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[Warcraft 3] Patch 1.32.3 no desyncs (maybe) no ladder (definitely)

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    WingedWeaselWingedWeasel Registered User regular
    edited February 2018
    stream live on twitch back2warcraft



    it was announced that 1.29 is targeted for mid march. nothing about remaster or WC4 so far

    WingedWeasel on
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    UselesswarriorUselesswarrior Registered User regular
    Yeah WOW's style is basically WC3 with more polygons. It's pretty rare you such a direct through line between games and even decades. WOW now very different then WOW when it started, but it's still basically WC3 with EVEN MORE polygons.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
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    Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    I watched that Grubby game on the Isle Map where he was Orc and his opponent was Human. I knew that Human player was screwed minutes into the game when Grubby kept him base locked for a good amount of time and was stealing creep camps all game. Game went from mostly over to definitely over the moment a single Tauren came out vs Footmen and Adept Priests/Sorceresses. Grubby was no shit a top tier Warcraft 3 Player back in the day. That dude he played against didn't stand a chance.

  • Options
    WingedWeaselWingedWeasel Registered User regular
    I watched that Grubby game on the Isle Map where he was Orc and his opponent was Human. I knew that Human player was screwed minutes into the game when Grubby kept him base locked for a good amount of time and was stealing creep camps all game. Game went from mostly over to definitely over the moment a single Tauren came out vs Footmen and Adept Priests/Sorceresses. Grubby was no shit a top tier Warcraft 3 Player back in the day. That dude he played against didn't stand a chance.

    Insomnia is (or apparently was) no slouch. However grubby has been actively playing warcraft 3 in recent times. I don't even know if insomnia has played since 2007 (last recorded win on liquipedia). It was kinda expected that grubby, happy, and other active please we're going to absolutely ruin anyone else they encountered. Grubby even went for an awful strategy on the plunder isle game (witch doctor + tauren with FS first). Granted there are changes in 1.29 and it remains to be seen if they shifted things that way but I don't think there was any doubt Grubby would win even before the contain.

    I didn't get to watch everything yesterday but im expecting happy is the best player there and will likely demolish everyone grubby included unless something bizarre happens.

  • Options
    WingedWeaselWingedWeasel Registered User regular
    edited February 2018
    Next matchups:



    Honestly no idea how they were determined

    Edit: hmm...tweet embed broken?

    WingedWeasel on
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    WingedWeaselWingedWeasel Registered User regular
    I am expecting the patch date to get pushed into April, but maybe we will get lucky. Main reason is there were some additional balance changes for the PTR

    https://us.battle.net/forums/en/bnet/topic/20761878126

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited April 2018
    I'm interested to see what the custom games people do with 12 extra player slots, this has been in PTR right? So I'm hoping there will already be some maps built for it.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    WingedWeaselWingedWeasel Registered User regular
    I'm interested to see what the custom games people do with 12 extra player slots, this has been in PTR right? So I'm hoping there will already be some maps built for it.

    I believe so. hive Workshop has been buzzing about the changes so I'm sure they have a bunch of things in the pipeline

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    Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    Oh boy. I can already feel my War3x friends messaging me on facebook/discord/twitch.

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    ApogeeApogee Lancks In Every Game Ever Registered User regular
    Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
    Player 13 - Maroon
    Player 14 - Navy
    Player 15 - Turquoise
    Player 16 - Violet
    Player 17 - Wheat
    Player 18 - Peach
    Player 19 - Mint
    Player 20 - Lavender
    Player 21 - Coal
    Player 22 - Snow
    Player 23 - Emerald
    Player 24 - Peanut

    Sweet. 24 player TD!

    I call Peanut.

    8R7BtLw.png
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    EnigmedicEnigmedic Registered User regular
    It almost certain that someone will be making some crazy 12v12 version of DotA right?

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    WingedWeaselWingedWeasel Registered User regular
    i feel like that has to be in the works if it doesn't already exist

  • Options
    WingedWeaselWingedWeasel Registered User regular
    new patch 1.29.2 is live which includes a ladder reset

    https://us.battle.net/forums/en/bnet/topic/20763816274
    Hail Warchiefs, Liches, Commanders, and Keepers,

    1.29.2 is ready for work.

