You should watch the video I posted, Dibby; it's a very different strategy than the one NotParadox talked about. For reference, NotParadox suggests picking heroes with strong early games and early game power spikes (Varian and Chromie, for example) so that you powerhouse that crucial first objective and then snowball off of it. This is likely the correct way of playing Alterac Pass at uncoordinated levels of competition. But it's still kind of a clusterfuck; you're still just throwing both teams at each other and seeing which one comes out on top. The CavalierGuest strategy is to stall out the objectives as long as possible (which can be literally infinitely with Junkrat; Chromie is also very strong), and continue to soak the map out until you've found or manufactured an advantage. Then you capitalize on that advantage and take the objective. It seems scary to leave people in lane when you know the enemy team will send all 5, but (and this is what I've been doing on Junkrat since basically day 1) they cannot capture a point away from Junkrat, because he can Q the capture point from his base, and he can last-resort pop his bomb to force everyone off if need be (but that's like, the back-up to the back-up plan). This is, I think, the more optimal method of playing the map if you're in a more coordinated setting.
Two very different strategies for two very different types of players.
if i had a dollar for every time my team had 4v3 on the rest of the map as i crush a solo lane 2v1 and they all lose every fight over and over tonight i'd be able to buy a lot of gems
i'm curious to try yrel in unranked or qm with more people so we can actually have 2 tanks, i think she'll be very very good with a 2nd tank in a blaze like role. flanking the enemy team with suddenly massive slow and 3 aoe AAs worth 500 each.
Obviously you're in a better player pool than I am (though reading your recent posts, maybe not ... woof that sucks) but we had a solo Yrel tank last night in Unranked.
I was going to tank as Johanna until it got banned. Someone else offered (and just plain wanted) to go Yrel and everyone was cool with giving it a go.
So we had Cassia, Kael'thas, Yrel, Brightwing, and Malthael for the friendly team against Diablo, Hanzo, Auriel, Tassadar, and Sonya. She did a LOT of work. She was disruptive (sometimes annoyingly so as Kael'thas dropping Flamestrikes but whatever) tanky, and could peel and put some decent numbers out. Obviously it was a single game but I was colored impressed.
I'm pretty sure Yrel will get her early game nerfed. It's not difficult to hold a 1v2 as Yrel in the solo lane early on just because you get so much self-heal out of Maraad and D+Q.
finnith on
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0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Yea I’ve been playing her as a “main tank” such as such a thing exists in qm, I think she’s okish at it though she can’t stop true hard dive.
I just think she’s legit really good at solo lane and flanking.
Are you taking the armor talent for E at 4? I imagine she can be great anti-dive between that and hammering people away. 35 armor to give to a squishy (ideally getting healed at the same time) is a lot.
cptruggedI think it has something to do with free will.Registered Userregular
The ability for Hammer to fire on the objective safely from fort, or (as I saw last night), for a Stukov to creepy arm the objective safely from fort is a real shit show on Alterac.
Yeah but that's why Stitches is such a strong pick on Alterac. If you try to infinitely stall out, you're probably going to get Hooked. That's the counter. That, or just diving behind mid fort from the flank with a tank like Anub'arak, that can mitigate the structural defenses long enough to score a pick on the defender or force him out.
Yea I’ve been playing her as a “main tank” such as such a thing exists in qm, I think she’s okish at it though she can’t stop true hard dive.
I just think she’s legit really good at solo lane and flanking.
Are you taking the armor talent for E at 4? I imagine she can be great anti-dive between that and hammering people away. 35 armor to give to a squishy (ideally getting healed at the same time) is a lot.
35 armor on an ability that takes about 6 hours to charge and cast at range, any diver has already killed their target before your jump even started.
Yea I’ve been playing her as a “main tank” such as such a thing exists in qm, I think she’s okish at it though she can’t stop true hard dive.
I just think she’s legit really good at solo lane and flanking.
Are you taking the armor talent for E at 4? I imagine she can be great anti-dive between that and hammering people away. 35 armor to give to a squishy (ideally getting healed at the same time) is a lot.
