I've been playing in the game my younger brother in law is in for the past few weeks. I usually do one session guest spots when I spend a Thursday out there (my dirtbag half orc sorc shows up burns some stuff down then disappears back to his lucrative, but petty crimes), but the DM wrapped me into a whole siege on the city plotline and I really wanted to burn down some siege equipment so I've been remoting in.
I am actually really impressed with the level of RP they bring. They will burn multiple hours on RP and it is fantastic. Like I was supposed to remote in last session to get into this siege and we burned like the whole session on RP and didn't get into the combat till the very end of the session. One player in particular is playing multiple characters (they have a leadership light feat that gives them a squire). It is in fact a bard and his guard. From remote, audio only, I can tell which one I'm talking to, this kid is literally playing two characters the best I've seen someone handle two characters. Like I think the dude has committed to dropping bars as multiple characters every session, and the dude ain't half bad at it either.
I've found myself being set up for an impromptu DM'ing session tomorrow night, wherein my players want to have a "one last hurrah" adventure for some characters they played about a year ago. Only three players, and while the characters are from D&D I was wondering if there are any one shot/interesting indie games I could use to give them a final adventure that don't take too long to set up and are a little less mechanical, since I have basically no prep time
I've found myself being set up for an impromptu DM'ing session tomorrow night, wherein my players want to have a "one last hurrah" adventure for some characters they played about a year ago. Only three players, and while the characters are from D&D I was wondering if there are any one shot/interesting indie games I could use to give them a final adventure that don't take too long to set up and are a little less mechanical, since I have basically no prep time
One Last Job is a crime game but should be pretty easy to hack into this. It is very rules light though.
I've found myself being set up for an impromptu DM'ing session tomorrow night, wherein my players want to have a "one last hurrah" adventure for some characters they played about a year ago. Only three players, and while the characters are from D&D I was wondering if there are any one shot/interesting indie games I could use to give them a final adventure that don't take too long to set up and are a little less mechanical, since I have basically no prep time
What are your character levels and brief histories?
I've found myself being set up for an impromptu DM'ing session tomorrow night, wherein my players want to have a "one last hurrah" adventure for some characters they played about a year ago. Only three players, and while the characters are from D&D I was wondering if there are any one shot/interesting indie games I could use to give them a final adventure that don't take too long to set up and are a little less mechanical, since I have basically no prep time
What are your character levels and brief histories?
They were level 7-8 or so and their story originally ended with them becoming dedicated defenders of Neverwinter.
If they had a main rival or something, that rival coming back as a litch or otherwise powerful undead and them being called back in for one last job sounds pretty fun.
Personally for something like this I'd try to pull as much stuff from their old adventures as possible and basically do a "getting the band back together for their greatest hits" type of thing.
I've found myself being set up for an impromptu DM'ing session tomorrow night, wherein my players want to have a "one last hurrah" adventure for some characters they played about a year ago. Only three players, and while the characters are from D&D I was wondering if there are any one shot/interesting indie games I could use to give them a final adventure that don't take too long to set up and are a little less mechanical, since I have basically no prep time
What are your character levels and brief histories?
They were level 7-8 or so and their story originally ended with them becoming dedicated defenders of Neverwinter.
Like guards, or like super hero style called on for defense of the city type stuff? Also which classes?
Basically for a 5e one shot you need 2 to 3 combats, 2 skill challenge type encounters, and a terminating connection to prior plot. Especially in this case, unless jump starting a campaign is your goal, you want to make sure there's no crumbs to follow or questions to ask at the end of the session. Just a self contained little plot. This is the characters getting to be badass, fight a few badass things, save the city one more time and solidify the characters as heroes real quick. Assuming that's the general player buy in.
Adam Koebel is one of the best streaming GM right now, and definetly one of the most influent regarding the indie scene. He's been with Roll20 and with RollPlay for years now.
One of my favorite thing about Adam is that he's one of the toughest GMs I've ever seen* regardless of whether he's playing OSR/D&D or narrative games. It really puts the idea of narrative games as being success-generators into the ground.
*though he would describe it as just playing by the rules of the game.
I've never understood the "success-generators/no challenge" line. Like, Burning Wheel and Apocalypse World are just ruthless. Every failed roll is so punishing ! I really never felt like I failed in such a way when I played DnD or other more traditional games.
so, i'm using heavy and light ranged skills. what do you think bows and crossbows fall into? i imagine short bow is light, and a long bow would be heavy, and like wise with crossbows.
so, i'm using heavy and light ranged skills. what do you think bows and crossbows fall into? i imagine short bow is light, and a long bow would be heavy, and like wise with crossbows.
