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[Gloomhaven] A small, quick party game

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Posts

  • VyolynceVyolynce Registered User regular
    Fry wrote: »
    Played and won Scenario 5 today. Definitely feels like we've got the flow of battle, finally - I managed to make use of my Scoundrel's Smoke Bomb to get Invisibility while opening a door, for once, and did it in such a way that it forced one of the enemies to route through a trap to squeeze past my invisible self. And then next round I aced the biggest enemy that was in that room with the double damage effect from the smoke bomb, woo!

    I have noticed I'm falling behind a little on XP, because my deck just is not good at generating it. I think I'm going to start being a little greedier on using my gold for shared purposes, since picking up a little more loot is my advantage compensating the low XP gain. Our Spellweaver on the other hand makes XP like it's his job, and he made it to level 3 this time, while the rest of us are still level 2 - I think that means we'll be fighting Level 2 enemies next time, right? That should be interesting.

    It means that fighting Lv2 enemies is now "normal" difficulty, anyway. We inadvertantly stayed on Lv1 longer than recommended since we were neglecting to pay attention to the math. Fortunately "easy" is a valid option that doesn't hurt development too much.

  • SpawnbrokerSpawnbroker Registered User regular
    edited May 21
    I switched to the Gloomhaven Helper web app for yesterday's session and we accidentally played the whole scenario on easy. I forgot to set the levels on enemies, whoops!

    Other than that, the web app was great. It removes the need for the monster stat cards, monster attack decks, damage tokens, and status tokens. Also puts everyone in an initiative order on the screen so we don't have to keep asking the "who's next" question.

    Spawnbroker on
    Battle.net: Spawnbroker#1471
    Steam: Spawnbroker
    Final Fantasy XIV: Spawn Broken
    MahnmutVyolynceBluecyanAuralynxElvenshaeAether
  • VyolynceVyolynce Registered User regular
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    Ugh, oozes.
    Starting to take over from bears as my most hated enemy. We just did the sewers, three rooms, and first turn of every room, the oozes multiplied. Even rocking a permanent shield 3 and being immune to the poison, they just rolled over our Brute with a million ranged attacks. So annoying.

    QPPHj1J.jpg
    AuralynxCantide
  • VyolynceVyolynce Registered User regular
    Seconding recommendation for Gloomhaven Helper. A little finicky when it comes to scrolling to adjust hp (I kept accidentally dragging objects up and down the initiative track) but not having all of the monster cards and blocks was a huge space-saver. Next time we'll test out synching between two devices.

    Spawnbroker
  • CantideCantide Registered User regular
    Finally got to play some more of this last night, after a several month hiatus due to people being busy. People give the Concentric Circles class a lot of grief as being one of the weaker classes, but I have to disagree. It's finicky for sure, and can go south real fast if you misplay something, but when it gets going it's an absolute beast.

    I'm on the verge of just throwing up my hands and fudging our prosperity numbers. We're very much in the late game (scenarios in the 40s), and our prosperity is still sitting at 5. I glanced through the remaining scenarios and confirmed that we've already mostly exhausted what we can get from scenario rewards, and I'm certainly not going to start grinding gold to get more points. We maxed reputation a long time ago and keep getting more bonuses to it, so maybe I'll house rule that we can convert those into prosperity instead.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Cantide wrote: »
    Finally got to play some more of this last night, after a several month hiatus due to people being busy. People give the Concentric Circles class a lot of grief as being one of the weaker classes, but I have to disagree. It's finicky for sure, and can go south real fast if you misplay something, but when it gets going it's an absolute beast.

    I'm on the verge of just throwing up my hands and fudging our prosperity numbers. We're very much in the late game (scenarios in the 40s), and our prosperity is still sitting at 5. I glanced through the remaining scenarios and confirmed that we've already mostly exhausted what we can get from scenario rewards, and I'm certainly not going to start grinding gold to get more points. We maxed reputation a long time ago and keep getting more bonuses to it, so maybe I'll house rule that we can convert those into prosperity instead.

    Learning to fudge numbers every now and again in a coop board game is the path to true freedom and fun.

    I am in the business of saving lives.
    Cantide[Expletive deleted]Auralynx
  • VyolynceVyolynce Registered User regular
    Tonight we unlocked my Mindthief's retirement quest and I think we'll pull the trigger next week just to keep our Scenario level under control a bit. Gonna miss this little status machine and he ability to make my enemies's heads explode while they attack each other.

