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[WH40K] Previews galore!

BurnageBurnage Registered User regular
edited November 2018 in Critical Failures
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Warhammer 40k is a futuristic tabletop strategy game created by Games Workshop that pits multiple races and factions against each other for control of the galaxy.

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The Current State of the Game
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8th Edition has arrived, and with it the narrative has moved on for the first time in decades. Cadia has fallen, Biel-Tan has been fractured, new factions have risen, and amongst the ashes the Ultramarines Primarch Roboute Guilliman has returned to attempt to salvage the Dark Imperium. Shit is definitely on fire.

How Do I Get Started?

40k can be a daunting game for beginners. Luckily, there are now some nice places to start; the core rules are available for free, the First Strike starter set is a cheap way to get enough models and extras for two people to start playing, and the Easy to Build line of models give you a cheap way to pick up models if you're interested in putting some together and painting them (or just to expand your current collection).

The Dark Imperium starter set is probably the best way to go if you really want to dive in, as it'll give you a full rulebook alongside two decently sized armies. It only contains Space Marine and Death Guard units, but if you like the look of another army you might find a Start Collecting! box for them which will give you an easy way to begin playing them.

Hold On, How Do I Choose A Faction?

The simplest answer to this question is; however you want to. You might find the look of an army appealing. Maybe you like the way that it plays. Or maybe you just want to pick up the new hotness that's currently dominating tournaments. Whatever! It's your army. Details of a lot of the factions can be found below, but you can broadly divide them into a few different groups which share traits; Imperial factions tend to be versatile and solid at everything*, Chaos factions are like the Imperium except edgier, Eldar armies tend towards being glass cannons, etc. 8th edition's rules allow you to mix and match similar factions to an extent, so if, for instance, you like the look of both Space Marines and Sisters of Battle then you can run both in the same army.

But Once I've Got All This, Where Do I Find A Game?

Maybe you've got some friends who play. Maybe there's a local hobby or gaming shop in your area - if there is, odds are good that there'll be people looking for games. 40k's always been popular in tabletop crowds and 8th edition seems to have made it even easier to find games. There are also large tournaments like the Las Vegas Open and the London GT, if you fancy diving into the competitive side of the game.

Factions:

Imperium
Adeptus Astartes (Space Marines)
- The Loyal -
They are the most powerful and dreaded of all the human warriors in the galaxy. No longer strictly human, but superhuman, superior in all respects to mere men by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Few in number compared to the uncounted trillions of humanity, Space Marines are organized into small independent armies called Chapters that stand ready to lay fight wherever the Imperium needs them. Their unswerving loyalty is to the Emperor of Mankind first, their Chapter second, and none other beyond that. There are also a number of specific Chapters with notably unique traits, such as the Blood Angels (space vampires), Space Wolves (space... wolves), and the Dark Angels (unquestionably loyal).

Adeptus Custodes (Golden Space Marines)
- The Watchful -
The Emperor's personal golden army, these chaps have finally become bored of standing by a corpse for several thousand years and have instead decided to venture out into space on their own personal jetbikes. These guys are the most elite of elite armies, and are the faction you want to be taking if you want every single model in your army to outclass the strongest heroes of other factions.

Adeptus Mechanicus
-The Ironhearted -
The Adeptus Mechanicus is a technological organisation, often known as the Priesthood of Mars. It holds a monopoly on technological knowledge in the Imperium. Their Forge Worlds turn out the Imperium's most powerful and advanced weaponry and equipment. The organisation's adepts, the Tech-priests, are vital in maintaining much of the Imperium's more technologically advanced equipment, not the least of which is the Emperor's life-sustaining Golden Throne.

Astra Militarum (Imperial Guard)
- The Dutiful -
In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere mortals. Protected by little more than faith, they contend with the most terrifying threats the darkest corners of the galaxy vomits forth armed with flesh and steel. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tanks lol

Adepta Soritas (Sisters of Battle)
- The Faithful -
The darkness contained within the hearts and minds of humanity itself is a sinister and subtle threat. The heretic, mutant, and rogue psyker threaten humanity with an internal rot as damaging any xenos invasion. The Ordo Hereticus exists to seek and burn out this threat. The Sisters of Battle, empowered by their unwavering faith in the Holy Emperor of Terra, hunt the witch, the heretic, the fallen cleric, and none is permitted to escape the cleansing fire of their wrath.


Grey Knights
- The Hammer -
The Grey Knights are the amongst the most inscrutable of the Imperium's many organizations. Incorruptible, armed with the best weapons and equipment that Mankind has to offer, they are humanity's defense against the darkness of Chaos wherever it may lurk.

Chaos
Daemons
- The Nightmares -
Lust, hate, despair, sorrow. All emotion has a reverberation within the warp, the worst, most bitterly felt, and the furthest extreme becoming strong enough to persist, coalesce, and finally, become. It was from the darkest corners of the galaxy's hearts that Khorne - Lord Upon the Skullthrone, Tzeentch - The Changer of Ways, Nurgle - The Final Decay, and Slaneesh - The Feaster of Pain, sprang forth, and they await the time when the veil against the Warp wears thin, and their warriors, spawn, and offspring can pour through.

Heretic Astartes (Chaos Space Marines)
- The Betrayers -
During the tumult of the birth of the Imperium of Man, half of the Emperor's most trusted Legions turned against him in a bitter civil war. Brother fought brother, and Mankind drove itself to the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades from within the Eye of Terror, their dead hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.

Xenos
Asuryani (Craftworlds Eldar)
- The Dying -
An almost unimaginably ancient race who once ruled an empire spanning the galaxy. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence and nearly obliterated to the last, the few survivors scattered across the stars. Though now few in number, they are still one of the most advanced races in the galaxy. This advantage combined with the prescient abilities of their Farseers, who scry the future, guide their kin along the most favorable paths of fate, no matter what the cost to the lesser races.

Drukhari (Dark Eldar)
- The Lost-
These spawn of unquiet dreams inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these merciless pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture. Having fallen far into the depths of depravity, their every waking moment is dedicated to inflicting pain and suffering on the galaxy. The Dark Eldar are broadly an alliance of three loose groups; Kabals (pirate raiders), Wych Cults (drugged-up gladiators), and Haemonculus Covens (the cenobites from Hellraiser).

Harlequins
-The Laughing-
The Harlequins are the keepers of the Black Library and serve the enigmatic Eldar deity called the Laughing God. The Harlequins see no distinction between art and war, and their outlook can best be explained by reference to the legend of the Fall; one of their self-appointed duties is to keep this legend alive through their performances. The Laughing God is the only authority that the Harlequins recognise, and their every deed is thought to be in furtherance of his own inscrutable agenda. Harlequins are undeniably part of the Eldar race, yet they owe no allegiance to any given Craftworld or Kabal.

