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Twilight Imperium 4e - Game 4: Round 7 - Action Phase / Game End

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    discrider wrote: »
    You see, only fighters are nimble enough to hit other fighters.

    So it would seem.

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    MrBlarneyMrBlarney Registered User regular
    Letnev scores 2 hits, destroying 2 Naalu Fighters.
    Naalu scores 1 hit, destroying 1 Letnev Fighter.

    Combat resolves in favor of Letnev. @Ketar, your action continues.

    4463rwiq7r47.png
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Lose the last fighter.

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    discriderdiscrider Registered User regular
    Well yeah sure, I guess the dreadnought can kill-steal the last Naalu fighter.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Invade Resculon with 1 infantry and 1 dread bombard. Invade Corneeq with 1 infantry and 1 dread bombard.

    Play Disable
    At the start of an invasion in a system that contains 1 or more of your opponents' PDS units: Your opponents' PDS units lose Planetary Shield and Space Cannon during this invasion.


    @Mojo_Jojo

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    discriderdiscrider Registered User regular
    edited May 2018
    Is it two invasions or one

    Answer: It's one invasion step.
    Nowhere else does it use the word invasion during the invasion step, so it looks like the AC works on both planets.
    (If that matters, I didn't check PDS placement)

    discrider on
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    I believe it would be considered one, looking at the Invasion rules right now. Technically the bombard comes first and then you decide how to distribute infantry, so let's revise that:

    Play Disable. Bombard each planet with 1 dreadnought. Will make infantry assignment upon reviewing results.

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Yep, still no sabotages up my sleeve

    Homogeneous distribution of your varieties of amuse-gueule
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
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    MrBodyMrBody Registered User regular
    edited May 2018
    Mojo_Jojo wrote: »
    Ketar wrote: »
    Letnev is the 3rd worst race in the game according to the accumulated stats at bgg.

    That sounds like a funny list, they seem firmly middle of the table to me
    Yin, Sardakk Norr and Winnu should be vying for those bottom positions

    Sardakk Norr IS the bottom position right now! Although I think there's something off with the list that Winnu are in the middle and Yin are near the top. There's this tiresome fool on BGG called Jharda or something who's made his life's mission to be a roleplaying performance artist comedy act pretending that the Yin are the best ever (he apparently spams the Space Cats email with Yin crap every week). I suspect their high position is just him padding the stats with fake submissions.

    I've never seen Letnev do that well. They can eventually assemble a very scary end game fleet, but seem to fall short of actually scoring victory points. The game is mostly over before they can exploit their shielding racial tech with duranium armor combo.

    Their home system is all they have, and that loses effectiveness as the game goes on where everyone is trading and they're stuck with 2 commodities.

    I think it's Naalu who are scarier if they can get over the starting hump. Fighters that hit like cruisers and neuroglaive are no joke.

    MrBody on
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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Invasion of Coorneeq and Resculon

    Bombardment Step

    Letnev targets Coorneeq and Resculon each with 1 Dreadnought II. Planetary Shield on Resculon is negated by Disable.

    Geth roll 1d10t5 for Coorneeq Bombardment
    Geth roll 1d10t5 for Resculon Bombardment

    Coorneeq Bombardment:
    1d10t5 0 [1d10t5=2]
    Resculon Bombardment:
    1d10t5 1 [1d10t5=6]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    1 Infantry on Resculon destroyed. @Ketar to continue Invasion.

    4463rwiq7r47.png
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Land both infantry on Resculon.

    @discrider is up

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    That list is madness. Although I'm not sure how they've generated the %, is it effectively just a measure of total victories?

    Homogeneous distribution of your varieties of amuse-gueule
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Actually, officially Pass with our optional second action so as not to hold things up. Sleep calls.

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    MrBodyMrBody Registered User regular
    Mojo_Jojo wrote: »
    That list is madness. Although I'm not sure how they've generated the %, is it effectively just a measure of total victories?

    I think there's like 4 different measurements for it. One of them is adjusted for player count i think.

    The Yin one is immediately telling because they have by far the smallest sample size.

    Aside from the Yin and Winnu though, the list looks mostly accurate to me. You really start realizing how crazy all the bonuses Sol gets are with zero weaknesses.

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    discriderdiscrider Registered User regular
    Yeah.. Muaat doesn't seem like a fourth place race.
    Activate Lazar-Sakulag
    Produce a Dreadnought and two fighters.
    Exhaust Winnu + Sarween + 1 TG.
    And Pass after cause 0/3/1 T/F/S
    @Hedgethorn to wrap it up with ACs?

