I used to be all about that non-lethal sneaky type of gameplay. I dunno what happened, but over the years I've lost my patience for it. Way easier, and faster to stealth kill and hide the bodies :P
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I hope it goes so far as being able to seduce and/or blackmail people into doing all of my dirty work for me. If I can complete the whole game without ever pulling the trigger myself I'll be super pleased.
I used to be all about that non-lethal sneaky type of gameplay. I dunno what happened, but over the years I've lost my patience for it. Way easier, and faster to stealth kill and hide the bodies :P
Usually I try sneay...then someone sees me, and I have to kill them to not lose.. Then another one... And another one... And suddenly there's 47 dead and I have a Barcode on my neck
Since the main complaint seems to be that the *main quest* for Witcher 3 becomes irrelevant / faceroll easy if you're a nerd who does All The Sidequests (eg, most RPG players)... what if there was dynamic scaling, but only for the "main quest"?
Meaning: *most* of the world works the usual way, where you have level 1 tweakers in the gutter who are just... well, level 1 tweakers in the gutter, and you've got level 56 SpecOps or whatever. But the main quest actually scales. And THAT might actually make sense, since usually the main quest is you against some Very Big threat which knows about you and with which you engage over the course of the game, so wouldn't it make sense that whoever you're dealing with in the main quest knows about your exploits across the city and thus upgrades their weapons and armor, or hires tougher goons, or whatever?
The key here would be to make sure that the main quest can't scale up so bad that you can't beat it, but maybe it always has a default level for level gating (like, idk, most of the quests I'm at in Witcher 3 right now are level 12?), but once you pass the "gate" level, it always stays at one level below whatever your level is. So yeah, you can prep for it and such, but it'll never be faceroll easy.
Since the main complaint seems to be that the *main quest* for Witcher 3 becomes irrelevant / faceroll easy if you're a nerd who does All The Sidequests (eg, most RPG players)... what if there was dynamic scaling, but only for the "main quest"?
Meaning: *most* of the world works the usual way, where you have level 1 tweakers in the gutter who are just... well, level 1 tweakers in the gutter, and you've got level 56 SpecOps or whatever. But the main quest actually scales. And THAT might actually make sense, since usually the main quest is you against some Very Big threat which knows about you and with which you engage over the course of the game, so wouldn't it make sense that whoever you're dealing with in the main quest knows about your exploits across the city and thus upgrades their weapons and armor, or hires tougher goons, or whatever?
The key here would be to make sure that the main quest can't scale up so bad that you can't beat it, but maybe it always has a default level for level gating (like, idk, most of the quests I'm at in Witcher 3 right now are level 12?), but once you pass the "gate" level, it always stays at one level below whatever your level is. So yeah, you can prep for it and such, but it'll never be faceroll easy.
Metal Gear Solid V does a good job with this. You specialize in stealth and the enemy invests in dogs and night vision. Sniper? Kevlar helmets. Direct assault? Body armor and machine guns. The game even had side mechanics that allowed you to sabotage enemy factories and shipments to disrupt their attempts to disrupt you.
+6
Options
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
I used to be all about that non-lethal sneaky type of gameplay. I dunno what happened, but over the years I've lost my patience for it. Way easier, and faster to stealth kill and hide the bodies :P
Probably because you got tired of slowly inching around an area full of near sighted guards wearing blinders.
Casually Hardcore on
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
+8
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
+1
Options
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
Be careful of sexually transmitted pop-up ads.
A Capellan's favorite sheath for any blade is your back.
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
Be careful of sexually transmitted pop-up ads.
I legit want to have some shady backalley deal for some hardware and now there's popups all over my HUD and oh no that's why it was so cheap.
+9
Options
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
Be careful of sexually transmitted pop-up ads.
I legit want to have some shady backalley deal for some hardware and now there's popups all over my HUD and oh no that's why it was so cheap.
I mentioned this before, but since we know we can hack enemies and enemies can hack us I desperately, desperately hope that hacks that "blind" are literally pop-up ads all over your HUD.
A Capellan's favorite sheath for any blade is your back.
Since the main complaint seems to be that the *main quest* for Witcher 3 becomes irrelevant / faceroll easy if you're a nerd who does All The Sidequests (eg, most RPG players)... what if there was dynamic scaling, but only for the "main quest"?
Meaning: *most* of the world works the usual way, where you have level 1 tweakers in the gutter who are just... well, level 1 tweakers in the gutter, and you've got level 56 SpecOps or whatever. But the main quest actually scales. And THAT might actually make sense, since usually the main quest is you against some Very Big threat which knows about you and with which you engage over the course of the game, so wouldn't it make sense that whoever you're dealing with in the main quest knows about your exploits across the city and thus upgrades their weapons and armor, or hires tougher goons, or whatever?