Ynnari
-The Undying-
The Ynnari are a newly formed Eldar group that worship the God Ynnead and believe their race can be saved from the predation of Slaanesh, by helping to bring about the birth of the slumbering God of the dead. Led by Ynnead's Emissary Yvraine, the group is composed of Eldar from the Craftworlds, Corsair groups, Commorragh and even from among the Harlequins. With their combined might they have become a rising force in the galaxy, who not only seek to bring about Ynnead's birth, but also return the Eldar to the glory their race had before their Empire fell. However, the arrogant coercion they employ to save their race, has alienated as many Eldar as it has united under Yvraine's command. Worse still, many see the Ynnari as corrupted by the very daemonic forces they seek to thwart, while others believe they are already dead inside.

Necrons
- The Ancient -
Ancient beyond imagining even before their great sleep, the Necrons are awakening from their 60-million-year dormancy to plague the living once more. Countless thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. They commanded the stars long before the ancient Eldar had even begun their existence, and it is only that so few have awoken that they do not pose a greater threat in the current day.

Orks
- The Beast -
The most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the galactic rim, Ork empires rise, clash, fall and the remnants mixing to begin the cycle again. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would crush all opposition the stood before them, It is to the galaxy's benefit that the orks' passion for violence is so unquenchable that they spend their entire lives embroiled in war, fighting each other as readily as any other foe.

T'au
- The Young -
Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race, nibbling at the flanks of the Imperium, in less than six thousand years. Absolute obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to the stars, all races equal, the Tau first among them. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lies between to be joined beneath the aegis of the Greater Good.

Tyranids
- The Hungry -
Without a doubt the most alien race encountered by Humanity. They have been likened to locusts, piranhas, on a galactic scale remorselessly hungry, too numerous to destroy. Tyranids are a nomadic, space-dwelling race that emerged from the void between galaxies into our own in search of new resources to consume. These hive fleets have discovered sustenance in abundance in the forms of the myriad species of the Milky Way, leaving nothing but balls of scoured rock in the wake of their titanic swarms, tendrils boring ever deeper towards the heart of our galaxy.

Genestealer Cults
-The Insidious-
A Genestealer Cult is a xenos-worshipping secret society made up of and controlled by Tyranid Genestealers that thrives in the dark corners of the Imperial underworld across the galaxy. Secretive, stealthy, and utterly malignant, Genestealer Cults are the cankers growing unseen in the hidden spaces of Mankind's realm. Some cultists are truly monstrous, skulking along dank tunnels with robes or hessian sacks covering their hybrid xenos anatomies. Others are merely pallid and bald, able to pass for loyal Imperial citizens whilst their wyrm-form tattoos remain hidden. These latter-generation brethren mingle amongst the herd of Mankind like wolves in sheep's clothing, working so hard amongst the crumbling machineries of Human industry that none spare them a second glance -- but under their work fatigues and rough miner’s apparel, they all bear the mark of the alien.

*Except for the Imperial Guard, who are still too fucking good at everything

Burnage on
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  • BurnageBurnage Registered User regular
    Paints, Painting, Tools and Hobby Supplies
    Tower Hobbies: The best place for finding Tamiya paints and sprays in the U.S. outside of a well stocked local store.

    Model Painters: Test out paint scheme templates without actually putting pigment to plastic.

    Bolter & Chainsword's awesome multi-model painter.

    Rare earth magnets: Tiny, strong, a modeler's best friend for making swappable pieces.

    In the U.S.:
    K&J Magnetics
    In the UK:
    Power Magnet Store
    E-Magnets UK

