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[Board games] I choose poorly.

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    Evil MultifariousEvil Multifarious Registered User regular
    Pandemic s1 reminiscing, big spoilers:
    Ours was the Colonel. We didn't use the soldier much because we didn't focus on gearing up the player deck, IIRC. Our powerhouse was my Operations guy who builds buildings and the Researcher, IIRC, because of Rivals--but we didn't have a solution for the faded, and the Colonel (or the General? Whatever he was) with Paramilitary Escort solved that neatly.

    We played him every game after getting him, and it was very cinematic--the hard bitten military authority stepping in and successfully addressing the situation, but everyone still being uncomfortable with gunning down infected folk when we're working toward a cure. And then of course he turned out to be a key player in a military conspiracy.

    We had been expecting some kind of betrayal, maybe making one player into an adversary somehow, but we didn't think of a character doing it. Totally bowled us over in a way the zombie reveal didn't.

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    JustTeeJustTee Registered User regular
    For the record, I *also* own Gloomhaven, but haven't gotten it to the table yet. My ex and I split back in January, but she wasn't super into heavy/crunchy games, so I mostly played KDM solo, and was waiting to dig into Gloomhaven another time. I am now dating someone who is incredibly curious about all these crazy games I've been talking about, so I get to watch her learn and experience Board Games(tm) in real time. It's been pretty swell.

    Gloomhaven, having not played it yet, seems to me to fill a niche of individuals playing a game together where each person has their own role / responsibilities / goals, and you're kind of playing together almost in an ancillary way. I really like the deckbuilding mechanic and play style, so I think I'll like it as kind of a thematic co-op engine builder? I don't know yet, we shall see.

    Kingdom Death, on the other hand, is much more of a group puzzle. The individual characters aren't super interesting to play. Once you've set them up from the Settlement phase, if they survive the hunt phase, their fight strategy is already pretty much baked into the gear you've given them. What's more fun is to play the game all together, where you discuss the order of things, how to mitigate the horrible crap that inevitably happens, and just root for your settlement to survive, rather than get attached to any specific character. YMMV, of course.

    Also, $400? Excuse me, my bank account would like to speak to you. I didn't go completely insane on one of the $1000+ pledges, but after starting with the core game in the 1.5 kickstarter, I've added things to my pledge basically any time the pledge manager has opened up or the store has gotten additional stock.

    I also picked up KDM partially because I'm designing my own game with combat, and KDM is one of the only board games that does what I'm looking to do in a similar fashion (big, show piece battles, group against <One Bad Thing> (although the one bad thing may be many things) ), so I was really interested in some of the mechanics.

    I think there's space for both games in the board game world, and as someone who *loves* Co-Op Against Not Me (because in other games like SD:E, Descent, etc, I will invariably be the GM, and the GM role is typically *not as polished or fun*) games, I think they're shining examples of some of the best ideas in the space.

    Obviously neither are perfect and have their flaws (why so many phallises KDM? Why? Can't I just have my creepy monsters without penii?), but for me personally, I think they're some of the best games around. My wallet might disagree though.

    Diagnosed with AML on 6/1/12. Read about it: www.effleukemia.com
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    FryFry Registered User regular
    JustTee wrote: »
    Gloomhaven, having not played it yet, seems to me to fill a niche of individuals playing a game together where each person has their own role / responsibilities / goals, and you're kind of playing together almost in an ancillary way. I really like the deckbuilding mechanic and play style, so I think I'll like it as kind of a thematic co-op engine builder? I don't know yet, we shall see.

    I would not call Gloomhaven a deckbuilder, nor would I call it an engine builder. It's definitely a dungeon crawl game, and it has a strong element of hand management, but updating and changing your deck is an extremely small part of the game.

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    MrBodyMrBody Registered User regular
    I'm never going to play Pandemic Legacy. Can someone give me a spoiler overview of everything that happens?

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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    I would not call Gloomhaven a deckbuilder, nor would I call it an engine builder. It's definitely a dungeon crawl game, and it has a strong element of hand management, but updating and changing your deck is an extremely small part of the game.

    I disagree, making your action deck more effective and efficient is one of the most important parts of the game.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Fairchild wrote: »
    I would not call Gloomhaven a deckbuilder, nor would I call it an engine builder. It's definitely a dungeon crawl game, and it has a strong element of hand management, but updating and changing your deck is an extremely small part of the game.

    I disagree, making your action deck more effective and efficient is one of the most important parts of the game.

    As is customizing it to the scenario, as time goes on, but it's not really a "deck-builder," in the sense that's usually understood, since the decks aren't dynamic during play.

    kshu0oba7xnr.png

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited August 2018
    Fairchild wrote: »
    I would not call Gloomhaven a deckbuilder, nor would I call it an engine builder. It's definitely a dungeon crawl game, and it has a strong element of hand management, but updating and changing your deck is an extremely small part of the game.

    I disagree, making your action deck more effective and efficient is one of the most important parts of the game.

    I kinda agree. Making your deck, both as you level and pre-scenario, is really important and interesting. But In my experience the vast majority of game time is spent doing the actual scenarios where deck building is not a component, and it's more of a hand/resource management dungeon crawler.