The key here would be to make sure that the main quest can't scale up so bad that you can't beat it, but maybe it always has a default level for level gating (like, idk, most of the quests I'm at in Witcher 3 right now are level 12?), but once you pass the "gate" level, it always stays at one level below whatever your level is. So yeah, you can prep for it and such, but it'll never be faceroll easy.
I think it would be better to make a game where you can't "out level" the main quest, because there are no levels.
Withcher 3 main quest can become irrelevant/faceroll easy because the game depends on pure numbers to definee much of the difficulty.
The difference between level 1 sword and level 12 sword is insane, preferably, that will not be the case in Cyberpunk.
I think it would be better to make a game where you can't "out level" the main quest, because there are no levels.
Withcher 3 main quest can become irrelevant/faceroll easy because the game depends on pure numbers to definee much of the difficulty.
The difference between level 1 sword and level 12 sword is insane, preferable, that will not be the case in Cyberpunk.
I do think tying gear to levels is fucking stupid. Let me wear what hats I want, dammit. Let me go Morrowind-with-the-Expansions and somehow survive the Dark Brotherhood assassin who showed up IN MY BEDROOM AT 3:00 AM and TAKE HIS NICE PANTS which I can wear at level 1 because THEY'RE PANTS, GOD DAMN IT. I don't need to be a certain level of skill to wear Pants!*
I think it would be better to make a game where you can't "out level" the main quest, because there are no levels.
Withcher 3 main quest can become irrelevant/faceroll easy because the game depends on pure numbers to definee much of the difficulty.
The difference between level 1 sword and level 12 sword is insane, preferable, that will not be the case in Cyberpunk.
I do think tying gear to levels is fucking stupid. Let me wear what hats I want, dammit. Let me go Morrowind-with-the-Expansions and somehow survive the Dark Brotherhood assassin who showed up IN MY BEDROOM AT 3:00 AM and TAKE HIS NICE PANTS which I can wear at level 1 because THEY'RE PANTS, GOD DAMN IT. I don't need to be a certain level of skill to wear Pants!*
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
if i cant seduce my whole way through the game - every single enemy - cdpr have failed
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
Be careful of sexually transmitted pop-up ads.
It Follows: 2077
A virus that screws with your Facebook page: It UnFollows.
+3
Options
BeezelThere was no agreement little morsel..Registered Userregular
edited July 2018
An interesting note about Tachikomas is that they were programmed with child voices to assure(trick) their users that they were dealing with a machine product that was intellectually inferior. It was a feature.
An interesting note about Tachikomas is that they were programmed with child voices to assure(trick) their users that they were dealing with a machine product that was intellectually inferior. It was a feature.
Also I'm sorry
Because the last thing i want to hear before I die from a 9mm gatling gun is a 5year old shouting memes.
An interesting note about Tachikomas is that they were programmed with child voices to assure(trick) their users that they were dealing with a machine product that was intellectually inferior. It was a feature.
Also I'm sorry
Because the last thing i want to hear before I die from a 9mm gatling gun is a 5year old shouting memes.
Their memes are, of course, Dostoevsky, Keyes, Kafka, Dawkins, etc.. A pretty wide range of literature.
At some point, memes became circular and reverted back to books. Possibly when the last anonymous internet user was found out.
Synthesis on
0
Options
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
What year did the dwarves and elves come over to Europe?
Actually I'm super on board with the potatoes nitpick because when people questioned the lack of people of color on Witcher, a thousand screeching fanboys started crowing about historical accuracy.
Zerrikania is not-middle east from its descriptions.
My biggest takeaway: I LOVE the handgun designs. Hopefully the game allows builds that use handguns as a primary weapon because aesthetically I love that especially in a setting like this.
Hopefully they have something more substantial than 4 screenshots to share... You don't need to tease a day in advance if all you're going to have is 4 screenshots.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
+3
Options
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Hopefully they have something more substantial than 4 screenshots to share... You don't need to tease a day in advance if all you're going to have is 4 screenshots.
Well Gamescon is like 5 days long or something.
So I'm sure there will be more but I'd also expect there to be more "behind closed door" stuff that we only get to hear about and not see yet.
Hopefully they have something more substantial than 4 screenshots to share... You don't need to tease a day in advance if all you're going to have is 4 screenshots.
There was apparently a live interview at 3 PM CEST today on IGN
Since my poor frankentower is on its last legs, I was curious how pricey a build like this would be; pcpartpicker says those components currently retail for $1879 :bigfrown:
Since my poor frankentower is on its last legs, I was curious how pricey a build like this would be; pcpartpicker says those components currently retail for $1879 :bigfrown:
If you want to hear something really depressing, the new nVidia cards cost 2/3 of that by themselves.