    Podcasts, youtube channels, and other items of interest.
    Non GW-Minis, Hobby Supplies and Terrain that are useful:
    http://www.3t-studios.com/Scratchbuilt terrain and tables
    http://ainstycastings.co.uk/index.php Resin scenic terrain and accessories for gamers
    http://www.airconnection.on.ca/ Kits of vehicles to convert or raid for bitz.
    http://www.amera.co.uk/ Vacuform terrain with fantasy, modern, and future themes. really cheap too.
    http://www.antenocitisworkshop.com/ Some neat stuff in his store in terms of 40k terrain and modeling.
    http://armorcast.com/store/index.php/ Lots of Terrain and some tanks, their models and Steampunk stuff is okay
    atlargegamers.tumblr.com/ Augmented wargaming terrain and accessories. Check out the Clockwork Cove and Penny Arcade commission table.
    http://www.avatars-of-war.com/ So. Amazingly. Beautiful. If you play Fantasy, you owe it to yourself to take a look at these models for your lords or heroes; they have at least one model for virtually every faction and they are all gorgeous..
    http://www.back2base-ix.com/index.php/ They have a decent range of resin bases, although nothing that blew me away, but they are at least alternatives to some of the others out there. They also sell a variety of other craft supplies, including plasticard, movement trays, basing supplies, and even GW/FW product.
    http://members.ebay.com/ws/eBayISAPI.dll?ViewUserPage&userid=the_bannerman Bannerman's eBay store for cloth printed banners and pennants.
    http://www.basecrafts.com/index.php?route=common/home Basing kits and weathering powders.
    http://bitspudlo.com/products bitz and kits for missing models in the GW line, including Necron Triarch Stalker.
    http://blackcatbases.com/ Despite the name they sell more than just bases, although they certainly have a good selection of those; they also do heads, conversion bitz, and especially accessories for figures, like weapons, tools, backpacks, etc.
    http://cart.blackorc.com/Blackorc miniatures, a wide variety of scifi, zombie and fantasy miniatures to choose from.
    http://www.blackscorpionminiatures.com/index.php Random minis, ton of pirates.
    http://blightwheelminiatures.vendder.com/Adeptus Mechanicus style figures and conversion bitz.
    http://www.brother-vinni.com/index_eng.htmHistorical, Steampunk, Post-Apocalyptic miniatures, with a section of women warriors using the power of bulletproof nudity...
    http://chapterhousestudios.com/webshop/ Custom Sculpts and Bits for 40K and Fantasy.
    http://www.comfychairgames.com/catalog.php Mostly a Horror-based Necromunda, but the W.i.l.d.fire robot spider is kewl
    http://www.copplestonecastings.co.uk/range.php?range=FW From Gang Warfare to Terrain and historicals. You have to click each link to see the miniantures, though.
    http://www.corseceng.com/online-store/ Acrylic flying stands and gaming templates for Battlefleet Gothic-style games.
    http://custom-minis.blogspot.com/Bits and shoulderpads off of a 3D printer. Looks like he's testing printing up unique models as well.
    http://www.darkswordminiatures.com/ Miniatures from George R. R. Martin's Song of Fire and Ice, There's plenty of interesting stuff in here, although most of it doesn't quite fit the Warhammer "Heroic Scale" aesthetic.
    http://dragonforge.com More useful for the micro chain and ready to use power cables than anything else, lots of custom base sets though.
    http://www.ebobminiatures.com/products/tools.htm Tools, armatures, sculpting media
    http://www.ema-models.co.uk/Architectural and Hobby model parts and supplies, including DC motors and gearboxes
    http://www.em4miniatures.com/acatalog/index.html Not a huge line of stuff and only tiny, tiny pictures available, but their range of metals seems to have some interesting options.
    http://www.empressminiatures.com Some historical and modern figures, very realistic.
    http://www.eurekamin.com.au/ They make all kinds of miniatures, including Nazi's riding dinosaurs.
    http://www.evergreenscalemodels.com/ Do you need plasticard in odd shapes or sizes, or want something patterned, or otherwise odd? This may be the place for you.
    http://www.evilmushroomgames.com/new_page_2.htm Not a huge selection, but some pretty okay bases and a number of interesting terrain pieces.
    http://www.ex-illis.com/ Angels and Demons take sides in historical medieval Europe.
    http://www.fantasyflightgames.com/index.aspFantasy Flight Games, where you can find Anima Tactics, AT-43, Confrontation, and Wings of War miniatures in their store.
    http://www.ff-fields.com/ Many custom Blood Bowl pitches in heavy cardstock or rollable fabric.
    http://www.figurines-studio38.com/default.html Tyranid Spore Pod and their own ranges of figures.
    http://www.forgecraftgames.com/catalog/index.php Perhaps a little smaller than some of the other base manufacturers, but they have a good selection and all of the casts are excellent, both for wargaming and for tabletop minis.
    http://www.gamezoneminiatures.de/ A wide range of our 1/5 inch (28 mm) fantasy miniatures.
    http://gdesignsinc.com/ Laser cut plastic templates and gaming aids, plus terrain.
    http://www.geniusfactorygames.com/ Plastic templates for helping out Necron forces, in green and blue.
    http://www.greenstuffindustries.blogspot.com/ A mould for making ridged tubing/tentacles, very Cthulhu-esque.
    http://www.grindhousegames.com/ On the one side, we have a weird-WW2 thing with gas-masked allies fighting German monstrosities. On the other side of the site, we have weird robots.
    http://www.groundzerogames.net/ I have some of their models, but their online store is hampered by an extreme lack of photos
    http://www.hfminis.co.uk/index.php Great detailed Fantasy, Sci-Fi, and Modern miniatures.
    http://www.heavy-support.com/ Heavy Support - Not much here, just an alternate Leman Russ/Chimera
    http://www.helldorado.fr/figurines/index.php A French game, but available through some US (and potentially other?) retailers. They have an absolutely gonzo line of models, with everything from Chinese hell-demons to abominations of the pit to Arabic summoners to Victorian mercenaries. No idea how they're scaled, but some very pretty stuff.
    http://www.heresyminiatures.com/ For when you need a unique looking miniature for your Inquisitor Reitnu.. Hey, is that David Tennant?
    http://hitechminiatures.com/# Some could-be Grey Knights and Dreadknight here.
    http://www.hlj.com/index.html A lot of mecha and tank parts that are of use to a creative IG or Ork player, so maybe search around a bit.
    http://www.hotzmats.com/Painted felt mats for gaming surfaces, with hex grid option.
    http://www.hydraminiatures.com/index.shtml Buck Rogers-y looking scifi and a line of prehistoric monsters.
    http://impactminiatures.com/ Many Blood Bowl-like miniatures and a stand alone game, plus a a rock band of Orcs.
    http://www.infinitythegame.com/infinity_ENG/ A standalone futuristic game akin to Necromunda, the models are pretty nice looking but not much cheaper than their 40K equivalents, which has kept me out of the game so far.
    http://www.irondogstudios.com/store.html Some Orky bits and resin bases from the guy who built the Tater Titan
    http://www.ironhalo.net/store/catalog/ Another resin base retailer, they do some interesting lines and actually have a quite large selection of stuff. They have a lot of more unusual base sizes including those for Fantasy, War Machine, cavalry, etc.
    http://www.kabukimodels.com/ Resin and metal alternate Marine character models and bits, some larger scale models too.
    http://www.kerrandking.co.uk/ A nice-looking site in a lot of ways, but awkward to browse through. Still, it's not completely awful and the bases all look rather nice, including a few more unusual types.
    http://kingdomdeath.com/Pin-up adventure babes and some disturbing horror pieces.
    http://demoslasercutdesigns.blogspot.com/ Laser Cut buildings and terrain
    http://www.lead-adventure.com/Some Steampunk and Post-Apocalyptic figures plus heads with tophats.
    http://www.lostclan.net/Lostclan/Home.html Home of the infamous Female Cadians, and also a bionics upgrade sprue.
    http://www.manticgames.com/ An excellent manufacturer who is not only creeping in on GW's territory but also putting out a game of their own, heavily modeled on WFB. Their undead, elf, and dwarf kits are all very strong and have a decent variety of pieces, poses, etc, not to mention worlds cheaper than GW's kits.
    http://shop.masq-mini.de/ Masquerade Miniatures, notable for horror gaming figures and a 'Giant Riding Wolfpack' not-Thunderwolf Cavalry.
    http://www.maxmini.eu/store/ A nice little company with a quickly expanding line of conversion bitz as well as a few useful figures; their Thunderwolf is not completely awful, but there's probably better options. They do have a nice IG-scaled bike, though. Their conversion parts are the real treasure, though- they have an extensive line of awesome Ork parts (heads, bodies, bionics, etc) as well as a variety of other weapons, shields, and various upgrade parts.
    http://www.shop.microartstudio.com/index.php Mostly known for their "mechanicus" guard and some cool heads.
    http://micropanzer.com/lots of walker-tanks and sentinel/Tau suit variants in the vehicles, but keep in mind most of the infantry are 15mm, but some are 32mm, suitable fore 40K, etc.
