There aren't any particular terrain features you need to worry about, besides a whole bunch of sheep.
"a" on the sheep is Abby, "r" on the wolf is the rider. Both the wolf and Abby are 2x2 size.
The wolf and rider are at the bottom of the timeline.
EDIT: Top of the page! To make sure everyone catches it, I need:
-Loadouts
-Level spent for Aub unless she's saving it for Speed
-Companion choice, and rider if you brought a horse
Xagar on
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
edited August 2018
Armor[Stability], Longsword [Counter], Shield [Deflect], Coalfang(DRAKE), Weather Control tome, HEARTSEED(This should get transferred to Har?)
Active Skills [Reckless Strike], [Quake Stomp], [Shake Free], [Defensive Stance]
Reaction Skill [Parry]
Support Skill [Focused Defense]
Movement Skill [Cover]
Ultimate Skill [Destruction Fist]
Har chuckles at Victor. "Thanks, but", Har reaches for her bow, "perhaps Miss Immovable here might want to take the lead this time"
Leathers, Bow [Melee -> -1 dmg, 3-7 sight]
Active Skills [Execute], [Purging Grasp - Touch], [Piercing Thrust], [Counter] Reaction Skill [Lunge] Support Skill [Duelist Finesse] Movement Skill [Teleport adj to person within 4] Ultimate Skill [Flowing blades]
Har moves up to D13, nocking an arrow in her bow and dropping her quiver in front of her. "Okay, time to guard some sheep"
Har takes her Counter Stance.
(Not moving up with Lunge unless the biggun moves out of range) @AustinP0027
Yep, Covering one of the 21 sheep on the map is totally valid.
Nasim moves to B9 and stars aiming Serpent's Tooth.
The wolf bounds to D11:E12 and uses Slam, attacking everyone in a 2x2 ring (which is everyone) for 2 damage and stagger.
Geth, roll 2#1d10 for attack roll, effect roll
The wolf's attack was telegraphed, so everyone was able to keep their balance.
Har is too close to counter with a bow!
Aub uses Parry to block 2 damage and deal 4 damage.
Victor doesn't have any effects to block.
Nasim's stealth breaks as she raises a hand. A silver ring on her finger flashes, and a light blue wall of force blocks the 2 damage.
Har's touch blows away the rider's stability and double burn and deals a massive 12 damage.(He can't react because his Reflex is now lower than the attack roll.)
The rider almost falls off, grimacing. He shouts wordlessly, and you can see alien magic grip him, coating his body for a moment and obscuring the cause of a series of crunching sounds. When it fades, he is covered with heavy, smooth plates of bone that cover every inch of his body, some of them still wet with blood or scraps of clothing. He seems to be armored in some way, though he still looks near death.
Victor moves up to Har and prepares another spell. They had both taken a hit, and needed healing. Aub was holding her own for now, but Victor also kept an eye on her in case she attracted the beast's main attention.
Move to C14
Cast Waters of Life B14:C15 (targeting Har as start of square).
Har gains 5 HP
Victor gains 3 HP
Bowled over by the force of Aub's stomp, the bone-clad rider lands off to the side of his mount, which barks angrily.
The massive wolf attempts another Slam of its own-
The stagger removes Victor and Aub's stability.
Victor blocks the stagger on Har with Shimmering Veil!
Nasim blocks the stagger on herself with Defiance!
Har uses Duelist's Finesse to Lunge at the rider for 3 damage, but his armor reduces it to only 1 damage.
Aub uses her sword's Counter to deal the wolf 6 damage.
Har, Victor, and Nasim take 2 damage.
The rider blocks with his armor and Aub blocks with Focused Defense.
The wolf then runs back to C6:D7 and spins, growling.
Yep, keep forgetting that I can choose whether to take the dmg or not. I'll just make sure to confirm it every time the person takes damage so you don't have to try and guess.
Posts
"a" on the sheep is Abby, "r" on the wolf is the rider. Both the wolf and Abby are 2x2 size.
The wolf and rider are at the bottom of the timeline.
@discrider @AustinP0027 @joshgotro
EDIT: Top of the page! To make sure everyone catches it, I need:
-Loadouts
-Level spent for Aub unless she's saving it for Speed
-Companion choice, and rider if you brought a horse
Active Skills [Reckless Strike], [Quake Stomp], [Shake Free], [Defensive Stance]
Reaction Skill [Parry]
Support Skill [Focused Defense]
Movement Skill [Cover]
Ultimate Skill [Destruction Fist]
@discrider @AustinP0027 Nasim over Colonel right? RIGHT?