Since my poor frankentower is on its last legs, I was curious how pricey a build like this would be; pcpartpicker says those components currently retail for $1879 :bigfrown:
The game is not coming out for awhile. There's plenty of time for those components to drop in price.
Also that rig will probably be a little overkill for the final product. It's a buggy unoptimized version they want to run at max settings for display.
Yeah I wouldn't draw any conclusions from the specs of a demo machine. Even were it 100% optimized they'd still put it on something massively overpowered just to be on the safe side.
Also that rig will probably be a little overkill for the final product. It's a buggy unoptimized version they want to run at max settings for display.
Yeah I wouldn't draw any conclusions from the specs of a demo machine. Even were it 100% optimized they'd still put it on something massively overpowered just to be on the safe side.
Yup. Remember, at this point the game is supposed to hit this generation of hardware; the low bar for which is that it has to run, somehow, on an original model Xbox One.
No doubt with everything cranked it'll tax a beast of a PC, but that is not going to be its minimum spec or anything unless it slips into the next generation.
Which, yeah, granted there's a non-zero chance of that. And those screens (and the trailer) still look like sorcery. But still.
Since the main complaint seems to be that the *main quest* for Witcher 3 becomes irrelevant / faceroll easy if you're a nerd who does All The Sidequests (eg, most RPG players)... what if there was dynamic scaling, but only for the "main quest"?
Meaning: *most* of the world works the usual way, where you have level 1 tweakers in the gutter who are just... well, level 1 tweakers in the gutter, and you've got level 56 SpecOps or whatever. But the main quest actually scales. And THAT might actually make sense, since usually the main quest is you against some Very Big threat which knows about you and with which you engage over the course of the game, so wouldn't it make sense that whoever you're dealing with in the main quest knows about your exploits across the city and thus upgrades their weapons and armor, or hires tougher goons, or whatever?
The key here would be to make sure that the main quest can't scale up so bad that you can't beat it, but maybe it always has a default level for level gating (like, idk, most of the quests I'm at in Witcher 3 right now are level 12?), but once you pass the "gate" level, it always stays at one level below whatever your level is. So yeah, you can prep for it and such, but it'll never be faceroll easy.
I think it would be better to make a game where you can't "out level" the main quest, because there are no levels.
Withcher 3 main quest can become irrelevant/faceroll easy because the game depends on pure numbers to definee much of the difficulty.
The difference between level 1 sword and level 12 sword is insane, preferably, that will not be the case in Cyberpunk.
It's cyberpunk. The low level weapons are going to be a zip gun firing low caliber pistol rounds and a prison shank, the high level stuff will be a gauss gun with a multi-mag firing your choice of shaped charge, frag, or AP neurotoxin rounds and nanodiamond vibroblades with monoatomic edges and a built in taser.
Anyway, getting the gear of ultimate awesomeness is half the fun, so I'd prefer that I not get the good stuff and discover that it does three more damage or some such. If they want to balance things so that I can't just faceroll some mission then I'd prefer that they tweak the antagonist's capabilities as in MGSV or add in a couple extra badass NPC types that will take exception to what I'm up to. So if I need to beat down some low level punk, have the game tweak the mission so he's interacting with someone who would be a challenge step in to basically proxy fight for the main target.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Posts
Usually I try sneay...then someone sees me, and I have to kill them to not lose.. Then another one... And another one... And suddenly there's 47 dead and I have a Barcode on my neck
Meaning: *most* of the world works the usual way, where you have level 1 tweakers in the gutter who are just... well, level 1 tweakers in the gutter, and you've got level 56 SpecOps or whatever. But the main quest actually scales. And THAT might actually make sense, since usually the main quest is you against some Very Big threat which knows about you and with which you engage over the course of the game, so wouldn't it make sense that whoever you're dealing with in the main quest knows about your exploits across the city and thus upgrades their weapons and armor, or hires tougher goons, or whatever?
The key here would be to make sure that the main quest can't scale up so bad that you can't beat it, but maybe it always has a default level for level gating (like, idk, most of the quests I'm at in Witcher 3 right now are level 12?), but once you pass the "gate" level, it always stays at one level below whatever your level is. So yeah, you can prep for it and such, but it'll never be faceroll easy.
https://podcast.tidalwavegames.com/
Metal Gear Solid V does a good job with this. You specialize in stealth and the enemy invests in dogs and night vision. Sniper? Kevlar helmets. Direct assault? Body armor and machine guns. The game even had side mechanics that allowed you to sabotage enemy factories and shipments to disrupt their attempts to disrupt you.
Probably because you got tired of slowly inching around an area full of near sighted guards wearing blinders.
Including cyber tanks and ambulatory weapon platforms.
Especially ambulatory weapon platforms.
If I can't fuck a tachikoma, NO SALE.
He said NO SALE SIR!
Yeah, then this can be my ME Andromeda. Never played that game because it didn't let me pelvic thrust across the Galaxy. So maybe I can pelvic thrust across Night City instead.