    http://www.miniaturescenery.com/ They make hardboard "punch out" scenery. Nax got me onto them recently.
    http://www.mrdandy.com/wargamma/ Thunderwolves, bases, etc.
    http://mythicast.com/More Thunderwolves and even Cyberwolves for your Iron Priest
    http://www.oldcrowmodels.co.uk/ Manufacturer of near-future/sci-fi models, with a strong emphasis on vehicles, spacecraft, and field works (turrets, walls, scenery, etc).
    http://www.otherworld.me.uk/ More Dire Wolves of rideable size, but think D&D art inspired.
    http://www.paulsongames.com/resin.html Another small manufacturer, but does a nice little line of conversion bits.
    http://www.perry-miniatures.com/index2.html A nice historical wargaming company that produces large boxes of figures for fairly cheap; they're mostly useful to Guard players as stand-ins, but be aware of the usual differences in scale between 28mm and heroic.
    http://www.pig-iron-productions.com/ Ah, Pig Iron, beloved of Guard players everywhere. Not only do they have their own line of figures, the heads (and much of the other gear) are perfectly fitted for IG models.
    http://www.plastruct.com/Pages/USDealers.html A very nice plasticard company that apparently supplies a rather large percentage of the US, as well as one of the companies I've dealt with personally. They have a PDF catalog with approximately one million different types of plastic in it; if you're willing to dig, chances are you can find what you want. Of note is their fluorescent acrylic rods, which are perfect for Necrons should you, for some reason, decide to hate yourself.
    http://privateerpress.com/ Obviously also their own game, but several of the Cryx (Warmachine) miniatures could make good stand-ins for Dark Eldar units and Legion of Everblight (Hordes) provides some interesting possibilities for Tyranid players.
    url]http://proxiemodels.com/basesonly.aspx[/url] Custom bases for your models.
    http://pulp-city.com/index.html Pulp superheroes miniatures. Either you'll be super-excited that these exist and you can buy them or you won't care because they aren't what you need.
    http://www.pulpfigures.com/ Just what it says. Nefarious Chinamen! Doofish henchmen! Dashing adventurers! Probably not appropriate for 40K or Fantasy! But still cool!
    http://puppetswar.com/Bases, weapons, miniatures and conversion sets for 40K, incling Twin-linked Autocannon arms and viariant Dreadntought arms.
    http://www.quantumgothic.co.uk/ A lot of neat scifi terrain.
    http://www.rackham-e.com/en Makers of several miniatures games including AT-43, a prepainted future game with military gorillas. Let me repeat that: armed gorillas in space are a real thing in this game. If that isn't enough reason for you to be curious, I hate you. Some of their mecha have been converted with reasonable success into Killa Kanz by a number of folks.
    http://www.ragingheroes.com/28mm and 54mm versions of Dark Eldar-ish and Female Commissar character models, nicely detailed with options.
    http://www.ramshacklegames.co.uk/nuclear/index.html Fulfilling that Post-Nuclear/Necromunda/Orky Bitz. Look at their 'Tridlins' for vehicle bitz
    http://www.reapermini.com/ If you have ever wanted a figure for your D&D character or fancy monster the PCs are facing, this is the site for you. They have an absolutely enormous range of tagged, searchable models of all manner of heroes and horrors. Their modern and sci-fi lines are much more limited, but there are still possibilities in here. (The Darkspawn in particular could easily be some kind of alien or Tyranid beasties.)
    http://www.resinfx.com/ Very detailed resin bases of various kinds, many of them fairly unique. Lots of "scenery" bases that aren't just some bumps on a standard 25mm/40mm circle, so if you're looking for something damn fancy, this may be the place. A little more pricey than most as a consequence, though.
    Robogear Model kits - Want some cheap plastic toys to chop up for your conversions? Here's the place.
    http://www.iconusa4.com/online/Robog...dels_index.htm
    http://www.sciborminiatures.com/ Can't say for sure, but the pics of the sculpts look amazing. Various minis and parts, very obviously 40K/Fantasy-themed ("celtic space warrior," hrmmmm?) including lots of alternate heads, shields, and breastplates. Also squats.
    http://www.secretweaponminiatures.com/ Mostly just bases, but a few conversion bitz mixed in (backpacks, helmets, Extra Armor). None of them are ground-breaking surprises, but if you have a specific look in mind for your army you'll probably appreciate another option.
    http://www.shadowforge.com.au/ Have I done any Australian companies yet? Here's one with anime-styled figures.
    http://www.shapeways.com/shops/customminis 3D printed miniature bitz and accessories
    http://www.smog1888.com/ You know how some games have crazy character models? Smog has a flying doctor with robo-arms and a smoke-belching stove-top hat, oh yeah. I know absolutely nothing of the game, but the models are perhaps the best thing in the whole world.
    http://southpawart.bigcartel.com/ Acrylic templates and game aids, plus a source for small, medium and large acrylic gears.
    http://starshipmodeler.biz/shop/index.cfm/category/93/lighting.cfm LED lighting kits for vehicle conversions.
    http://www.studiomcvey.com/ A small selection of extremely well-sculpted minis, although they're generally just a bit too large to use in 40K. Pretty, though.
    http://www.studiominiatures.com/Zombies, WWII Zombies, 90mm zombies, and survivors of the zombie apocalyse.
    http://www.taban-miniatures.com/ Another of the shops I haven't really browsed in extensive depth, they produce a stand-alone game with a vague gladiatorial combat theme.
    http://www.tabletop-art.de/More bits, bases and variant figures for Marine Character models.
    http://www.tabletop-world.com/index.php Fantasy buildings and accessories
    http://www.tengumodels.co.uk/index.htm Grey Aliens, Zombies, and Cthuluhu, oh my...
    https://www.thunderboltmountain.com Mostly fantasy, but I bought some wolves from them.
    http://www.tichytraingroup.com/index.php Pre-made RIVETS! Click the 'NBW & Rivets' link.
    http://www.tobsen77.de/index.php?lan=en Vehicles that would look good in an Ork army, or a wooden Steam Tank
    http://www.toysoldiersdepot.com/ Cheap plastic off-scale models which could be used for 40K, or as terrain/wrecks/etc.
    http://trollforged.com/index.html Another company I can personally vouch for being pretty excellent. Resin casts of several useful styles of models- Daemons, beasts, definitely-not-Tyranids, and best of all, Guardsmen with greatcoats!
    http://www.ultraforgeminiatures.com/ If you aren't going to Avatars of War for your Fantasy needs, you damn well better be going here. Ultraforge specializes in huge, detailed models of monsters like dragons, greater daemons, and the like, and their work is second to none. They also enjoy cult popularity as the makers of an excellent set of wings that can be added to models that are in need of flight, not the least of the Hive Tyrants and Harpies.
    http://www.urbanmammoth.co.uk/ I have some of their older models for my Necromunda gangs
    http://www.victorialamb.com/store.html IG Conversion bitz from the sculptor who did those 'Spanish Inquisition' Monty Python models.
    http://www.victoryforce.com/ They have a 'Gamer Rules Lawyer' figure, and WWII re-enactors
    http://www.voodooworx.co.uk/index.htm Custom resin bases
    http://shop.warlordgames.co.uk/ Not sure if these are the same guys as Wargames Factory, but if you want to 40K-ify some historical plastics.
    http://www.warmill.co.uk/storepage814911.aspx Custom clear bases, MDF terrain kits and bitz.
    http://www.wargamesfactory.com/webstore Makers of a variety of plastic kits, all of them competitively-priced compared to the alternatives. Foremost on the list would probably be their zombie and shock trooper kits, but they also have a variety of historical minis that could be integrated into a thematic force of some kind.
    http://www.wargamesfoundry.com/asp/nocookie.asp Lots of miniatures, but not to scale with 40K. Diverse selection, though.
    http://www.warploqueminiatures.co.uk/Fantasy miniatures
    http://www.westwindproductions.co.uk/ These guys have alternate-future WWII scifi stuff. Some cool mech thingies and neat troops.
    http://www.wholesale-miracle-beads.com/25mm-round-flat-back-clear-crystal-glass-cabochon-top-quality Clear glass bases for your miniatures.
    http://willy-miniatures.blogspot.com/ Fantasy Football alternate models. Some of the Undead team would look great in a Zombie Apocalypse type game.
    http://wyrd-games.net/shop/home.php Makers of Malifaux, a very cool-looking game that I unfortunately can't really afford to get into right now. But, like Hell Dorado, they have an awesome line of minis with a style all their own, slightly steampunk with a fantastic twist and some of the dark sensibilities that infuse GW's games.
    http://www.zealotminiatures.co.uk Resin miniatures and bitz, female tau heads, Space Marine scaled Guitars and bionics, etc.
    http://www.zombiesmith.com/ Zombies, survivors, and a tutorial video on "how I cast miniatures".
    http://www.zuzzy.com/ Scenery pieces and tabletops almost exclusively- and pretty nice ones, at that. If green felt isn't your thing, give this a look and see if you can't go for something more exotic; I'm told they are rather durable and quite worth the price.

