Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Dormas 2/5 health
Fate:
Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
Kingdom Heroes
Gato 7/8 health
Donia 1/4 health
Zyne 5/6 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
Gato: (Marriane) Gain 1 battle die. If Irwin is your ally, misses count as hits.
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
Since Gato exploded... and I can't move until the princess or Merchant move... GODFRIEDS TURN
1. Heal Zyne to full (pray Donia can fight the zerker)
2. Draw Support Card
does anyone need supplies or troops? for my third action?
I'll wait for the support card, there might be an useful action. Also, I'll move before you next turn, so is better if you send me your troops before your first move next turn, than I'll distribute them around the round after.
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Dormas 2/5 health
Fate:
Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
Kingdom Heroes
Donia 1/4 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
Gato: (Marriane) Gain 1 battle die. If Irwin is your ally, misses count as hits.
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
(Godfried) Balanced Weapons- Gain 1 battle die.
Princess Step
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
what's the Princess' health going to look at after she fights Iceboi? I think she's going to be fighting the other two soldiers on road in the Field of Woe when she fights Icy...
if she can't take the hits, probably ought to have the merchant or myself soak the damage. the merchant shouldn't be in any attack ever, and I don't anticipate attacking this coming turn when the Princess wipes Iceboi out.
I'll move to the same area as her and then spend 1 action later to recoup the health damage.
this coming turn I'll be giving my soldiers and supplies away and spend the rest of my turn healing up the princess and actually doing something. its a good thing there is no hidden traitor or else I'd be looking like #1 suspect right now...
The princess will take 7 damages total aganist Iceboy and fight no one else this turn. Remember that the next turn her tile will be nuked, so we will have to move her on another tile (probably on the road on the tile below capital) where she will get another hit for dark magic and other 2 for the 4 soldiers who will attack her. I strongly suggest we stop this wound since we can't do anything about the others later...
true, but having the foresight has been pretty helpful so far.
I don't *think* we need cards just yet, but next turn or the turn after might be needing some.
I'm thinking of grabbing either the Elf king for some needed offensive firepower or the Cat Band for better maneuverability. In either case, probably starting in the Citadel where I died.
I think we probably need an offensive character to make a push forward more than the Cat Band (who seems like the character you’d sit in a defensive space to get an empire character to attack you)
Princess smashes into Ice Lord. 4 soldiers + 5 health = 9 damage - 2.
Ice Lord Wiped out, Princess takes 7 damage. Up to everyone how they want to divide that between her health and soldiers.
Posts
Hmmm looking this over now. How did you get 10 resources? The space only gives you 3 resources per action. Also sending a card costs 1 action.
Please revise turn. You started with 7 resources so you could still do the one attack regardless.
@Daemonis
@MrBody
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Dormas 2/5 health
Fate:
Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
Kingdom Heroes
Gato 7/8 health
Donia 1/4 health
Zyne 5/6 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
Gato: (Marriane) Gain 1 battle die. If Irwin is your ally, misses count as hits.
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
Resources
Gato: x (Elvenshae)
Josephine: 1 (Phyphor)
Donia: 5 (Daemonis)
Annelie: 1 (Preda)
Zyne: 2 (AustinP0027)
Godfried: 27 (NotoriusBEN)
Princess Cornelia: 10
Also, note that the aggressive twin is no longer an ally and is considered "defeated", and will once again respawn next to the other twin.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
GODFRIEDS TURN
1. Heal Zyne to full (pray Donia can fight the zerker)
2. Draw Support Card
does anyone need supplies or troops? for my third action?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Add another battle die to your battles.
You are the new heavy hitter.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Im playing the card, and it lets me give a character +1 battle die.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
@NotoriusBEN
Next player up.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Dormas 2/5 health
Fate:
Ice Lord - Bane of the Capital - As long as this character is on the map, the princess will now move towards this character instead of the Capital (highest priority).
Kingdom Heroes
Donia 1/4 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
Gato: (Marriane) Gain 1 battle die. If Irwin is your ally, misses count as hits.
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
(Godfried) Balanced Weapons- Gain 1 battle die.
Resources
Gato: x (Elvenshae)
Josephine: 1 (Phyphor)
Donia: 5 (Daemonis)
Annelie: 1 (Preda)
Zyne: 2 (AustinP0027)
Godfried: 28 (NotoriusBEN)
Princess Cornelia: 10
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
@Preda @NotoriusBEN @Phyphor to choose to take damage instead of the Princess or not
what's the Princess' health going to look at after she fights Iceboi? I think she's going to be fighting the other two soldiers on road in the Field of Woe when she fights Icy...
if she can't take the hits, probably ought to have the merchant or myself soak the damage. the merchant shouldn't be in any attack ever, and I don't anticipate attacking this coming turn when the Princess wipes Iceboi out.
I'll move to the same area as her and then spend 1 action later to recoup the health damage.
this coming turn I'll be giving my soldiers and supplies away and spend the rest of my turn healing up the princess and actually doing something. its a good thing there is no hidden traitor or else I'd be looking like #1 suspect right now...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
2 soldiers crash into Princess. No damage.
Dorgas attacks Donia
@daemonis to resolve
The princess has resources and soldiers. Should move before the soldiers would attack her...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I don't *think* we need cards just yet, but next turn or the turn after might be needing some.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Thoughts?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
-Move NW (-6 supply, 4 left)
-Move NW (-4 supply, 0 left)
-Collect (1 supply)
Princess smashes into Ice Lord. 4 soldiers + 5 health = 9 damage - 2.
Ice Lord Wiped out, Princess takes 7 damage. Up to everyone how they want to divide that between her health and soldiers.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]