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[Armada|PBP] Game 1: Denouements (Audience Opinions Wanted)

ElvenshaeElvenshae Registered User regular
edited November 2018 in Critical Failures
A long time ago, in a galaxy far,
far away. . . .


https://www.youtube.com/watch?v=xPZigWFyK2o

Well, okay, we're not going for anything quite that big ... Plus they haven't released the Executor ... yet ...

I'm looking to referee a play-by-post game of SW: Armada. I'm looking for up to 4 players, though I'll run for 2 if we don't get enough interest. :) Each player should build a 200-point fleet, following normal fleet construction rules - one flagship, one commander, no more than 67 points of fighters, no more than one of a uniquely-named card for each side - except that, for our first trip out, we won't be using an objective. That'll probably change if this is popular enough for subsequent rounds.

Normally, there is a lot of flexibility involved in Armada's movement, which would make it difficult to run a non-real-time game / PBP. To adjust for that, players will instead give general maneuvering directions, and indicate whether or not they're cool with running into things; I'll then move the ships to match the desired movement as closely as possible. As an example, a movement command for a ship might be, "Turn to port as hard as possible, but don't run into my Corvette," or for a fighter, "Move up-to speed 3 towards Cruiser A, but stop if I reach engagement range with an enemy fighter." Teams will decide amongst themselves what their activation order is.

Who's with me?

Where to Get Armada's Rules:

Quick-play Rules
Full Reference Guide

Where to Build a Fleet

https://armada.ryankingston.com/
http://armadawarlords.hivelabs.solutions/
http://armada.fabpsb.net/gindex.php

Current turn:

Players / Fleets:
Alternates

Elvenshae on
«1345

Posts

  • Options
    ElvenshaeElvenshae Registered User regular
    edited November 2018
    Final Map

    l7mkgmn2norg.gif





    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    edited November 2018
    Betsuni's Rebel Fleet (200)
    • Commander: Admiral Ackbar
    • Defiance (154) (H:8/8; S:2)
      • MC80 Command Cruiser (106)
      • Admiral Ackbar (38)
      • SW-7 Ion Batteries (5)
      • Defiance (5)
    • Fighter Wing (46)
      • Luke Skywalker (20) (5/5)
      • X-wing Squadron (13) (5/5)
      • X-wing Squadron (13) (5/5)

    Fuselage's Imperial Fleet (200)
    • Commander: Admiral Motti
    • Impertinent (146) (H:2/14; S:2; C)
      • ISD Cymoon 1 Refit (112)
      • Admiral Motti (24)
      • Enhanced Armament (10)
      • Critical Damage:
        • Coolant Discharge: Only one attack you perform each round can target a ship
    • Insubordinant Raider I (44) (H:5/5; S:3; C)
    • Fighter Wing (10)
      • Gamma Squadron (10) (5/5)

    Elvenshae on
  • Options
    ElvenshaeElvenshae Registered User regular
    Pinging for potentially interested folks ...

    @Betsuni
    @italianranma
    @crimsoncoyote
    @Fuselage
    @Lykouragh
    @webguy20

  • Options
    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    What is PBP stand for?

    oosik_betsuni.png
    Steam: betsuni7
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Play by post I think.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • Options
    ElvenshaeElvenshae Registered User regular
    @Betsuni

    Yep - play by post. I'll run the map and the stats, etc., y'all just submit orders. Should be easier to play away from a "real" computer.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Ooooooooh awesome. Yes sign me up! I'm game for that.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    @Betsuni

    Rebel or Imperial?

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Imperial again.

    oosik_betsuni.png
    Steam: betsuni7
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    MrBodyMrBody Registered User regular
    I want to sign up just so I can do it in limegreen and say, "Green leader standing by".

    Don't quite have the time right now to learn the rules and construct fleets though :\

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    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Sign me up as a spare, I want to make sure actual players get their chance!

    o4n72w5h9b5y.png
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    ElvenshaeElvenshae Registered User regular
    edited September 2018
    @MrBody

    I mean, you'll probably have time [before we get started in earnest], and the fleet size per-player is a bit smaller than the normal fleet size. It's about what they recommend you start with if you're doing a "Starter Box-Only" fleet (180 vs. 200). :D


    @Fuselage

    There's no such thing as an "actual player." Sign up if you want to, man - you're half the reason I decided to run this right now!

    Elvenshae on
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    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Alright, alright, you've got me! I prefer Imperial but if it means getting the requisite players I'll play either side. All I have IRL is Imperial stuff.

    o4n72w5h9b5y.png
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    ElvenshaeElvenshae Registered User regular
    @Fuselage @Betsuni

    Okay, with 2 Imperial players signed up, we'll call this "wargame" instead of a fleet action. :D

    Y'all should start considering your fleets. Again, the building rules are 200 points, no more than 67 points of fighters, and one mandatory flagship / commander. Here's the fleet-building links from the OP:

    https://armada.ryankingston.com/
    http://armadawarlords.hivelabs.solutions/
    http://armada.fabpsb.net/gindex.php

  • Options
    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I can switch to the Rebels to make it 1v1 (and make it easier).

