Now that Lig is healed up further, Durgon takes a moment to try and heal himself as well. He had taken quite a hit from the potion and the fake-Lig, and if the blood hungry group he had allied himself with was going to keep living, he needed to stay alive.
Team Ramrod | Krolax | L3 | Human Barbarian | HP 21/24 | AC 1 | XP 0 | DMG D10 | 22 Gold
Krolax picks himself off of the floor and tosses a healing potion to Arngrim. "If we are to make it to the Ur-Mage, I'm going to need you alive. Take this."
I shouldn't assume he drinks it, but I want him to lol. Can I hold it up to his lips, or come in like an airplane?
A cloud of Arcantrik Miasma was dissipating in the room. Unfortunately, Durgon caught a snoot of it.
You will be Sick (-1 to con mod) until you get through the next room and the next time you cast a spell, it will be replaced with another spell from the Cleric Spell List
You can take whatever action to try and get Argrim to drink. Arngrim is free to take whatever action they want to in response.
The Jolly Rogers
One of the Dryads moved slightly, stone leaves rustling in the still air, gaze fixed on Hester.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Wait. Starstuff here, too? Hairline cracks formed in the paladin's icy resolve. Another 20 years of isolation. Irreparable harm. The ravages of time...
No! This was the trial, a test of both his faith and perhaps also the validity of its tenants. Even as he pressed through the swirling galaxy, a small part of him wondered if the Hollow Knights simple logic was actually cowardice or the key to survival. Well he'd know soon enough.
Selgith enters the queen's portal, as much pride as faith in his cold heart.
“Hello misses,” says Helter with a theatrical bow, “Well met! Must be a terrible curse to live only in this room... if you can leave, you’re welcome to come with us. Full share and say in our proceedings, naturally!”
“If not, speak now, that we might aid you as best we can.”
Helter slowly puts away his sickle and leaves his hands open by their sides.
If you’d like a roll for persuasion or at least bring about momentary peace—
The Grim Company: @Nips@LaserFowl@saber_of_black@SalmonMax
Nimue waited, and waited, and waited. She looked around nervously. "I.. I don't think he's coming back..." She sighed a little bit.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
As the moments pass to seconds, then pass to minutes and more, the armored bulk of the Argent Specter shifts slightly, again as if shrugging off some unseen sensation. "The foul magicks of the Ur-Mage look to have claimed another. Though perhaps not; the crusader Selgith is strong in will and spirit, and may return to us again.
Regardless, we cannot tarry further, and this room grows more foul the more we linger. We have a clear door, and I suggest we use it."
The Specter sheathes his sword, and braces his shield in his off hand as he reaches to open the door that Rat previously inspected.
Assuming a passage lies beyond, the Specter will motion for the group to follow, then begins down the passage, unsheathing his sword once more.
Basically, I brace for the worst upon opening the door, and if the coast is clear I reset to 'murder ready' mode.
The corridor stretched north, then northeast, before returning to true north briefly before another door like the one you exited. You enter the room...
Devices line the shelves, tables and walls of this lab. A dusty scroll rack sits forlorn in a corner. Several golems are busy with various tasks. An Iron Golem stands before 2 great vats, mixing the contents and occasionally reaching in and helping to pull out a fully formed clay golem. A pair of stone golems perform rituals with items, one placing objects on a pedestal and turning them to gold, while the other changes them back from gold and removing them from the pedestal. A troop of clay golems file down a rough-hewn staircase into a mineshaft. After a few minutes, they return with precious materials which they meticulously tuck away.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod
Lig | L3 | Human - Druid | HP 20/21 | DMG D6 | AR 2 on land
Lig stands up, his boar shape lost from losing consciousness.
"I appreciate the healing Durgon."
Lig turns to the shoes left by Halwyr.
"If we keep having these losses, we won't make it to the ur mage."
Lig gathers the shoes and pays respects to his fallen companion.
Kestrel rubs the bridge of her nose, clamping down on her desire to demand of everyone why they were tromping through weird, magical gateways when there was a regular door, safe as houses, right in front of them. This was why she usually preferred working alone.
Then again, finding this 'Ur Mage' was almost certainly going to be work that needed allies. Even if it was to have someone to walk through weird magic gateways instead of her.
What a waste though.
In the next room over she paused, watching the golems in their assembly lines for a long enough moment to feel like she'd seen the cycle all the way through.
"Right. They won't do anything they weren't ordered to do, but there's no telling what those orders were. We should sit tight, clear the doors...Rat you may want to move quiet so as not to take the chance of attracting their notice...pick which one to try first and then see if we can cross the floor safely."
Kestrel nodded. "If they come at us, we fall back to the gateway room, force them to come at us through the doorway so they can't surround us."
