The wolf yelps, using Dodge to block 3 damage and dash backwards to C4:D5. @discrider make an Ini check for perception. Also, since you used Shadow Walk, what does Har's teleport look like?
Just as a reminder, you don't need to roll for attacking the wolf anymore this round since it's already reacted, unless you have some effect to inflict.
From the outside, Har appears to move into a sea mist on one side of the 'port, before reappearing through a developing cloud of the same mist on the other side, a short time later and slightly out of breath.
The wolf bits for 8 damage, but Aub prepared herself for the strike, blocking 6 damage with Defensive Stance, 2 with Parry, and dealing 4 damage back. The wolf grabs her in its jaws! Aub is now grappled and immobilized (can't move or use skills that move as part of their effects).
Har fires off an arrow for 3 damage with Lunge.
The wolf growls, and its hair grows thicker and darker, just like the strange beast you had fought the previous day. It seems enraged and will deal and take more damage.
@discrider I didn't ask before, where is it located on your arm? Also which arm? It's about the size of a plum pit and has grown in smoothly with your skin, though it is a bit reddish around the edges.
If you'd like to try to communicate on your turn with your action, it's a disadvantaged background check, as you don't know how to speak wolf and it's in combat.
The wolf moves its head as Har mounts up, causing its teeth to shift uncomfortably around Aub. It doesn't make a move to shake its new rider off, however.
Well that didn't work
Har sighs, and pulls out her bow.
"Hey! Hey! Look what I've got!'
Har waves the bow in front of the wolf's face. "Hey! Go get it!"
Har pitches the bow past the wolf's head somewhere into 9 hopefully a bit past E.
The wolf doesn't do anything in response to that that you can see, but throwing away your weapon has made it clear that you, at least, are not interested in hurting it anymore.
@AustinP0027 Victor's turn! In case it wasn't clear, the cleanse from your Deliverance can break the grapple, or you could push them apart with Revival Burst.
Victor raises a hand and points it at Aub. The wolf had her in it's mouth, but the Radiant was forming a ball of Aether that would make it drop her, hopefully gently, to the ground. Har was dealing with the wolf, so Victor was able to focus on saving his ally.
Cast Deliverance at Aub.
@joshgotro or maybe @Xagar if any narration needs to happen first
@joshgotro since this is the first time you use an ultimate, you have to narrate what it looks like!
The wolf uses Dodge to block 3 damage and dash to A9:B10, but still takes 14 damage from this devastating blow. It also looks further enraged and also under half Health.
The wolf, now almost entirely covered in dark, spiky hair, moves to B6:C7 and does a bite on Nasim, crushing her in its jaws for 12 damage. Nasim, still under the effect of her Defiance, refuses to be grappled, wrestling herself out of its jaws.
Geth, roll 2#1d10 for attack, effect
@discrider do you want to react with Lunge against the wolf?
attack, effect:
2#1d10 2 # 9 [1d10=9] 6 [1d10=6]
Xagar on
0
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Destruction Fist
Phase One: DBZ yelling
Phase Two: Hand begins to glow as aether starts circling the fist and wind kicks up.
Phase Three: Shoryuken
Phase Four: Wind dies down.
Nasim sprints over the rider's prone form, reaching Victor at D13. She then uncorks a small bottle from her belt, using Healing Salve on herself.
The sheep and Abby continue to stand their ground.
Bottom of Round 4
-Victor can Reposition if he would like, as I don't think he moved this round.
-Nasim's Healing Salve takes effect, healing her for 4 and granting her double vigor, which replaces her clarity and heals her for another 4.
"C'mon, you brute!
We've all had enough.
Let's get out of here!"
Har starts desperately trying to steer the beast west, through 6/7, away from the fighting and out of harm's way
Posts
@discrider make an Ini check for perception. Also, since you used Shadow Walk, what does Har's teleport look like?
@AustinP0027 Victor's turn!
Just as a reminder, you don't need to roll for attacking the wolf anymore this round since it's already reacted, unless you have some effect to inflict.
Move to C13.
Cast Waters if Life C12:D13.
Nasim gains 2 hp(to full), Victor gains 3.
@joshgotro
(you could use Cover...)
The wolf charges to C9:D10 and attempts to bite down on Aub-
Geth, roll 1d10 for effect
The wolf bits for 8 damage, but Aub prepared herself for the strike, blocking 6 damage with Defensive Stance, 2 with Parry, and dealing 4 damage back. The wolf grabs her in its jaws! Aub is now grappled and immobilized (can't move or use skills that move as part of their effects).
Har fires off an arrow for 3 damage with Lunge.
The wolf growls, and its hair grows thicker and darker, just like the strange beast you had fought the previous day. It seems enraged and will deal and take more damage.
The sheep and Abby baa nervously and shift around.
Bottom of Round 3
Victor has 2 Speed left to use Reposition with if he wishes. @AustinP0027
"Hey! Hey! Put her down!", Har yells at the beast, discarding her seed wrapping.
If you'd like to try to communicate on your turn with your action, it's a disadvantaged background check, as you don't know how to speak wolf and it's in combat.
Har pops onto the beast's back at D9,
"Drop It", Har growls into the beast's ear.
Geth roll 1d10+2 for Hanging on like a limpet
@discrider you still have an action.
Har sighs, and pulls out her bow.
"Hey! Hey! Look what I've got!'
Har waves the bow in front of the wolf's face.
"Hey! Go get it!"
Har pitches the bow past the wolf's head somewhere into 9 hopefully a bit past E.
Geth roll 1d10+2 for throwing a stick
@AustinP0027 Victor's turn! In case it wasn't clear, the cleanse from your Deliverance can break the grapple, or you could push them apart with Revival Burst.
Cast Deliverance at Aub.
@joshgotro or maybe @Xagar if any narration needs to happen first
@Xagar
I got no clue what I'm doin'."
Aub moves to E10 and uses Destruction Fist and Focused Defense facing west.
Geth roll 1d10 for violence.
The wolf uses Dodge to block 3 damage and dash to A9:B10, but still takes 14 damage from this devastating blow. It also looks further enraged and also under half Health.
Geth, roll 1d10 for courage
Geth, roll 2#1d10 for attack, effect
@discrider do you want to react with Lunge against the wolf?
Sure, if 'reacting' is beating on its hide pitiably and crying for it to stop.
Destruction Fist
Phase One: DBZ yelling
Phase Two: Hand begins to glow as aether starts circling the fist and wind kicks up.
Phase Three: Shoryuken
Phase Four: Wind dies down.
The sheep and Abby continue to stand their ground.
Bottom of Round 4
-Victor can Reposition if he would like, as I don't think he moved this round.
-Nasim's Healing Salve takes effect, healing her for 4 and granting her double vigor, which replaces her clarity and heals her for another 4.
@AustinP0027 Reposition?
Top of Round 5
@discrider Har's turn!
We've all had enough.
Let's get out of here!"
Har starts desperately trying to steer the beast west, through 6/7, away from the fighting and out of harm's way
Geth roll 2d10l1