35 armor on an ability that takes about 6 hours to charge and cast at range, any diver has already killed their target before your jump even started.
This is basically what happened everytime the one game I took it on tomb. By the time I jumped to a target the enemy had already done their combo. Unless you're really good at predicting damage it's tough to get consistent value out of this talent. The heal is just a lot more reliable.
I wonder if it's worth taking Hand of Freedom against KTZ.
Yea I’ve been playing her as a “main tank” such as such a thing exists in qm, I think she’s okish at it though she can’t stop true hard dive.
I just think she’s legit really good at solo lane and flanking.
Are you taking the armor talent for E at 4? I imagine she can be great anti-dive between that and hammering people away. 35 armor to give to a squishy (ideally getting healed at the same time) is a lot.
35 armor on an ability that takes about 6 hours to charge and cast at range, any diver has already killed their target before your jump even started.
Well yeah, if you have to fully charge it you were too far forward to defend against dive anyway. Gotta play it more like an ETC who hangs back to stay in powerslide range of the person being dove.
Also always weird to remember that 29 counts as young in these parts
Yea I’ve been playing her as a “main tank” such as such a thing exists in qm, I think she’s okish at it though she can’t stop true hard dive.
I just think she’s legit really good at solo lane and flanking.
Are you taking the armor talent for E at 4? I imagine she can be great anti-dive between that and hammering people away. 35 armor to give to a squishy (ideally getting healed at the same time) is a lot.
35 armor on an ability that takes about 6 hours to charge and cast at range, any diver has already killed their target before your jump even started.
Well yeah, if you have to fully charge it you were too far forward to defend against dive anyway. Gotta play it more like an ETC who hangs back to stay in powerslide range of the person being dove.
Also always weird to remember that 29 counts as young in these parts
the cast time on her jump is .625 seconds, so even if you trait it, it's probably been about a second since you realized you needed to help. And it assumes your teammate doesn't just run away from you out of e range because that's what they always do.
even just trying to get to melee range requires about a third of a second charge as well, double tapping doesn't move you at all.
edit: and i think the armor talent is fine, but i think it's mostly for supporting hard dive. if you have other warriors or melee and you're jumping on the enemy team and your team that's a huge power moment in the fight because of how strong it is. i just think the heal on trait is generally better for supporting most squishies.
swap to my main squeeze zeratul and fuckin' WHOMP EM
thanks boo, luv u~
DIBBY BIRTHDAY RAGE KILLING!!!! 2 more kills and your team would have snuffed a life for every year old you are now. Like blowing out candles but cooler.
Nyht on
+2
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
lost to it 4 games in a row last night. it's not good but sometimes your qm comp just can't actually win the game quickly so you just slowly lose to hammer's corpse.
fun fun.
+1
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
lost to it 4 games in a row last night. it's not good but sometimes your qm comp just can't actually win the game quickly so you just slowly lose to hammer's corpse.
fun fun.
I feel like it's one of the last remaining vestiges of "non-interactivity" in the game. Like, what exactly is your team supposed to do about it?
lost to it 4 games in a row last night. it's not good but sometimes your qm comp just can't actually win the game quickly so you just slowly lose to hammer's corpse.
fun fun.
I feel like it's one of the last remaining vestiges of "non-interactivity" in the game. Like, what exactly is your team supposed to do about it?
Win early. You see Hammer take it at 10, you know you are on a timer.
lost to it 4 games in a row last night. it's not good but sometimes your qm comp just can't actually win the game quickly so you just slowly lose to hammer's corpse.
fun fun.
I feel like it's one of the last remaining vestiges of "non-interactivity" in the game. Like, what exactly is your team supposed to do about it?
Win early. You see Hammer take it at 10, you know you are on a timer.
And ... yeah. That's all you can do.
In addition to this, you have to be very deliberate about not letting your core lose its shields to minions. That just makes it so much worse.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
It's refreshing to see pros are also terrible at capitalizing on entomb.
0
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
After seeing Wrecking Ball's kit in Overwatch I have no idea how that would translate into HotS.
But I'm sure it would be hilarious.
