What's This/Isn't this a computer game?
: Yes, it'a also a neat RPG made by modiphius. For anyone unaware of the general set up or stylings of either game: It's the 34th century, mankind has been in space for over a thousand years. Space craft with FTL capable drives (called Frame Shift Drives or FSD's for short) are common enough that they're equivelent to a middle class family owning a car. Players take on the role of freelancers, starting with a low end ship and trading/bounty hunting/exploring/sweet criming
their way to bigger and better things.
CYOA, isn't this a tabletop rpg?
Yup! It's also one with a significant amount of random generation table for things like missions, random events, trade prices and enemy encounters. As a result the idea behind this thread will be to create a group of player characters and then mostly hurl them through the motions. I'll be acting as GM in the capacities it's needed and likely running combat and other mechanically involved stuff quickly without in put from players (I'm not going to ask you if the hacker should break open the door to the place the crew is escaping from). Your role will be to guide the crew, make decisions about what they do, what they buy and who they work for. This will start with character generation.
So, to keep it simple here's a folder with character sheets in it
. Fiddle with them, look at the options (it contains everything from every book) and then comment with what you'd want background wise. Please note that no skill can be above 40 at character creation. Also in terms of weird backgrounds: Partner gives you a secondary NPC that you and the GM control, Cyborg gives you 100K to spend on cybernetics. We'll be looking to make between like, 1-4 PC's (If someone has a partner I'll probably cut down the PC cap because of the work load).
So where's this take place?
Well, to be blunt: Space is huge and ED's video game map does a great job of capturing that. We uh, don't want that. At least for a basic setting brief. So we're going somewhere specific and off the canon space lanes. We're going to The Development Seclusion Zone
. The basic jist of this place is that Elite is a setting where real AI is super banned after it almost apocalypsed everyone. However, for our purposes, in more recent times both profit chasing mega corporations from the Federation (the representative democracy that loves the free market) and militant hardcases in the Empire (the fuedalist/democracy mix) have being pushing for loosened restrictions. Each claiming that the other is already doing it in secret.
As a result the DSZ was declared. A section of space roughly 150-200ly away from the edge of both super powers borders and with a small buffer of Alliance (independents banded to form an effective political presence) systems in the vicinity. It already existed as a developing area due to abundant resources and alien anomalies so it made a natural fit for this diplomatic and scientific experiment both sides wished to conduct (and both fully expected to fail). With corporate and aristocracy led interest groups pouring in to the newly declared libertarian 'paradise'.
A decade later and things still trudge along, if unsteadily. The central heart systems of the DSZ have settled into trade, production and research conflict free. With much of the piracy and border skirmishes happening in the barren systems between the DSZ and regulated space. The AI programs have even started to produce sentient helpers (albeit ones that are never allowed full wire free access and which must always have an identifiable 'kill point' that police can target) and the mix of cultures, the dreamy allure of new wealth and relaxed scientific ethics have created a new wave in gene mod fashion across the region.