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PbF Unicornus Knights - Are you a bad enough dude to escort the princess?

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    MrBodyMrBody Registered User regular
    Daemonis wrote: »
    1. Gather resources (10)
    2. Attack SW (4)

    Geth roll 5d6 for attack

    Hmmm looking this over now. How did you get 10 resources? The space only gives you 3 resources per action. Also sending a card costs 1 action.

    Please revise turn. You started with 7 resources so you could still do the one attack regardless.

    @Daemonis

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    DaemonisDaemonis Registered User regular
    MrBody wrote: »
    Daemonis wrote: »
    1. Gather resources (10)
    2. Attack SW (4)

    Geth roll 5d6 for attack

    Hmmm looking this over now. How did you get 10 resources? The space only gives you 3 resources per action.
    That's the total amount. I started with 7 and get 3.
    Also sending a card costs 1 action.
    And I used my 3rd action for that.

    @MrBody

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    MrBodyMrBody Registered User regular
    Ooooooh, I thought you thought it was 5 resources per action and you collected twice.

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    MrBodyMrBody Registered User regular
    Map
    Gqn4e67.jpg
    Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
    Blue background: defensive, will never move.
    White: Will move only to attack adjacent kingdom hero.

    Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).

    Empire Generals
    aBX11rU.jpg

    Dormas 2/5 health

    Fate:
    Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).

    Kingdom Heroes
    oppSLhj.jpg
    Gato 7/8 health
    Donia 1/4 health
    Zyne 5/6 health

    Allies
    Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
    Gato: (Marriane) Gain 1 battle die. If Irwin is your ally, misses count as hits.

    Cards
    (Zyne) Master's Armor- ongoing: Gain 1 die when defending

    Resources

    Gato: x (Elvenshae)
    Josephine: 1 (Phyphor)
    Donia: 5 (Daemonis)
    Annelie: 1 (Preda)
    Zyne: 2 (AustinP0027)
    Godfried: 27 (NotoriusBEN)
    Princess Cornelia: 10


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    MrBodyMrBody Registered User regular
    edited June 2018
    @NotoriusBEN

    Also, note that the aggressive twin is no longer an ally and is considered "defeated", and will once again respawn next to the other twin.

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    does her fate still count for who defeats her? or only with Gato?

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    MrBodyMrBody Registered User regular
    Only Gato. Her reason for breaking free died with him ;_;

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    NotoriusBENNotoriusBEN Registered User regular
    Since Gato exploded... and I can't move until the princess or Merchant move...
    GODFRIEDS TURN
    1. Heal Zyne to full (pray Donia can fight the zerker)
    2. Draw Support Card


    does anyone need supplies or troops? for my third action?

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    PredaPreda Registered User regular
    I'll wait for the support card, there might be an useful action. Also, I'll move before you next turn, so is better if you send me your troops before your first move next turn, than I'll distribute them around the round after.

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    NotoriusBENNotoriusBEN Registered User regular
    3. Im going to give balanced weapons to zyne
    Add another battle die to your battles.

    You are the new heavy hitter.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    DaemonisDaemonis Registered User regular
    edited June 2018
    You are not allowed to tell everyone which Support card you have.

    Daemonis on
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    NotoriusBENNotoriusBEN Registered User regular
    Im not giving it?

    Im playing the card, and it lets me give a character +1 battle die.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    DaemonisDaemonis Registered User regular
    Uh, sorry, was confused.

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    MrBodyMrBody Registered User regular
    That card only gives its owner the effect

    @NotoriusBEN

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    NotoriusBENNotoriusBEN Registered User regular
    Oh GD. Its to *this* character... fine. They are my swords. Gonna go stomp some mudholes in some chancellor asses then...

    Next player up.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    DaemonisDaemonis Registered User regular
    It does not use action as far as I see. So you still have 1 action.

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    MrBodyMrBody Registered User regular
    yup

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    NotoriusBENNotoriusBEN Registered User regular
    Gather resource then. I cannae move

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    MrBodyMrBody Registered User regular
    Oh right, that's the end of the turn. Processing...

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    MrBodyMrBody Registered User regular
    Map
    Gqn4e67.jpg
    Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
    Blue background: defensive, will never move.
    White: Will move only to attack adjacent kingdom hero.

    Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).

    Empire Generals
    aBX11rU.jpg

    Dormas 2/5 health

    Fate:
    Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).

    Kingdom Heroes
    oppSLhj.jpg
    Donia 1/4 health


    Allies
    Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
    Gato: (Marriane) Gain 1 battle die. If Irwin is your ally, misses count as hits.