    I'll check this out soon and figure out a fleet.

    oosik_betsuni.png
    Steam: betsuni7
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    ElvenshaeElvenshae Registered User regular
    Rebs v. Imps it is!

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    MrBodyMrBody Registered User regular
    Do 1v1 two imperials, then just pretend that all casualties are from accidental collisions and crossfire while trying to chase the Millennium Falcon.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    MrBody wrote: »
    Do 1v1 two imperials, then just pretend that all casualties are from accidental collisions and crossfire while trying to chase the Millennium Falcon.

    Darn you... Now I'm tempted!!! HAHAHAHAHA!

    So do I make my list like this? Never made a list before. Made it with what I have (the basic set, and experience playing with @Elvenshae ).
    Name: Dead Meat Fleet
    Faction: Rebel
    Commander: Betsuni

    Assault:
    Defense:
    Navigation:

    Nebulon-B Escort Frigate (57)
    • Redemption (8)
    = 65 Points

    CR90 Corvette A (44)
    = 44 Points

    CR90 Corvette B (39)
    • Dodonna's Pride (6)
    = 45 Points

    Squadrons:
    • Luke Skywalker (20)
    • X-wing Squadron (13)
    • X-wing Squadron (13)
    = 46 Points

    Total Points: 200

    oosik_betsuni.png
    Steam: betsuni7
  • Options
    ElvenshaeElvenshae Registered User regular
    @Betsuni

    Yes, but you’re missing one key upgrade: you need to pick your fleet commander and assign it to one of your ships.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited September 2018
    Oh gotcha. Ok.
    Name: Untitled Fleet
    Faction: Rebel
    Commander: Admiral Ackbar

    Assault:
    Defense:
    Navigation:

    MC80 Command Cruiser (106)
    • Admiral Ackbar (38)
    • SW-7 Ion Batteries (5)
    • Defiance (5)
    = 154 Points

    Squadrons:
    • Luke Skywalker (20)
    • X-wing Squadron (13)
    • X-wing Squadron (13)
    = 46 Points

    Total Points: 200

    Edit: Changed my fleet to utilize my Commander's ability.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • Options
    ElvenshaeElvenshae Registered User regular
    @Betsuni @Fuselage

    Set-up time! Normally, we'd determine initiative and then individually place ships, but we're going to speed things up. Please PM me (or post here in spoilers; no peeking! :D) how you'd like your forces arrayed for battle. Please give me the location, which direction they're pointing (as appropriate) and starting speed. Second post has the map. Our obstacles today are:
    • A neutral station (center): they'll service anyone's hardware, removing a damage card (face up or down) from an overlapping ship or restoring a hull point to a squadron
    • Debris fields (far left, far right): a ship running into a debris field takes 2 damage to the hull section of their choice; squadrons easily avoid the chunks
    • Asteroid fields (middle): a ship running into an asteroid field takes 1 face-up damage card directly to the face; squadrons dodge them easily, ESB-style (ignore the fate of the TIEs)

    Coin flip says that Imperials have initiative.

  • Options
    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I need to figure out how to make the positions with paint. Once I do that I'll post mine.

    oosik_betsuni.png
    Steam: betsuni7
  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Super Secret Setup Orders!
    I don't know what the hell I'm doing, so cluster my dudes in the left third of the map, between the debris fields and neutral space station. ISD in the middle, Raider on the right, and Squadron on the left.

    o4n72w5h9b5y.png
  • Options
    ElvenshaeElvenshae Registered User regular
    @Fuselage

    SUPER-DUPER SECRET SETUP QUESTIONS!
    "Right" means right on the board, or does it mean the formation's right?

    So, reading from left-to-right on the board, do you want:

    1. Squadron, ISD, Raider, or
    2. Raider, ISD, Squadron

    ?

  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Elvenshae wrote: »
    @Fuselage

    SUPER-DUPER SECRET SETUP QUESTIONS!
    "Right" means right on the board, or does it mean the formation's right?

    So, reading from left-to-right on the board, do you want:

    1. Squadron, ISD, Raider, or
    2. Raider, ISD, Squadron

    ?
    Formation's Right, and option 1.

    o4n72w5h9b5y.png
  • Options
    ElvenshaeElvenshae Registered User regular
    ... but ... Uh ...

    @Fuselage
    ... if you want the Raider on the formation's right, then you want option 2 ...

    You're facing south(ish) to start.

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    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    @Elvenshae I...didn't realize that!

    Then yes, Do The Thing.

    o4n72w5h9b5y.png
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    see317see317 Registered User regular
    And here we see how the bloated bureaucracy of the Empire contributed to it's eventual downfall.
    Even deploying a fairly small fleet leads to confusion.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Woo, go go magic paint!
    setup_alliance.jpg

    oosik_betsuni.png
    Steam: betsuni7
  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    see317 wrote: »
    And here we see how the bloated bureaucracy of the Empire contributed to it's eventual downfall.
    Even deploying a fairly small fleet leads to confusion.