    Other Places to Talk About the Game
    http://www.shiftedmatrix.com - Website owned and run by this threads own Sharp101. It has expanded to include other contributors who are regulars in this thread. Blog posting that cover all things related to 40k and wargaming

    http://belloflostsouls.org - A great 40k (and sometimes fantasy) rumor site. They also post articles on campaigning, modeling and home made rules.

    http://www.chessex.com/ - Online custom dice store, great customer service and speed.

    http://www.warseer.com - Currently about the biggest GW-related forum on the net. Unfortunately, it has a horrible signal/noise ratio, but the rumors forums are frequently the first place to hear accurate news of upcoming products.

    http://www.bolterandchainsword.com/ - All about Space Marines and high fashion (okay, not the latter)

    http://www.the-waaagh.com - All about the orks orks orks orks! Jobs a gud'un boss.

    http://forums.tauonline.org/index.php - All things Tau in one handy place. Sign up for the greater good!

    http://www.dakkadakka.com/ - They used to be cool. Totally the place to go if you want to know why the hobby is dying. Also, a great coverage of all things wargaming.

    http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale.

    Army Transports
    Because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW itself:

    Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store.

    Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.

    Battle Foam Sturdy solid cases and custom cut foam tray. Pricey, but guaranteed to keep your little dudes safe and secure in transit.

    Tabletop Tyrant are a UK based company that do some nice transport cases, as well. Check them out!

  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Third. I have nothing else to say right now. Just plugging away slowly on one army.

    asxcjbppb2eo.jpg
  • BizazedoBizazedo Registered User regular
    No Quarter has at least given me hope I can use my Monolith against hard charging armies at least.

    Which begs a question from me, actually.

    How much do you guys tailor the Lists you build to your local meta / opponents? I've been resisting, but now that one of our guys is a Guard player, it's sorely tempting. I know he'll always have armor....

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  • MazzyxMazzyx Comedy Gold Registered User regular
    Bizazedo wrote: »
    No Quarter has at least given me hope I can use my Monolith against hard charging armies at least.

    Which begs a question from me, actually.

    How much do you guys tailor the Lists you build to your local meta / opponents? I've been resisting, but now that one of our guys is a Guard player, it's sorely tempting. I know he'll always have armor....

    I tend to not know who I am playing till I show up so instead I focus my list on a goal on how they play. I have a few times for the campaign tailored a bit verse like grey knights. It never hurts to tailor a little bit.

    u7stthr17eud.png
  • BurnageBurnage Registered User regular
    Bizazedo wrote: »
    How much do you guys tailor the Lists you build to your local meta / opponents? I've been resisting, but now that one of our guys is a Guard player, it's sorely tempting. I know he'll always have armor....

    I don't do it consciously but I think it just happens naturally over time. If I play frequently against horde armies then I'm going to stop running the units I have that don't do well against them, for instance.

  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Bizazedo wrote: »
    How much do you guys tailor the Lists you build to your local meta / opponents? I've been resisting, but now that one of our guys is a Guard player, it's sorely tempting. I know he'll always have armor....

    Eh, it depends. Last time I played this guy I took the Nightbringer and Relic Scythe that acts like the Nightbringer (they wound on a 2+ vs non-vehicles) and he ended bringing Ad Mech with Armigers and an Atrapos which was not so fun for me.

    I think it's nice to know who you're fighting so you can at least have an idea of what NOT to bring, like from my example above. My friend wants to face my T-Sons, he showed me his list and there isn't a single Psychic Hood. I asked him about it and he said he didn't want to be cheesy, I told him I had 7-9 psy powers a turn...

  • honoverehonovere Registered User regular
    The Van Saars could look pretty good in a N7 paint scheme.

    Hmmm, I might have to convert and paint one as my Shepard.

  • LanlaornLanlaorn Registered User regular
    I always just build TAC lists, but I realize now I find myself attracted to armies with few options, so not much opportunity to tailor, lol.

    Also, we lost the picture moving threads, but goddamn those new Van Saar Necromunda models might be be a great way to start a Guard army with a little conversion to make them more uniformly military. Because wow, finally a cool looking high tech regular human infantrymen squad from GW.

  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    Are Tau good anymore since their new codex came out? Was walking around a tournament this weekend (the Broadside Bash here in San Diego) and there were literally 3 people playing Tau in a field of around 60. A bit surprised, really.

  • MazzyxMazzyx Comedy Gold Registered User regular
    Are Tau good anymore since their new codex came out? Was walking around a tournament this weekend (the Broadside Bash here in San Diego) and there were literally 3 people playing Tau in a field of around 60. A bit surprised, really.

    They haven't really ever been good in 8th. I would say they are middling to meh at the moment. The FAQ helps them a lot as it reduces the first turn charge shenanigans but the the -1 to hit armies really kill them as they go from guard shooting to ork shooting.

    u7stthr17eud.png
  • TraceofToxinTraceofToxin King Nothing Registered User regular
    Mazzyx wrote: »
    Are Tau good anymore since their new codex came out? Was walking around a tournament this weekend (the Broadside Bash here in San Diego) and there were literally 3 people playing Tau in a field of around 60. A bit surprised, really.

    They haven't really ever been good in 8th. I would say they are middling to meh at the moment. The FAQ helps them a lot as it reduces the first turn charge shenanigans but the the -1 to hit armies really kill them as they go from guard shooting to ork shooting.

    I completely disagree with this statement.

    Tau are very solid atm. They have one of the best troop units in the game, one of the best HQ units in the game, a lot of powerful stratagems, and several other solid choices. The problem is most of their traditionally strong units are no longer the lynchpin. One of the best Tau builds atm will involve 60+ fire warriors moving up the board in a blob, using Darkstrider, a fireblade and a Sa'cea ethereal. The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire. Basic Fire Warriors are almost as cost efficient anti tank (42 points per damage) in 3 shot range as dark reapers (38 ppd). They're insanely resilient to morale (LD 10 bubble from Ethereal, with auto-pass on a 6), and with 4+/6+++ they're actually really durable for their cost.

    The problem is no one wants to play 150+ model armies, and that's how Tau will be good.