Be careful of sexually transmitted pop-up ads.
I legit want to have some shady backalley deal for some hardware and now there's popups all over my HUD and oh no that's why it was so cheap.
I mentioned this before, but since we know we can hack enemies and enemies can hack us I desperately, desperately hope that hacks that "blind" are literally pop-up ads all over your HUD.
I think it would be better to make a game where you can't "out level" the main quest, because there are no levels.
Withcher 3 main quest can become irrelevant/faceroll easy because the game depends on pure numbers to definee much of the difficulty.
The difference between level 1 sword and level 12 sword is insane, preferably, that will not be the case in Cyberpunk.
I do think tying gear to levels is fucking stupid. Let me wear what hats I want, dammit. Let me go Morrowind-with-the-Expansions and somehow survive the Dark Brotherhood assassin who showed up IN MY BEDROOM AT 3:00 AM and TAKE HIS NICE PANTS which I can wear at level 1 because THEY'RE PANTS, GOD DAMN IT. I don't need to be a certain level of skill to wear Pants!*
*Perhaps a certain level of Cool. But seriously.
https://podcast.tidalwavegames.com/
Counterpoint:
It Follows: 2077
A virus that screws with your Facebook page: It UnFollows.
Also I'm sorry
"...only mights and maybes."
Like the bandits in Oblivion?
Because the last thing i want to hear before I die from a 9mm gatling gun is a 5year old shouting memes.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Their memes are, of course, Dostoevsky, Keyes, Kafka, Dawkins, etc.. A pretty wide range of literature.
At some point, memes became circular and reverted back to books. Possibly when the last anonymous internet user was found out.
Zerrikania is not-middle east from its descriptions.
TOMORROW, THINGS WILL HAPPEN (PROBABLY)
https://podcast.tidalwavegames.com/
Or else I'll just continue to wait!
Maybe you will wait.
I'll wait angrily.
(I see a therapist every week, so don't get unduly worried about me; brains are just absolute bastards sometimes)
https://podcast.tidalwavegames.com/
My biggest takeaway: I LOVE the handgun designs. Hopefully the game allows builds that use handguns as a primary weapon because aesthetically I love that especially in a setting like this.
Well Gamescon is like 5 days long or something.
So I'm sure there will be more but I'd also expect there to be more "behind closed door" stuff that we only get to hear about and not see yet.
There was apparently a live interview at 3 PM CEST today on IGN
... Which I think was 9 AM today? I am too old to understand Twitch.
*edit* Caught a replay of the interview.
They say they've made alterations to the E3 demo both narratively and gameplay-wise; hope someone who played both can tell us what's what.
Some concept art
Chatting about the world
Still aren't showing the demo (which I agree with tbh, gamers are cray).
So mostly this seems a second chance to get feedback on the demo.
https://podcast.tidalwavegames.com/
CPU: Intel i7-8700K @ 3.70 GHz
MB: ASUS ROG STRIX Z370-I GAMING
RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
GPU: GeForce GTX 1080 Ti
SSD: Samsung 960 Pro 512 GB M.2 PCIe
PSU: Corsair SF600 600W
Since my poor frankentower is on its last legs, I was curious how pricey a build like this would be; pcpartpicker says those components currently retail for $1879 :bigfrown:
If you want to hear something really depressing, the new nVidia cards cost 2/3 of that by themselves.
The game is not coming out for awhile. There's plenty of time for those components to drop in price.
Yeah I wouldn't draw any conclusions from the specs of a demo machine. Even were it 100% optimized they'd still put it on something massively overpowered just to be on the safe side.
Yup. Remember, at this point the game is supposed to hit this generation of hardware; the low bar for which is that it has to run, somehow, on an original model Xbox One.
No doubt with everything cranked it'll tax a beast of a PC, but that is not going to be its minimum spec or anything unless it slips into the next generation.
Which, yeah, granted there's a non-zero chance of that. And those screens (and the trailer) still look like sorcery. But still.
Steam | XBL
It's cyberpunk. The low level weapons are going to be a zip gun firing low caliber pistol rounds and a prison shank, the high level stuff will be a gauss gun with a multi-mag firing your choice of shaped charge, frag, or AP neurotoxin rounds and nanodiamond vibroblades with monoatomic edges and a built in taser.
Anyway, getting the gear of ultimate awesomeness is half the fun, so I'd prefer that I not get the good stuff and discover that it does three more damage or some such. If they want to balance things so that I can't just faceroll some mission then I'd prefer that they tweak the antagonist's capabilities as in MGSV or add in a couple extra badass NPC types that will take exception to what I'm up to. So if I need to beat down some low level punk, have the game tweak the mission so he's interacting with someone who would be a challenge step in to basically proxy fight for the main target.