    Cards
    (Zyne) Master's Armor- ongoing: Gain 1 die when defending
    (Godfried) Balanced Weapons- Gain 1 battle die.


    Resources

    Gato: x (Elvenshae)
    Josephine: 1 (Phyphor)
    Donia: 5 (Daemonis)
    Annelie: 1 (Preda)
    Zyne: 2 (AustinP0027)
    Godfried: 28 (NotoriusBEN)
    Princess Cornelia: 10

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    MrBodyMrBody Registered User regular
    Princess Step
    Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.

    @Preda @NotoriusBEN @Phyphor to choose to take damage instead of the Princess or not

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    NotoriusBENNotoriusBEN Registered User regular
    I hope Donia can withstand the 'zerker...

    what's the Princess' health going to look at after she fights Iceboi? I think she's going to be fighting the other two soldiers on road in the Field of Woe when she fights Icy...

    if she can't take the hits, probably ought to have the merchant or myself soak the damage. the merchant shouldn't be in any attack ever, and I don't anticipate attacking this coming turn when the Princess wipes Iceboi out.
    I'll move to the same area as her and then spend 1 action later to recoup the health damage.

    this coming turn I'll be giving my soldiers and supplies away and spend the rest of my turn healing up the princess and actually doing something. its a good thing there is no hidden traitor or else I'd be looking like #1 suspect right now...

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    PredaPreda Registered User regular
    edited July 2018
    The princess will take 7 damages total aganist Iceboy and fight no one else this turn. Remember that the next turn her tile will be nuked, so we will have to move her on another tile (probably on the road on the tile below capital) where she will get another hit for dark magic and other 2 for the 4 soldiers who will attack her. I strongly suggest we stop this wound since we can't do anything about the others later...

    Preda on
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    MrBodyMrBody Registered User regular
    Who's taking the hit?

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    NotoriusBENNotoriusBEN Registered User regular
    Merchant should take the hit. if I have a free action, I'll heal it it. if not, its not on one of the combat front liners.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2018
    Yeah I'll take it, my hp doesn't matter

    Phyphor on
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    MrBodyMrBody Registered User regular
    Enemy Step

    2 soldiers crash into Princess. No damage.

    Dorgas attacks Donia
    @daemonis to resolve

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    PredaPreda Registered User regular
    MrBody wrote: »
    Enemy Step

    2 soldiers crash into Princess. No damage.

    Dorgas attacks Donia
    @daemonis to resolve

    The princess has resources and soldiers. Should move before the soldiers would attack her...

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    MrBodyMrBody Registered User regular
    and @Elvenshae should start choosing a replacement hero and location for next round

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    DaemonisDaemonis Registered User regular
    Geth roll 4d6 for attack

    attack:
    4d6 7 [4d6=2, 3, 1, 1]

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    DaemonisDaemonis Registered User regular
    Lose 3 soldiers :(

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    NotoriusBENNotoriusBEN Registered User regular
    At least Donia is still alive. Really wish we could help. This feels like an anime betrayal right about now...

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    DaemonisDaemonis Registered User regular
    At least Donia is still alive. Really wish we could help. This feels like an anime betrayal right about now...
    I have some aces up my sleeve. :) The real problem is that I waste my time and resources and can't help our goal.

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    NotoriusBENNotoriusBEN Registered User regular
    true, but having the foresight has been pretty helpful so far.
    I don't *think* we need cards just yet, but next turn or the turn after might be needing some.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    ElvenshaeElvenshae Registered User regular
    I'm thinking of grabbing either the Elf king for some needed offensive firepower or the Cat Band for better maneuverability. In either case, probably starting in the Citadel where I died.

    Thoughts?

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    PredaPreda Registered User regular
    Beware that the citadel will be nuked next turn. Might be better to start on the female twin base.

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    AustinP0027AustinP0027 Registered User regular
    I think we probably need an offensive character to make a push forward more than the Cat Band (who seems like the character you’d sit in a defensive space to get an empire character to attack you)

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    MrBodyMrBody Registered User regular
    edited July 2018
    Oops, forgot the rest of the Princess step.

    -Move NW (-6 supply, 4 left)
    -Move NW (-4 supply, 0 left)
    -Collect (1 supply)

    Princess smashes into Ice Lord. 4 soldiers + 5 health = 9 damage - 2.
    Ice Lord Wiped out, Princess takes 7 damage. Up to everyone how they want to divide that between her health and soldiers.

    MrBody on
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    MrBodyMrBody Registered User regular
    Well, technically @Elvenshae gets to make final call on princess damage.

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    ElvenshaeElvenshae Registered User regular
    I can't seem to find her current health and soldier count. (5 soldiers on the map, but is that current?)

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