I dunno, do any crossbows count as light? I figure a "light" crossbow is still closer to a longbow than shortbow.
so, i'm using heavy and light ranged skills. what do you think bows and crossbows fall into? i imagine short bow is light, and a long bow would be heavy, and like wise with crossbows.
Are we talking about light and heavy based on the kind of damage they put out or the ability to use them? Because pretty much all crossbows are light to use thanks to mechanical advantage. While non compound bows can require considerable strength.
so, i'm using heavy and light ranged skills. what do you think bows and crossbows fall into? i imagine short bow is light, and a long bow would be heavy, and like wise with crossbows.
Are we talking about light and heavy based on the kind of damage they put out or the ability to use them? Because pretty much all crossbows are light to use thanks to mechanical advantage. While non compound bows can require considerable strength.
i guess the split is one handed vs two handed. so all bows and most crossbows would be heavy. so i answered my own question.
so having ranged heavy and light is probably not needed since it is basically pistols and not pistols. as these are pre ww2 smgs, they are rifle sized and not easily fired one handed.
might do a split of like modern and archaic (need better word) so your long bow skills don't make you a pistol expert.
so having ranged heavy and light is probably not needed since it is basically pistols and not pistols. as these are pre ww2 smgs, they are rifle sized and not easily fired one handed.
might do a split of like modern and archaic (need better word) so your long bow skills don't make you a pistol expert.
Starfinder uses "archaic" as a weapon type; they do -5 damage to modern armor...though Starfinder armor is like 6,000 years more advanced, not a couple hundred.
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ShadowenSnores in the morningLoserdomRegistered Userregular
So more than a year after it was first announced, Cyphers and Masks, the final FFG Star Wars career book, apparently got put on the boat today.
so having ranged heavy and light is probably not needed since it is basically pistols and not pistols. as these are pre ww2 smgs, they are rifle sized and not easily fired one handed.
might do a split of like modern and archaic (need better word) so your long bow skills don't make you a pistol expert.
Starfinder uses "archaic" as a weapon type; they do -5 damage to modern armor...though Starfinder armor is like 6,000 years more advanced, not a couple hundred.
yeah, i'm kind of just deciding newly made plate armour is roughly as effective at bullets as it is crossbows because fuck it. archiac would cover bows, slings, cross bows, throwing axes and so on, modern would cover firearms and most grenades. I think that works out well enough. sure firing a pistol is different than rifle but it's more like firing a rifle than using a sling. Though crossbows do have some overlap, but no game is perfect.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Adam Koebel is one of the best streaming GM right now, and definetly one of the most influent regarding the indie scene. He's been with Roll20 and with RollPlay for years now.
One of my favorite thing about Adam is that he's one of the toughest GMs I've ever seen* regardless of whether he's playing OSR/D&D or narrative games. It really puts the idea of narrative games as being success-generators into the ground.
*though he would describe it as just playing by the rules of the game.
I've never understood the "success-generators/no challenge" line. Like, Burning Wheel and Apocalypse World are just ruthless. Every failed roll is so punishing ! I really never felt like I failed in such a way when I played DnD or other more traditional games.
It's the "if you can't die there's no tension" argumentand I'm just like, by the time we're done here you'll be begging for death.
So. Scum and Villainy plays pretty smoothly. It's definitely leaning heavily on Traveller and the idea of just trying to make ends meet, at least for the smuggler crew. But I suspect it's pretty similar for Bounty Hunters and Rebels, simply because there's not a ton of flexibility in awards.
Honestly my only real gripe right now is they may have split the archetypes a bit too far.
i am trying to thing of a good name ofr like, a gun using guy class. like, ranger, but for guns.
some kind, of, gunger.
Does it need to be distinct from ranger (either a different class or a different name)? Could always just call it ranger if you're not using the traditional ranger as well.
I mean, ranger doesn't have 'bow' in the name, gun-class doesn't need to have 'gun' in the name.
i am trying to thing of a good name ofr like, a gun using guy class. like, ranger, but for guns.
some kind, of, gunger.
Does it need to be distinct from ranger (either a different class or a different name)? Could always just call it ranger if you're not using the traditional ranger as well.
