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[Gloomhaven] A small, quick party game

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Posts

  • KorrorKorror Registered User regular
    Kasyn wrote: »
    Aether wrote: »
    Kasyn wrote: »
    Fry wrote: »
    Kasyn wrote: »
    Very, very annoying. I seriously regret my choice of class, I hadn't realized how onerous the 8 card hand would be, and how random it would be to rely on the recovery skill to compensate.

    What do you mean by this? The spellweaver's lost card recovery is not random.

    (Maybe you missed the fact that when you take a short rest, you can take one damage to "reroll" the card that is randomly lost?)

    What? You can definitely draw it way earlier than you'd prefer, and be forced to wait for a whole new cycle if you want to get a large recovery out of it or to recover specific cards.

    As for the exhaustion, I forget what the exact situation was, but I had like two or three cards left, all in discard, one of which was Ether that I was counting on for a big recovery. Avoiding the damage would have dropped two from my discard and I wouldn't have had two cards the next turn, so unless I got the exhaustion rules wrong, I needed two at the start of a turn, even if the 1 I had remaining was my recovery card.

    What do you mean by draw? Until played, all cards are available, and when you rest all (but one) of your non lost cards comes back?

    lmao okay it is definitely possible that we have been drawing two cards each turn and choosing our actions that way, I completely forget where this assumption came from but we've played a few scenarios that way already, this last one was the only one we've ever run into difficulties and that was because of the phenomenally unlucky confluence of events for me

    we just thought the game was really difficult
    Aether wrote: »
    Kasyn wrote: »
    Fry wrote: »
    Kasyn wrote: »
    Very, very annoying. I seriously regret my choice of class, I hadn't realized how onerous the 8 card hand would be, and how random it would be to rely on the recovery skill to compensate.

    What do you mean by this? The spellweaver's lost card recovery is not random.

    (Maybe you missed the fact that when you take a short rest, you can take one damage to "reroll" the card that is randomly lost?)

    What? You can definitely draw it way earlier than you'd prefer, and be forced to wait for a whole new cycle if you want to get a large recovery out of it or to recover specific cards.

    As for the exhaustion, I forget what the exact situation was, but I had like two or three cards left, all in discard, one of which was Ether that I was counting on for a big recovery. Avoiding the damage would have dropped two from my discard and I wouldn't have had two cards the next turn, so unless I got the exhaustion rules wrong, I needed two at the start of a turn, even if the 1 I had remaining was my recovery card.

    What do you mean by draw? Until played, all cards are available, and when you rest all (but one) of your non lost cards comes back?

    @Kasyn if you've been playing spellweaver randomly drawing cards I'd love to see some game reports. That sounds so damn challenging.

    Uhhh it has been generally fine, actually, the only few cards that ever felt like I either wanted or didn't want at a certain time were the recovery and loot ones.

    This...this makes a lot more sense

    I am actually impressed that you managed any victories drawing and playing 2 random cards a turn. Gloomhaven is not an easy game when you have access to all your cards and being at the mercy of your deck for what cards you can use seems like super hard mode.

    Battlenet ID: NullPointer
    VyolynceElvenshaeAuralynx
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    In this scenario we were as a team rushing ahead, and I did something to complete my personal battle goal. Was told basically they didn't like playing with me because of it. I even started the group.

    Sounds like they had decided to ignore the Personal Goals if they contradicted with the group's plans ? That's certainly an option, but I would make sure that everyone agreed to do this before starting the game.

    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Fairchild wrote: »
    In this scenario we were as a team rushing ahead, and I did something to complete my personal battle goal. Was told basically they didn't like playing with me because of it. I even started the group.

    Sounds like they had decided to ignore the Personal Goals if they contradicted with the group's plans ? That's certainly an option, but I would make sure that everyone agreed to do this before starting the game.

    ... and, also, maybe throw out the personal goals, then, and just give everyone a couple of checkmarks per couple missions?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • texasheattexasheat Registered User regular
    We did the same draw random cards when we first started too. It's not as uncommon as you think. It's actually counter intuitive to have all the cards in your hand, when you compare to basically any other game out there...

    @Kasyn, you should also look for an FAQ on common rule mistakes, that wasn't the only one we were doing wrong. We also didn't have a standard set of cards for damage, we were using what comes with each class, you know, the upgrade pack, for our cards. The point is, there's plenty of rules to mess up.

    I also suggest looking into the Gloomhaven helper app. It will make you life SO much easier. No spoilers, but later quests get pretty massive and with out an aide, you'll be overwhelmed quickly.

    Kasyn
  • VyolynceVyolynce Registered User regular
    Just won a scenario thanks to a room full of Oozes dividing themselves to death. If they hit their healing action we would almost certainly have exhausted out (Triangles was on his pre-exhaustion long rest the round we cleared; Two-minis and myself had maybe two rounds left) but we faded it for enough turns to get them at 2 hp (or 3 and Wounded).