    Everyday I wake up is the worst day of my life.
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2018
    Mazzyx wrote: »
    Are Tau good anymore since their new codex came out? Was walking around a tournament this weekend (the Broadside Bash here in San Diego) and there were literally 3 people playing Tau in a field of around 60. A bit surprised, really.

    They haven't really ever been good in 8th. I would say they are middling to meh at the moment. The FAQ helps them a lot as it reduces the first turn charge shenanigans but the the -1 to hit armies really kill them as they go from guard shooting to ork shooting.

    I completely disagree with this statement.

    Tau are very solid atm. They have one of the best troop units in the game, one of the best HQ units in the game, a lot of powerful stratagems, and several other solid choices. The problem is most of their traditionally strong units are no longer the lynchpin. One of the best Tau builds atm will involve 60+ fire warriors moving up the board in a blob, using Darkstrider, a fireblade and a Sa'cea ethereal. The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire. Basic Fire Warriors are almost as cost efficient anti tank (42 points per damage) in 3 shot range as dark reapers (38 ppd). They're insanely resilient to morale (LD 10 bubble from Ethereal, with auto-pass on a 6), and with 4+/6+++ they're actually really durable for their cost.

    The problem is no one wants to play 150+ model armies, and that's how Tau will be good.

    I think if you do any horde you have a better chance. Also I was making this argument for ages but folks who actually play Tau have kept saying the exact opposite. Its an on paper is good army and not an on table army.

    Also I know tons of folks who play guard who are putting 100+ models on the table all the time. Orks are doing it regularly. Hell even Chaos is putting 60-70 cultist at times on the table.

    It is more Tau just don't hold up verse a lot of the really good armies.

    Edit: My chaos army which is marine heavy tends to have 60-70 models on a table 8th has a lots of bodies.

    Mazzyx on
    u7stthr17eud.png
  • BurnageBurnage Registered User regular
    edited April 2018
    The problem is no one wants to play 150+ model armies

    I know a few players who very much do and it is completely fucking obnoxious if they're playing as something like Orks or Tyranids (or even Guard).

    8th edition's mechanics still really favour hordes, the only things holding them back are time constraints and most players understandably not wanting to deal with the hassle of building, painting and moving around that many models.

    Burnage on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    I did see a few horde-ish armies at the top tables the other days. I also saw armies with a ton of PBCs, the weird artillery platform looking guns, and custodes on jetbikes. It really made me feel okay about not playing competitively these days (well, at all, really, but if I play it tends to be on the competitive side).

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Still I am very curious about the Ork codex as I know it will be the usual horde army but what else can you do with it?

  • NorgothNorgoth cardiffRegistered User regular
    edited April 2018
    Mazzyx wrote: »
    Are Tau good anymore since their new codex came out? Was walking around a tournament this weekend (the Broadside Bash here in San Diego) and there were literally 3 people playing Tau in a field of around 60. A bit surprised, really.

    They haven't really ever been good in 8th. I would say they are middling to meh at the moment. The FAQ helps them a lot as it reduces the first turn charge shenanigans but the the -1 to hit armies really kill them as they go from guard shooting to ork shooting.

    I completely disagree with this statement.

    Tau are very solid atm. They have one of the best troop units in the game, one of the best HQ units in the game, a lot of powerful stratagems, and several other solid choices. The problem is most of their traditionally strong units are no longer the lynchpin. One of the best Tau builds atm will involve 60+ fire warriors moving up the board in a blob, using Darkstrider, a fireblade and a Sa'cea ethereal. The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire. Basic Fire Warriors are almost as cost efficient anti tank (42 points per damage) in 3 shot range as dark reapers (38 ppd). They're insanely resilient to morale (LD 10 bubble from Ethereal, with auto-pass on a 6), and with 4+/6+++ they're actually really durable for their cost.

    The problem is no one wants to play 150+ model armies, and that's how Tau will be good.

    This is absolutely spot on. Previous edition tau builds (ie loads of suits, riptides etc) are bad. Bringing all the fire warriors in the universe with a kroot screen is incredible, it’s just no one is doing it.

    40 kroot and 7 full teams of warriors with turrets is less than 1k points.

    Edit: Kroot also one of the units still capable of a turn one charge having a free 7” move at the start of the game. Double move will get a reasonable charge distance on some deployment maps (most are a 10” however. Still it exists)

    Norgoth on
  • VikingViking Registered User regular
    edited April 2018
    The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire.
    "easily" mitigated by getting 5 hits on each enemy unit that are also affected by the -1 that they are mitigating, on units that have essentially a 5+ to hit (pathfinders after the -1 that they are trying to mitigate)
    granted getting 1 markerlight hit allows rerolls of hits of 1, which does make getting the next 4 a little easier.

    Given that if you fire a markerlight a model cant fire any of its other weapons, I am not convinced it is worth using the markerlights to try and mitigate anything (especially with the current terrible markerlight table). for the points you would be better off simply taking yet another squad of firewarriors and hoping weight of fire gets you through.

    I picked up T'au way back in 3rd edition on the promise of battlesuits and have played them every edition since, being forced into boring infantry gunlines is why I have dropped them in 8th. If I wanted to play mass infantry with rubbish aim, I would play Orks.

    Viking on
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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Viking wrote: »
    The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire.


    I picked up T'au way back in 3rd edition on the promise of battlesuits and have played them every edition since, being forced into boring infantry gunlines is why I have dropped them in 8th. If I wanted to play mass infantry with rubbish aim, I would play Orks.

    I too picked up T'au back then thinking it was a battlesuit force
    Or firewarriors supporting battlesuits. Just I have little idea of what I have anymore

  • SmokeStacksSmokeStacks Registered User regular
    edited April 2018
    Brainleech wrote: »
    Still I am very curious about the Ork codex as I know it will be the usual horde army but what else can you do with it?

    Right now Orks seem to be stuck in either running a traditional Green Tide (with Weirdboys for Da Jump shenanigans), or the classic Dreadmob if they want to be "competitive". Hopefully the Codex gives them some interesting options, because I should have around a thousand points of Orks painted by the time it drops.

    SmokeStacks on
  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Viking wrote: »
    The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire.
    "easily" mitigated by getting 5 hits on each enemy unit that are also affected by the -1 that they are mitigating, on units that have essentially a 5+ to hit (pathfinders after the -1 that they are trying to mitigate)
    granted getting 1 markerlight hit allows rerolls of hits of 1, which does make getting the next 4 a little easier.

    Given that if you fire a markerlight a model cant fire any of its other weapons, I am not convinced it is worth using the markerlights to try and mitigate anything (especially with the current terrible markerlight table). for the points you would be better off simply taking yet another squad of firewarriors and hoping weight of fire gets you through.

    I picked up T'au way back in 3rd edition on the promise of battlesuits and have played them every edition since, being forced into boring infantry gunlines is why I have dropped them in 8th. If I wanted to play mass infantry with rubbish aim, I would play Orks.