I mean, ranger doesn't have 'bow' in the name, gun-class doesn't need to have 'gun' in the name.
it would need to be a different class, in the same kind of scout fight guy, but this one uses a gun instead of bows. that matters.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited July 2018
My friend ended up buying the TMNT Shadows of the Past boardgame, and we spent the other day running through a couple scenarios, swapping out who was playing the villains every few maps
It's a pretty fun game, we still haven't had any scenarios with Shredder yet, but I'm already sufficiently terrified as a Foot Clan Elite totally fucked us up real bad as is
I really like the "sharing dice" mechanic. Basically each player rolls their dice for their character at the beginning of the round, and you can spend those dice to perform actions. But you also line the dice up in front of you, and you share the die on the left and right with the players sitting to your left and right, so there's a lot of negotiating and planning at the beginning of the round like "Oh shit I didn't roll any movement, hey put that movement on the end so I can use that" etc
Adam Koebel is one of the best streaming GM right now, and definetly one of the most influent regarding the indie scene. He's been with Roll20 and with RollPlay for years now.
One of my favorite thing about Adam is that he's one of the toughest GMs I've ever seen* regardless of whether he's playing OSR/D&D or narrative games. It really puts the idea of narrative games as being success-generators into the ground.
*though he would describe it as just playing by the rules of the game.
I've never understood the "success-generators/no challenge" line. Like, Burning Wheel and Apocalypse World are just ruthless. Every failed roll is so punishing ! I really never felt like I failed in such a way when I played DnD or other more traditional games.
It's the "if you can't die there's no tension" argumentand I'm just like, by the time we're done here you'll be begging for death.
Which is ridiculous, of course, because you can't really die in modern DnD. Like, you need to be so unlucky to get to this fail state that it might as well not exist. Whereas I felt so much failures and setbacks when I played Duc the Gunlugger, even though he could have wiped the whole setting by himself.
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RingoHe/Hima distinct lack of substanceRegistered Userregular
i am trying to thing of a good name ofr like, a gun using guy class. like, ranger, but for guns.
some kind, of, gunger.
Does it need to be distinct from ranger (either a different class or a different name)? Could always just call it ranger if you're not using the traditional ranger as well.
I mean, ranger doesn't have 'bow' in the name, gun-class doesn't need to have 'gun' in the name.
it would need to be a different class, in the same kind of scout fight guy, but this one uses a gun instead of bows. that matters.
Needs to be something that denotes that gunguy is using a very loud weapon as opposed to the ranger
i am trying to thing of a good name ofr like, a gun using guy class. like, ranger, but for guns.
some kind, of, gunger.
Does it need to be distinct from ranger (either a different class or a different name)? Could always just call it ranger if you're not using the traditional ranger as well.
I mean, ranger doesn't have 'bow' in the name, gun-class doesn't need to have 'gun' in the name.
it would need to be a different class, in the same kind of scout fight guy, but this one uses a gun instead of bows. that matters.
Go classic Dumas with "Musketeer"?
Have side proficiency with light blades and a focus on rifles as opposed to pistols.
I do like Inq's "Hammer slammer" name. Maybe not for rifles but for a person (or maybe just a feat/skill) focused on using revolvers and dumping as many rounds downrange as quickly as possible.
Fake edit: I see that Inq has already mentioned Musketeer, but it's a good name so I'm seconding it for a rifle/sword focused class.
the the problem is that it is a broad range of firearms. gunslinger would be good if it was pistols for example, rifleman if it was focused on rifle, but it in basically filling the same space as a ranger with any kind of gun. They that Gunneth has a ring to it, but is a bit, long to say.
for more insight, their skills are likely going to be Knowledge (geography), Discipline, Perception, Ranged (modern), Stealth, Survival, Vigilance, Melee (light)
where as ranger would have Knowledge (adventuring) instead of discipline, and Ranged (archaic) instead of modern.
How about just Marksman? That's what I called my Gun class in my d20 Final Fantasy hack.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
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I've been playing in the game my younger brother in law is in for the past few weeks. I usually do one session guest spots when I spend a Thursday out there (my dirtbag half orc sorc shows up burns some stuff down then disappears back to his lucrative, but petty crimes), but the DM wrapped me into a whole siege on the city plotline and I really wanted to burn down some siege equipment so I've been remoting in.
I am actually really impressed with the level of RP they bring. They will burn multiple hours on RP and it is fantastic. Like I was supposed to remote in last session to get into this siege and we burned like the whole session on RP and didn't get into the combat till the very end of the session. One player in particular is playing multiple characters (they have a leadership light feat that gives them a squire). It is in fact a bard and his guard. From remote, audio only, I can tell which one I'm talking to, this kid is literally playing two characters the best I've seen someone handle two characters. Like I think the dude has committed to dropping bars as multiple characters every session, and the dude ain't half bad at it either.
So that's going to be pretty dope.