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The Argent Specter tenses his grip on his sword and shield, but holds position at the door. He nods his head in assent to Kestrel's plan. "Take care, Master Thief, but fear not; if these devil's tools move to overtake you, I will immediately be at your side."
If something moves to make an attack on Rat, I will immediately make a move into the room to Defend.
Team Ramrod | Krolax | L3 | Human Barbarian | HP 21/24 | AC 1 | XP 0 | DMG D10 | 22 Gold+Gold hand clutching blade
Getting an itching feeling that there is more to this room that meets the eye, Krolax moves over to the desk that the alchemist was working on to see if there is any clues to what he was working on.
The giggle causes Ravas to jump in his boots. He looked anxiously across the room to the statues, the laughing still fresh in his mind. Interrupted by the sound of the stone leaves movement, he turns to the Dryad gazing at Helter. His remains still as he watches the exchange between the two. Uncertain what kind of creatures the Ur-Mage would put in his dungeon, he found it hard to believe he would include any that were remotely benevolent.
He tries his best to discern whether the statues ,especially the one gazing at Helter, intend to do their group harm themselves or if the part of a larger trap.
Geth Roll 2d6+1 for Discern Realities/To Discern what the Dryad's Intent
Discern Realities/To Discern what the Dryad's Intent:
Durgon looks at the halfling who joins them. Another soul who may not make it out of this Fortress alive. At least he wasn’t an elf. “Well then. If our new halfling friend thinks it’s safe, then perhaps we need to keep moving on.”
Rat hasn't said anything since the disappearance of her oldest ally through one of the portals. She looked conflicted, but the others seemed to snap her head back into the game as she looked around this golem lab.
She'd enter quietly and give the room a solid look over.
Geth, roll 2d6+3 for Trap Expert with the Cautious advanced move.
Order of my questions...depending on how well I do.
1. Is there a trap here and if so what activates it?
2. What does the trap do when activated?
3. What else is hidden here?
No traps that you can see, but the staircase down into the mine looks horribly unstable
You're fairly certain given what the golems are retrieving, there must be interesting things in the mine. Some of the shelves might have things you can use as well.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod
Lig | L3 | Human - Druid | HP 20/21 | DMG D6 | AR 2 on land
Lig a bit superstitious regarding the curse of the previous room, walks past the exploded remains of the laboratory into the next room.
What do I see?
"Don't touch anything of course!
If it's too horrid, and we are able, we can just try to move on.
2 dead for two rooms is not something I want to continue"
A scream pierces the air as you enter this room, but no one is present. The walls are etched with drawings of angels being cast into pits of the Underworld. On the floor, 3 basins carved out of the floor are inscribed with darkly glowing rune circles.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod
Lig | L3 | Human - Druid | HP 20/21 | DMG D6 | AR 2 on land
Lig continues their lecture to the new arrival as they walk in.
"All I'm saying is,
If we see a granny selling baked goods,
a hallway filled with guillotines,
and thousands of giant spiderwebs we turn around and avoid all of it..."
an ear piercing scream interrupts their speech.
"Gah... I hate this place!
Who builds a Scream Room?"
Lig proceeds to tepidly walk along the wall and it's etchings, avoiding the ominous 3 basins a short distance.
Lig briefly looks around the etchings to make sure there isn't a screaming gargoyle or monster about to jump at him,
and carefully holds their shield and weapon at the ready.
"This scene mean anything to you, Durgon?"
Before going very far, Lig stops and looks to see if there is anything besides the basins,
between this door and the next? (those are doors on the map yeah?)
The scene etched on the walls stank of the blood and ash smeared across it. As Lig stuck to the wall, he could hear the wailing and gnashing of teeth. The runes were not of any language known to him, they appeared to be abstract sigils of some kind. Nothing else appeared to be evident in the room.
Yes, you entered from the west, and there is a door to the north
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod | Krolax | L3 | Human Barbarian | HP 21/24 | AC 1 | XP 0 | DMG D10 | 22 Gold
Krolax stands inside the room, at the entrance leading in, and checks out the basins. (Stuff easily noticeable...How deep are they? How wide are they? Is there anything inside them?)
0
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Fox moves south along the way, very slowly, looking for anything suspicious.
"How do you cast anything with wings down? Metaphors yeah?
Durgon enters the room carefully and looks around. The selections on the wall were strange but the basins on the floor were the most interesting of all. “No one step in those. And let’s try and not attack the first thing that might appear.”
Durgon approaches the basin the furthest to the east and looks carefully at the symbols and basin to determine if he could find a clue to its purpose.
Geth, roll 2d6+3 for Discern Realities
Questions:
What is about to happen?
What should I be on the lookout for?
What here is not what it appears to be?
Posts
The Shell made a fine bowl held upside down, and some interesting noises as Helter’s bony hand clacked against it. A stifled giggle was heard.