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Pass turn.

    I've lost track of who's next. @Preda maybe, unless you passed and I missed it.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Never mind, looks like it's @MrBlarney to start the next phase actually.

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    discriderdiscrider Registered User regular
    edited May 2018
    AGeNdA phase!

    Oh wait. No it's the status phase.

    discrider on
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    mindflare77mindflare77 OhioRegistered User regular
    I feel like the bgg stats are skewed simply from lower player counts (averages of 4.7 players per game). A 3 or 4 player game plays drastically differently than a 5 or 6.

    8BFpSWC.png


    PSN/Steam: mindflare77
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    discriderdiscrider Registered User regular
    Erg.
    Win rates definitely need to be split by player count to make any sense at all.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Ketar Now that we're neighbors, I feel compelled to remind you that you promised me a commodity/trade good earlier in the round for your commodity refresh.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Yeah, was too tired to think of that last night. It's yours when the agenda phase begins - that's the only reason I didn't spend the last one.

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    PredaPreda Registered User regular
    @Mrbody are you still up for a commodity excange at first chance on agenda phase?

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    MrBlarneyMrBlarney Registered User regular
    Round 3: Start of Status Phase

    Sardakk N'orr: Pass turn.
    The Winnu: Activate the Mecatol Rex system. (TP 2 --> 1)
    Move in 1 Carrier, 2 Fighters, and 1 Infantry from Lazar.
    Use racial ability "Blood Ties" to claim the Custodians token and land 1 Infantry on Mecatol Rex. (VP 0 --> 1)
    Use racial ability "Reclamation" to place 1 Space Dock and 1 PDS on Mecatol Rex.
    The Mentak Coalition: Activate the Mentak Home System. (TP 1 --> 0)
    Exhaust Moll Primus (4R), +1R from Sarween Tools to build 2 Cruisers (4R) and 2 Fighters (1R) at Moll Primus.
    The Barony of Letnev: Activate the Coorneeq-Resculon system. (TP 1 --> 0)
    Move in 2 Dreadnoughts, 1 Cruiser, 1 Carrier, 3 Fighters, and 2 Infantry from Wellon.
    Space Cannon Offense damages 1 Letnev Dreadnought.
    Letnev damages 1 Dreadnought and loses 3 Fighters while Naalu loses 1 Carrier, 4 Fighters, and expends Action Card "Morale Boost"; combat resolves in favor of Letnev. (Naalu AC 4 --> 3)
    Play Action Card "Disable", negating Naalu's PDS units during invasion. (AC 3 --> 2)
    Bombardment destroys 1 Infantry on Resculon.
    Land 2 Infantry on Resculon; 1 Naalu PDS is destroyed.
    The Winnu: Activate the Lazar-Sakulag system. (TP 1 --> 0)
    Exhaust Winnu (3R), 1 Trade Good (TG 3 --> 2), +1R from Sarween Tools to build 1 Dreadnought (4R) and 2 Fighters (1R) at Sakulag.
    The Mentak Coalition: Pass turn.
    The Barony of Letnev: Pass turn.
    The Winnu: Pass turn.

    Current Map: Round 3, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Mentak Coalition - 2 VP
    Sardakk N'orr - 2 VP
    The Naalu Collective - 1 VP
    The Ghosts of Creuss - 1 VP
    The Winnu - 1 VP
    The Barony of Letnev - 0 VP

    Public Objectives
    Negotiate Trade Routes (1 VP): Spend 5 Trade Goods.: Naalu
    Corner the Market (1 VP): Control 4 planets that each have the same planet trait.: N'orr
    Erect a Monument (1 VP): Spend 8 resources.: Creuss
    Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.
    1 Stage I Objective and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Mentak Coalition: 1 unfulfilled secret objective in hand.
    The Naalu Collective: 1 unfulfilled secret objective in hand.
    The Barony of Letnev: 1 unfulfilled secret objective in hand.
    The Ghosts of Creuss: 1 unfulfilled secret objective in hand.
    The Winnu: 1 unfulfilled secret objective in hand.
    Sardakk N'orr: 1 unfulfilled secret objective in hand.

    Special Objectives
    Naalu's Support for the Throne (1 VP): Held by Mentak.
    Mentak's Support for the Throne (1 VP): Held by N'orr.
    N'orr's Support for the Throne (1 VP): Held by Mentak.
    Custodians of Mecatol Rex (1 VP): Claimed by Winnu.

