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Twilight Imperium 4e - Game 4: Round 7 - Action Phase / Game End

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    discriderdiscrider Registered User regular
    No claim

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    discriderdiscrider Registered User regular
    Also @Preda MR fires at Quann
    Geth roll 2d10t6

    2d10t6 1 [2d10t6=2, 10]

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    MrBlarneyMrBlarney Registered User regular
    edited May 2018
    On the one hand, it's quite a while since this was noticed, and you had your turn right after Preda's activation of the system. On the other hand, I missed it as well (I always seem to miss PDS activity until it actually happens) but it doesn't really change anything major, excepting the fact that I'd need to update a post and some images. Hm.

    MrBlarney on
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    discriderdiscrider Registered User regular
    Also, I presume Preda missed it too, otherwise I'd expect he would've put it in his action.

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    discriderdiscrider Registered User regular
    And Ketar, considering his interest in the system.
    I would argue that obviously we need a reminder to everyone that PDS is a thing that exists.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    discrider wrote: »
    And Ketar, considering his interest in the system.
    I would argue that obviously we need a reminder to everyone that PDS is a thing that exists.

    Remembering PDS is fine. Remembering that someone has PDS range + 1 is a whole other thing. I couldn't even remember someone had unlocked war suns in the last game.

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    discriderdiscrider Registered User regular
    See, I only just realised that Quann was adjacent to MR.

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    MrBlarneyMrBlarney Registered User regular
    I'm gonna need to add a frequently-missed rules section to my OPs, given the history of games here.
    • Playing on the Construction Secondary places a command counter in the targeted system.
    • Performing a retreat places a command counter in the destination system.
    • PDS II allows Space Cannon Offense rolls to be made from adjacent systems.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    discrider wrote: »
    See, I only just realised that Quann was adjacent to MR.

    To be fair, I didn't realize which system Preda had moved in to until the next day.

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    PredaPreda Registered User regular
    A fighter explode. Claim Develop Weaponry (1 VP): Own 2 unit upgrade technologies. Also claim secret objective Control the Region (Status Phase, 1 VP): Have one or more ships in 6 systems.

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited May 2018
    Spend 8TG, claim Erect a Monument

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    @MrBody for any objectives.

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    MrBodyMrBody Registered User regular
    Negotiate Trade Routes (1 VP): Spend 5 Trade Goods

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    MrBlarneyMrBlarney Registered User regular
    Reveal Public Objective
    Revolutionize Warfare (2 VP): Own 3 unit upgrade technologies.
    4 Stage II Objectives remain in the deck.

    All players draw 1 Action Card, excepting Naalu and N'orr who each draw 2 cards. Each player gains 2 Command Tokens for allocation, excepting Naalu who gains 3 tokens.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited May 2018
    Ketar on
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    discriderdiscrider Registered User regular
    MrBody wrote: »
    Negotiate Trade Routes (1 VP): Spend 5 Trade Goods

    You have your wormhole generator to use...

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Add one tactic counter and one strategy counter.
    T/F/S 1/3/1

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    PredaPreda Registered User regular
    1 tactic and 1 strategy.
    T/F/S 1/3/1

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited May 2018
    +2/+0/+1
    2/3/2


    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
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    MrBodyMrBody Registered User regular
    B wormhole token to Bereg

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    MrBodyMrBody Registered User regular
    +1T +1S
    3/4/3

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    MrBlarneyMrBlarney Registered User regular
    Mojo_Jojo wrote: »
    +2/+0/+1
    3/3/2
    Just a note here, @Mojo_Jojo, you should only have two counters in Tactic Pool after allocation; there was a mistake in the text summary for the start of the Status Phase. (It was listed correctly in the action record and map.)

    Looks like it's just @discrider to make their allocations before moving on to the Agenda Phase.

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Good catch. I've edited

    Homogeneous distribution of your varieties of amuse-gueule
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    @MrBlarney as much as I'd love to have them, I shouldn't have any commodities right now. I traded both to the Mentak immediately after being refreshed.

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    MrBlarneyMrBlarney Registered User regular
    Ketar wrote: »
    MrBlarney as much as I'd love to have them, I shouldn't have any commodities right now. I traded both to the Mentak immediately after being refreshed.
    Checks out. Corrected.

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    discriderdiscrider Registered User regular
    I need more tokens.
    Also a beta wormhole token so Creuss and I can be PDS wormhole buddies

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    discriderdiscrider Registered User regular
    1/3/2 T/F/S I guess.

