Almost seems 6 of 1, half dozen of another at that point. I either get the resources now and then make into the war OR I make it into the war but then have to stop to get resources?
So @admanb you could match 2 Regs and a Torise into NC and get a free wipe + win the day, but then I'd be ineligible for the next card. Or I could pass and take the event in the next card.
Both ways you get to go all out next card. I'm leaning on pass since that way I get pieces on the board, but looking for opinion.
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admanbunionize your workplaceSeattle, WARegistered Userregular
So @admanb you could match 2 Regs and a Torise into NC and get a free wipe + win the day, but then I'd be ineligible for the next card. Or I could pass and take the event in the next card.
Both ways you get to go all out next card. I'm leaning on pass since that way I get pieces on the board, but looking for opinion.
Marching into NC sounds great to me buuuut it's probably not a good move for you. :P Passing and taking the next Event seems good for both of us.
I'm mostly worried about support, unless I'm missing something as Indians I can only move to neutral. So I can lower opposition, but for us to get support it's only Reward Loyalty or Win the Day?
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admanbunionize your workplaceSeattle, WARegistered Userregular
I'm mostly worried about support, unless I'm missing something as Indians I can only move to neutral. So I can lower opposition, but for us to get support it's only Reward Loyalty or Win the Day?
Correct, but everything kind of feeds into that. By controlling more colonies or killing Patriot pieces you can reduce their ability to increase Opposition both in that space and overall by reducing their income.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited September 2018
Patriots Rabble-Rouse in North Carolina, Pennsylvania, and Maryland/Delaware. Each space goes to Passive Opposition and gets a Propaganda marker. Since all three spaces are Rebellion controlled, no militia get activated.
Patriot Resources = 0
Total Opposition = 17
@admanb to reveal the next card (fingers crossed for Winter Quarters!), and then first eligible on Stockbridge Indians
Hedgethorn on
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admanbunionize your workplaceSeattle, WARegistered Userregular
@Hedgethorn I'm afraid this is a Limited Command so you can only act in one space.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited September 2018
Oh bummer! I was thinking it was command with no special action.
Alright then, Patriots Rabble-Rouse in North Carolina. NC goes to Passive Opposition and gets a Propaganda marker, no militia get activated.
Patriot Resources = 2
Total Opposition = 13
Still enough for victory if the next card is Winter Quarters...! @admanb
Hedgethorn on
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admanbunionize your workplaceSeattle, WARegistered Userregular
Yeah I probably would've played differently had I realized how close the New York debacle brought us to an instant win. Oh well. 80% chance we're okay!
admanbunionize your workplaceSeattle, WARegistered Userregular
British will Muster, spending two resources to muster in
- New York, placing two Regulars and two Tories
- Norfolk, placing two Tories
Then they'll Reward Loyalty in New York, spending three resources to swing it to Passive Support. British go to 1 resource, Support goes to 5, and Opposition goes to 9.
I did not notice we almost auto lost there. Seems we should make it to winter now.
I would make the same decision if given the chance but that failed attack against Washington was such a disaster. That was a six-point supp/opp swing. I don't mind that the game has dice, especially with how controllable they are, but it does feel like the game can swing hard on low-probability rolls.
@Hedgethorn how do we feel about the event? It'd make it easy for you to rally into a handful of continentals, but it also commits most of your remaining militia to the board until you do so.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I won't say no to 3 militia in Massachusetts, if you want to send them my way.
admanbunionize your workplaceSeattle, WARegistered Userregular
Hang on -- with the Brilliant Stroke the Patriots can only push to a +8 differential, right? So if WQ comes we don't auto-lose. If WQ doesn't come one of us can Brilliant Stroke the next card.
If I let it resolve then he could go to plus 8 yeah.
And if WQ doesn't happen we now have to BS "Morgan's Rifles". Which we can cause we'd both be eligible.
I didn't think about BSing if no WQ, which I do think is best. So yeah
No Trump from the Indians.
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admanbunionize your workplaceSeattle, WARegistered Userregular
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Alright, Patriots Brilliant Stroke!
I'm pretty sure this is all legal. Someone tell me if it's not.
First, Skirmish in New York. Remove one continental and two British regulars to casualties.
General Washington is now alone. Per rule 1.10, he immediately moves to any space with Patriot forces. He jets off to North Carolina.
Then, March Washington and the one continental from North Carolina to Norfolk and one militia from Virginia to Norfolk.
Then, Battle in Norfolk.
British Force Level = 2 Tories = 2
Patriot Force Level = 1 Continental + Gen. Washington = 1, with one underground militia present
No dice rolled.
British loss level = 0 + 1 (at least one attacking side piece underground) + 1 (attacking leader) = 2
Patriot loss level = 0
Both Tories removed to casualties. Win the Day!
Norfolk moves to active opposition.
Also, for winning Patriots gets a free Rally in Massachusetts.
Add one militia to Massachusetts.
Then convert 3 of the 5 militia to continentals (the one active militia is one of the converts).
Board Changes:
Norfolk now Rebellion controlled and in active opposition
Massachusetts should have a fort, 4 continentals, and two underground militia.
Total Opposition: +2
Rebellion Casualties: +1
British Casualties: +4
The French are now eligible to enter the war, in case they want to play Treaty of Alliance on the next card rather than letting the Royalists Brilliant Stroke.