    What is their BS?

    asxcjbppb2eo.jpg
  • TraceofToxinTraceofToxin King Nothing Registered User regular
    edited April 2018
    Mazzyx wrote: »
    I think if you do any horde you have a better chance. Also I was making this argument for ages but folks who actually play Tau have kept saying the exact opposite. Its an on paper is good army and not an on table army.

    Also I know tons of folks who play guard who are putting 100+ models on the table all the time. Orks are doing it regularly. Hell even Chaos is putting 60-70 cultist at times on the table.

    It is more Tau just don't hold up verse a lot of the really good armies.

    Edit: My chaos army which is marine heavy tends to have 60-70 models on a table 8th has a lots of bodies.

    Playing 60-70 models, or even 100 models is not even close to playing 150 models. Nevermind 200 models. Very few players are willing to play that many models, and the majority that do (IG) are not moving most of them, they are plopping them down as immobile screens and then just picking them up. The sheer mechanics/statistics of the game make horde armies stronger, and right now T'au sept Fire Warrior horde is one of the best possible builds in the game.
    Viking wrote: »
    The -1 to hit is easily mitigated by markers which you can pick up very easily using a sa'cea detachment, as well as sheer weight of fire.
    "easily" mitigated by getting 5 hits on each enemy unit that are also affected by the -1 that they are mitigating, on units that have essentially a 5+ to hit (pathfinders after the -1 that they are trying to mitigate)
    granted getting 1 markerlight hit allows rerolls of hits of 1, which does make getting the next 4 a little easier.

    Given that if you fire a markerlight a model cant fire any of its other weapons, I am not convinced it is worth using the markerlights to try and mitigate anything (especially with the current terrible markerlight table). for the points you would be better off simply taking yet another squad of firewarriors and hoping weight of fire gets you through.

    I picked up T'au way back in 3rd edition on the promise of battlesuits and have played them every edition since, being forced into boring infantry gunlines is why I have dropped them in 8th. If I wanted to play mass infantry with rubbish aim, I would play Orks.

    See, like most Tau players, you're stuck thinking about old tools. Markers on pathfinders, marker drones and stealth sgts are not good. You need to use the new tools.

    Sa'cea detachment
    Commander
    Fireblade

    3x5 FW markerlight
    3x1 Firesight

    Get your mandatory Commander, and 231 pts of rerolling markerlights. 1 at bs2, 3 at bs3, and 3 at bs4. Also 5 cp. Even against -1 to hit, you should average 5 markers with these alone, nevermind using their strat or the +d3 marks strat. Combined with tau stratagem, you can easily blow a HVT apart. The damage output of the whole army ranges from solid to absurd with 5 markers. CIB commanders are twice as efficient as most dedicated AT platforms BEFORE markers. Stormsurge at BS3+ is fucking TERRIFYING damage output. If you really want to run big suits, run 3 of those assholes as borkan with a mess of fire warriors and a big sa'cea marker farm detachment. Longstrike + 3 hammerheads is really good damage, although it's relatively fragile, and doesn't even need the markers. There are a lot of units that are surprisingly good in the book, but I don't think most Tau players have really grasped how differently the army needs to be played now. Every list I've seen and tau player I've played against is just doing the same shit they used to-and it's not good.

    So yes, crisis suits are terrible. The only remotely decent damage output comes with them as farsight and using the drop. Their durability is decent, but they're in the same world as Tyranid Warriors where their good durability vs small/medium arms is totally wasted because they're giant magnets for dedicated AT. They don't have JSJ, so you can't even control distance with them.

    TraceofToxin on
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  • VikingViking Registered User regular
    What is their BS?
    Most T'au units are a BS 4+
    Marker Drones are a 5+
    Fireblade is 2+ which is super useful for that first marker hit

    against armies with a universal -1 to hit things get frustrating quickly, especially if they can start stacking modifiers

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Maybe he sees how new Tau works perfectly fine, but as he said, doesn't want to play a boring infantry line as Tau? Because that's never been the core fantasy of Tau. Even in the devilfish screening days. There are already classic infantry grunt armies in 40k, they'v existed forever. It's a shame so many other armies are having to adapt that play style now when that hasn't been their core fantasy in the past.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • LanlaornLanlaorn Registered User regular
    I agree that it's probably obvious to everyone what units are the best - but that most people stubbornly refuse to play the most optimal way because they love the wrong units.

    And, trust me, I'm right there with them, trying to do my best with the units I love. Tau in particular I commiserate with as Crisis Suit and Terminators are two weak units that just got worse with the deep strike nerf.

    However... it can be pretty silly to hear people bemoaning their entire army when it, in fact, has several viable options, and especially when one of those is a troop choice. Tell me how unfair it is that Wraithknights suck this edition and your all-wraith army is struggling and I will completely sympathize; but start talking about how Eldar can't win and, well... come on.

  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Viking wrote: »
    What is their BS?
    Most T'au units are a BS 4+
    Marker Drones are a 5+
    Fireblade is 2+ which is super useful for that first marker hit

    against armies with a universal -1 to hit things get frustrating quickly, especially if they can start stacking modifiers

    Huh, and my IG have a BS of 3 with no -1's that I'm aware of. They must really suck then.

    asxcjbppb2eo.jpg
  • BizazedoBizazedo Registered User regular
    Lanlaorn wrote: »
    And, trust me, I'm right there with them, trying to do my best with the units I love. Tau in particular I commiserate with as Crisis Suit and Terminators are two weak units that just got worse with the deep strike nerf.
    Yep. My next game, I'm bringing Terminators and a Land Raider. Screw it.

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  • MazzyxMazzyx Comedy Gold Registered User regular
    Bizazedo wrote: »
    Lanlaorn wrote: »
    And, trust me, I'm right there with them, trying to do my best with the units I love. Tau in particular I commiserate with as Crisis Suit and Terminators are two weak units that just got worse with the deep strike nerf.
    Yep. My next game, I'm bringing Terminators and a Land Raider. Screw it.

    My landraider is fine 90% of games. My chaos termis with plasma do work.

    Even beta striking as I have been doing that time to time anyway.

    u7stthr17eud.png
  • BizazedoBizazedo Registered User regular
    So you're saying put regular marines in my Raider and deep strike the termis? :).

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  • MazzyxMazzyx Comedy Gold Registered User regular
    Bizazedo wrote: »
    So you're saying put regular marines in my Raider and deep strike the termis? :).

    I use it for possessed. Or zerkers.

    I mean I guess you can put normal marines in it. I don't know. That seems like they would not be spikey enough.

    u7stthr17eud.png
  • LanlaornLanlaorn Registered User regular
    Mazzyx wrote: »
    Bizazedo wrote: »
    Lanlaorn wrote: »
    And, trust me, I'm right there with them, trying to do my best with the units I love. Tau in particular I commiserate with as Crisis Suit and Terminators are two weak units that just got worse with the deep strike nerf.
    Yep. My next game, I'm bringing Terminators and a Land Raider. Screw it.