    Specific Changes & Improvements
    Ladder reset

    Bug Fixes
    Standard/Quick Play maps no longer disappear when patching from 1.28.5 enGB to 1.29.1 enUS
    Plugged the leak allowing Frozen balance into the Chaos bucket
    The team game you attempted to join has been found; Arranged Teams working as intended
    Polish language characters render as Polish again
    The text cursor reprises its role as conjurer of text
    Map download progress % over Battle.net has returned
    /ping command calls forth your need for speed
    Floating text offset corrected in widescreen
    Fog and visibility modifiers affect player 13+
    Visual building upgrades appear for players 13+
    Unit glow for player 12 is muck colored again
    Quest logs update via scrolling
    (2)FloodPlains_LV – Removed water clipping in several locations
    (8)Ferelas_LV – Reduced aggro range for expansion creeps
    (8)Twilight Ruins_LV – Level 1 permanent items replaced with tomes in Goblin Laboratories
    Minimap dead zones in World Editor resurrected
    Moving special effects using the new natives updates their internal position
    BlzSetUnitAbilityManaCost no longer affects all units with the chosen ability
    SetUnitAbilityCooldown no longer affects all units with the chosen ability
    BlzSetUnitName updates GetUnitName
    Max clan members and players in channels can actually reach 255…

    Known Issues
    Joining a custom game on Mac will result in a crash
    SetItemName affects all items of a chosen type
    Holding left mouse button causes keyboard events to not be registered
    Cursor does not match the mouse position when resolution is taller than wider
    In 24 player games, AI buildings may become stuck in construction
    Automated tournament map pool updates will be available Soon™

  • Options
    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    How can I play on the servers for this? I keep trying to update battle.net in the game and it keeps resetting and not updating.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • Options
    WingedWeaselWingedWeasel Registered User regular
    Stragint wrote: »
    How can I play on the servers for this? I keep trying to update battle.net in the game and it keeps resetting and not updating.

    make sure that you run as an admin. assuming windows you can just right click. there were some bugs that can cause problems with the updater

  • Options
    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Stragint wrote: »
    How can I play on the servers for this? I keep trying to update battle.net in the game and it keeps resetting and not updating.

    make sure that you run as an admin. assuming windows you can just right click. there were some bugs that can cause problems with the updater

    I right clicked to run as admin. Still doing the same thing, say it is downloading the update and then immediately finishes and says it needs to restart and then it closes and doesn't update. It also looks like it might be opening a second version of the game and a pop up saying warcraft 3 is already running appears which I think is causing the crash.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • Options
    WingedWeaselWingedWeasel Registered User regular
    Stragint wrote: »
    Stragint wrote: »
    How can I play on the servers for this? I keep trying to update battle.net in the game and it keeps resetting and not updating.

    make sure that you run as an admin. assuming windows you can just right click. there were some bugs that can cause problems with the updater

    I right clicked to run as admin. Still doing the same thing, say it is downloading the update and then immediately finishes and says it needs to restart and then it closes and doesn't update. It also looks like it might be opening a second version of the game and a pop up saying warcraft 3 is already running appears which I think is causing the crash.

    is that happening at the load battle.net screen or do you mean when you are launching WC3? i have had problems in the past connecting to US east (azeroth) and better success with US west (lordaeron). are all the servers doing the same thing for you? when it occurs for me it'll get stuck either looping if there is an update or after i have received the update i sometimes get stuck "initializing battle.net". juggling servers usually corrects it.

    possibly a reinstall could correct it.

    not sure which version you happen to have installed but this is a thread relating to some 1.29 bugs
    https://us.battle.net/forums/en/bnet/topic/20762097041

  • Options
    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Reinstalling it worked.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    I mostly hear about a competitive scene in the reddit, or doing tourneys with old ladder maps, but do folks still play the other custom maps from the days of yore? It would make sense if they all moved to SC2, but that nostalgia of open RPGs is so strong.

    Some day I'll figure out how to connect to Battle.net.

    o4n72w5h9b5y.png
  • Options
    WingedWeaselWingedWeasel Registered User regular
    edited July 2018
    Fuselage wrote: »
    I mostly hear about a competitive scene in the reddit, or doing tourneys with old ladder maps, but do folks still play the other custom maps from the days of yore? It would make sense if they all moved to SC2, but that nostalgia of open RPGs is so strong.