They continue to play as they wander among the dryads.
Now that Lig is healed up further, Durgon takes a moment to try and heal himself as well. He had taken quite a hit from the potion and the fake-Lig, and if the blood hungry group he had allied himself with was going to keep living, he needed to stay alive.
Geth, roll 2d6+2 for Cure Moderate Wounds
Geth roll 2d8 for HP Gain
Durgon gets +2 to next dmg roll
Choosing option: You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
Krolax picks himself off of the floor and tosses a healing potion to Arngrim. "If we are to make it to the Ur-Mage, I'm going to need you alive. Take this."
A cloud of Arcantrik Miasma was dissipating in the room. Unfortunately, Durgon caught a snoot of it.
You can take whatever action to try and get Argrim to drink. Arngrim is free to take whatever action they want to in response.
The Jolly Rogers
One of the Dryads moved slightly, stone leaves rustling in the still air, gaze fixed on Hester.
Wait. Starstuff here, too? Hairline cracks formed in the paladin's icy resolve. Another 20 years of isolation. Irreparable harm. The ravages of time...
No! This was the trial, a test of both his faith and perhaps also the validity of its tenants. Even as he pressed through the swirling galaxy, a small part of him wondered if the Hollow Knights simple logic was actually cowardice or the key to survival. Well he'd know soon enough.
Selgith enters the queen's portal, as much pride as faith in his cold heart.
“If not, speak now, that we might aid you as best we can.”
Helter slowly puts away his sickle and leaves his hands open by their sides.
If you’d like a roll for persuasion or at least bring about momentary peace—
Geth roll 2d6 for Diplomacy
Selgith strode boldly into the portal, faithful to the last. He fell through the starscape, and fell, and fell.....
https://youtu.be/8pGdzmx-7Wo
The rest of the Company waited, but Selgith would never emerge
Nimue waited, and waited, and waited. She looked around nervously. "I.. I don't think he's coming back..." She sighed a little bit.
As the moments pass to seconds, then pass to minutes and more, the armored bulk of the Argent Specter shifts slightly, again as if shrugging off some unseen sensation.
"The foul magicks of the Ur-Mage look to have claimed another. Though perhaps not; the crusader Selgith is strong in will and spirit, and may return to us again.
Regardless, we cannot tarry further, and this room grows more foul the more we linger. We have a clear door, and I suggest we use it."
The Specter sheathes his sword, and braces his shield in his off hand as he reaches to open the door that Rat previously inspected.
Basically, I brace for the worst upon opening the door, and if the coast is clear I reset to 'murder ready' mode.
The corridor stretched north, then northeast, before returning to true north briefly before another door like the one you exited. You enter the room...
https://youtu.be/ze8squthydc
Devices line the shelves, tables and walls of this lab. A dusty scroll rack sits forlorn in a corner. Several golems are busy with various tasks. An Iron Golem stands before 2 great vats, mixing the contents and occasionally reaching in and helping to pull out a fully formed clay golem. A pair of stone golems perform rituals with items, one placing objects on a pedestal and turning them to gold, while the other changes them back from gold and removing them from the pedestal. A troop of clay golems file down a rough-hewn staircase into a mineshaft. After a few minutes, they return with precious materials which they meticulously tuck away.
Lig | L3 | Human - Druid | HP 20/21 | DMG D6 | AR 2 on land
Lig stands up, his boar shape lost from losing consciousness.
"I appreciate the healing Durgon."
Lig turns to the shoes left by Halwyr.
"If we keep having these losses, we won't make it to the ur mage."
Lig gathers the shoes and pays respects to his fallen companion.
"Can't underestimate anything in here"
Then again, finding this 'Ur Mage' was almost certainly going to be work that needed allies. Even if it was to have someone to walk through weird magic gateways instead of her.
What a waste though.
In the next room over she paused, watching the golems in their assembly lines for a long enough moment to feel like she'd seen the cycle all the way through.
"Right. They won't do anything they weren't ordered to do, but there's no telling what those orders were. We should sit tight, clear the doors...Rat you may want to move quiet so as not to take the chance of attracting their notice...pick which one to try first and then see if we can cross the floor safely."
Kestrel nodded. "If they come at us, we fall back to the gateway room, force them to come at us through the doorway so they can't surround us."
The Argent Specter tenses his grip on his sword and shield, but holds position at the door. He nods his head in assent to Kestrel's plan.
"Take care, Master Thief, but fear not; if these devil's tools move to overtake you, I will immediately be at your side."
Arngrim, using his great sword to grimly heave onto his feet, eyes the warrior Krolax.
“My thanks, but I have naught to trade thee. May my recompense be an enemy cloven in twain!”
He downs the potion, +10 hp and full health.
Getting an itching feeling that there is more to this room that meets the eye, Krolax moves over to the desk that the alchemist was working on to see if there is any clues to what he was working on.
