I think we could still kill the undead next turn, if we do it right. You go on the border, as the princess do. 2 groups of undead attack, one each, and we kill them for free. They reborn. Than next turn, you do 3 attacks, killing 2 groups, going straight to attack the necromancer with the 3rd, you kill as much as you can than rebauond blocking the free exe for the princess. The princess moves on the 2 undead and than to the necromancer space finishing it (and losing nothing or almost so unless you roll really bad) Enemy turn's the last 4 undead attack you and you should be able to resist without too many problems.
If I'm correct and send her 2 troops, princess will move on the street for free, than in the forest by paing 6 and killing 3 troops losing 1 of hers. Than to move on the road with 2 undead (where we don't want her to go!) she would need 3 extra resources, so to stop her there I need to send max 3 resources, since she have 4, goes to 7 so she'll move in the forest and forage twice.
So I'was planning on getting resources twice, send her for free, than use the last action to either get a card or 2 extra troops.
Yeah, that looks like a reasonable plan to me. Next turn we're going to need to make sure we plan out resources so that we can send 10 to princess to prevent illness (or, plan to take the hit accordingly)
It's better I send till it's possible, since I do it for free and I'm still in range from my great resurce place. Next turn I'll probably have to move on.
Ok, nothing useful right now, but good for later. -Collect resources (+5R)
-Collect resources (+5R)
free Send Princess 2 troops and 3 resources (I have 7 left)
It's a combat! I roll 5 dice, +2 for defensive terrain. I hit on a 4,5, or 6, and miss on a 3, and potentially take damage on a 1 or 2 (except this time, I totally will if I roll any).
4 attacking soldiers die, leaving 4. Two of them have misses assigned, and survive. 1 has a skull assigned and 1 has no die assigned, so I take 2 points of damage.
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Fate:
Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
Marriane <-> Gato- After you survive a battle against this character, they become your ally.
Kingdom Heroes
Gato 6/8 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
Turn 4 Event (Stage II)
Sudden Illness: Unless the princess was sent 10 resources this round, the princess step is skipped and the princess suffers 2 health damage.
(next event via Donia scouting)
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
Necromancer has reraised all soldiers in her area. @NotoriusBEN
We also need to deal with the Ice Guy before the princess runs into him and dies.
I suggest we let her eat the 2 damage this round, and I can take a chunk out of him after dealing with the troops near me (I probably should to prevent the 4 lone troops from squading up with the twin ... but maybe not ...).
The princess will bypass ice guy. She'll go north to the small undead than NW to the other small undead (because N there will be Zyne, after attacking and be repelled by the necromancer girl after killing as many as her troops possible) than on the necromancer.
Elvenshae should attack the 4 troops to stop them from joining the angry twin or he risk to be killed by a 13 power attack; than heal. Also, remember that even if the twin join us after the attack, the troops don't and we have to deal with them the next round.
The Ice guy's fate card deemed that the princess hates him more than the emprah.
Also, oh my god, Gato has the potential to be a juggernaut. Getting Marianne, nearly defaults to taking Irvin as well. Gato becomes an assassin with all the battle dice given to him.
Forgot about Ice guy fate. That's a big problem, and kind of crash all the planning aganist the undeads...
I might have a fate card to stop the princess for this turn, pending clarification.
We can stop the princess just by not giving her 10 resources. She'll suffer 2 damage, though.
I'm going to need some resources on my end to make the push. I need 18 (5+6+7) assuming someone(s) sends me 2 troops to get me up to my max 6. That'll get me through two soldier hexes and one shot at Necro (assuming no poor rolls).
I have 10, so I need 8 resources to pull that off. If I could get 11 sent to me, I could use my ally power when fighting necro to roll 9 dice (assuming max soldiers) which would help quite a bit.
I'd REALLY appreciate if I could get 21 resources in total sent my way, it'd help a whole ton on this turn, but I realize how unrealistic that is.
Posts
If I'm correct and send her 2 troops, princess will move on the street for free, than in the forest by paing 6 and killing 3 troops losing 1 of hers. Than to move on the road with 2 undead (where we don't want her to go!) she would need 3 extra resources, so to stop her there I need to send max 3 resources, since she have 4, goes to 7 so she'll move in the forest and forage twice.
So I'was planning on getting resources twice, send her for free, than use the last action to either get a card or 2 extra troops.
Agreed?
Destiny. @MrBody for the card.
I can get to the cards in about an hour and give it to you.
-Collect resources (+5R)
-Collect resources (+5R)
free Send Princess 2 troops and 3 resources (I have 7 left)
- Move NW (- 6 Resources)
- Move NW (-6 Resources)
- Collect Resources (+ 1 Resource)
- Destiny (Draw a Support card)
Ending Resources - 10
@MrBody for Support card, and then princess/enemy turns.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Move NW for free from Impatience event
Collect 1 resource
Move N. Kill 3 soldiers, loses 1.
Collect 1 resource.
8 empire soldiers converge on Gato from the NW and N.
@Elvenshae to roll dice (+2 for defensive terrain)
Wish me luck!
Geth, roll 7d6t4 for COME AT ME, BROS
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
4 attacking soldiers die, leaving 4. Two of them have misses assigned, and survive. 1 has a skull assigned and 1 has no die assigned, so I take 2 points of damage.
The remaining 4 soldiers retreat to the NW.
@MrBody for the next parts.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
2 soldiers attack Zyne. @AustinP0027 to roll. (+2 for mountains)
Doras moves SE
Geth, roll 7d6t4 for I'll fight everybody in this Waffle House!
Map (aggressive twin should be 1 space south)
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Fate:
Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
Marriane <-> Gato- After you survive a battle against this character, they become your ally.
Kingdom Heroes
Gato 6/8 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
Resources
Godfried: 18 (NotoriusBEN)
Gato: x (Elvenshae)
Josephine: 7 (Phyphor)
Donia: 16 (Daemonis)
Annelie: 7 (Preda)
Zyne: 10 (AustinP0027)
Princess Cornelia: 4
Turn 4
Event (Stage II)
Sudden Illness: Unless the princess was sent 10 resources this round, the princess step is skipped and the princess suffers 2 health damage.
(next event via Donia scouting)
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
Necromancer has reraised all soldiers in her area.
@NotoriusBEN
Fate card (Marinne-Gato):
Begrudging respect- If you do battle with this character, after the battle they become your ally.
... do you actually have to win?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
If I just sit here for a turn, she comes to me and I roll 7 dice against 7 attack strength.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
no
I suggest we let her eat the 2 damage this round, and I can take a chunk out of him after dealing with the troops near me (I probably should to prevent the 4 lone troops from squading up with the twin ... but maybe not ...).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
They act, effectively, as Normal guys and will attack if you're next to them?
Also, oh my god, Gato has the potential to be a juggernaut. Getting Marianne, nearly defaults to taking Irvin as well. Gato becomes an assassin with all the battle dice given to him.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I might have a fate card to stop the princess for this turn, pending clarification.
I'm going to need some resources on my end to make the push. I need 18 (5+6+7) assuming someone(s) sends me 2 troops to get me up to my max 6. That'll get me through two soldier hexes and one shot at Necro (assuming no poor rolls).
I have 10, so I need 8 resources to pull that off. If I could get 11 sent to me, I could use my ally power when fighting necro to roll 9 dice (assuming max soldiers) which would help quite a bit.
I'd REALLY appreciate if I could get 21 resources in total sent my way, it'd help a whole ton on this turn, but I realize how unrealistic that is.