    Some day I'll figure out how to connect to Battle.net.

    there are still plenty of custom games. granted a lot of them are dota, but you can still find there. if you go on twitch there are a lot of non-ladder streams with people doing all the wacky customs

    edit:

    so people can see the PTR changes:
    balance

    3 days ago
    (Edited)
    Hail Warchiefs, Lichs, Commanders, and Keepers,

    Here's the full list of changes to balance for 1.30:

    Hero Balance Changes

    Archmage
    Water Elemental
    Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
    Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
    Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52

    Brilliance Aura
    Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
    Level 3: Decreased mana regeneration from 2.25 to 1.75 per second

    Mass Teleport
    Increased Area of Effect from 700 to 800


    Blademaster
    Base Stats
    Reduced Agility from 24 to 22


    Lich
    Frost Armor
    All Levels: Reduced slow duration against all units to 4 seconds


    Demon Hunter
    Base Stats
    Reduced Agility from 22 to 21

    Metamorphosis
    Reduced duration from 60 to 45


    Keeper of the Grove
    Force of Nature
    All Levels: Reduced mana cost from 125 to 100


    Goblin Alchemist
    Healing Spray
    Level 1: Decreased from 40 to 30
    Level 2: Decreased from 55 to 45
    Level 3: Decreased from 70 to 60

    Transmute
    Increased conversion factor from .8 to 1.25


    Goblin Tinker
    Base Stats
    Reduced Armor from 4.5 to 3.5

    Pocket Factory
    Pocket Factory now has Heavy Armor instead of Normal

    Engineering Upgrade
    Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
    Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
    Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
    Cluster Rockets
    Level 3: Increased Damage for Cluster Rockets from 27.5 to 30.5


    Naga Sea Witch
    Mana Shield
    Level 1: Increased damage absorbed from 1 to 2
    Level 2: Increased damage absorbed from 1.5 to 3
    Level 3: Increased damage absorbed from 2 to 4


    Pandaren Brewmaster
    Breath of Fire
    All levels: Increased mana cost from 70 to 75
    Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
    Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
    Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080


    Human Balance Changes

    Flying Machine
    Base Stats
    Increased Hit Points from 200 to 250
    Increased Gold cost from 90 to 100
    Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)


    Militia
    Base Stats
    Decreased duration from 45 to 40 seconds


    Mortar Team
    Base Stats
    Decreased half damage radius from 150 to 100
    Decreased quarter damage radius from 250 to 200


    Priest
    Dispel Magic
    Increased cast range from 500 to 600
    Added a 5 second cooldown
    Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)


    Siege Engine
    Base Stats
    Increased Supply cost from 3 to 4


    Spell Breaker
    Spell Steal
    Cooldown increased from 3 to 6 seconds


    Human Items

    Ivory Tower
    Base Stats
    Increased lumber cost from 20 to 25
    Reduced stock from 3 to 2


    Orb of Fire
    Base Stats
    Increased hero bonus damage from 5 to 10
    Increased splash damage radius from 140 to 150
    Increased gold cost from 275 to 325


    Human Upgrades

    Defend
    Base Stats
    Damage reduction reduced from 50% to 40%
    Reflection damage reduced from 100% to 90%


    Flak Cannons
    Tech Tree
    Now unlock with Keep
    Swapped command card location with Flying Machine Bombs


    Fragmentation Shards
    Base Stats
    Reduced half damage radius from 275 to 225
    Increased quarter damage radius from 250 to 275
    Reduced bonus damage for half damage radius from 18 to 15
    Reduced bonus damage for quarter damage radius from 12 to 10


    Improved Masonry
    Cost
    Level 1: Increased to 125 gold and 50 lumber
    Level 2: Increased to 150 gold and 75 lumber
    Level 3: Increased to 175 gold and 100 lumber


    Orc Balance Changes

    Bat Rider
    Base Stats
    Increased bonus damage from 13 - 15 to 16 - 18


    Berserker
    Base Stats
    Increased Hit Points from 450 to 475


    Headhunter
    Base Stats
    Increased Hit Points from 350 to 375
    Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second


    Shaman
    Base Stats
    Increased Hit Points from 335 to 350
    Increased bonus damage from 8 - 9 to 10 - 11

    Purge
    Decreased mana cost from 75 to 65


    Spirit Walker
    Changed Hotkey from (T) to (W)


    Tauren Totem
    Tech Tree
    Now unlocks with Stronghold instead of Fortress
    Now trains Spirit Walkers and Spirit Walker upgrades
    Swapped command card locations so Spirit Walkers are first button


    Orc Items

    Scroll of Speed
    No longer applies to Goblin Sappers


    Orc Upgrades

    Berserker
    Base Stats
    Decreased the damage debuff from 50% to 40%
    Swapped command card location with Troll Regeneration upgrade


