The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I think you could make Echo work fine in a physical game if you had a 'token card' system. "When you draw this card, put a token card that's a copy of this card into your hand." And you could have a stack of placeholder tokens like the DFC checkbox cards, but with a list of Echo cards to be extra clear about it.
Warcry is completely unworkable in physical games for memory reasons, and they like doing some things that fill that role. For example, cards keeping stat buffs regardless of which zone they enter.
I think you could make Echo work fine in a physical game if you had a 'token card' system. "When you draw this card, put a token card that's a copy of this card into your hand." And you could have a stack of placeholder tokens like the DFC checkbox cards, but with a list of Echo cards to be extra clear about it.
It could theoretically work but the gameplay cost probably isn't worth it. Miracle in MTG is a mechanic that is completely reasonable and playable mechanically, but the actual physical act of needing to keep the card you draw separate from your hand every turn until you decide to either A. play the miracle card or B. stop bluffing that you may have drawn a miracle card to keep your opponent guessing.
I needed anime to post. on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I thought about Warcry for a second with the "put a die on top of the deck" trick people use to remember Aether Vial's trigger but then I remembered you still have to track it while it's in hand so that went nowhere.
You'd basically have to reveal the card that was getting the Warcry tokens, which is feasible, though of course that weakens it considerably since your opponent now has that info.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I think you could make Echo work fine in a physical game if you had a 'token card' system. "When you draw this card, put a token card that's a copy of this card into your hand." And you could have a stack of placeholder tokens like the DFC checkbox cards, but with a list of Echo cards to be extra clear about it.
It could theoretically work but the gameplay cost probably isn't worth it. Miracle in MTG is a mechanic that is completely reasonable and playable mechanically, but the actual physical act of needing to keep the card you draw separate from your hand every turn until you decide to either A. play the miracle card or B. stop bluffing that you may have drawn a miracle card to keep your opponent guessing.
Considering you have to take an action upon drawing it (adding another card to your hand) it'd be a forced reveal anyway, so I don't think there's any awkward bluff issue there. I guess if you phrase it as a may it'd have the same issue Miracle does, but you can circumvent that by just making it a required action (which it happens to be in Eternal anyway).
You'd basically have to reveal the card that was getting the Warcry tokens, which is feasible, though of course that weakens it considerably since your opponent now has that info.
Technically you'd have to reveal every card you draw to show that it was or wasn't a creature, which determines if the Warcry buff is used up by the draw or not. And having to remember that the card has the buff while it's in your hand but you haven't casted it yet is definitely asking too much of both players to remember (unless it like, exiles it with the counters on it, and you can play it while it's exiled and it etbs with that many +1/+1 counters... that's just too messy).
The Escape Goat on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Part of the reason I like Eternal so much is that it CAN do stuff that a paper card game can't, and straight up revels in it. Warcry, Echo, retaining buffs between zones (Heeeelllo Haunting Scream) Aegis (much better than Hexproof in some ways, but opinions on that are divided), Warp... all great mechanics. Aegis could easily work in a paper game, though.
Plus, Twinbrood Sauropod is a straight up awesome card, in both limited and (some) constructed decks. Pretty sure that's one of the LSV-designed cards of note.
If I were gonna design a shitty paper Warcry, I would write it as:
Warcry: When a creature with Warcry attacks, add a +1/+1 counter to the Warcry Pool. If there are counters in the Pool when you draw a creature, you must reveal it and add it to the Warcry Zone, and assign all counters in the Pool to the creature. The Zone is considered part of your hand. If a creature is in the Zone when more counters are created, a second Pool and Zone will be created.
Obviously it sucks compared to the real Warcry, but it would work.
I've been thinking about this game all day, so it must be doing something right.
Part of the reason I like Eternal so much is that it CAN do stuff that a paper card game can't, and straight up revels in it. Warcry, Echo, retaining buffs between zones (Heeeelllo Haunting Scream) Aegis (much better than Hexproof in some ways, but opinions on that are divided), Warp... all great mechanics. Aegis could easily work in a paper game, though.
Plus, Twinbrood Sauropod is a straight up awesome card, in both limited and (some) constructed decks. Pretty sure that's one of the LSV-designed cards of note.
The difference is that Eternal is using its digital traits, and the word Random far more carefully than Hearthstone, (which shits out RNG to compensate for its primitive mechanics.)
