In a galaxy filled with scoundrels and miscreants, everyone seeks treasure and riches!
But when a malevolent treasure hunter hatches a sinister plan to unleash an ancient evil to threaten the cosmos itself, Flinthook, the galaxy's smallest but toughest pirate zips into action!
Be ready to jump, zip and blast around the meanest fleets the galaxy has to offer!
Whether using time-slowing powers or his trusty Blasma Pistol, Flinthook is ready to take on all pirates, steal treasure and save the galaxy itself!
Introduction
Flinthook, just released by Tribute Games, is a Roguelike 2D platforming type game for PS4 / XBOne / Steam where you raid randomized Space Pirate ships for loot, all toward finding your next bounty.
Don't have time for word shenanigans? Neither does Flinthook most of the time! It does such a good job of showing you everything you need to know, just like this video!
https://www.youtube.com/watch?v=gUll13C9NQIGameplay
Ever played those platforming games that give you a hookshot, or something similar? What about the ones that let you slow down time to get through those hard to deal with platforming elements? Well, now you get to do both! Oh and also you get to
jump n shoot. You do all of this in what usually amounts to one screen square rooms, or long vertical or horizontal rectangular rooms.
Sometimes you will need to navigate past dangerous traps such as spikes, lazers, cannons, bouncers, all the classic stuff.
And others, you will have to engage in battle with the other space pirates in your way.
Oh yeah but, sometimes you just do both. It happens.
Why You Should Play
Because well, the game is just downright fun. It is challenging but never feels unfair. Similar games such as Rogue Legacy or maybe even Enter the Gungeon used similar ideas from different angles. Both could be brutally unfair and sometimes you felt like it was more luck that you got further than anything else. I like to think of it this way - a game like Rogue Legacy was a roguelike that lumped platforming on top of it. Flinthook feels like a platformer that adds in roguelike elements that keep things fresh.
But I wanted a thread here so we could maybe get all friended up and compare those scores and times. The game scores you when you complete a run (which is a number of ships then the boss fight) as well as tells you your time. Then you can view how others have done. Friendly compition!
Also there are daily and weekly challenges. They score and time you as well! Sounds like a nice ongoing thing.
Also discussion on the games customization! What loadouts are you taking a liking to? What subweapon is your fave? Do you even use them (I know I am guilty of saving them forever).
And this is like the first OP I have done in a long time and like the second one ever, so if there is more info you think I could get, let me know. I can and will update!
Posts
If you are on the PC version, I could not fathom playing without a controller. However, once you do it controls so well.
What? I thought that the Merc Kings knife thing was DLC or something.
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I got it free! It just popped up when I started the game and it's really good.
https://www.youtube.com/watch?v=bZRdkasl67Y
https://www.youtube.com/watch?v=UCZ2jv4B4g0
https://www.youtube.com/watch?v=vF5f2GsIoD8
It's like Metroid and Mega Man had a baby, and the baby had its own award-winning-worthy soundtrack following it wherever it goes.
Which I am psyched for if only so I can disable W as a jump key. I want to use space bar exclusively so my brain stops making me hit both keys awkwardly when I want to jump.
Also I saw one of the top scores for the second boss run was some absurd number, so that kind of sucks. I hope they can't muff up the times though.
I have been trying to load up on the perks that benefit you with high combo counts. Especially that crit equals your combo number one. I don't have it permanently yet, but man is that super strong.
I think the Giantbomb Quicklook really sold me on the game since it lays out everything really fairly and gives a better idea of what you do exactly.
I don't have much to add beyond that. Im stuck on the second boss and I hate him. I got a really lucky pogo ability one run and that's the closest Ive come to beating him.
I have more fun exploring the levels than I do fighting the bosses.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Playing this with a controller seems insane. Move and shoot on the same stick? Might as well just jump in a pit of spikes and die at that point.
Moving and shooting on the same stick is how a good 85% of platformers work so I have no idea what you're going on about.
They shouldn't even bother to code KB&M controls for platformers; it's so sub par it's nuts.