    Burning Oil
    Moved command card location to middle row


    Liquid Fire
    Base Stats
    Reduced the attack speed debuff from 80% to 60%


    Reinforced Defenses
    Base Stats
    Reduced from 200 to 150 lumber

    Tech Tree
    Unlocks with Stronghold instead of Fortress


    Spiked Barricades
    Cost
    Level 2: Reduced from 175 to 125 lumber
    Level 3: Reduced from 275 to 175 lumber


    Troll Regeneration
    Swapped command card location with Berserker upgrade


    Undead Balance Changes

    Acolyte
    Base Stats
    Increased Hit Points from 220 to 230
    Increased Hit Point Regeneration while on Blight from 2 to 4 per second
    Increased armor from 0 to 1 (6% damage reduction)
    Increased movement speed from 220 to 250


    Destroyer
    Base Stats
    Reduced Hit Points from 900 to 850
    Reduced Orb of Annihilation bonus damage from 20 to 15


    Frost Wyrm
    Base Stats
    Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds


    Necromancer
    Cripple
    Reduced mana cost from 175 to 150

    Unholy Frenzy
    Reduced drain from 4 to 3 Hit Points per second

    Raise Dead
    Increased base summon duration from 40 to 45 seconds


    Obsidian Statue
    Base Stats
    Reduced Hit Points from 550 to 500


    Skeleton Warrior
    Base Stats
    Increased Hit Points from 180 to 190


    Skeleton Mage
    Base Stats
    Increased Hit Points from 230 to 240


    Undead Buildings

    Haunted Gold Mine
    Base Stats
    Reduced Blight radius from 960 to 768
    Reduced cost to 225 gold and 210 lumber


    Necropolis
    Base Stats
    Reduced cost from 255 to 225 gold
    Reduced build duration from 100 to 90 seconds


    Ziggurat
    Base Stats
    Increased Hit Points from 550 to 600


    Undead Items

    Orb of Corruption
    Base Stats
    Decreased armor reduction from 5 to 4


    Sacrificial Skull
    Tech Tree
    No longer requires Graveyard to purchase

    Base Stats
    Decreased stock regeneration from 60 to 45


    Undead Upgrades

    Cannibalize
    Swapped command card location with Frenzy upgrade

    Ghoul and Abomination
    Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations

    Ghoul
    Increased healing from 10 to 16 per second

    Abomination
    Increased healing from 15 to 25 per second


    Devour Magic
    Decreased damage against summoned units from 180 to 160


    Disease Cloud (Abomination)
    Increased damage from 1 to 2 per second
    Reduced duration from 120 to 90 seconds


    Exhume Corpse
    Now generates Crypt Fiend corpse instead of Ghoul corpse


    Frenzy
    Swapped command card location with Cannibalize upgrade


    Skeletal Longevity
    Increased duration time from 15 to 20 seconds
    Increased cost from 50 to 75 gold


    Skeletal Mastery
    Now unlocks with Halls of the Dead


    Stone Form
    Moved command card location to the middle row


    Night Elf Balance Changes

    Archer
    Base Stats
    Increased Hit Points from 245 to 260

    Tech Tree
    Improved Bows command card location swapped with the Marksmanship upgrade


    Chimeras
    Base Stats
    Decreased half damage splash radius from 125 to 100


    Druid of the Claw (Bear Form)
    Base Stats
    Decreased bonus damage from 29 - 44 to 25 - 40


    Druid of the Talon
    Base Stats
    Increased cost from 135 to 150 gold

    Faerie Fire
    Reduced duration on units from 90 to 70 seconds
    Reduced duration on heroes from 60 to 40 seconds


    Dryad
    Abolish Magic
    Reduced damage against summoned units from 300 to 250
    Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest


    Glaive Thrower
    Base Stats
    Increased bonus damage from 36 - 53 to 51- 68


    Huntress
    Tech Tree
    Moonglaive now unlocks with Tree of Ages
    Sentinel is researched by default


    Mountain Giant
    Base Stats
    Decreased cost from 425 to 350 gold
    Decreased Supply from 7 to 6


    Hippogryph
    Tech Tree
    Hippogryph Taming is researched by default


    Hippogryph Rider
    Base Stats
    Increased Hit Points from 765 to 780


    Night Elf Buildings

    Ancient of War
    Base Stats
    Reduced Hit Points from 1000 to 900
    Reduced bonus attack damage from 44 to 36

    Tech Tree
    Removed Sentinel upgrade – researched by default


    Ancient of Wind
    Tech Tree
    Removed Hippogryph Taming upgrade - researched by default