I've found myself being set up for an impromptu DM'ing session tomorrow night, wherein my players want to have a "one last hurrah" adventure for some characters they played about a year ago. Only three players, and while the characters are from D&D I was wondering if there are any one shot/interesting indie games I could use to give them a final adventure that don't take too long to set up and are a little less mechanical, since I have basically no prep time
One Last Job is a crime game but should be pretty easy to hack into this. It is very rules light though.
What are your character levels and brief histories?
They were level 7-8 or so and their story originally ended with them becoming dedicated defenders of Neverwinter.
Personally for something like this I'd try to pull as much stuff from their old adventures as possible and basically do a "getting the band back together for their greatest hits" type of thing.
Like guards, or like super hero style called on for defense of the city type stuff? Also which classes?
What were they fighting as their big bad before?
I've never understood the "success-generators/no challenge" line. Like, Burning Wheel and Apocalypse World are just ruthless. Every failed roll is so punishing ! I really never felt like I failed in such a way when I played DnD or other more traditional games.
For those interested
I dunno, do any crossbows count as light? I figure a "light" crossbow is still closer to a longbow than shortbow.
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Are we talking about light and heavy based on the kind of damage they put out or the ability to use them? Because pretty much all crossbows are light to use thanks to mechanical advantage. While non compound bows can require considerable strength.
i guess the split is one handed vs two handed. so all bows and most crossbows would be heavy. so i answered my own question.
might do a split of like modern and archaic (need better word) so your long bow skills don't make you a pistol expert.
Starfinder uses "archaic" as a weapon type; they do -5 damage to modern armor...though Starfinder armor is like 6,000 years more advanced, not a couple hundred.
yeah, i'm kind of just deciding newly made plate armour is roughly as effective at bullets as it is crossbows because fuck it. archiac would cover bows, slings, cross bows, throwing axes and so on, modern would cover firearms and most grenades. I think that works out well enough. sure firing a pistol is different than rifle but it's more like firing a rifle than using a sling. Though crossbows do have some overlap, but no game is perfect.
It's the "if you can't die there's no tension" argumentand I'm just like, by the time we're done here you'll be begging for death.
Honestly my only real gripe right now is they may have split the archetypes a bit too far.
you inspired me to make a smooth operating kobold spy
thinking they might be a mastermind
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Twitter (mean leftist discourse)
some kind, of, gunger.
Gun Wrangler
Gunslinger
Does it need to be distinct from ranger (either a different class or a different name)? Could always just call it ranger if you're not using the traditional ranger as well.
I mean, ranger doesn't have 'bow' in the name, gun-class doesn't need to have 'gun' in the name.
DIESEL
Against the Fall of Night Playtest
Nasty, Brutish, and Short
Person What Uses Guns Well
They That Gunneth
Shootman or Shootwoman
Musketeer
Arquebusier
Fusilier
Jaeger
Gendarme
Gunhead, Bullettooh, Hammer Slammer
it would need to be a different class, in the same kind of scout fight guy, but this one uses a gun instead of bows. that matters.
It's a pretty fun game, we still haven't had any scenarios with Shredder yet, but I'm already sufficiently terrified as a Foot Clan Elite totally fucked us up real bad as is
I really like the "sharing dice" mechanic. Basically each player rolls their dice for their character at the beginning of the round, and you can spend those dice to perform actions. But you also line the dice up in front of you, and you share the die on the left and right with the players sitting to your left and right, so there's a lot of negotiating and planning at the beginning of the round like "Oh shit I didn't roll any movement, hey put that movement on the end so I can use that" etc
Marshall
Which is ridiculous, of course, because you can't really die in modern DnD. Like, you need to be so unlucky to get to this fail state that it might as well not exist. Whereas I felt so much failures and setbacks when I played Duc the Gunlugger, even though he could have wiped the whole setting by himself.
Needs to be something that denotes that gunguy is using a very loud weapon as opposed to the ranger
Go classic Dumas with "Musketeer"?
Have side proficiency with light blades and a focus on rifles as opposed to pistols.
I do like Inq's "Hammer slammer" name. Maybe not for rifles but for a person (or maybe just a feat/skill) focused on using revolvers and dumping as many rounds downrange as quickly as possible.
Fake edit: I see that Inq has already mentioned Musketeer, but it's a good name so I'm seconding it for a rifle/sword focused class.
for more insight, their skills are likely going to be Knowledge (geography), Discipline, Perception, Ranged (modern), Stealth, Survival, Vigilance, Melee (light)
where as ranger would have Knowledge (adventuring) instead of discipline, and Ranged (archaic) instead of modern.
Why not just call 'em cowboys?
that is probably the easiest answer.
a lot of the gun games kind of don't work when there is a high chance the person using the gun is using a submachine gun.