  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    Vyolynce wrote: »
    Just won a scenario thanks to a room full of Oozes dividing themselves to death. If they hit their healing action we would almost certainly have exhausted out (Triangles was on his pre-exhaustion long rest the round we cleared; Two-minis and myself had maybe two rounds left) but we faded it for enough turns to get them at 2 hp (or 3 and Wounded).

    Oozes are a terrible pain in the butt. Some scenarios let you outrun them, most don't.

    Space... what is the point of it? You have no idea.
    og83npmjgeii.png

    VyolynceSaurfangCantideWolf of Dresden
  • SaurfangSaurfang Registered User regular
    They feature heavily in the solo scenario for the
    Cragheart
    . I'm not sure how you win that scenario without either that class's level 9 card or REALLY good ooze division luck.

  • CantideCantide Registered User regular
    Auralynx wrote: »
    Vyolynce wrote: »
    Just won a scenario thanks to a room full of Oozes dividing themselves to death. If they hit their healing action we would almost certainly have exhausted out (Triangles was on his pre-exhaustion long rest the round we cleared; Two-minis and myself had maybe two rounds left) but we faded it for enough turns to get them at 2 hp (or 3 and Wounded).

    Oozes are a terrible pain in the butt. Some scenarios let you outrun them, most don't.

    Oozes are easily my least favorite enemy, especially because there’s a good chunk of the campaign where they seem to show up in every single scenario. Whenever they appear, I know we’ll soon be ending almost every round with a five minute break for me to adjust their health tokens and figure out where the new spawns will go.

    Auralynx
  • VyolynceVyolynce Registered User regular
    Cantide wrote: »
    Auralynx wrote: »
    Vyolynce wrote: »
    Just won a scenario thanks to a room full of Oozes dividing themselves to death. If they hit their healing action we would almost certainly have exhausted out (Triangles was on his pre-exhaustion long rest the round we cleared; Two-minis and myself had maybe two rounds left) but we faded it for enough turns to get them at 2 hp (or 3 and Wounded).

    Oozes are a terrible pain in the butt. Some scenarios let you outrun them, most don't.

    Oozes are easily my least favorite enemy, especially because there’s a good chunk of the campaign where they seem to show up in every single scenario. Whenever they appear, I know we’ll soon be ending almost every round with a five minute break for me to adjust their health tokens and figure out where the new spawns will go.

    As long as I could keep track of which ones were just spawned (I have an idea to help with that next time), Gloomhaven Helper made that super easy. I would call out the active Ooze and reduce its health (announcing which ones died in the process), then one of the other players would tell me the number of the spawn and place it while I added it to the tracker, adjusted its hp, and marked it as a summon so we knew which ones dropped loot.

  • VyolynceVyolynce Registered User regular
    We met a demon last night and he made us an offer.

    Next week we will tell him where to stick said offer.

    Elvenshae
  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    Vyolynce wrote: »
    We met a demon last night and he made us an offer.

    Next week we will tell him where to stick said offer.

    Sorta-spoilers regarding that plot thread:
    If you're running 2e, this is probably clearer, but in 1e it appeared to be potentially possible to beat him up and stop his plot, then invade his house to beat him up and take his stuff. The FAQ clarified that it was not, and we were sad. The rewards on either fight are considerable.

    Space... what is the point of it? You have no idea.
    og83npmjgeii.png

  • VyolynceVyolynce Registered User regular
    Auralynx wrote: »
    Vyolynce wrote: »
    We met a demon last night and he made us an offer.

    Next week we will tell him where to stick said offer.

    Sorta-spoilers regarding that plot thread:
    If you're running 2e, this is probably clearer, but in 1e it appeared to be potentially possible to beat him up and stop his plot, then invade his house to beat him up and take his stuff. The FAQ clarified that it was not, and we were sad. The rewards on either fight are considerable.
    I think the current plan is to break his altar next week, then on the following week do the rift-sealing mission to make sure he doesn't bother us again.

  • AetherAether Registered User regular
    Vyolynce wrote: »
    Auralynx wrote: »
    Vyolynce wrote: »
    We met a demon last night and he made us an offer.

    Next week we will tell him where to stick said offer.

    Sorta-spoilers regarding that plot thread:
    If you're running 2e, this is probably clearer, but in 1e it appeared to be potentially possible to beat him up and stop his plot, then invade his house to beat him up and take his stuff. The FAQ clarified that it was not, and we were sad. The rewards on either fight are considerable.
    I think the current plan is to break his altar next week, then on the following week do the rift-sealing mission to make sure he doesn't bother us again.

    Serious spoilers do not open if you want a pristine experience
    Yeah, it ain't the last you'll see of him, if this is the scenerio I think it is. He can come back via, and I cant remember which, a city card or a road card. We recently pulled the card, but haven't put him back in his place quite yet.

    We're playing tonight. Just a side mission I think. Although it can be hard to tell sometimes.

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