    Ancient Protector
    Base Stats
    Reduced build time from 60 to 55 seconds
    Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
    Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)


    Moon Well
    Base Stats
    Increased mana regeneration at night from 1.25 to 1.50 per second


    Chimera Roost
    Tech Tree
    No longer requires Ancient of Wind to build


    Neutral Balance Changes

    Purge
    Reduced damage to summoned units from 400 to 200


    Neutral Items

    Boots of Speed
    Now have a stock of 2

    map pool

    3 days ago
    (Edited)
    Hail Warchiefs, Lichs, Commanders, and Keepers,

    Here are the full sets of maps and updates for 1.30:

    Map Updates
    (2)Amazonia
    Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops

    (2)ConcealedHills
    Cleaned up tree placement

    (2)NorthernIsles
    Cleaned up tree placement

    (2)SwampedTemple_V2
    Removed all custom data
    Cleaned up tree placement
    General map clean up from removing the custom doodads

    (2)TerenasStand_LV
    More building area at start locations
    Swapped creep camps at the expansions - closer expansion is the easier creep camp now
    Level 8 Wizard no longer aggro's on passing units
    Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations

    (4)Avalanche_LV
    Swapped Mercenary Camp with Fountain of Health
    Swapped Tavern for Mercenary Camp
    Added a Tavern to the center of the map
    Relocated creep camp to prevent accidental aggro

    (4)BridgeTooNear
    Relocated creep camp to prevent accidental aggro

    (4)PhantomGrove_LV
    Red camps are two levels harder now - Item drop is unchanged
    Replaced the level 3 Ghost with level 3 Skeletal

    (8)Ferelas_LV
    Pushed back several expansion goldmines and creeps to prevent accidental aggro

    (8)GolemsInTheMist_LV
    Relocated the 2 Mercenary Camp creeps further to prevent accidental aggro

    (8)TwilightRuins_LV
    Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
    The center creep camps that dropped level 1 permanent items now drop level 1 power-ups


    Map Pool
    1v1
    (2)TerenasStand_LV
    (2)Plunderisle_LV
    (2)SwampedTemple_V2 (comm)
    (2)NorthernIsles (comm)
    (2)EchoIsle
    (2)TirisfalGlades_LV
    (2)Amazonia(com)
    (2)LastRefuge-1.3 (comm)
    (2)ConcealedHill (comm)
    (4)TwistedMeadows
    (4)TurtleRock


    2v2
    (4)PhantomGrove_LV
    (4)Avalanche_LV
    (4)TurtleRock
    (4)CentaurGrove
    (4)BridgeTooNear_LV
    (4)Synergy_big_paved (comm)
    (4)TidewaterGlades_LV
    (4)LostTemple
    (4)TwistedMeadows
    (4)FurbolgMountain_v3 (comm)
    (6)GnollWood


    3v3
    (6)ThunderLake_LV
    (6)GnollWood
    (6)Monsoon_LV
    (6)DarkForest
    (6)UpperKingdom
    (6)RuinsOfStratholme
    (8)Mur’gulOasis_LV
    (6)RollingHills
    (6)TimbermawHold
    (6)StranglethornVale
    (8)Battleground


    4v4
    (8)Feralas_LV
    (8)Northshire_LV
    (8)Sanctuary_LV
    (8)TwilightRuins_LV
    (8)Battleground_LV
    (8)Deadlock_LV
    (8)GolemsInTheMist_LV
    (8)Mur’gulOasis_LV
    (8)MarketSquare
    (8)GoldRush
    (8)Friends
    (8)BlastedLands


    FFA
    (4)Deathrose
    (4)FountainOfManipulation_v1.1 (comm)
    (6)EmeraldShores
    (6)SilverpineForest
    (6)Monsoon_LV
    (6)NeonCity(comm)
    (8)Deadlock_LV
    (8)Mur’gulOasis_LV
    (8)TwilightRuins_LV
    (8)Marketsquare

    other notes
    Greetings Raiders, Tinkerers, Harbingers, and Wardens,

    Your support in this campaign has been like that of the glorious Scourge marching on Lordaeron: inexorable. We thank you, and hope you enjoy the fruits of our continued partnership! Please remember, don’t eat the grain or feed the Abominations after midnight.

