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[Stellaris] - Paradox does space strategy - Le Guin, Megacorps - DECEMBER 6th

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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    So I'm starting to okay this and everything is can and peaceful and.... Boring.

    Should I restart and be way more aggressive?

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    FoefallerFoefaller Registered User regular
    What will be really tough is providing interesting interactions for exterminators, devouring swarms, purifiers, etc.

    The military side is fun but a little shallow; it would be really neat if you could use espionage mechanics to disrupt alliances, have more complex ways to threaten, extort, or subordinate other empires, set up proxy wars to weaken enemies for your attack, etc.

    Purifiers could still have internal politics to deal with, and I'm sure there are some interesting internal problems for hive minds and machines (drones gaining sentience and rebelling because of some disruption to the hive mind, a telepathic disease or system corruption when the network grows too large, tailored midgame or endgame crisis stuff)

    No diplomatic options for purifiers, exterminators, assimilators and swarms is a feature, not a bug.

    I feel like it's the same for internal politics for hive minds and machine empires, but I really do hope these change make the internal *management* of those kinda of empiresmore unique as well.

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    PhillisherePhillishere Registered User regular
    Foefaller wrote: »
    What will be really tough is providing interesting interactions for exterminators, devouring swarms, purifiers, etc.

    The military side is fun but a little shallow; it would be really neat if you could use espionage mechanics to disrupt alliances, have more complex ways to threaten, extort, or subordinate other empires, set up proxy wars to weaken enemies for your attack, etc.

    Purifiers could still have internal politics to deal with, and I'm sure there are some interesting internal problems for hive minds and machines (drones gaining sentience and rebelling because of some disruption to the hive mind, a telepathic disease or system corruption when the network grows too large, tailored midgame or endgame crisis stuff)

    No diplomatic options for purifiers, exterminators, assimilators and swarms is a feature, not a bug.

    I feel like it's the same for internal politics for hive minds and machine empires, but I really do hope these change make the internal *management* of those kinda of empiresmore unique as well.

    I could see diplomacy in the form of espionage and propaganda. Wear a representative of the alien species like a meatsuit and pretend that you are reasonable. Buy off alien leaders via proxies to weaken their willingness to go to war with you. Infiltrate governments and militaries with drones. Create a cult that worships you as gods and causes a civil war. Pull all the shit the Tyrranids do in WH40K.

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    Undead ScottsmanUndead Scottsman Registered User regular
    2.2 seems like a huge ass patch; do we know if it's coming alongside a piece of DLC?

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    WotanAnubisWotanAnubis Registered User regular
    One of my favorite Stellaris playthroughs was as the Fanatic Egalitarian/Materialist Socialist States of Earth. They even had to the robo-hammer-'n'-sickle logo on a completely red background.

    And I guess I'm gonna take 'em out for a spin again once the patch drops (with a few tweaks).

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    a5ehrena5ehren AtlantaRegistered User regular
    That is nuts.

    Hopefully it results in a bunch of late-game performance fixes getting backported to the PC version, because the console CPUs are craaaaaaap.

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    HamHamJHamHamJ Registered User regular
    It's crazy how radically this game is changing from the original release. I need to hurry up and get my current game done before 2.2.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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    TofystedethTofystedeth Registered User regular
    So I'm starting to okay this and everything is can and peaceful and.... Boring.

    Ah yes, the midgame.

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    SynthesisSynthesis Honda Today! Registered User regular
    Donnicton wrote: »

    Shit, man.

    It'll be interesting to see if curated mod support makes it to Xbox. Or even Playstation.

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    Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2018
    Huh, that was unexpected.

    Wonder if this is what 2.2 is leading towards, or if we're getting new content on PC's as well.

    Undead Scottsman on
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    They confirmed on FB the console version would launch at 1.7 with the Utopia, Leviathans and Plantoids DLC.

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    Last SonLast Son Registered User regular
    -Loki- wrote: »
    They confirmed on FB the console version would launch at 1.7 with the Utopia, Leviathans and Plantoids DLC.

    Thats... odd. Given the massive changes in 2.0 I'd figure they would start there.

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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Last Son wrote: »
    -Loki- wrote: »
    They confirmed on FB the console version would launch at 1.7 with the Utopia, Leviathans and Plantoids DLC.

    Thats... odd. Given the massive changes in 2.0 I'd figure they would start there.

    Yeah, there's a bit of complaining that they're going to drop them in on 1.7, then quickly push in the 2.0, 2.1 and 2.2 changes and it's just going to be too much too fast. Paradox said they had to start somewhere and settled on 1.7, which mostly tells me the development on this started in earnest back then, then they stuck with a static 1.7 for development reasons while the PC game progressed quickly beyond it.