    A Half Eaten Oreo on
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    CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    MrBody wrote: »
    I'm never going to play Pandemic Legacy. Can someone give me a spoiler overview of everything that happens?

    What makes you say that? You dont like Pandemic or your group wouldnt go for it?

    If the latter, couldn't you just buy it and go single player? The real impact of the tale comes from experiencing it. An outline just doesn't do it justice.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
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    Evil MultifariousEvil Multifarious Registered User regular
    So I did end up getting the Crossfire rulebook (WW2 tabletop game, no rulers, very loose turn structure, fast and aggressive and smooth with almost no fiddling)

    It's a super elegant design in many ways, but the rules are presented in a somewhat confusing way (largely layout and visual design). As a professional editor I couldn't resist the temptation and I'm, uh, rewriting the manual, ideally as a digital document with links

    I can't post it online if I do this, because it's IP, but I wonder if I could offer it to the developers or if they'd find it presumptuous

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    InquisitorInquisitor Registered User regular
    So I did end up getting the Crossfire rulebook (WW2 tabletop game, no rulers, very loose turn structure, fast and aggressive and smooth with almost no fiddling)

    It's a super elegant design in many ways, but the rules are presented in a somewhat confusing way (largely layout and visual design). As a professional editor I couldn't resist the temptation and I'm, uh, rewriting the manual, ideally as a digital document with links

    I can't post it online if I do this, because it's IP, but I wonder if I could offer it to the developers or if they'd find it presumptuous

    I think Lindy Beige did a video on that system, it sounded neat!

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    MrBodyMrBody Registered User regular
    MrBody wrote: »
    I'm never going to play Pandemic Legacy. Can someone give me a spoiler overview of everything that happens?

    What makes you say that? You dont like Pandemic or your group wouldnt go for it?

    If the latter, couldn't you just buy it and go single player? The real impact of the tale comes from experiencing it. An outline just doesn't do it justice.

    Former

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    Evil MultifariousEvil Multifarious Registered User regular
    It seems fantastic for infantry but vehicles and etc. are not handled very well. There's a lively community of grognards with house rules out there, though.

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    ElvenshaeElvenshae Registered User regular
    So I did end up getting the Crossfire rulebook (WW2 tabletop game, no rulers, very loose turn structure, fast and aggressive and smooth with almost no fiddling)

    It's a super elegant design in many ways, but the rules are presented in a somewhat confusing way (largely layout and visual design). As a professional editor I couldn't resist the temptation and I'm, uh, rewriting the manual, ideally as a digital document with links

    I can't post it online if I do this, because it's IP, but I wonder if I could offer it to the developers or if they'd find it presumptuous

    Send it to the developers! Either they ignore it, in which case you've still got it, or they like it and share it broadly, in which case, uh, free editing credit? and you've helped your fellow gamers.

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    CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    I'm going to crow about this to anyone who will listen.

    Last night I won 4p Castles of Mad King Ludwig with 151 points. After my wife boasted at the halfway point, solidly being in the lead, that we should just call the game right there. Said there was no way anyone would catch up to her.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
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    initiatefailureinitiatefailure Registered User regular
    Wait why can't you post it online? You're not selling their IP

    It would be no different than any wiki

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    InquisitorInquisitor Registered User regular
    Wait why can't you post it online? You're not selling their IP

    It would be no different than any wiki

    Posting the rules to play a game without permission of the person who made the rules, when they sell the rules for money, is a dick move.

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    JonBobJonBob Registered User regular
    New thread

    Still accepting submissions for your current favorite games in those categories. PM me!

    jswidget.php?username=JonBob&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
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    Evil MultifariousEvil Multifarious Registered User regular
    Inquisitor wrote: »
    Wait why can't you post it online? You're not selling their IP

    It would be no different than any wiki

    Posting the rules to play a game without permission of the person who made the rules, when they sell the rules for money, is a dick move.

    Yeah, I think it would be out of line.

    The rules aren't available online for free anywhere I could find, and I suspect that's deliberate. He didn't really make the game to rake in the cash, but it's also the only way it does make money, since it's largely miniature-agnostic

    I just wish they sold a digital version instead of having to ship this dinky rulebook

    Most games that have rules in full online are making money from components, and the rules help to sell those components

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    initiatefailureinitiatefailure Registered User regular
    Inquisitor wrote: »
    Wait why can't you post it online? You're not selling their IP

    It would be no different than any wiki

    Posting the rules to play a game without permission of the person who made the rules, when they sell the rules for money, is a dick move.

    Yeah, I think it would be out of line.

    The rules aren't available online for free anywhere I could find, and I suspect that's deliberate. He didn't really make the game to rake in the cash, but it's also the only way it does make money, since it's largely miniature-agnostic

    I just wish they sold a digital version instead of having to ship this dinky rulebook

    Most games that have rules in full online are making money from components, and the rules help to sell those components

    I see. I was interpreting that as they sell this full game but the rulebook sucks so I'm going to clarify everything and I wasn't seeing how that was any different than like a how to play video or a walkthrough webpage. I guess this would be more like on the level of "here's all the dnd sourcebooks, no need to pay wotc"

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    A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited August 2018
    Wrong thread!

    A Dabble Of Thelonius on
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    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
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