    Wolf of Dresden
  • texasheattexasheat Registered User regular
    I'm tried of all the fiddly bits. What app are you guys using? Gloomhaven Helper sounds interesting. But that ones not on the Android store right?

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    texasheat wrote: »
    I'm tried of all the fiddly bits. What app are you guys using? Gloomhaven Helper sounds interesting. But that ones not on the Android store right?

    I use that, and it is.

    Although I run it from my laptop rather than my phone so that everyone can see.

    Sic transit gloria mundi.
  • VyolynceVyolynce Registered User regular
    texasheat wrote: »
    I'm tried of all the fiddly bits. What app are you guys using? Gloomhaven Helper sounds interesting. But that ones not on the Android store right?

    It's not on the Apple store; iOs users have to use the web client.

  • SpawnbrokerSpawnbroker Registered User regular
    The web client works fine, that's what we used. Make sure you set the levels of the enemies, otherwise everything will be easy mode!

    Battle.net: Spawnbroker#1471
    Steam: Spawnbroker
    Final Fantasy XIV: Spawn Broken
  • texasheattexasheat Registered User regular
    Is the web client accessable from like...windows?

  • joshofalltradesjoshofalltrades 地獄のようにかわいい あなたは嫉妬深いかRegistered User regular
    texasheat wrote: »
    Is the web client accessable from like...windows?

    Go here

    There's a PC version if you have a laptop

    I prefer the fiddly bits myself but I'm a tactile kinda guy

    ジェイムズ・ブラウンの好きな色は何ですか?
    青!
  • texasheattexasheat Registered User regular
    Normally right there with you. But there are SOOOO MANY. It's taking to long to setup and clean up for us to get more than 1 scenario a month...maybe 2 if we can get together on an off week. I'd like to do 2 a nite, but it's just too much.

  • LykouraghLykouragh Registered User regular
    Unlocked my first class, the Eclipse!

    New classes are fun.

    AuralynxFryVyolynceAetherCantideElvenshae
  • FryFry Registered User regular
    Our fearless game owner went to the effort to bag all of the monsters: each monster type has its own ziploc for the monster stat card, standees, and action deck. Then all of the monster ziplocs get split up between two giant ziplocs. That seems to have eliminated like 90% of the setup time for us.

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Fry wrote: »
    Our fearless game owner went to the effort to bag all of the monsters: each monster type has its own ziploc for the monster stat card, standees, and action deck. Then all of the monster ziplocs get split up between two giant ziplocs. That seems to have eliminated like 90% of the setup time for us.

    That is exactly what I did. The problem is to find the right bags…

    Sic transit gloria mundi.
  • VyolynceVyolynce Registered User regular
    Fry wrote: »
    Our fearless game owner went to the effort to bag all of the monsters: each monster type has its own ziploc for the monster stat card, standees, and action deck. Then all of the monster ziplocs get split up between two giant ziplocs. That seems to have eliminated like 90% of the setup time for us.

    That is exactly what I did. The problem is to find the right bags…

    Yeah our standees are sorted with their associated action cards in two Plano boxes.

    Using an app doesn't change that; you still have to find the standees, obv. But not having to use tokens to keep track of hp/conditions (especially on the 10-group monsters) is great, as is not having to constantly shuffle decks of 8 mini-cards.

  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    We've got the Plano boxes too, but don't really bother with any app stuff. We just use dice for monster HP, and keep the wound tokens to track our own health, since it's a pain to see a party member's HP on those dials. We play with four people, though, and everyone keeps track of their own bit of the game; someone's on dice, on action cards, on elements, and on the monster mod deck.

    QPPHj1J.jpg
  • texasheattexasheat Registered User regular
    Dice? i do not recall dice in this game....

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    texasheat wrote: »
    Dice? i do not recall dice in this game....

    You're not using the dice? Man, have you been playing it wrong…
    I'm joking. There are no dice. LeumasWhite just uses some dice to keep track of wounds instead of the little cardboard counters.

    Sic transit gloria mundi.
  • VyolynceVyolynce Registered User regular
    Hooooooly crap Scenario 61 is some BS. And required for my specific personal goal. We cleared it by a miracle, with three of us exhausted via damage and our Brute making a last-second dive to the final objective.

    ...one more to go, then I hang up the brain-blasts.

    FryAuralynx
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