3DS Friendcode 5413-1311-3767
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Ugh, fuck the lolrandom BS in Hearthstone. Sure you have Unstable Form and Equivocate in Eternal, but there's far less here and it's not as dramatic.
Momir is not a format I like, but at least everyone knows what they're getting into if they queue up on MTGO for it.
I was lucky enough to draft him with some Valkyries, and homeboy is doing work.
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Tynnanseldom correct, never unsureRegistered Userregular
Quartermaster is a goddamn menace in draft.
I haven't had time to do much Ranked play lately, but yesterday I did put together this Chalice list from the RNGEternal tier list: https://eternalwarcry.com/decks/details/SQxHzzh4nRM/tin-cup, because really, is there anything better than beating down AND drawing a million cards at the same time? I say no, there is not. So far it's holding up well in Diamond, and I might like it enough to bother getting Master next week before the month turns over.
^ Whelp. Good opportunity for another random Simpson's references I guess ....
I really hate both playing and playing against Chalice. I've got a version titled "I Hate Myself" I pull out for the draw 20(?) extra cards daily quest. Thankfully that quest can be done in the gauntlet as to not subject others to my pain.
Tynnanseldom correct, never unsureRegistered Userregular
edited May 2018
It's well positioned right now. There's an absolute ton of Praxis Midrange and Praxis Tokens running around, which are both vulnerable to board stalls and harsh rule.
It's well positioned right now. There's an absolute ton of Praxis Midrange and Praxis Tokens running around, which are both vulnerable to board stalls and harsh rule.
Also I don't get the reference?
I don't doubt that it's working for you. I just find it a bore on both sides of the table/screen.
I entered the Empty Throne draft, and soon found myself in Hooru. I had totally forgotten that I had a Hooru quest until it popped up after my first game. Happy coincidence!
In Constructed I'm playing a pretty simple mono red aggro capping out at Flash Fire. I haven't crafted up anything yet simply because I have no clue what I want to play.
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Tynnanseldom correct, never unsureRegistered Userregular
I entered the Empty Throne draft, and soon found myself in Hooru. I had totally forgotten that I had a Hooru quest until it popped up after my first game. Happy coincidence!
In Constructed I'm playing a pretty simple mono red aggro capping out at Flash Fire. I haven't crafted up anything yet simply because I have no clue what I want to play.
That list uses 4x Heart of the Vault as its only legendary, as well as 2x promo Arcanum Monitors. Those can be substituted for 1 more Rally, 1 more Alluring Ember, and maybe some more Praxis Displacers or some Humbug Swarms if you'd rather not spend the dust on Hearts.
I entered the Empty Throne draft, and soon found myself in Hooru. I had totally forgotten that I had a Hooru quest until it popped up after my first game. Happy coincidence!
In Constructed I'm playing a pretty simple mono red aggro capping out at Flash Fire. I haven't crafted up anything yet simply because I have no clue what I want to play.
That list uses 4x Heart of the Vault as its only legendary, as well as 2x promo Arcanum Monitors. Those can be substituted for 1 more Rally, 1 more Alluring Ember, and maybe some more Praxis Displacers or some Humbug Swarms if you'd rather not spend the dust on Hearts.
I finished this deck tonight and took it for a couple of spins. It kinda owns. Thanks again for the recommendation; I love it.
Every card that makes me want to punch Jace has Shadow in it.
3DS Friendcode 5413-1311-3767
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I don't get why you're equating shadow with blue. Blue is bullshit because counterspells are a bad mechanic, shadow doesn't have any of that. Too Many Kill Spells is black and sometimes white.
I don't get why you're equating shadow with blue. Blue is bullshit because counterspells are a bad mechanic, shadow doesn't have any of that. Too Many Kill Spells is black and sometimes white.
On the one hand, I am sure many of my recent opponents would have loved to counter that Arcanum Monitor I dropped into my last available board space.
On the other hand, I loved that they could not.
I am conflicted.
R-dem on
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Tynnanseldom correct, never unsureRegistered Userregular
Countermagic in Eternal seems to be deliberately narrow, and there really isn't much in the way of creature-counterspells. That, coupled with the lack of pre-attack interaction from the defending player, gives creatures a lot more utility than they would have in Magic. It's a nice change.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Shadow is most similar to Black in MTG with a splash of blue (mill) and a smidgen of red (threaten).