    Windows
    https://battle.net/download/getInstallerForGame?os=win&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

    Mac
    https://battle.net/download/getInstallerForGame?os=mac&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

    Specific Changes & Improvements
    Updated anticheat to keep the Horde at bay
    Unit button locations and hotkeys adjusted for consistency
    Balance updates can be found and discussed here:
    https://us.battle.net/forums/en/bnet/topic/20765477065
    Map pool updates can be found and discussed here:
    https://us.battle.net/forums/en/bnet/topic/20765457081


    Bug Fixes
    [Mac] Joining a custom game no longer results in a crash
    [Mac] Loading a saved game no longer results in a crash
    [Mac] Client no longer crashes when switching between expansions
    [Mac] Cinematics work again
    [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
    [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
    Blademaster able to path through intended items during Wind Walk again
    Defend consistently reflects damage from piercing attacks again
    Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
    Stun works again if the target has already been stunned by an illusion
    Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
    Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
    Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
    Dropped items can no longer be stacked on top of each other
    (2)TerenasStand_LV: Fixed pathing around Mercenary Camps
    Cursor matches the mouse position when resolution is taller than wider again
    Players can rejoin a saved multiplayer game again
    Clan Message of the Day can be set again
    Intro cinematic displays again
    Text scales correctly and is no longer cut off In Windowed Mode
    After loading a saved game, portraits no longer stretch the width of the screen
    Ambient sound has been returned to ambience
    Hero glow for player 12 is consistent with original version again
    Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
    Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
    Team and color no longer reset when clicking on the dropdown arrow in Lobby
    The cursor no longer disappears behind the black bars of the main menu
    The scoreboard no longer truncates when a timer is present
    Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
    IME no longer creates a green box in non-enUS clients
    Opening preferences no longer generates an error
    The map pool from Random Team has been mirrored to Arranged Team
    “/fps”, “/apm” and “/ping” visibility will be retained between games
    [World Editor] The edges of the Editor window are clickable again
    [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
    [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
    [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
    [World Editor] Improved function names for ability tooltips to turn on/off autocast
    [World Editor] Values for BlzSetUnitDiceSides can be modified
    [World Editor] Renaming an Item no longer changes all Items’ names
    [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
    [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
    [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
    [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash


    World Editor Upgrades
    Added support for vJass with JassHelper
    Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
    Added BlzPlaySpecialEffect
    Added BlzSpecialEffectAddSubAnimation
    Added BlzSpecialEffectRemoveSubAnimation
    Added BlzSpecialEffectClearSubAnimations
    BlzSetSpecialEffectHeight will take terrain height into consideration


    Known Issues
    In 24 player games AI buildings may become stuck in construction (unverified)
    Unit health and mana bars overlap quest text in the UI
    Icons are off center when the client is snapped while in windowed mode in narrow resolutions
    Framerate is not adjusting correctly when running in the background
    To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor

    WingedWeasel on
  • Options
    WingedWeaselWingedWeasel Registered User regular
    edited August 2018
    new patch bring me life!

    https://us.battle.net/forums/en/bnet/topic/20767766689

    note: there are some bugs being reported already including while trying to patch
    Hail Warchiefs, Lichs, Commanders, and Keepers,

    We'll be brief, because the patch notes aren't:

    Specific Changes & Improvements
    Updated anti-cheat to keep the Horde at bay
    Unit button locations and hotkeys adjusted for consistency

    Balance Updates
    Can be found here:
    https://us.battle.net/forums/en/bnet/topic/20767596655#1

    Map Updates
    Can be found here:
    https://us.battle.net/forums/en/bnet/topic/20767556670#1

