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PbF Unicornus Knights - Are you a bad enough dude to escort the princess?

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Posts

  • DaemonisDaemonis Registered User regular
    Or @Preda actually

  • AustinP0027AustinP0027 Registered User regular
    My turn is coming up, so are we back to the plan where I sit in the mountains now that we've seen what Elvenshae was planning?

  • PredaPreda Registered User regular
    edited May 2018
    I think we could still kill the undead next turn, if we do it right. You go on the border, as the princess do. 2 groups of undead attack, one each, and we kill them for free. They reborn. Than next turn, you do 3 attacks, killing 2 groups, going straight to attack the necromancer with the 3rd, you kill as much as you can than rebauond blocking the free exe for the princess. The princess moves on the 2 undead and than to the necromancer space finishing it (and losing nothing or almost so unless you roll really bad) Enemy turn's the last 4 undead attack you and you should be able to resist without too many problems.
    If I'm correct and send her 2 troops, princess will move on the street for free, than in the forest by paing 6 and killing 3 troops losing 1 of hers. Than to move on the road with 2 undead (where we don't want her to go!) she would need 3 extra resources, so to stop her there I need to send max 3 resources, since she have 4, goes to 7 so she'll move in the forest and forage twice.

    So I'was planning on getting resources twice, send her for free, than use the last action to either get a card or 2 extra troops.

    Agreed?

    Preda on
  • AustinP0027AustinP0027 Registered User regular
    Yeah, that looks like a reasonable plan to me. Next turn we're going to need to make sure we plan out resources so that we can send 10 to princess to prevent illness (or, plan to take the hit accordingly)

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I can send the princess resources if we need to

  • PredaPreda Registered User regular
    It's better I send till it's possible, since I do it for free and I'm still in range from my great resurce place. Next turn I'll probably have to move on.

    Destiny. @MrBody for the card.

  • MrBodyMrBody Registered User regular
    Oh geez, I'm sorry. You mean support card? I thought "destiny" was some kind of joke ping.

    I can get to the cards in about an hour and give it to you.

  • MrBodyMrBody Registered User regular
    cards sent @Preda

  • PredaPreda Registered User regular
    Ok, nothing useful right now, but good for later.
    -Collect resources (+5R)
    -Collect resources (+5R)
    free Send Princess 2 troops and 3 resources (I have 7 left)

  • PredaPreda Registered User regular
    Should be @AustinP0027 next?

  • AustinP0027AustinP0027 Registered User regular

    - Move NW (- 6 Resources)
    - Move NW (-6 Resources)
    - Collect Resources (+ 1 Resource)
    - Destiny (Draw a Support card)

    Ending Resources - 10


    @MrBody for Support card, and then princess/enemy turns.

  • ElvenshaeElvenshae Registered User regular
    Hold on to your butts!

  • MrBodyMrBody Registered User regular
    Princess Phase
    Move NW for free from Impatience event
    Collect 1 resource
    Move N. Kill 3 soldiers, loses 1.
    Collect 1 resource.

  • MrBodyMrBody Registered User regular
    Enemy Phase
    8 empire soldiers converge on Gato from the NW and N.
    @Elvenshae to roll dice (+2 for defensive terrain)

  • ElvenshaeElvenshae Registered User regular
    It's a combat! I roll 5 dice, +2 for defensive terrain. I hit on a 4,5, or 6, and miss on a 3, and potentially take damage on a 1 or 2 (except this time, I totally will if I roll any).

    Wish me luck!

    Geth, roll 7d6t4 for COME AT ME, BROS

    COME AT ME, BROS:
    7d6t4 4 [7d6t4=3, 4, 3, 2, 6, 5, 5]

  • ElvenshaeElvenshae Registered User regular
    Okay. 4 hits, 2 misses, and a (crit miss?).

    4 attacking soldiers die, leaving 4. Two of them have misses assigned, and survive. 1 has a skull assigned and 1 has no die assigned, so I take 2 points of damage.

    The remaining 4 soldiers retreat to the NW.

    @MrBody for the next parts.

  • MrBodyMrBody Registered User regular
    edited May 2018
    2 soldiers attack Princess. Eliminated with no losses to her.
    2 soldiers attack Zyne. @AustinP0027 to roll. (+2 for mountains)
    Doras moves SE

    MrBody on
  • AustinP0027AustinP0027 Registered User regular
    4 soldiers +2 for mountains = 6 dice. I hit 4-6, miss on 2-3, skull on 1.

    Geth, roll 7d6t4 for I'll fight everybody in this Waffle House!

    I'll fight everybody in this Waffle House!:
    7d6t4 2 [7d6t4=6, 6, 3, 2, 2, 1, 2]

  • AustinP0027AustinP0027 Registered User regular
    2 hits, so 2 soldiers die. I get to drop the rest right?

  • MrBodyMrBody Registered User regular
    yup

  • MrBodyMrBody Registered User regular
    edited May 2018
    Round 4

    Map (aggressive twin should be 1 space south)
    dDstnhx.jpg
    Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
    Blue background: defensive, will never move.
    White: Will move only to attack adjacent kingdom hero.

    Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).