Then there's Time which is straight up more like Green with the added bonus of Silence and Bounce, which are more blue but sure?
Eternal and Magic are quite different. Shadow is great, though.
Yeah, the more I play, the less I want to bust out the "Like Magic, but...!" stamp. I feel like there's enough opportunity for shenanigans, like Madness->Dark Favor or STUN EVERYTHING, to suit all but the worst don't have fun control players, while keeping that crap toned down enough that it doesn't completely oppress everything.
I'd also like to give the game a huge shout out in that in three days of medium level grinding I was able to finish up a solid high level meta deck. Show me another CCG in which that is possible. Huge plus for Eternal right there.
I think I mentioned it before, but I also find the lore and setting satisfying. It'd make a great pen and paper RPG setting.
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Tynnanseldom correct, never unsureRegistered Userregular
This one's in contention for best deck I've drafted so far (went 7-1):
So for my New Month, New Deck crafting I built TJP Midrange.
This deck is absurd. Real good, much more fun (to me) to play than Argen Mid or Skycraggo. It’s been putting up great results in Ranked and it’s CRUSHING gauntlet which is great for grinding gold. Sometimes the mana is a little awkward but dang.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
So for my New Month, New Deck crafting I built TJP Midrange.
This deck is absurd. Real good, much more fun (to me) to play than Argen Mid or Skycraggo. It’s been putting up great results in Ranked and it’s CRUSHING gauntlet which is great for grinding gold. Sometimes the mana is a little awkward but dang.
Is that like Combrei Monsters + hailstorm and draw?
So for my New Month, New Deck crafting I built TJP Midrange.
This deck is absurd. Real good, much more fun (to me) to play than Argen Mid or Skycraggo. It’s been putting up great results in Ranked and it’s CRUSHING gauntlet which is great for grinding gold. Sometimes the mana is a little awkward but dang.
Is that like Combrei Monsters + hailstorm and draw?
It’s actually base Hooru splashing Time. Plays a little bit like mtg hatebears style decks. Efficient threats that disrupt your opponent. Enforcer, Pacifier and Svetya are your disruptive creatures that are also solid threats and then Student, Kothon, Commando and Rider can just beat face or are super efficient. Add some removal/tempo in Permafrost and Equivocate, then Stand Together as a finishing blow.
Mirror Image is a copy of your best creature, and has a lot of play depending on the situation. Chaining Svetyas is hilarious vs Feln Control for example
The new set is introducing a mechanic loosely based on MTG's Wishes (e.g. Living Wish / Burning Wish, etc...), letting you build a special 5-card Singleton Sideboard from which certain cards can "draw":
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It could theoretically work but the gameplay cost probably isn't worth it. Miracle in MTG is a mechanic that is completely reasonable and playable mechanically, but the actual physical act of needing to keep the card you draw separate from your hand every turn until you decide to either A. play the miracle card or B. stop bluffing that you may have drawn a miracle card to keep your opponent guessing.
Considering you have to take an action upon drawing it (adding another card to your hand) it'd be a forced reveal anyway, so I don't think there's any awkward bluff issue there. I guess if you phrase it as a may it'd have the same issue Miracle does, but you can circumvent that by just making it a required action (which it happens to be in Eternal anyway).
Technically you'd have to reveal every card you draw to show that it was or wasn't a creature, which determines if the Warcry buff is used up by the draw or not. And having to remember that the card has the buff while it's in your hand but you haven't casted it yet is definitely asking too much of both players to remember (unless it like, exiles it with the counters on it, and you can play it while it's exiled and it etbs with that many +1/+1 counters... that's just too messy).
Plus, Twinbrood Sauropod is a straight up awesome card, in both limited and (some) constructed decks. Pretty sure that's one of the LSV-designed cards of note.
3DS FCode: 1993-7512-8991
Warcry: When a creature with Warcry attacks, add a +1/+1 counter to the Warcry Pool. If there are counters in the Pool when you draw a creature, you must reveal it and add it to the Warcry Zone, and assign all counters in the Pool to the creature. The Zone is considered part of your hand. If a creature is in the Zone when more counters are created, a second Pool and Zone will be created.
Obviously it sucks compared to the real Warcry, but it would work.
I've been thinking about this game all day, so it must be doing something right.
The difference is that Eternal is using its digital traits, and the word Random far more carefully than Hearthstone, (which shits out RNG to compensate for its primitive mechanics.)