    The Mentak Coalition (Hedgethorn)
    Commodities: 0 / 2
    Trade Goods: 7
    Action Cards: 4

    Tactic Pool: 0
    Fleet Pool: 3
    Strategy Pool: 0

    Promissory Notes: Naalu's Support for the Throne, N'orr's Support for the Throne (Political Secret)
    Technology: Sarween Tools, Graviton Laser System, Salvage Operations, Plasma Scoring, Cruiser II

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Arinam (Industrial, 1R, 2I)
    X - Arnor (Industrial, 2R, 1I)
    X - Lodor (Cultural, 3R, 1I)
    X - Lor (Industrial, 1R, 2I)
    X - Tar'mann (Industrial, 1R, 1I, G)

    Other Racial Data:
    - Flagship: Fourth Moon: Combat Value 7 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Other players' ships in this system cannot use Sustain Damage.
    - Racial Technology: Salvage Operations (Yellow, requires 2 Yellow): After you win or lose a Space Combat, gain 1 Trade Good. If you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
    - Racial Technology: Mirror Computing (Yellow, requires 3 Yellow): When you spend Trade Goods, each Trade Good is worth 2 resources or influence instead of 1.
    - Ambush: At the start of Space Combat, you may roll 1 die for each of up to 2 of your Cruisers or Destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to one of his ships.
    - Pillage: After 1 of your neighbors gains Trade Goods or resolves a transaction, if he has 3 or more Trade Goods, you may take 1 of his Trade Goods or Commodities.
    - Racial Promissory Note: Promise of Protection: Action: Place this card faceup in your play area. While this card is in your play area, the Mentak player cannot use his "Pillage" faction ability against you. If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.

    The Naalu Collective (Mojo_Jojo)
    Commodities: 3 / 3
    Trade Goods: 3
    Action Cards: 3

    Tactic Pool: 3
    Fleet Pool: 3
    Strategy Pool: 0

    Promissory Notes: Mentak's Ceasefire (Ceasefire, Trade Agreement, Political Secret, Gift of Prescience)
    Technology: Neural Motivator, Dacxive Animators, Hyper Metabolism, Sarween Tools

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Coorneeq (Cultural, 1R, 2I)
    X - Qucen'n (Industrial, 1R, 2I)
    X - Rarron (Cultural, 0R, 3I)

    Other Racial Data:
    - Racial Unit: Hybrid Crystal Fighter (Fighter): As Fighter, but Combat Value 8.
    - Flagship: Matriarch: Combat Value 9 (x2), Movement 1, Carry Capacity 6. Sustain Damage. During an invasion in this system, you may commit Fighters to planets as if they were ground forces. After combat, return those units to the space area.
    - Racial Technology: Hybrid Crystal Fighter II (unit upgrade, requires 1 Green and 1 Blue): As Fighter, but Combat Value 7, Movement 2. Does not need to be Carried; each Fighter in excess of your ships' Capacity counts as 1/2 of a ship against your Fleet pool.
    - Racial Technology: Neuroglaive (Green, requires 3 Green): After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his Fleet pool and returns it to his reinforcements.
    - Telepathic: At the end of the Strategy Phase, place the Naalu "0" token on the Strategy Card; you are first in initiative order.
    - Foresight: After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your Strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
    - Racial Promissory Note: Gift of Prescience: At the end of the Strategy Phase: place this card face up in your play area and place the Naalu "0" token on your Strategy Card; you are first in initiative order. The Naalu player cannot use his "Telepathic" faction ability during this game round. Return this card to the Naalu player at the end of the Status Phase.

    The Barony of Letnev (Ketar)
    Commodities: 0 / 2
    Trade Goods: 1
    Action Cards: 2

    Tactic Pool: 1
    Fleet Pool: 2
    Strategy Pool: 1

    Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Support for the Throne, War Funding)
    Technology: Antimass Deflectors, Fleet Logistics, Plasma Scoring, Sarween Tools, Dreadnought II

    Worlds:
    X - Arc Prime (4R, 0I)
    X - Wren Terra (2R, 1I)
    X - Centauri (Cultural, 1R, 3I)
    X - Gral (Industrial, 1R, 1I, B)
    X - Resculon (Cultural, 2R, 0I)
    X - Saudor (Industrial, 2R, 2I)
    X - Tequ'ran (Hazardous, 2R, 0I)
    X - Torkan (Cultural, 0R, 3I)
    X - Wellon (Industrial, 1R, 2I, Y)