+4
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Also, still no word on who Tempo Storm's 5th player will be. Which is kind of weird, but maybe they plan on going in with different subs for 2 weeks to try to figure it out?
Maybe, I think even if they are pretty sure on their fifth, they don't have a lot of incentive to announce it early, just extra pressure on that guy, everyone pulling up his open record or wherever he's from
hots purposely bucks a lot of moba conventions because they are dumb and bad, and it's most common play mode doesn't have drafting.
well, AP is dota 2's most standard mode and it doesn't have drafting, though it does allow people to nominate a hero for banning and then it chooses some of them, (I always pick Tinker)
that said, when a game decides specifically not to do something, like how LoL tried to separate its own ideology years ago, you run the issue of taking a too narrow approach and then making your design space so small that you release a lot of samey heroes that serve overlapping roles or just make one another obsolete.
Granted, HOTS tries to get away from this by having more maps rather than more heroes, but even now newer assassins just kind of erase older assassins and the pool of viable heroes isn't that incredibly big. If it doesn't expand on what it's willing to do with skills or hero types, then it's going to reach a point where it's at a saturation. I don't think HOTS is quite there yet since I feel like most of HOTS supports have pretty distinct playstyles where some situations call for one while some situations call for another. Then there are a few supports that I feel like just don't work in a solo support environment and therefore just aren't viable when everyone else instantly shadows DPS and it's a game of chicken until a few people relent and play bruisers and one person picks a support.
But Hammer's 20 is just ... pressure. It puts the impetus on the enemy team to capitalize and not allow it to choke them out. If you draft a team with Hammer with BFG that can hold the enemy team at bay until they lose by default, I would consider that a rather minor crime. I still run into teams that draft purposefully just a bunch of AOE ults to death ball their enemies. The moment I saw ZARYA ETC Jaina I was like I know what's coming and I know my unranked draft team isn't going to do dick about it.
People are plain bad at ending games. At 10 if I have a team fight with people in unranked draft and we kill 3 people on the enemy team, my random teammates wander off to do merc camps or fucking anything but just push the lane we're in because the enemy team literally can't stop us and we can go all the way to their base.
Things like soaking, counterpicking, knowing when to engage and disengage ... they just aren't going to happen. I'm not saying Hammer's 20 couldn't be changed, but it's hard for me to feel bad about it.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Posts
Two very different strategies for two very different types of players.
Obviously you're in a better player pool than I am (though reading your recent posts, maybe not ... woof that sucks) but we had a solo Yrel tank last night in Unranked.
I was going to tank as Johanna until it got banned. Someone else offered (and just plain wanted) to go Yrel and everyone was cool with giving it a go.
So we had Cassia, Kael'thas, Yrel, Brightwing, and Malthael for the friendly team against Diablo, Hanzo, Auriel, Tassadar, and Sonya. She did a LOT of work. She was disruptive (sometimes annoyingly so as Kael'thas dropping Flamestrikes but whatever) tanky, and could peel and put some decent numbers out. Obviously it was a single game but I was colored impressed.
I just think she’s legit really good at solo lane and flanking.
Steam: CavilatRest
Are you taking the armor talent for E at 4? I imagine she can be great anti-dive between that and hammering people away. 35 armor to give to a squishy (ideally getting healed at the same time) is a lot.
TODAY'S MY BIRFDAY!!
ALSO, I AM NOW.... 29....
ON THE 29TH...................
(2spoopy)
:bzz:
Battle.net Tag: Dibby#1582
Happy Birfday!
Also, you're young and it bothers me.
... get off my lawn.
Battle.net Tag: Dibby#1582
35 armor on an ability that takes about 6 hours to charge and cast at range, any diver has already killed their target before your jump even started.
This is basically what happened everytime the one game I took it on tomb. By the time I jumped to a target the enemy had already done their combo. Unless you're really good at predicting damage it's tough to get consistent value out of this talent. The heal is just a lot more reliable.
I wonder if it's worth taking Hand of Freedom against KTZ.
Steam: CavilatRest
Well yeah, if you have to fully charge it you were too far forward to defend against dive anyway. Gotta play it more like an ETC who hangs back to stay in powerslide range of the person being dove.
