fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
It's now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
whats this mean? both players get stats and level to be the same?
Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
It's now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
whats this mean? both players get stats and level to be the same?
yes, just like DS3. When you summon someone their stats & weapon damage are scaled down to be closer to the host's. However in practice in DS3 it didn't really scale very well and overleveled phantoms were frankly stupid
Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
It's now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
whats this mean? both players get stats and level to be the same?
yes, just like DS3. When you summon someone their stats & weapon damage are scaled down to be closer to the host's. However in practice in DS3 it didn't really scale very well and overleveled phantoms were frankly stupid
and the invasions are now split between soul level, AND upg 1-3 / 4-6 / 7-10?
Posts
wait what really???
im talking ds1
yes, they're adding in a bunch of QoL changes to the remaster, basically borrowing off how mechanics worked in DS3.
ign.com/articles/2018/04/03/here-are-all-the-differences-between-dark-souls-and-dark-souls-remastered
But then I have to learn how to play without a shield.
Decisions
whats this mean? both players get stats and level to be the same?
yes, just like DS3. When you summon someone their stats & weapon damage are scaled down to be closer to the host's. However in practice in DS3 it didn't really scale very well and overleveled phantoms were frankly stupid
and the invasions are now split between soul level, AND upg 1-3 / 4-6 / 7-10?
Hmm I think I’m gonna do something different this time, maybe a quick dex build or a spellcaster or something
Me 20 hours of gameplay later:
FULL HAVEL 2 HANDED SWORD GET HUGE
That made life hell, sometimes, as an invader
yeah the game will finally be fun
Don't summon help
In my Scholar 2 playthrough, I went no shield for the first time in a Souls game, and it was liberating (once I got Agility high enough, anyway)