@Xagar Saving it for speed.
If you're wondering what it does, that's for me to know and you to find out.
Reaction Skill [Shimmering Veil]
Support Skill [Spirit Bond]
Movement Skill [Reposition]
Ultimate Skill [Beacon of Dawn]
Victor will Spirit Bond Har.
Yes to Nasim....gotta keep Colonel safe.
"Thanks, but", Har reaches for her bow, "perhaps Miss Immovable here might want to take the lead this time"
Active Skills [Execute], [Purging Grasp - Touch], [Piercing Thrust], [Counter]
Reaction Skill [Lunge]
Support Skill [Duelist Finesse]
Movement Skill [Teleport adj to person within 4]
Ultimate Skill [Flowing blades]
@AustinP0027 to reassign
And yeah, Nasim
Nasim does a super edgy unshift-into-activate-camouflage-cloak thing, which goes unnoticed by the wall of meat charging at you.
@discrider Har's turn!
"Okay, time to guard some sheep"
Har takes her Counter Stance.
(Not moving up with Lunge unless the biggun moves out of range)
@AustinP0027
https://www.youtube.com/watch?v=8dDpJwQdS4Y
Move to E14.
"Here boy!"
@Xagar Nasim get em.
I suppose you can use Cover on a sheep..
Fixed. Dumping all my levels into speed.
Well I assume the sheep are allies, and you could Dash 4 towards them.
Nasim moves to B9 and stars aiming Serpent's Tooth.
The wolf bounds to D11:E12 and uses Slam, attacking everyone in a 2x2 ring (which is everyone) for 2 damage and stagger.
Geth, roll 2#1d10 for attack roll, effect roll
The wolf's attack was telegraphed, so everyone was able to keep their balance.
Har is too close to counter with a bow!
Aub uses Parry to block 2 damage and deal 4 damage.
Victor doesn't have any effects to block.
Nasim's stealth breaks as she raises a hand. A silver ring on her finger flashes, and a light blue wall of force blocks the 2 damage.
At the end of the round, Nasim throws a poisoned dagger at the rider.
Geth, roll 2#1d10 for attack, effect
The rider blocks the dagger with his shield, but still suffers double burn from Serpent's Tooth.
Bottom of Round 1
-Victor can change his Spirit Bond target
-The rider takes 4 damage from burn
https://www.youtube.com/watch?v=R_wp0FoenPg
@discrider
Har attempts to dismount the rider with Purging Grasp.
Geth roll 2d10 for reflex, effect
The rider almost falls off, grimacing. He shouts wordlessly, and you can see alien magic grip him, coating his body for a moment and obscuring the cause of a series of crunching sounds. When it fades, he is covered with heavy, smooth plates of bone that cover every inch of his body, some of them still wet with blood or scraps of clothing. He seems to be armored in some way, though he still looks near death.
Move to C14
Cast Waters of Life B14:C15 (targeting Har as start of square).
Har gains 5 HP
Victor gains 3 HP
@joshgotro
Geth roll 1d10 for Quack.
Just so everyone's aware how it works, the single-target version of Quake Stomp always succeeds, but it's still an attack so you need to roll for it.
The massive wolf attempts another Slam of its own-
The stagger removes Victor and Aub's stability.
Victor blocks the stagger on Har with Shimmering Veil!
Nasim blocks the stagger on herself with Defiance!
Har uses Duelist's Finesse to Lunge at the rider for 3 damage, but his armor reduces it to only 1 damage.
Aub uses her sword's Counter to deal the wolf 6 damage.
Har, Victor, and Nasim take 2 damage.
The rider blocks with his armor and Aub blocks with Focused Defense.
The wolf then runs back to C6:D7 and spins, growling.
Geth, roll 2#1d10 for attack, effect
Nasim clubs him in the stomach with a basic attack, attempting to knock the armored figure unconscious, and does so for 4 damage.
Geth, roll 1d10 for kapow
Bottom of Round 2 / Top of Round 3
@discrider Har's turn!
@Xagar I should take 5 dmg total then and Har 0, as Spirit bond would take the 2 dmg away from her.
You also only take 4 total (2 + 2 is four quick maffs)
But then, the sheep!
Leaning out, she pulls the mainsheet taut, flying across the water.
Popping out next to Nasim, she grunts a greeting, as she makes her bow ready.
Then, taking aim, she lets fly.
Har moves to D12, and then attacks the Wolf with Execute dealing 7 damage.
Geth roll 1d10 for reaction