    Empire Generals
    aBX11rU.jpg
    Fate:
    Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
    Marriane <-> Gato- After you survive a battle against this character, they become your ally.

    Kingdom Heroes
    oppSLhj.jpg
    Gato 6/8 health

    Allies
    Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.

    Resources
    Godfried: 18 (NotoriusBEN)
    Gato: x (Elvenshae)
    Josephine: 7 (Phyphor)
    Donia: 16 (Daemonis)
    Annelie: 7 (Preda)
    Zyne: 10 (AustinP0027)
    Princess Cornelia: 4

    Turn 4
    Event (Stage II)
    Sudden Illness: Unless the princess was sent 10 resources this round, the princess step is skipped and the princess suffers 2 health damage.



    (next event via Donia scouting)
    Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.

    Necromancer has reraised all soldiers in her area.
    @NotoriusBEN




    MrBody on
  • MrBodyMrBody Registered User regular
    edited May 2018
    Should have moved the aggressive twin one space south. Noted above the map.

    Fate card (Marinne-Gato):
    Begrudging respect- If you do battle with this character, after the battle they become your ally.

    MrBody on
  • ElvenshaeElvenshae Registered User regular
    MrBody wrote: »
    Should have moved the aggressive twin one space south. Noted above the map.

    Fate card (Marinne-Gato):
    Begrudging respect- If you do battle with this character, after the battle they become your ally.

    ... do you actually have to win?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No but presumably you would need to not die

  • ElvenshaeElvenshae Registered User regular
    Phyphor wrote: »
    No but presumably you would need to not die

    If I just sit here for a turn, she comes to me and I roll 7 dice against 7 attack strength.

  • MrBodyMrBody Registered User regular
    Elvenshae wrote: »
    MrBody wrote: »
    Should have moved the aggressive twin one space south. Noted above the map.

    Fate card (Marinne-Gato):
    Begrudging respect- If you do battle with this character, after the battle they become your ally.

    ... do you actually have to win?

    no

  • DaemonisDaemonis Registered User regular
    I think Dorgas should come close to me.

  • AustinP0027AustinP0027 Registered User regular
    So, Gato can just sit there and survive to clear out one twin, so that means that Ben and I need to drive for Ravinith to clear out the fields?

  • ElvenshaeElvenshae Registered User regular
    We also need to deal with the Ice Guy before the princess runs into him and dies.

    I suggest we let her eat the 2 damage this round, and I can take a chunk out of him after dealing with the troops near me (I probably should to prevent the 4 lone troops from squading up with the twin ... but maybe not ...).

  • AustinP0027AustinP0027 Registered User regular
    Maybe Ben takes a run at Ice guy while I push through Fields?

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Looking at the last couple turns I think I misunderstood how leaderless enemies work when I tried out the tutorial on my hard-copy.

    They act, effectively, as Normal guys and will attack if you're next to them?

    kshu0oba7xnr.png

  • DaemonisDaemonis Registered User regular
    Maybe Ben takes a run at Ice guy while I push through Fields?
    One hit, may be, and the rest the princess will do herself?

  • PredaPreda Registered User regular
    The princess will bypass ice guy. She'll go north to the small undead than NW to the other small undead (because N there will be Zyne, after attacking and be repelled by the necromancer girl after killing as many as her troops possible) than on the necromancer.

  • PredaPreda Registered User regular
    I'll give 1 soldier and all the resources needed to the princess and 2 soldiers and all the resources left to Zyne to complete that.

  • PredaPreda Registered User regular
    Elvenshae should attack the 4 troops to stop them from joining the angry twin or he risk to be killed by a 13 power attack; than heal. Also, remember that even if the twin join us after the attack, the troops don't and we have to deal with them the next round.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No the princess will slam right into the ice guy

  • NotoriusBENNotoriusBEN Registered User regular
    edited May 2018
    The Ice guy's fate card deemed that the princess hates him more than the emprah.

    Also, oh my god, Gato has the potential to be a juggernaut. Getting Marianne, nearly defaults to taking Irvin as well. Gato becomes an assassin with all the battle dice given to him.

    NotoriusBEN on
    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • NotoriusBENNotoriusBEN Registered User regular
    Also, also, i cannot attack the ice guy this turn because im too far away and now behind the princess

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • PredaPreda Registered User regular
    Forgot about Ice guy fate. That's a big problem, and kind of crash all the planning aganist the undeads...
    I might have a fate card to stop the princess for this turn, pending clarification.

  • AustinP0027AustinP0027 Registered User regular
    edited May 2018
    We can stop the princess just by not giving her 10 resources. She'll suffer 2 damage, though.

    I'm going to need some resources on my end to make the push. I need 18 (5+6+7) assuming someone(s) sends me 2 troops to get me up to my max 6. That'll get me through two soldier hexes and one shot at Necro (assuming no poor rolls).

    I have 10, so I need 8 resources to pull that off. If I could get 11 sent to me, I could use my ally power when fighting necro to roll 9 dice (assuming max soldiers) which would help quite a bit.

    I'd REALLY appreciate if I could get 21 resources in total sent my way, it'd help a whole ton on this turn, but I realize how unrealistic that is.

    AustinP0027 on
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