Also always weird to remember that 29 counts as young in these parts
the cast time on her jump is .625 seconds, so even if you trait it, it's probably been about a second since you realized you needed to help. And it assumes your teammate doesn't just run away from you out of e range because that's what they always do.
even just trying to get to melee range requires about a third of a second charge as well, double tapping doesn't move you at all.
edit: and i think the armor talent is fine, but i think it's mostly for supporting hard dive. if you have other warriors or melee and you're jumping on the enemy team and your team that's a huge power moment in the fight because of how strong it is. i just think the heal on trait is generally better for supporting most squishies.
and i was like yknow what?
eff this
EFF this
it's time to WIN
swap to my main squeeze zeratul and fuckin' WHOMP EM
thanks boo, luv u~
Battle.net Tag: Dibby#1582
DIBBY BIRTHDAY RAGE KILLING!!!! 2 more kills and your team would have snuffed a life for every year old you are now. Like blowing out candles but cooler.
lost to it 4 games in a row last night. it's not good but sometimes your qm comp just can't actually win the game quickly so you just slowly lose to hammer's corpse.
fun fun.
I feel like it's one of the last remaining vestiges of "non-interactivity" in the game. Like, what exactly is your team supposed to do about it?
Win early. You see Hammer take it at 10, you know you are on a timer.
And ... yeah. That's all you can do.
Death Prophet works the same way in DOTA 2.
hots purposely bucks a lot of moba conventions because they are dumb and bad, and it's most common play mode doesn't have drafting.
Doesn't mean they're good to have. Also, they should require more than basic aim and a timer.
In addition to this, you have to be very deliberate about not letting your core lose its shields to minions. That just makes it so much worse.
But I'm sure it would be hilarious.
thanks for the birthday present RNGesus
i appreciate it bud
Battle.net Tag: Dibby#1582
well, AP is dota 2's most standard mode and it doesn't have drafting, though it does allow people to nominate a hero for banning and then it chooses some of them, (I always pick Tinker)
that said, when a game decides specifically not to do something, like how LoL tried to separate its own ideology years ago, you run the issue of taking a too narrow approach and then making your design space so small that you release a lot of samey heroes that serve overlapping roles or just make one another obsolete.
Granted, HOTS tries to get away from this by having more maps rather than more heroes, but even now newer assassins just kind of erase older assassins and the pool of viable heroes isn't that incredibly big. If it doesn't expand on what it's willing to do with skills or hero types, then it's going to reach a point where it's at a saturation. I don't think HOTS is quite there yet since I feel like most of HOTS supports have pretty distinct playstyles where some situations call for one while some situations call for another. Then there are a few supports that I feel like just don't work in a solo support environment and therefore just aren't viable when everyone else instantly shadows DPS and it's a game of chicken until a few people relent and play bruisers and one person picks a support.
But Hammer's 20 is just ... pressure. It puts the impetus on the enemy team to capitalize and not allow it to choke them out. If you draft a team with Hammer with BFG that can hold the enemy team at bay until they lose by default, I would consider that a rather minor crime. I still run into teams that draft purposefully just a bunch of AOE ults to death ball their enemies. The moment I saw ZARYA ETC Jaina I was like I know what's coming and I know my unranked draft team isn't going to do dick about it.
People are plain bad at ending games. At 10 if I have a team fight with people in unranked draft and we kill 3 people on the enemy team, my random teammates wander off to do merc camps or fucking anything but just push the lane we're in because the enemy team literally can't stop us and we can go all the way to their base.
Things like soaking, counterpicking, knowing when to engage and disengage ... they just aren't going to happen. I'm not saying Hammer's 20 couldn't be changed, but it's hard for me to feel bad about it.
I would have been pissed if I'd been Cassia or Raynor.
Switch: 6589-6405-3399
THE DREAM IS REAL
also lol hots matchmaking
That’s a gat damn three stack what the fuck
No. That was fucking intentional.
Hey, she out ranges towers with the active trait talent, and now she applies doses to buildings!
LIVING THE DREAM!
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