifics, but I dont need to move yet, though I need to send away troops and get resources to move next turn to keep near enough the princess to heal her if needed.
Going against the Abyss Prince would cut out a bunch of troops we have now, and make us lean enough to push through this area. And it helps us because 1 less enemy in the Emperor's favor.
Is the black drake everyone's use, or just Zyne's.
If its everyone's we need to get Zyne in a city for logistics duty.
If its just his, he is going to be the hammer of our marching.
Our problem right now is we are split and unable to reinforce either side atm, or being able to funnel many resources into one character.
Ok, so we do have the capacity to push Princess Cornelia towards the temple of the moon, yes?
And are we ok with losing troops?
If so:
GODFREID TURN 2
Bad weather, -1action
1. Send All troops to Annelie, lose whatever she cant hold.
2. Draw a support card.
This will let me move through the mountains next turn and set myself up for fighting the remnants of the Moon temple and start pushing against Ravinia's undead horde, as well as be in position to heal Gato/Princess or move to the Temple and be our next supply captain.
I do want to be able to push Annelie towards the front with Gato and Zyne so she can stack more dice on them, eventually.
Ok, so we do have the capacity to push Princess Cornelia towards the temple of the moon, yes?
And are we ok with losing troops?
If so:
GODFREID TURN 2
Bad weather, -1action
1. Send All troops to Annelie, lose whatever she cant hold.
2. Draw a support card.
This will let me move through the mountains next turn and set myself up for fighting the remnants of the Moon temple and start pushing against Ravinia's undead horde, as well as be in position to heal Gato/Princess or move to the Temple and be our next supply captain.
I do want to be able to push Annelie towards the front with Gato and Zyne so she can stack more dice on them, eventually.
Troops are not trivial to get back, you just threw away 2 future actions basically along with one now
Im aware of that. But it doesnt help us if we spend 3 turns gathering trying to get out of/around the mountains with a full roster or run the risk of the princess getting away from us on her death march.
I would have sent them to you, but you are too far away.
At least now I can move for free, and set up to take a hit or hold position if needed and someone can send their troops/resources to me if they need to.
Annelie can focus on getting zyne through to fight Ravinia with the Mage as support, if the mage takes damage, I can heal that as long as he's in Ravinia's area.
I have moved adjacent to the dark priest; Fate me, @MrBody !
Loyal Soldier
No effect
Hisss!
GATO, Turn 2 2: Attack the Evil Priest
I'm rolling 5 dice against 4 enemy soldiers and the Evil Priest (CP: 2); they have no tile defense. I'll play support card Charge! to add 2 dice, so 7 dice against 4 enemies. 4+ is a hit, 3, is a miss, and 1,2 is a potential hit to me.
You rolled 3 more dice than enemy soldiers, so you can assign up to 3 dice on the priest. Where you want to assign the hits is up to you (no more than 3 on priest though).
Guidance: Move the princess 1 space without cost SW to the road
Send 2 support cards to Zyne
I forgot that I can't send resources too far, so we have to do it this way @cj iwakura
In that case, I assign the three misses to the Priest, and I wipe out the troops, leaving the Priest by himself.
Then, I play Quick Reflexes to gain 1 action, and attack the Priest again.
Geth, roll 5d6
1s & 2s are wounds for Gato. You take 2 damage.
Nope. Unless he wants to. You're never forced to assign dice to an enemy character. He just need to assign 2 dices to stop the priest from damaging him (2 power), than he can discard all the other dices.
Zyne doesn't need support. You're in the best position to collect and send resources. I would say send at least 3 to the princess to let her fight the 4 soldiers next to you this turn and maybe some to zyne
Ok, then my plan is one move NE, then two actions collecting just to beef up my resources as much as possible. Ideally, next turn I can get out of mountains, but we'll see.
Ok, then my plan is one move NE, then two actions collecting just to beef up my resources as much as possible. Ideally, next turn I can get out of mountains, but we'll see.
First, you have only two actions, second, if you move, princess will move to mountains
I have 3, because I always have an extra action (that's my skill).