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    skyknytskyknyt Registered User, ClubPA regular
    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    skyknyt wrote: »

    Cool... but let's see if we can top "Agri-world"

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    BasilBasil Registered User regular
    skyknyt wrote: »

    Cool... but let's see if we can top "Agri-world"

    I vote for "Space Gulag."

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    Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2018
    Today's Dev Diary is up.

    https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992/

    EDIT: Man, this update is just starting to feel like they're getting way too granular with this stuff. Especially given I didn't have huge issues with the planetary population stuff that already exists. (Like, there's other areas I'd MUCH rather have them work on.)

    Undead Scottsman on
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    SynthesisSynthesis Honda Today! Registered User regular
    Basil wrote: »
    skyknyt wrote: »

    Cool... but let's see if we can top "Agri-world"

    I vote for "Space Gulag."

    "Planet Monsanto"

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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Synthesis wrote: »
    Basil wrote: »
    skyknyt wrote: »

    Cool... but let's see if we can top "Agri-world"

    I vote for "Space Gulag."

    "Planet Monsanto"

    Made me wonder: Will these be per-empire custom name sets, I hope?

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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Today's Dev Diary is up.

    https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992/

    EDIT: Man, this update is just starting to feel like they're getting way too granular with this stuff. Especially given I didn't have huge issues with the planetary population stuff that already exists. (Like, there's other areas I'd MUCH rather have them work on.)

    It still seems like good groundwork for more intricate diplo/espionage stuff. Like that strata thing.

    Disabling a "ruler" sector would now have a knock on effect of unemploying those entitled jerks, who will then plot treasonously until they're forced to accept work below their station; presenting further opportunities to encourage revolution.

    And since police now exist, so exists a system where you could pay off the local constabulary to look the other way, or actively support you. Looking forward to more on social dynamics next week. (Stability, Happiness, and Crime)

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    HamHamJHamHamJ Registered User regular
    Today's Dev Diary is up.

    https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992/

    EDIT: Man, this update is just starting to feel like they're getting way too granular with this stuff. Especially given I didn't have huge issues with the planetary population stuff that already exists. (Like, there's other areas I'd MUCH rather have them work on.)

    I think it's great. The domestic side has always been kind of tedious and different types of empires didn't feel very distinct.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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    MancingtomMancingtom Registered User regular
    So, I got this game a few days ago thanks to this thread. I love it. It's everything I wanted out of games like Sins of a Solar Empire and Homeworld.

    I like the new planetary system. Right now it's micro-heavy, but none of the choices have real impact.

    Politics Wishlist:
    1. Different kinds of federations/alliances. We should be able to change the rules of a federation. Like, how often the leadership changes (or if it changes at all), or restricting membership to certain ethics. Also, there should be a way to combine a federation into one polity the same as integrating a protectorate/vassal. This should take a lot of influence/etc, but it'd be cool to forge actual supernations to rival Fallen Empires or Crises.

    2. Espionage. Imagine spying on another empire to steal technology, funneling resources to slave rebellions, or encouraging political factions who are in line with your goals. Conversely, imagine event chains/research quests to hunt spies. This should also directly impact diplomacy- a huge malus if your spies are discovered, a huge bonus if they uncover something the other side desperately wants.

    3. Factions that respond to what your empire encounters. If you start of as a militaristic xenophobe, but the first aliens you encounter are spiritualist fanatic pacifists, that should be reflected in your internal politics. There should also be a regional element to it. Using the projected changes in Le Guin, it makes sense that a research-focused city world would have entirely different politics than an agri-world with one town.

    Warfare Wishlist:
    1. Espionage. We should be able to do stuff like sabotaging a citadel ahead of an invasion fleet, or uncovering plans to build a colossus.

    2. Piracy. Right now, pirates are just an annoyance. It'd be cool if we could hire them to harass enemy trade. There should also be a political element to it as well- nobody's going to have kind things to say about a government that can't keep them safe.

    3. Revamping combat to encourage divergent tactics. The rock-paper-scissors element to weapons is cool, but it means that every empire fights in the same way. Maybe there could be military traits that gave bonuses to specific ship types or fighting styles. Like, a hive-mind would naturally tend towards zerg rushing, while others might favor carriers supported by point defense cruisers.

    Anyway, thanks for introducing me to this amazing game!

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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Mancingtom wrote: »
    So, I got this game a few days ago thanks to this thread. I love it. It's everything I wanted out of games like Sins of a Solar Empire and Homeworld.

