The Ghosts of Creuss: Select the (1) Leadership Strategy Card. The Emirates of Hacan: Select the (6) Warfare Strategy Card. The Arborec: Select the (8) Imperial Strategy Card. Federation of Sol: Select the (3) Politics Strategy Card. Universities of Jol-Nar: Select the (7) Technology Strategy Card, gaining 1 Trade Good. (TG 24 --> 25) Sardakk N'orr: Select the (4) Construction Strategy Card, gaining 2 Trade Goods.
Trade Goods are placed on the (2) Diplomacy and (5) Trade Strategy Cards.
Order of Play The Ghosts of Creuss (Brody): (1) Leadership Federation of Sol (Lykouragh): (3) Politics Sardakk N'orr (El Skid): (4) Construction The Emirates of Hacan (mindflare77): (6) Warfare Universities of Jol-Nar (38thDoe): (7) Technology The Arborec (Zombie Hero): (8) Imperial
Hmm, hold on a minute here. I just realized I forgot to give Creuss their counter allocations from the previous Status Phase, because I failed to ask for clarification on the orders.
@Brody, you said to allocate 1 counter to each pool, but you only had two counters to add during the Status Phase. Assuming that you would have preferred Tactic and Strategy pool (which I have added in), that would give you a current allocation of TP/FP/SP: 1/3/1. Let me know if this changes your action or allocation.
For the record I was going to move my cruisers for an uphill battle in Jol-nar's home system. Didn't say as much because it required Jol-nar doing an action other than fortifying their home base.
It remains a mystery why nobody has done anything about the Jol-nar all game.
I feel like this makes you unable to do anything about the Jol-nar, and it wasn't like i had the GF to do any sort of damage to your home system. I fail to see the real penalty of allowing an activation.
For the record I was going to move my cruisers for an uphill battle in Jol-nar's home system. Didn't say as much because it required Jol-nar doing an action other than fortifying their home base.
It remains a mystery why nobody has done anything about the Jol-nar all game.
Disregard Fortification, Acquire Science!
You can still throw your fleet at me through the wormhole if its any consolation.
I think i ran the numbers and i had like, a 15-20% chance of grabbing one of your planets? It wasn't a high number, but worth a shot since my army is toast here anyways.
The real thing i was trying to work out was how many GF vs. Fighters to take. Taking fighters would help the space battle, but i would have made it impossible to go into invasion outnumbered. I had to get lucky in a lot of places.
The shields holding would have helped somewhat, but you are also likely to have a sabotage. Like, a longshot but if the game is on the line (and i suspect that it is/was), you gotta try. Better than 0% at least.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
You'd probably want 3 fighters at least to soak PDS shots. Space battle you'd probably take no matter what; I don't have anything in that system space that hits on less than a 10. I'm not sure you could keep it though.
You'd probably want 3 fighters at least to soak PDS shots. Space battle you'd probably take no matter what; I don't have anything in that system space that hits on less than a 10. I'm not sure you could keep it though.
But that would leave me with no invading troops, accomplishing nothing. I think I was going to go with 1 fighter and 2 GF, which i think would maximize my chances. But the math isn't straight forward.
Would have helped if you didn't have Tekklar Legion - N'orr
You'd probably want 3 fighters at least to soak PDS shots. Space battle you'd probably take no matter what; I don't have anything in that system space that hits on less than a 10. I'm not sure you could keep it though.
Well, that's the other half. If i managed to take it with a single GF. I would get another through a tech, and then be able to build either 2 or 3 additional GF there, depending on when dacxive activates (before or after production). I thought it was possible to hold the planet for a single turn, although it would certainly be toast the turn after.
Posts
The Ghosts of Creuss: Select the (1) Leadership Strategy Card.
The Emirates of Hacan: Select the (6) Warfare Strategy Card.
The Arborec: Select the (8) Imperial Strategy Card.
Federation of Sol: Select the (3) Politics Strategy Card.
Universities of Jol-Nar: Select the (7) Technology Strategy Card, gaining 1 Trade Good. (TG 24 --> 25)
Sardakk N'orr: Select the (4) Construction Strategy Card, gaining 2 Trade Goods.
Trade Goods are placed on the (2) Diplomacy and (5) Trade Strategy Cards.
Order of Play
The Ghosts of Creuss (Brody): (1) Leadership
Federation of Sol (Lykouragh): (3) Politics
Sardakk N'orr (El Skid): (4) Construction
The Emirates of Hacan (mindflare77): (6) Warfare
Universities of Jol-Nar (38thDoe): (7) Technology
The Arborec (Zombie Hero): (8) Imperial
PSN/Steam: mindflare77
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
@Brody, you said to allocate 1 counter to each pool, but you only had two counters to add during the Status Phase. Assuming that you would have preferred Tactic and Strategy pool (which I have added in), that would give you a current allocation of TP/FP/SP: 1/3/1. Let me know if this changes your action or allocation.
Exhaust everything but Resculon for 3 counters. 1 in Tactics, 2 in Strategy.
PSN/Steam: mindflare77
1 in strategy 1 in tactics.
@El Skid for leadership secondary.
Exhaust Mehar Xull(3I), Saudor(2I), Hercant(1I) for two tokens.
Place 1 in tactics and 1 in fleet
T/F/S -> 3/5/1
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
It remains a mystery why nobody has done anything about the Jol-nar all game.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I feel like this makes you unable to do anything about the Jol-nar, and it wasn't like i had the GF to do any sort of damage to your home system. I fail to see the real penalty of allowing an activation.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
PSN/Steam: mindflare77
at this point seeing the sap of plants vaporized weeds is pleasing to us
Combat Round 1
Sol has 1 Dreadnought, 2 Advanced Carrier IIs, and 6 Fighter IIs.
Arborec has 3 Cruiser IIs, 1 Carrier, and 3 Fighter IIs (carrying 3 Infantry).
Geth roll 1d10t5+2d10t9+6d10t8 for Sol
Geth roll 3d10t6+1d10t9+3d10t8 for Arborec
Arborec scores 2 hits, damaging 1 Sol Dreadnought and 1 Advanced Carrier II.
That's some good rolling
Play Shields Holding
Before you assign hits to your ships during a space combat: Cancel up to 2 hits.
Was a retreat to the empty system not a legal move? I hadn't had the chance to look up the rule.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'm assuming nobody will sabotage unless the meatbags put out a bribe, which they haven't done...
PSN/Steam: mindflare77
Disregard Fortification, Acquire Science!
You can still throw your fleet at me through the wormhole if its any consolation.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Also Play
Direct Hit
After another player's ship uses Sustain Damage to cancel a hit produced by your units: Destroy that ship.
On the Advanced Carrier
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
But that would leave me with no invading troops, accomplishing nothing. I think I was going to go with 1 fighter and 2 GF, which i think would maximize my chances. But the math isn't straight forward.
Would have helped if you didn't have Tekklar Legion - N'orr
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Well, that's the other half. If i managed to take it with a single GF. I would get another through a tech, and then be able to build either 2 or 3 additional GF there, depending on when dacxive activates (before or after production). I thought it was possible to hold the planet for a single turn, although it would certainly be toast the turn after.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453