    I swear I signed these maneuver orders in triplicate. :sad:

    o4n72w5h9b5y.png
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    ElvenshaeElvenshae Registered User regular
    @Fuselage @Betsuni

    Map updated! Round 1 command phase. All commanders please submit the orders for their ships. Remember that you need to issue 1 order per Command for your ships (3 for the ISD and the MC80, 1 for the Raider); these'll be issued to your ships in-order, so for the big boys, you're actually planning what command you'll execute on rounds 1, 2, and 3.

    np2h6a26ew4l.gif

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    see317see317 Registered User regular
    Fuselage wrote: »
    see317 wrote: »
    And here we see how the bloated bureaucracy of the Empire contributed to it's eventual downfall.
    Even deploying a fairly small fleet leads to confusion.

    I swear I signed these maneuver orders in triplicate. :sad:

    Yeah, but you didn't fill in the bubble completely on form 34d.15.96, and that just holds the whole process up.

  • Options
    ElvenshaeElvenshae Registered User regular
    see317 wrote: »
    Fuselage wrote: »
    see317 wrote: »
    And here we see how the bloated bureaucracy of the Empire contributed to it's eventual downfall.
    Even deploying a fairly small fleet leads to confusion.

    I swear I signed these maneuver orders in triplicate. :sad:

    Yeah, but you didn't fill in the bubble completely on form 34d.15.96, and that just holds the whole process up.

    Ah, yes - the "Requisition for Fighter Coverage, Patrol-strength or Higher" form.

  • Options
    see317see317 Registered User regular
    edited September 2018
    Elvenshae wrote: »
    see317 wrote: »
    Fuselage wrote: »
    see317 wrote: »
    And here we see how the bloated bureaucracy of the Empire contributed to it's eventual downfall.
    Even deploying a fairly small fleet leads to confusion.

    I swear I signed these maneuver orders in triplicate. :sad:

    Yeah, but you didn't fill in the bubble completely on form 34d.15.96, and that just holds the whole process up.

    Ah, yes - the "Requisition for Fighter Coverage, Patrol-strength or Higher" form.

    Wait, what? No. That's 34d.15.96a.
    34d.15.96 is the "Verification of proper bubble filling technique" form.

    see317 on
  • Options
    ElvenshaeElvenshae Registered User regular
    edited September 2018
    Round 1 begins in earnest!

    @Fuselage, pick one ship to activate, and tell me what you'd like it to do. Please let me know if you'd like to spend your command dial this turn or save it as a token for later (lesser) usage.

    Example commands might be:
    • Save my Concentrate Fire command; turn to port as hard as possible, but don't run into my ISD
    • Straight ahead, but end with a small turn to starboard; spend my Squadron command to send my fighters towards the enemy MC80
    • Damn the torpedoes, straight ahead, and spend my Navigate command to increase my speed!
    • Spend my Repair command to get my 2 starboard shields back, then spend my Navigate token to slow down, then turn as hard to port as possible to get my damaged side away from the enemy

    Edit: note that, in future turns, you’ll get to shoot before you move , but that’s not possible right out of the gate.

    Elvenshae on
  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    edited September 2018
    I think I want my Raider to move forward and use its Navigate command to go a little faster. Basically, I want to sit the Raider between those asteroids and be ready for it to swing toward the enemy fighters.

    Fuselage on
    o4n72w5h9b5y.png
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    ElvenshaeElvenshae Registered User regular
    Will do - note that once you reveal your dial, it’s open knowledge, so no reason to spoiler that. Questions about future commands should be spoiled.

    Also, in case it becomes important, anyone can ask for a range check at any time - unlike X-wing, there’s no prohibition on measuring in Armada.

  • Options
    ElvenshaeElvenshae Registered User regular
    edited September 2018
    The RDR Insubordinant charges ahead, its oversized engines glowing brightly as power is redirected!

    jxf7omz5ng46.gif
    RDR Insubordinant reveals a Navigate command, which it uses to increase its speed to 3 (0-1-1).
    It uses the Navigate command to turn the third knuckle one additional click, and lines itself up to move through the asteroids.
    No further moves.

    @Betsuni to activate your ship.

    Elvenshae on
  • Options
    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Elvenshae wrote: »
    Will do - note that once you reveal your dial, it’s open knowledge, so no reason to spoiler that. Questions about future commands should be spoiled.

    Also, in case it becomes important, anyone can ask for a range check at any time - unlike X-wing, there’s no prohibition on measuring in Armada.

    Honestly I only spoilered it in an edit after realizing I posted here instead of PMing you! I'm bad at a lot of things, apparently.

    o4n72w5h9b5y.png
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    ElvenshaeElvenshae Registered User regular
    It’s okay! The only things that are secret in Armada are your future commands - I think. Everything else is in the open.

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