Momir is not a format I like, but at least everyone knows what they're getting into if they queue up on MTGO for it.
3DS FCode: 1993-7512-8991
I have found my first Eternal card love: Crownwatch Quartermaster.
I was lucky enough to draft him with some Valkyries, and homeboy is doing work.
I haven't had time to do much Ranked play lately, but yesterday I did put together this Chalice list from the RNGEternal tier list: https://eternalwarcry.com/decks/details/SQxHzzh4nRM/tin-cup, because really, is there anything better than beating down AND drawing a million cards at the same time? I say no, there is not. So far it's holding up well in Diamond, and I might like it enough to bother getting Master next week before the month turns over.
Also I don't get the reference?
I don't doubt that it's working for you. I just find it a bore on both sides of the table/screen.
Also apologies for the vague reference ...
In Constructed I'm playing a pretty simple mono red aggro capping out at Flash Fire. I haven't crafted up anything yet simply because I have no clue what I want to play.
If you find aggro appealing, there's a really strong Praxis Tokens list running around lately. List here: https://eternalwarcry.com/decks/details/Wx9r8z5M4Jg/fish-tokens
That list uses 4x Heart of the Vault as its only legendary, as well as 2x promo Arcanum Monitors. Those can be substituted for 1 more Rally, 1 more Alluring Ember, and maybe some more Praxis Displacers or some Humbug Swarms if you'd rather not spend the dust on Hearts.
I finished this deck tonight and took it for a couple of spins. It kinda owns. Thanks again for the recommendation; I love it.
Who the fuck printed Madness....
Every card that makes me want to punch Jace has Shadow in it.
Mill
On the other hand, I loved that they could not.
I am conflicted.
Then there's Time which is straight up more like Green with the added bonus of Silence and Bounce, which are more blue but sure?
Eternal and Magic are quite different. Shadow is great, though.
3DS FCode: 1993-7512-8991
I'd also like to give the game a huge shout out in that in three days of medium level grinding I was able to finish up a solid high level meta deck. Show me another CCG in which that is possible. Huge plus for Eternal right there.
I think I mentioned it before, but I also find the lore and setting satisfying. It'd make a great pen and paper RPG setting.
second pack
LOOKS LIKE RAKANO IS BACK ON THE MENU BOYS
3DS FCode: 1993-7512-8991
This deck is absurd. Real good, much more fun (to me) to play than Argen Mid or Skycraggo. It’s been putting up great results in Ranked and it’s CRUSHING gauntlet which is great for grinding gold. Sometimes the mana is a little awkward but dang.
Is that like Combrei Monsters + hailstorm and draw?
It’s actually base Hooru splashing Time. Plays a little bit like mtg hatebears style decks. Efficient threats that disrupt your opponent. Enforcer, Pacifier and Svetya are your disruptive creatures that are also solid threats and then Student, Kothon, Commando and Rider can just beat face or are super efficient. Add some removal/tempo in Permafrost and Equivocate, then Stand Together as a finishing blow.
Mirror Image is a copy of your best creature, and has a lot of play depending on the situation. Chaining Svetyas is hilarious vs Feln Control for example
4 Finest Hour (Set1 #130)
2 Permafrost (Set1 #193)
4 Seek Power (Set1 #408)
4 Awakened Student (Set1 #331)
4 Equivocate (Set1003 #21)
4 Kothon, the Far-Watcher (Set2 #218)
4 Hooru Pacifier (Set1003 #23)
4 Mirror Image (Set1 #217)
4 Stand Together (Set1 #334)
4 Unseen Commando (Set3 #122)
4 Valkyrie Enforcer (Set1 #151)
4 Shelterwing Rider (Set2 #223)
4 Svetya, Orene of Kosul (Set3 #304)
1 Time Sigil (Set1 #63)
5 Justice Sigil (Set1 #126)
2 Primal Sigil (Set1 #187)
1 Combrei Banner (Set1 #424)
4 Seat of Progress (Set0 #58)
2 Crest of Wisdom (Set3 #261)
2 Hooru Banner (Set2 #216)
4 Seat of Order (Set0 #51)
4 Diplomatic Seal (Set1 #425)
Let's Make a Deal!, an introduction to Eternal's merchants.
it's confirmed to work that way yeah
also the exchange counts as a "draw" for anything that cares about that like Echo