    Bug Fixes
    [Mac] Joining a custom game no longer results in a crash
    [Mac] Loading a saved game no longer results in a crash
    [Mac] Client no longer crashes when switching between expansions
    [Mac] Cinematics work again
    [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
    [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
    Blademaster able to path through intended items during Wind Walk again
    Defend consistently reflects damage from piercing attacks again – see Appendix
    Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
    Stun works again if the target has already been stunned by an illusion
    Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
    Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
    Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
    Dropped items can no longer be stacked on top of each other
    Cursor matches the mouse position when resolution is taller than wider again
    Players can rejoin a saved multiplayer game again
    Clan Message of the Day can be set again
    Intro cinematic displays again
    Text scales correctly and is no longer cut off In Windowed Mode
    After loading a saved game, portraits no longer stretch the width of the screen
    Ambient sound has been returned to tranquility
    Hero glow for player 12 is consistent with original version again
    Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
    Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
    Team and color no longer reset when clicking on the dropdown arrow in Lobby
    The cursor no longer disappears behind the black bars of the main menu
    The scoreboard no longer truncates when a timer is present
    Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other
    Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
    IME no longer creates a green box in non-enUS clients
    Opening preferences no longer generates an error
    The map pool from Random Team has been mirrored to Arranged Team
    “/fps”, “/apm” and “/ping” visibility will be retained between games
    Sound continues to play when game is minimized
    No longer able to overwrite a Saved Game without receiving a warning prompt
    Omni lights no longer show through the Fog of War
    Resolution drop down no longer displays multiples of the same resolution settings
    Community map descriptions updated
    AI player start locations no longer “merge” in large custom games (Thanks to Roland for the test map)
    Floating texts are now correctly positioned on widescreen (Thanks to SpasMaster for the direction)
    Textures\\Doodads0-0.blp no longer missing from game data (Caught by eejin)
    Maps utilizing return bug now prompt an error dialogue rather than crashing on map select
    (4)FountainofManipulation was missing from Small FFA pool
    "The Tomb of Sargeras" (TFT Night Elf 3) no longer crashes when cheats have been used
    Matchmaking sound notification plays correctly
    Tooltip windows scale properly (Thanks Tasyen)
    Text and multi-boards are correctly aligned on the left and rights sides of the screen
    HTML commands no longer display during cinematics
    Issuing a build command to a worker while other actions are queued no longer causes the command queue to break
    24 player games with AI no longer causes starting locations to be merged
    The glaive thrower damage buff in 1.30 is now applied to the Vorpal Blades upgrade
    [Mac] Units display ground shadows again
    Halls of the Dead and Black Citadel gold cost corrected
    Multiboard minimize icon location is correctly located
    Reinforced Defenses and similar upgrades apply correctly
    Polish voice over no longer overwrites Russian audio in cinematics
    Game data in custom campaigns no longer reverts with another map open
    [World Editor] The edges of the Editor window are clickable again
    [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
    [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
    [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
    [World Editor] Improved function names for ability tooltips to turn on/off autocast
    [World Editor] Values for BlzSetUnitDiceSides can be modified
    [World Editor] Renaming an Item no longer changes all Items’ names
    [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
    [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
    [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
    [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
    [World Editor] Preloader native no longer requires “Allow Local Files” registry settings
    [World Editor] 3D sounds can be toggled on/off within the Sound Editor
    [World Editor] Movement based triggers function
    [World Editor] Custom ability names no longer cause increased load times and in game lag (Thanks to Retera for the test map)
    [World Editor] Preloader native functions (Thanks to TriggerHappy for the test map)
    [World Editor] SetSpecialEfffectZ will always have a set value, and SetSpecialEffect Height accounts for terrain levels


    World Editor Improvements
    Added support for vJass with JassHelper
    Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
    Added BlzPlaySpecialEffect
    Added BlzSpecialEffectAddSubAnimation
    Added BlzSpecialEffectRemoveSubAnimation
    Added BlzSpecialEffectClearSubAnimations
    BlzSetSpecialEffectHeight will take terrain height into consideration
    Users may choose up to 16 tiles including cliffs


    Known Issues
    Unit health and mana bars overlap quest text in the UI
    Icons are off center when the client is snapped while in windowed mode in narrow resolutions
    Framerate is not adjusting correctly when running in the background
    To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor – see Appendix
    Imports in custom campaigns may become corrupted
    In 24 player games AI buildings may become stuck in construction (unverified)


    Appendix

    Defend
    Pre-1.30.0
    The immune field was calculated twice:
    30%: Reflection : Immune Damage + Reflect Damage
    21%: Immune Damage: Immune Damage
    if not
    49%: Take 50% Damage

    1.30.0
    30%: Reflection : Immune Damage + Reflect Damage
    70%: Take 50% Damage

    Mouse Lag
    When submitting reports of mouse lag please include a video and system specs. To do so, follow these steps:
    1. Run regedit
    2. HKEY_CURRENT_USER -> Software -> Blizzard entertainment -> warcraft iii -> Video -> Right-click -> New DWORD 32 bit value
    3. Value name -> oscursor
    4. Set to 1

    WingedWeasel on
  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    How do I reconcile my good memories of this game with the reality that I'm terrible at it?

    o4n72w5h9b5y.png
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    WingedWeaselWingedWeasel Registered User regular
    Fuselage wrote: »
    How do I reconcile my good memories of this game with the reality that I'm terrible at it?

    by commiserating with the rest of us! i will always love this game but i will never advance beyond mediocrity

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    RickRudeRickRude Registered User regular
    Fuselage wrote: »
    How do I reconcile my good memories of this game with the reality that I'm terrible at it?