General Washington teleporting halfway down the Eastern Seaboard after getting his New York honor guard slaughtered was the sort of thing that seemed like it should have been illegal.
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admanbunionize your workplaceSeattle, WARegistered Userregular
General Washington teleporting halfway down the Eastern Seaboard after getting his New York honor guard slaughtered was the sort of thing that seemed like it should have been illegal.
I agree that it's weird but on my side it felt weird that I could effectively pin Washington in the north by refusing to skirmish that cube away. I expect leaders to be far more maneuverable than armies and I think the WQ relocate option is their concession to the fact that the core COIN system doesn't really support leaders.
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Both ways you get to go all out next card. I'm leaning on pass since that way I get pieces on the board, but looking for opinion.
Marching into NC sounds great to me buuuut it's probably not a good move for you. :P Passing and taking the next Event seems good for both of us.
I'm mostly worried about support, unless I'm missing something as Indians I can only move to neutral. So I can lower opposition, but for us to get support it's only Reward Loyalty or Win the Day?
Correct, but everything kind of feeds into that. By controlling more colonies or killing Patriot pieces you can reduce their ability to increase Opposition both in that space and overall by reducing their income.
@A Half Eaten Oreo
btw the next Event card is the first potential Winters Quarters.
Place 2 War Parties in Southwest
Place 2 War Parties in Quebec
Spending 1 Resource
Trade
Activating a War Party in Quebec
Up to @admanb how many Resourced I get.
Also @admanb for Limited Command, Event, or Pass (you are first next card...)
@Hedgethorn
Patriot Resources = 0
Total Opposition = 17
@admanb to reveal the next card (fingers crossed for Winter Quarters!), and then first eligible on Stockbridge Indians
Alright then, Patriots Rabble-Rouse in North Carolina. NC goes to Passive Opposition and gets a Propaganda marker, no militia get activated.
Patriot Resources = 2
Total Opposition = 13
Still enough for victory if the next card is Winter Quarters...!
@admanb
British Resources: 3
Patriot Resources: 2
French Resources: 4
Indian Resources: 2
Total Support: 3
Total Opposition: 13
Cumulative British Casualties (CBC): 3
Cumulative Rebellion Casualties (CRC): 6
French Prep: 14
Phewf!
Geth, roll 1d3 for British resources
- New York, placing two Regulars and two Tories
- Norfolk, placing two Tories
Then they'll Reward Loyalty in New York, spending three resources to swing it to Passive Support. British go to 1 resource, Support goes to 5, and Opposition goes to 9.
I would make the same decision if given the chance but that failed attack against Washington was such a disaster. That was a six-point supp/opp swing. I don't mind that the game has dice, especially with how controllable they are, but it does feel like the game can swing hard on low-probability rolls.
British Resources: 1
Patriot Resources: 2
French Resources: 4
Indian Resources: 2
Total Support: 5
Total Opposition: 9
Cumulative British Casualties (CBC): 3
Cumulative Rebellion Casualties (CRC): 6
French Prep: 14
@A Half Eaten Oreo as first eligible.
Everyone else to trump it if they wish. (Except the French, who can't yet.)
@admanb @A Half Eaten Oreo
I'm pretty sure I have to trump. Looking at the rules for that :P
@admanb How does a scout into Mass feel?
Am I wrong?
And if WQ doesn't happen we now have to BS "Morgan's Rifles". Which we can cause we'd both be eligible.
I didn't think about BSing if no WQ, which I do think is best. So yeah
No Trump from the Indians.
(I actually was hoping you'd trump and waste your brilliant stroke card. I don't actually have a move planned. Oh well.)
It's at least someone likely we'll waste one next card tho.
I'm pretty sure this is all legal. Someone tell me if it's not.
First, Skirmish in New York. Remove one continental and two British regulars to casualties.
General Washington is now alone. Per rule 1.10, he immediately moves to any space with Patriot forces. He jets off to North Carolina.
Then, March Washington and the one continental from North Carolina to Norfolk and one militia from Virginia to Norfolk.
Then, Battle in Norfolk.
British Force Level = 2 Tories = 2
Patriot Force Level = 1 Continental + Gen. Washington = 1, with one underground militia present
No dice rolled.
British loss level = 0 + 1 (at least one attacking side piece underground) + 1 (attacking leader) = 2
Patriot loss level = 0
Both Tories removed to casualties.
Win the Day!
Norfolk moves to active opposition.
Also, for winning Patriots gets a free Rally in Massachusetts.
Add one militia to Massachusetts.
Then convert 3 of the 5 militia to continentals (the one active militia is one of the converts).
Board Changes:
Norfolk now Rebellion controlled and in active opposition
Massachusetts should have a fort, 4 continentals, and two underground militia.
Total Opposition: +2
Rebellion Casualties: +1
British Casualties: +4
The French are now eligible to enter the war, in case they want to play Treaty of Alliance on the next card rather than letting the Royalists Brilliant Stroke.
@admanb for the next card.
Rules look good.
General Washington teleporting halfway down the Eastern Seaboard after getting his New York honor guard slaughtered was the sort of thing that seemed like it should have been illegal.
I agree that it's weird but on my side it felt weird that I could effectively pin Washington in the north by refusing to skirmish that cube away. I expect leaders to be far more maneuverable than armies and I think the WQ relocate option is their concession to the fact that the core COIN system doesn't really support leaders.