SanderJK wrote: »
2 early game questions:
What exactly is the combo to swing people into walls? I know it starts by hold triangle, and that's what I'm trying to do, but it whiffs so often and I don't know why.
How exactly do you smoothly do stunts in webswinging? The prompt said L3 then hold Triangle+Circle (which is enough of a hassle on its own) and while it does stunt it also kills all my momentum and makes my camera go crazy.
SniperGuy wrote: »
Also, SPIDER COP
Spaffy wrote: »
It's not really clicking for me so far. Combat feels awkward, not as slick as Arkham, and the city is quite bland. It doesn't help that the game throws a LOT of shit and mechanics at you really fast in the early stages. That said I felt the same way for the first few hours of GoW and I ended up adoring it, so I'll keep going...
YggiDee wrote: »
Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
Local H Jay wrote: »
The combat is so deeply satisfying when you get the hang of it. Web up a guy, launch him up, swing kick him away, web zip to him to punch, punch, finisher suplex him into the ground. You can be so mean to these guys. My new favorite mod is the one that instantly webs badguys when you do a perfect dodge.
Also the city looks so badass at night
desc wrote: »
~ * ~ Week-Long Dance-a-thon Booty Ribbon ~ * ~
Simpsonia wrote: »
I do have to say that the game feels a bit..small? I mean I've played quite a bit, I worked from home yesterday and took advantage of the slow day to play a lot, but in the maybe 8 or so hours of gameplay I've had, I'm at 40% game completion already. I'm sure the last bits in whatever challenge modes may arise will be more difficult, but it seems small for a collectathon. Not necessarily a bad thing, mind you, I kind of hated how huge AC:Origins was (and how forced into side-quests you were). So maybe this strikes a good balance.
Inquisitor wrote: »
I fucking hate you Canadians.
Evil Multifarious wrote: »
I am enjoying this game a lot but the crowbar dudes are kicking my ass quite often
What are the options to deal with them?
-web them up and then punch them
-punch then slide under (does this work?)
-throw a thing at them
-finisher, obviously, though the control of who you attack is not very fine
For brutes it's even less, right
Like it's web them up and punch or its throw something at them, and nothing else works
These two enemy types destroy me. The brutes just keep swinging for ages and it feels like dodging an earlier attack from an another enemy still leaves me vulnerable to the brute attacks
Krathoon wrote: »
This game seems like it is for large TVs. Tiny text.
Kadoken wrote: »
I was looking at some gameplay and I think you could make a pretty decent Daredevil DLC with the current mechanics involved.
Evil Multifarious wrote: »
Yeah it seems like more skills helped a lot
You don't always have time to safely launch a crowbar guy when there are tons of dudes around, but once I got the aerial pull I could just attack, hit X to leap off, and hold triangle to pull shock baton or crowbar guys into the air for an aerial combo
Also unlocking the disarm web grab made a big difference