The game is so much of a platformer, it is going to be extremely difficult to play in a mode that requires you to move and jump on the same hand.
The aim lock (which is a button you can hold to stop moving while shooting) in addition to the ability to slow time makes up for any aiming issues. Plus, the game isn't extremely demanding shooting wise.
I actually had downtime at work (from 5 to 9:30 I am alone and get few calls to work on). I have an old Imac I can do what I want with, so I threw this on it. But I don't have a controller, so I had to KBAM.
It is basically unplayable to me at a high level. The first issue is like I said, where you have to move and jump on the same hand. Jump is either space or W when using WASD for overall movement. Both are extremely difficult to use to jump in a precision environment. Now, you can alleviate a lot of jumping need since you can just hook everywhere. And with the ability to aim independent of moving, that should make up for it. Except a second issue comes up. The mouse doesn't move freely around the screen - it is locked to your character and you are just moving it around that. Actually, it gets locked to the middle of the screen, and moving the mouse moves the cursor around your character. This means you need to keep the mouse not moving a lot yet where it is moves. Like, the mouse could be on your right side, but you are on the left side of the screen. That puts it on the left side of the center even if just barely. If you move right, now the mouse is all the way on the right without moving it. That can cause some issues with your hand-eye coordination based on how you have always used a mouse.
I got to a room that had lots of moving boxes and spikes, but no hooks. I had full health. I died because I was literally trapped and could not do the jumping needed to get out because of the KBAM setup. It could improve slightly when they add keybinding customization, maybe.
Overall, the game just plays SO much nicer on a controller. You will get over the aiming issues early honestly. You learn to kind of accept them as the game and then it plays fine. Likely, it was balanced around controller use so in most cases they knew it was as such. That is how it seems to me.
It just like, always feels good to play. Losing never feels terrible. I just made it to the third boss for the third time, and got mostly destroyed but I spent most of the time trying to figure out the fight.
I hear after you finish the main game being a completionist can feel really grindy. But to me, I would only play when it was fun to play and stop when it wasn't. So it would never be a grind. I am ok with not getting everything if I stop wanting to.
I also accidentally found some form of Dev Room? Didn't intend for that to happen, but having been avoiding looking up any kind of information on the game before I finish it, I am quite proud of finding a secret on my own.
I have taken a liking to equipping the perks that give you random perks when you start a set of ships. The 8 point and 4 point one. Basically makes every run a pretty unique experience, and sometimes you get a really sweet setup.
But I can't use my steam controller without Steam Overlay.
And I'm garbage with trackpad and keys.
:bigfrown:
Steam ID: Good Life
Also, that boss becomes super easy when you realize you can get one of the barrels right after he gets back in if you are quick. So after the first full phase, you can cut all future phases in half.
You should get really good at the bosses by the time you finish the third one. You... kind of have to
Also I wanted to ask about cursed items. Since it seems like they make you weaker but only give you more xp? Has anyone gotten a bonus to something other than xp on a cursed item? Because if I don't care so much about xp it seems like I want to avoid them.
I think you need to have a curse to be able to get to go to some special ships during the selection screen.
Man I got Guu down to like 1 hit from death but still haven't taken him out. That tip on hitting a barrel early was real good stuff thanks! I've been replaying the first couple levels some to try to get the speed/score trophies and also grinding out some health upgrades. I'll beat this bastard one way or the other, either by upping my skill or upping my HP enough to overcome my lack thereof heh.
Ghost ships aren't random.
They are not just for all that. You need to find and complete all 3 Ghost Ships to get the true ending. Which isn't all that much, but it is to encourage you to see all there is to see
Now I'm going to try to get the good ending and speedrun trophies I think. I seriously doubt I'm going to try to grind out all the trophies for the black market, relics, lore etc. Doesn't seem like a fun thing to do.
Ok tried it out. Pointing to shoot is great but jumping gets moved to the right bumper and hook is still the right trigger. So sacrificing shooting for mobility seems like a bad trade. Also I really don't understand why subweapon is on the left bumper when it could have stayed on Y. Would rather have jumping on the left bumper so I don't have to use the same finger for jump and hook.
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