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    discriderdiscrider Registered User regular
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    MrBlarneyMrBlarney Registered User regular
    Round 4: Start of Agenda Phase

    The Ghosts of Creuss: Use racial technology "Wormhole Generator" to place the Beta Wormhole token into the Bereg-Lirta IV system.
    Score Objectives
    The Naalu Collective: Spend 8 Trade Goods (TG 8 --> 0) to claim public objective "Erect a Monument". (VP 2 --> 3)
    The Ghosts of Creuss: Spend 5 Trade Goods (TG 7 --> 2) to claim public objective "Negotiate Trade Routes". (VP 2 --> 3)
    The Barony of Letnev: Exhaust Arc Prime (4R), Wren Terra (2R), and 2 Trade Goods (TG 2 --> 0) to claim public objective "Erect A Monument". (VP 0 --> 1)
    The Mentak Coalition: Exhaust Moll Primus (4R), Lodor (3R), and Lor (1R) to claim public objective "Erect A Monument", and claim secret objective "Master the Laws of Physics". (VP 3 --> 5)
    Sardakk N'orr: Claim public objective "Develop Weaponry" and secret objective "Control the Region". (VP 4 --> 6)
    Reveal Public Objective
    Revolutionize Warfare (2 VP): Own 3 unit upgrade technologies.
    4 Stage II Objectives remain in the deck.
    Gain Action Cards and Command Tokens; Redistribute Command Areas
    The Naalu Collective: AC 5 --> 7; TP 0 --> 2, SP 1 --> 2
    The Ghosts of Creuss: AC 6 --> 7; TP 2 --> 3, SP 2 --> 3
    The Barony of Letnev: AC 2 --> 3; FP 3 --> 4, SP 1 --> 2
    The Mentak Coalition: AC 5 --> 6; TP 0 --> 1, SP 0 --> 1
    Sardakk N'orr: AC 5 --> 7; TP 0 --> 1, SP 0 --> 1
    The Winnu: AC 5 --> 6; SP 0 --> 2



    At the start of the Agenda Phase, Creuss plays the following action card, targeting N'orr.

    Ancient Burial Sites
    At the start of the agenda phase: Choose 1 player. Exhaust each cultural planet owned by that player.

    Pausing for Sabotage calls before revealing the first Agenda.

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    discriderdiscrider Registered User regular
    <~<

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    MrBlarneyMrBlarney Registered User regular
    For informational purposes:

    Votes Available
    The Barony of Letnev (Ketar): 12 votes
    The Ghosts of Creuss (MrBody): 8 votes
    The Winnu (discrider): 17 votes
    Sardakk N'orr (Preda): 7 votes
    The Mentak Coalition (Hedgethorn): 8 votes
    The Naalu Collective (Mojo_Jojo): 10 votes

    Ancient Burial Sites would remove 3 votes from N'orr, should it go through.

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited May 2018
    MrBlarney that's the wrong agenda

    Edit: wait I'm a moron that's an action card

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
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    discriderdiscrider Registered User regular
    edited May 2018
    Mojo_Jojo wrote: »
    @MrBlarney that's the wrong agenda

    That's an AC..
    No sab I guess

    discrider on
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    PredaPreda Registered User regular
    Why? I'm already the guy without votes...
    No sabotage.

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    discriderdiscrider Registered User regular
    Going to @MrBlarney cause I doubt @Preda will bribe anyone for a sabotage for three votes.
    Probably less expensive to just buy votes directly.

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    MrBodyMrBody Registered User regular
    Preda wrote: »
    Why? I'm already the guy without votes...
    No sabotage.

    6 VP leader, my friend. Plus another easy 2 with the latest objective.

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    PredaPreda Registered User regular
    I'm at least 2 tech away from any other upgrade, I have no TG and no command counter. How am I to score any points this round? Also, 2 of my points are support for the throne from my 2 neighbours. I'll fear Mentak much more than me...

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    no sabotage, obviously.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    No sabotage.

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    MrBlarneyMrBlarney Registered User regular
    The action card goes through, and Mellon (2I) and Quann (1I) are exhausted.

    The first agenda is revealed from the deck:
    Public Execution (Directive)
    Elect Player: The elected player discards all of his action cards. If he has the speaker token, he gives it to the player on his left. The elected player cannot vote on any agendas during this agenda phase.

    Voting Order
    The Barony of Letnev (Ketar): Up to 12 votes
    The Ghosts of Creuss (MrBody): Up to 8 votes
    The Winnu (discrider): Up to 17 votes
    Sardakk N'orr (Preda): Up to 4 votes
    The Mentak Coalition (Hedgethorn): Up to 8 votes
    The Naalu Collective (Mojo_Jojo): Up to 10 votes; Speaker

    At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then.

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