    My landraider is fine 90% of games. My chaos termis with plasma do work.

    Even beta striking as I have been doing that time to time anyway.

    Well, correct me if I'm wrong, but just comparing vanilla SM to vanilla CSM, your terminators are cheaper (26+12 vs 31+4, that mandatory power fist vs. whatever reasonable power weapon you choose), can each take serious guns (i.e. plasma), has access to Endless Cacophony and Veterans of the Long War, and used to be able to have a guaranteed charge from a friendly Termie Sorc's Warp Time.

    Honestly, Chaos SM anything will probably be better than the Imperial version by virtue of having better strategems and psychic powers, being cheaper and having a better selection of weapons doesn't help.

    But look at say, Death Shroud Terminators from the Death Guard, which I think we can all agree aren't useful in any practical game. There are lots of these types of units.

  • KhraulKhraul Registered User regular
    I wish Desthshroud were better

    They're such good looking models

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  • BizazedoBizazedo Registered User regular
    Mazzyx wrote: »

    I use it for possessed. Or zerkers.

    I mean I guess you can put normal marines in it. I don't know. That seems like they would not be spikey enough.
    I'd be Death Guard, so they'd be Blightlord Terminators or Plague Marines. I guess I can try that blight bombardment and Biologus Putrifier bullshit. 7 Marines, Biologus Putrifier, a Lord, and Foul Blightspawn might be fun to shove in a Land Raider.

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  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Bizazedo wrote: »
    Mazzyx wrote: »

    I use it for possessed. Or zerkers.

    I mean I guess you can put normal marines in it. I don't know. That seems like they would not be spikey enough.
    I'd be Death Guard, so they'd be Blightlord Terminators or Plague Marines. I guess I can try that blight bombardment and Biologus Putrifier bullshit. 7 Marines, Biologus Putrifier, a Lord, and Foul Blightspawn might be fun to shove in a Land Raider.

    Generic Nurgle Lord would work, but he's not even toughness 5 and the Lord of Contagion takes 2 slots.

  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Khraul wrote: »
    I wish Deathguard as a whole were better

    They're such good looking models

  • MazzyxMazzyx Comedy Gold Registered User regular
    Lanlaorn wrote: »
    Mazzyx wrote: »
    Bizazedo wrote: »
    Lanlaorn wrote: »
    And, trust me, I'm right there with them, trying to do my best with the units I love. Tau in particular I commiserate with as Crisis Suit and Terminators are two weak units that just got worse with the deep strike nerf.
    Yep. My next game, I'm bringing Terminators and a Land Raider. Screw it.

    My landraider is fine 90% of games. My chaos termis with plasma do work.

    Even beta striking as I have been doing that time to time anyway.

    Well, correct me if I'm wrong, but just comparing vanilla SM to vanilla CSM, your terminators are cheaper (26+12 vs 31+4, that mandatory power fist vs. whatever reasonable power weapon you choose), can each take serious guns (i.e. plasma), has access to Endless Cacophony and Veterans of the Long War, and used to be able to have a guaranteed charge from a friendly Termie Sorc's Warp Time.

    Honestly, Chaos SM anything will probably be better than the Imperial version by virtue of having better strategems and psychic powers, being cheaper and having a better selection of weapons doesn't help.

    But look at say, Death Shroud Terminators from the Death Guard, which I think we can all agree aren't useful in any practical game. There are lots of these types of units.

    Yes, they are different beast.

    Also warptime does not work as per the FAQ btw.

    Chaos Termis with 5xpower axes+5 combi-plasma comes to about 275 points+1 jump lord (98 point minimum) for rerolls. Its an investment but it does well. I understand that loyalist don't do that. Different unit all together. Loyalist have stormbolters+missiles. Work better out of landraiders or stormravens which loyalist have one and better options for the other. I agree loyalist can use a buff, probably a point decrease.

    Of course loyalist also get assault termis with storm shields+thunder hammers which are just a beast when they get into combat and have been a bane of my existence since 5th. Storm shields have magic rolls verse me always.

    I think normal space marines as a pure army are kind of in a weird spot. They are solidly middle of the road with some excellent builds for soup and some of the best spam in the game with assbacks+bobby g. But a lot of the really cool toys they get are just in a bad spot.

    Centurion termis? Look badass but are terrible. Their helicopter gunships? Bleh. Vets? Overpriced and not worth it verse intercessors. Drop pods are a joke.

    I don't know loyalist have a ton of toys I want to use and build an army around but I find the stuff people do use to be boring.


    In other thoughts, what if we brought drop pod assault rule back from 5th/earlier editions? Drop pods were one of the units that had a guarantee reinforcement dropped in 5th on the first turn. Half of them came in and half stayed in orbit. What if drop pods stayed 85 points but could deep strike turn 1? I bet they would be worth taking then.

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  • LanlaornLanlaorn Registered User regular
    Personally I think anything that has an innate deep strike rule, Terminators, Crisis Suits, Drop Pods, whatever, should ignore the Turn 1 drop embargo rule.

    Because they clearly pay dearly for the ability in their points cost, these are always among the units in every book people say are overcosted.

  • TraceofToxinTraceofToxin King Nothing Registered User regular
    Drop pods need to be able to come in anywhere turn 1 and be about 50 pts. You're basically paying (Cost of DP)/(Number of models inside) as a tax for DS wherever. Even at 5 PPM for that, it's really expensive. Especially considering basically the whole of SM infantry are overpriced as it is.

    Everyday I wake up is the worst day of my life.
  • BizazedoBizazedo Registered User regular
    No-Quarter wrote: »

    Generic Nurgle Lord would work, but he's not even toughness 5 and the Lord of Contagion takes 2 slots.
    Agreed, he's not, but he has a 4+invulnerable at least and his primary reason for being there would be the re-roll one aura.

    Lord of Contagion would be more FUN, though, and picked up an awesomely painted one in a Death Guard lot from eBay with his foot on a Nurgling....

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Hmm I know when I last played 40k the massive mob of orks was the tres chic army to play at 500 points
    I can build one for cheap on ebay but still I would rather wait and see what their codex does than add more stuff to paint
    {it's like a bizarre Xmas as I find stuff and lament my falcons did not make it through the years the turrets are roughed up and broken :(}

    Still it's rather annoying it's nice and prefect for me to paint at work but on my weekend No it has to be windy

  • NorgothNorgoth cardiffRegistered User regular
    Played a game today with my GT list. Lost by two points because I drew unscoreable maelstrom cards two turns on the trot. Awsome cool, so glad they’re using maelstrom cards in a tournament setting (I’m not that’s awful).

    After the game I can say Tsons ignoring the smite changes is real strong combined with their legion trait.

    I’m actually considering taking multiple minimum units of rubrics simply because it’s effectively a 5 wound Sorcerer, who can cast smite on a 5+ at 24”, has an invuln, ignores -1 ap and has a bunch of -2ap shots. For 107 that’s actually really reasonable.

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