    Other Racial Data:
    - Flagship: Arc Secundus: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage, Bombardment 5 (x3). Other players' units in this system lose Planetary Shield. At the start of each space combat round, repair this ship.
    - Racial Technology: L4 Disruptors (Yellow, requires 1 Yellow): During an Invasion, units cannot use Space Cannon against your units.
    - Racial Technology: Non-Euclidean Shielding (Red, requires 2 Red): When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
    - Munitions Reserves: At the start of each round of Space Combat, you may spend 2 Trade Goods; if you do, you may reroll any number of your dice during that combat round.
    - Armada: The maximum number of non-Fighter ships you can have in each system is equal to 2 more than the number of tokens in your Fleet pool.
    - Racial Promissory Note: War Funding: At the start of a round of Space Combat: The Letnev player loses 2 Trade Goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.

    The Ghosts of Creuss (MrBody)
    Commodities: 1 / 4
    Trade Goods: 4
    Action Cards: 4

    Tactic Pool: 1
    Fleet Pool: 4
    Strategy Pool: 0

    Promissory Notes: Winnu's Ceasefire (Trade Agreement, Political Secret, Support for the Throne, Creuss IFF)
    Technology: Gravity Drive, Antimass Deflectors, Sarween Tools

    Worlds:
    X - Creuss (4R, 2I)
    X - Bereg (Hazardous, 3R, 1I)
    X - Lirta IV (Hazardous, 2R, 3I)
    X - New Albion (Industrial, 1R, 1I, G)
    X - Starpoint (Hazardous, 3R, 1I)

    Other Racial Data:
    - Flagship: Hil Colish: Combat Value 5, Movement 1, Carry Capacity 3. Sustain Damage. This ship's system contains a Delta wormhole. During movement, this ship may move before or after your other ships.
    - Racial Technology: Dimensional Splicer (Red, requires 1 Red): At the start of Space Combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
    - Racial Technology: Wormhole Generator (Blue, requires 2 Blue): At the start of the Status Phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
    - Quantum Entanglement: You treat all systems that contain either an Alpha or Beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
    - Slipstream: During your Tactical Actions, apply +1 to the movement value of each of your ships that starts its movement in your home system or in a system that contains either an Alpha or Beta wormhole.
    - Creuss Gate: When the board is created, the Creuss Gate is placed where your home system would normally be placed. The Creuss Gate system is not a home system; your home system is placed in your play area.
    - Racial Promissory Note: Creuss IFF: At the start of your turn during the Action Phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.

    The Winnu (discrider)
    Commodities: 0 / 3
    Trade Goods: 2
    Action Cards: 4

    Tactic Pool: 0
    Fleet Pool: 3
    Strategy Pool: 1

    Promissory Notes: Creuss' Ceasefire, Mentak's Trade Agreement, Mentak's Promise of Protection (Trade Agreement, Political Secret, Support for the Throne, Acquiescence)
    Technology: Sarween Tools, Antimass Deflectors, Gravity Drive, Plasma Scoring, PDS II

    Worlds:
    X - Winnu (3R, 4I)
    X - Mecatol Rex (1R, 6I)
    X - Lazar (Industrial, 1R, 0I, Y)
    X - Meer (Hazardous, 0R, 4I, R)
    X - Sakulag (Hazardous, 2R, 1I)
    X - Thibah (Industrial, 1R, 1I, B)

    Other Racial Data:
    - Flagship: Salai Sai Corian: Combat Value 7 (x?), Movement 1, Carry Capacity 3. Sustain Damage. When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-Fighter ships in this system.
    - Racial Technology: Lazax Gate Folding (Blue, requires 2 Blue): During your Tactical Actions, if you do not control Mecatol Rex, treat its system as if it contains both an Alpha and Beta wormhole. Action: If you control Mecatol Rex, exhaust this card to place 1 Infantry from your reinforcements on Mecatol Rex.
    - Racial Technology: Hegemonic Trade Policy (Yellow, requires 2 Yellow): Exhaust this card when 1 or more of your units use Production; swap the resource and influence value of 1 planet you control until the end of your turn.
    - Blood Ties: You do not have to spend influence to remove the Custodians token from Mecatol Rex.
    - Reclamation: After you resolve a Tactical Action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 Space Dock from your reinforcements on Mecatol Rex.
    - Racial Promissory Note: Acquiescence: At the end of the Strategy Phase: Exchange 1 of your Strategy Cards with a Strategy Card that was chosen by the Winnu player. Then, return this card to the Winnu player.