I must have read your post wrong, I thought you were telling me moving NE is fine. My original plan was not moving at all, and just resource collecting.
I have 3, because I always have an extra action (that's my skill).
I must have read your post wrong, I thought you were telling me moving NE is fine. My original plan was not moving at all, and just resource collecting.
oh! that's even better then. if that's the case, I should have another action.
Only CJ gets to send for free, that's his character skill.
ah, right you are. ok then im good where i am then, and ready to healbot.
also, take note that for all our trying to keep the princess from harm, she is the warrior variant in our game. she can take 2hits without worrying about spending troops or her health to negate the damage, so its something to keep in mind that we can have her fight as well.
Posts
Drake is just mine.
That's my current plan, yes.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
And are we ok with losing troops?
If so:
GODFREID TURN 2
Bad weather, -1action
1. Send All troops to Annelie, lose whatever she cant hold.
2. Draw a support card.
This will let me move through the mountains next turn and set myself up for fighting the remnants of the Moon temple and start pushing against Ravinia's undead horde, as well as be in position to heal Gato/Princess or move to the Temple and be our next supply captain.
I do want to be able to push Annelie towards the front with Gato and Zyne so she can stack more dice on them, eventually.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I have moved adjacent to the dark priest; Fate me, @MrBody !
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Troops are not trivial to get back, you just threw away 2 future actions basically along with one now
I would have sent them to you, but you are too far away.
At least now I can move for free, and set up to take a hit or hold position if needed and someone can send their troops/resources to me if they need to.
Annelie can focus on getting zyne through to fight Ravinia with the Mage as support, if the mage takes damage, I can heal that as long as he's in Ravinia's area.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I don't really want troops as I'm way more effective not having any
Loyal Soldier
No effect
Hisss!
GATO, Turn 2
2: Attack the Evil Priest
I'm rolling 5 dice against 4 enemy soldiers and the Evil Priest (CP: 2); they have no tile defense. I'll play support card Charge! to add 2 dice, so 7 dice against 4 enemies. 4+ is a hit, 3, is a miss, and 1,2 is a potential hit to me.
Geth, roll 7d6
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
You rolled 3 more dice than enemy soldiers, so you can assign up to 3 dice on the priest. Where you want to assign the hits is up to you (no more than 3 on priest though).
Misses: 3, 3, 3
So, making sure I understand this, I assign those dice to the opponents? At least 1 per each?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Then, I play Quick Reflexes to gain 1 action, and attack the Priest again.
Geth, roll 5d6
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That ends my turn.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The hermit is up.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
1s & 2s are wounds for Gato. You take 2 damage.
Send 2 support cards to Zyne
I forgot that I can't send resources too far, so we have to do it this way
@cj iwakura
Nope. Unless he wants to. You're never forced to assign dice to an enemy character. He just need to assign 2 dices to stop the priest from damaging him (2 power), than he can discard all the other dices.
I can't support unless I'm adjacent, right?
I should be able to start moving on next turn but if I move, I think the princess just gets stuck in the mountains again
Zyne doesn't need support. You're in the best position to collect and send resources. I would say send at least 3 to the princess to let her fight the 4 soldiers next to you this turn and maybe some to zyne
Ok, then my plan is one move NE, then two actions collecting just to beef up my resources as much as possible. Ideally, next turn I can get out of mountains, but we'll see.
I think you can only send 1 batch of troops and resources per 1 action.
sending to two separate generals takes 2 actions.
I'm thinking I should have taken the logistics merchant right about now :P
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I must have read your post wrong, I thought you were telling me moving NE is fine. My original plan was not moving at all, and just resource collecting.
Only CJ gets to send for free, that's his character skill.
ah, right you are. ok then im good where i am then, and ready to healbot.
also, take note that for all our trying to keep the princess from harm, she is the warrior variant in our game. she can take 2hits without worrying about spending troops or her health to negate the damage, so its something to keep in mind that we can have her fight as well.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I'd say you can send multiple. Doesn't seem OP since you still have the limited soldiers/supplies and no other abilities to collect more than usual.