Discern Realities
Geth, roll 2d6 for searching the desk
The giggle causes Ravas to jump in his boots. He looked anxiously across the room to the statues, the laughing still fresh in his mind. Interrupted by the sound of the stone leaves movement, he turns to the Dryad gazing at Helter. His remains still as he watches the exchange between the two. Uncertain what kind of creatures the Ur-Mage would put in his dungeon, he found it hard to believe he would include any that were remotely benevolent.
He tries his best to discern whether the statues ,especially the one gazing at Helter, intend to do their group harm themselves or if the part of a larger trap.
Geth Roll 2d6+1 for Discern Realities/To Discern what the Dryad's Intent
If I can ask a question it would be "What is about to happen?"
As Krolax looked about, only splinters and shattered detritus remained.
The Jolly Rogers
The dryad crooked a stone finger, Helter seemed mezmerized as they stepped into the stony embrace.
"Hello chaps.
The Night Fox moves from a shadow by the door of the alchemist's room.
Anything I can help with before we're moving on?
Fox moves to the hall leading away from the laboratory and studies the passage.
Geth roll 2d6+3 Trap Expert
The Night Fox
"Are we beholden here gentlemen?
Fox moves to the door and listens for sounds on the other side.
Fox heard nothing aside from the place's persistent thrum of magic.
Durgon looks at the halfling who joins them. Another soul who may not make it out of this Fortress alive. At least he wasn’t an elf. “Well then. If our new halfling friend thinks it’s safe, then perhaps we need to keep moving on.”
Rat hasn't said anything since the disappearance of her oldest ally through one of the portals. She looked conflicted, but the others seemed to snap her head back into the game as she looked around this golem lab.
She'd enter quietly and give the room a solid look over.
Geth, roll 2d6+3 for Trap Expert with the Cautious advanced move.
1. Is there a trap here and if so what activates it?
2. What does the trap do when activated?
3. What else is hidden here?
You're fairly certain given what the golems are retrieving, there must be interesting things in the mine. Some of the shelves might have things you can use as well.
Lig | L3 | Human - Druid | HP 20/21 | DMG D6 | AR 2 on land
Lig a bit superstitious regarding the curse of the previous room, walks past the exploded remains of the laboratory into the next room.
What do I see?
"Don't touch anything of course!
If it's too horrid, and we are able, we can just try to move on.
2 dead for two rooms is not something I want to continue"
https://www.youtube.com/watch?v=gfG9aJzFPd4
A scream pierces the air as you enter this room, but no one is present. The walls are etched with drawings of angels being cast into pits of the Underworld. On the floor, 3 basins carved out of the floor are inscribed with darkly glowing rune circles.
Lig | L3 | Human - Druid | HP 20/21 | DMG D6 | AR 2 on land
Lig continues their lecture to the new arrival as they walk in.
"All I'm saying is,
If we see a granny selling baked goods,
a hallway filled with guillotines,
and thousands of giant spiderwebs we turn around and avoid all of it..."
an ear piercing scream interrupts their speech.
"Gah... I hate this place!
Who builds a Scream Room?"
Lig proceeds to tepidly walk along the wall and it's etchings, avoiding the ominous 3 basins a short distance.
Lig briefly looks around the etchings to make sure there isn't a screaming gargoyle or monster about to jump at him,
and carefully holds their shield and weapon at the ready.
"This scene mean anything to you, Durgon?"
Before going very far, Lig stops and looks to see if there is anything besides the basins,
between this door and the next? (those are doors on the map yeah?)
The scene etched on the walls stank of the blood and ash smeared across it. As Lig stuck to the wall, he could hear the wailing and gnashing of teeth. The runes were not of any language known to him, they appeared to be abstract sigils of some kind. Nothing else appeared to be evident in the room.
Krolax stands inside the room, at the entrance leading in, and checks out the basins. (Stuff easily noticeable...How deep are they? How wide are they? Is there anything inside them?)
"How do you cast anything with wings down? Metaphors yeah?
Fox
Geth roll 2d6+3 for TRAP EXPERT
Durgon enters the room carefully and looks around. The selections on the wall were strange but the basins on the floor were the most interesting of all. “No one step in those. And let’s try and not attack the first thing that might appear.”
Durgon approaches the basin the furthest to the east and looks carefully at the symbols and basin to determine if he could find a clue to its purpose.
Geth, roll 2d6+3 for Discern Realities
What is about to happen?
What should I be on the lookout for?
What here is not what it appears to be?
Rat will try to sneak past the golems and search through the dusty scroll rack for anything of use.
The Argent Specter readies himself and his gear, prepared to rush to Rat's defense if any golem makes an aggressive move.
Nimue grips her staff as well and watches the golems with the Specter.