    There’s actually a Homeworld mod, Homeworld: Conquest on the Workshop.

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    Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2018
    Is there a way to ensure a particular empire gets populated into your game? (Like if, say, you wanted a nemesis empire)

    Undead Scottsman on
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    Gennenalyse RuebenGennenalyse Rueben The Prettiest Boy is Ridiculously Pretty Registered User regular
    There's an icon you can click basically any time next to custom empires to make it so they never, sometimes, or always appear. You can't use it for default empires, though.

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    Undead ScottsmanUndead Scottsman Registered User regular
    There's an icon you can click basically any time next to custom empires to make it so they never, sometimes, or always appear. You can't use it for default empires, though.

    Oh rad! I'll have to remember that.

    Kinda want to make some Autobot and Decepticon factions.

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    EnclaveofGnomesEnclaveofGnomes Registered User regular
    Reading reviews on steam for this is odd. Downvotes with huge reviews based entirely on upcoming changes...that no one has played. There's a lot of these.

    A player who plays as a war monger...who hated the game because that impacted his social interactions with other factions. And got him ganged up and defeated every time.

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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited August 2018
    Reading reviews on steam for this is odd. Downvotes with huge reviews based entirely on upcoming changes...that no one has played. There's a lot of these.

    Not uncommon. Apocalypse had massive negative reviews for what they did with 2.0. Lots of people were upset enough to try to tank the expansions sales as though that would bring back pre-2.0.

    Stellaris community is passionate, I'll give it that.

    -Loki- on
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    glowenglowen Registered User regular
    Reading reviews on steam for this is odd. Downvotes with huge reviews based entirely on upcoming changes...that no one has played. There's a lot of these.

    A player who plays as a war monger...who hated the game because that impacted his social interactions with other factions. And got him ganged up and defeated every time.

    I doubt they are playing a legal version of the game then, or if they refund does your profile track the hours played before the refund? hmm.. I see a lot of that too, some people don't take enough time to understand the game

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    NotoriusBENNotoriusBEN Registered User regular
    you are only allowed 2hrs before you cant return a game on steam. most games anymore sink that with an incredible learning curve or a character(empire) creator, and stellaris has both.

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    With the starport and hyperspace changes now, you can do a warmonger empire and not be ganged up on immediately. But you have to setup really defensive.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    EnclaveofGnomesEnclaveofGnomes Registered User regular
    Do we have any idea when this patch is coming?

    I feel like they're loading up an entirely new game here.

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    ElvenshaeElvenshae Registered User regular
    Do we have any idea when this patch is coming?

    I feel like they're loading up an entirely new game here.

    "TBD."

    From the stuff they've talked about, it's going to be a long time coming.

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    MuzzmuzzMuzzmuzz Registered User regular
    Listening to a coworker one morning:

    ‘I’m doing well, I took out some rival empires. Im currently reaserching AI, life is good.’

    Next day:

    ‘No, my slave robots have revolted and now have taken over half my empire. How could this possibly have happened!?’

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    Mr RayMr Ray Sarcasm sphereRegistered User regular
    -Loki- wrote: »
    Reading reviews on steam for this is odd. Downvotes with huge reviews based entirely on upcoming changes...that no one has played. There's a lot of these.

    Not uncommon. Apocalypse had massive negative reviews for what they did with 2.0. Lots of people were upset enough to try to tank the expansions sales as though that would bring back pre-2.0.

    Stellaris community is passionate a bunch of grognards, I'll give it that.

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    FoefallerFoefaller Registered User regular
    edited August 2018
    Planetary Rework Part 3: Happiness, Crime and Stability

    Short version: Dystopian empires where the masses live in horrific conditions kept under control by an authoritarian police state where the higher classes live in opulence are now possible.

    Foefaller on
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    Undead ScottsmanUndead Scottsman Registered User regular
    Foefaller wrote: »
    Planetary Rework Part 3: Happiness, Crime and Stability

    Short version: Dystopian empires where the masses live in horrific conditions kept under control by an authoritarian state where the higher classes live in opulence are now possible.

    Oh goody! ;)

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    I just came back to this game and it’s almost unrecognizable from the last time I played it, which was still like 6 months out from the base release.

    It’s a bit jarring but kudos to them for trying new stuff and trying to keep a single player game fresh well after its release.

    I’m trying something a bit different for me, a race of warmongering religious fanatic lizards. With horns. It’s a bit weird being aggressive when you’re confined to pretty specific hyperspace routes.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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