    Sardakk N'orr (Preda) SPEAKER
    Commodities: 1 / 3
    Trade Goods: 1
    Action Cards: 7

    Tactic Pool: 1
    Fleet Pool: 3
    Strategy Pool: 0

    Promissory Notes: Mentak's Support for the Throne (Ceasefire, Trade Agreement, Political Secret, Tekklar Legion)
    Technology: Neural Motivator, Antimass Deflectors, Gravity Drive

    Worlds:
    X - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    X - Abyz (Hazardous, 3R, 0I)
    R - Fria (Hazardous, 2R, 0I)
    X - Mellon (Cultural, 0R, 2I)
    X - Vefut II (Hazardous, 2R, 0I)
    R - Zohbat (Hazardous, 3R, 1I)

    Other Racial Data:
    - Racial Unit: Exotrireme (Dreadnought): As Dreadought, but Bombardment 4 (x2).
    - Flagship: C'morran N'orr: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Apply +1 to the result of each of your other ships' combat rolls in this system.
    - Racial Technology: Valkyrie Particle Weave (Red, requires 2 Red): After making combat rolls during a round of Ground Combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
    - Racial Technology: Exotrireme II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Movement 2, Bombardment 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of Space Combat, you may destroy this unit to destroy up to 2 ships in this system.
    - Unrelenting: Apply +1 to the result of each of your units' combat rolls.
    - Racial Promissory Note: Tekklar Legion: At the start of an Invasion Combat: Apply +1 to the result of each of your units' combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.

    Neutral Worlds
    N - Quann (Cultural, 2R, 1I)

    Order of Play
    The Naalu Collective (Mojo_Jojo): (0) Warfare
    The Ghosts of Creuss (MrBody): (1) Leadership
    Sardakk N'orr (Preda): (3) Politics
    The Winnu (discrider): (4) Construction
    The Mentak Coalition (Hedgethorn): (5) Trade
    The Barony of Letnev (Ketar): (7) Technology

    All players may now each claim up to one Public Objective and one Secret Objective.

    4463rwiq7r47.png
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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Spend all my tactics tokens and claim Lead from the Front

    Homogeneous distribution of your varieties of amuse-gueule
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    PredaPreda Registered User regular
    Exaust Quinarra, Zohbat and Fria for 8 resources and claim Erect a Monument

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Claim Corner the Market (1 VP) with four industrial planets: Arinem, Arnor, Lor, and Tar'Mann.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Oh, right, there was a reason to try the 1v1 for Corneeq.

    No objectives.

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    MrBodyMrBody Registered User regular
    pfffff claim no objectives because I'm one TG short

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    discriderdiscrider Registered User regular
    Lol objectives.
    No claim

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    discriderdiscrider Registered User regular
    @MrBlarney for AC, new objective

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    MrBlarneyMrBlarney Registered User regular
    Reveal Public Objective
    Develop Weaponry (1 VP): Own 2 unit upgrade technologies.
    5 Stage II Objectives remain in the deck.

    All players draw 1 Action Card, excepting Naalu and N'orr who each draw 2 cards. Each player gains 2 Command Tokens for allocation, excepting Naalu who gains 3 tokens.

    4463rwiq7r47.png
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    PredaPreda Registered User regular
    1 token in tactics and 1 token in strategy. discard:
    Intercept
    After your opponent declares a retreat during a space combat: Your opponent cannot retreat during this round of space combat.
    and
    Direct Hit
    After another player's ship uses Sustain Damage to cancel a hit produced by your units: Destroy that ship.

    T/F/S 2/3/1
    C/T/A 1/1/7

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    1 in Tactics and 1 in Strategy, for 1/3/1.

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    discriderdiscrider Registered User regular
    edited May 2018
    Edit: Wrong faction, wrong game <~<
    2/3/1 T/F/S

    discrider on
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited May 2018
    I'm rather worried about what Preda has in his hand if he's throwing away Direct Hits.

    Hedgethorn on
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    discriderdiscrider Registered User regular
    Well, I have all the Sabotages so clearly it can't be that bad

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    discriderdiscrider Registered User regular
    edited May 2018
    ( @Mojo_Jojo @MrBody and Ketar for CC allocation)

    discrider on
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