    Do nothing but cheesy level one starts and win or lose in the first 5 minutes. No thinking required, cookie cutter build all the time.

    Peon burrow rush may win you only one game in 5 but it'll only take 5 minutes a game!

    Note, I haven't played this ga me in over 10 years

  • Options
    kimekime Queen of Blades Registered User regular
    RickRude wrote: »
    Fuselage wrote: »
    How do I reconcile my good memories of this game with the reality that I'm terrible at it?

    Do nothing but cheesy level one starts and win or lose in the first 5 minutes. No thinking required, cookie cutter build all the time.

    Peon burrow rush may win you only one game in 5 but it'll only take 5 minutes a game!

    Note, I haven't played this ga me in over 10 years

    But that's the exact opposite of my usual strategy of trying to max out heroes and army size...

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I reconcile it by remembering I almost never played the actual game outside of the campaign. Custom maps aplenty for me, thanks.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    WingedWeaselWingedWeasel Registered User regular
    While I played a number of customs it was mostly tower defense and when people dragged me into DotA. My favorite (night of the dead) never seemed to fire

  • Options
    RobAlterRobAlter Registered User regular
    I reconcile it by remembering I almost never played the actual game outside of the campaign. Custom maps aplenty for me, thanks.

    That resonates well with me, like i only played all of the campaigns once back in the day, and when i came back to the game, custom mods were introduced and that's that haha

    Do you have any favorites you would recommend? Precisely with more TD/RPG elements, i love that stuff , Thank you!

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    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Last time I played, it was this map with the actual creator of the map. Gotta say, it was a pretty challenging rendition of World of Warcraft's Shadowfang Keep. I like seeing art assets from later games getting thrown into WC3 though.
    https://www.epicwar.com/maps/276746/

    o4n72w5h9b5y.png
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    WingedWeaselWingedWeasel Registered User regular
    with the recent patch necros are somewhat a thing. granted i think my MMR is all sorts of fucked because i'm wildly bouncing between people who probably are playing their very first game (and that isn't meant to be insulting) and then people who think I'M playing my first game. regardless it is fun to fast expand with CL and then just roll up with multiple meatwagons some necros and go "here's my mother fucking army!". it's like the old adam west batman episode where all the bad guys get the idea that if they disintegrate their henchmen they can get them into the batcave and then add water for instant baddies. except with skeletons.

    i'm also been looking into streaming, anyone here care enough about WC3 to watch someone terrible play it?

  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    After playing the new WoW Warfront I think it would've been a great custom map back in WC3's prime.

    Teams of heroes, every hero can gather lumber or gold and build buildings. Units purchased this way work DOTA-style. Units and enemy heroes also grant gold.

    On a large melee map or big custom linear battleground that would be pretty neat.

    I'm not overly burdened with originality.

    o4n72w5h9b5y.png
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    When will WC3 and D2 make the move to Blizzard App?

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    ShadowhopeShadowhope Baa. Registered User regular
    When will WC3 and D2 make the move to Blizzard App?

    WTB.

    Well, maybe not buy. I've still got my original discs.

    Although, I no longer have a computer with a drive to put them in.

    Problematic.

    Hopefully, I'll be able to add the key online and then download off of the app, if this ever comes to pass.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • Options
    kimekime Queen of Blades Registered User regular
    Shadowhope wrote: »
    When will WC3 and D2 make the move to Blizzard App?

    WTB.

    Well, maybe not buy. I've still got my original discs.

    Although, I no longer have a computer with a drive to put them in.

    Problematic.

    Hopefully, I'll be able to add the key online and then download off of the app, if this ever comes to pass.

    You can link the old games to your Battle.net account with a key. I did that years ago with WC3. I assume that has to mean you'd have access to them when they are added to the app

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    WingedWeaselWingedWeasel Registered User regular
    edited September 2018
    Allegedly the hold up is brood war. The classic team is incredibly small and they still have a bunch of issues to address there. While I really really want WC3 on the launcher I can live without it for now if they fix the issues and learn before porting this game

    @Shadowhope you can enter the keys into your b.net account and pull installers from there right now

    WingedWeasel on
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Yes, accessing the game digitally is awesome, but all my Blizzard games live inside of the Blizzard App house... Except for WC3 and D2. They don't get invited to the Christmas party.

  • Options
    GustieGustie Registered User regular
    @Shadowhope you can enter the keys into your b.net account and pull installers from there right now

    Thanks for the remind! Was thinking to dig up my old boxes to re-install WC3 for 1.30...

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