The way I think of Tekken is that everything in Tekken is flaky AF and unless you are literally being juggled, there's always something you can do other than block that might be a good idea.
In most 2D fighting games, offense is a lot more "solid", and ESPECIALLY in anime games where projectile-backed offense is super strong, there are a lot of times where your only real option is to block and wait until your opponent is pushed out and has a gap where they need time to get back in.
Funny thing for me is that the "turns" idea was something that I mostly heard about from Tekken! The phrase "stolen turns" is entirely a Tekken-ism to me (I think Aris talks about "turns" more than any other commentator I know for any fighting game), and the first 2D game I heard of where the designers formally expressed this idea was UNIEL, where in a design interview they talked about how the GRD system was there to make it explicit when the defender was guaranteed a chance a taking a turn.
All it really means is theres no such thing as putting your opponent in a ten second long blockstring with 3 frame traps, a high/low and a throw mixup in it.
An opponent getting hit by a fully charged f,f+1+2 puts them in a zillion frames of hitstun, but often Feng is too far away to capitalize on all of hit because of the extreme pushback of the hit. But if the opponent is at the wall, they are close enough that you can land all kinds of things in a true combo, such as d/f+2,2. Since the opponent is not considered in an aerial state, you get the wallbounce from d/f+2,2. If you have rage, you can use the rage drive for even more damage:
fully charged f,f+1+2, d/f+2,2 wallbounce 4, b+1+2 (rage drive), 1,3, b+1+2
121 dmg
Odds of landing that fully charged f,f+1+2 on a grounded opponent are nearly zero, though. A LOT has to go right in order for your opponent to actually get hit by that! Even if you manage to successfully hard read certain moves and get that to hit, if they aren't grounded, you can't get the wallbounce.
l_g on
Cole's Law: "Thinly sliced cabbage."
0
Options
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
SFV AE is coming to the Arcade. Will have all the DLC seasons. And USB ports for pads/sticks.
since I don't think 17 can do his rekkas in the air, it seems like he will be a very groundbased character like Hit, but with raw damage instead of mixup potential
his dandy step nonsense seems very susceptible to getting 2H'ed
since I don't think 17 can do his rekkas in the air, it seems like he will be a very groundbased character like Hit, but with raw damage instead of mixup potential
his dandy step nonsense seems very susceptible to getting 2H'ed
Feints with assists covering it might set up some juicy shenanigans though.
Preloading for the Xbox and PS4 network tests of SC6 is supposed to be available today. Not sure what time.
But yeah, keep an eye on the respective stores in case you have a slower internet connection and need more time to download. The beta unlocks tomorrow.
Preloading for the Xbox and PS4 network tests of SC6 is supposed to be available today. Not sure what time.
But yeah, keep an eye on the respective stores in case you have a slower internet connection and need more time to download. The beta unlocks tomorrow.
Should've just been regular Skullomania but in a cheesecake outfit.
Not that that would've solved every other problem with that game.
Everyday we stray further from God's light Steam Switch FC: 2799-7909-4852
0
Options
ArcticLancerBest served chilled.Registered Userregular
There was a combo video showcase on Shoryuken earlier this week for SNK Heroines. I remember watching one combo and having to check the time stamps. It took 31 seconds to land a 42 hit combo. I think if that happened to me blind I would be outraged at the pace for it to be neither infinite or a kill combo. :P
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Hello fighting games thread
They finally brought back my boy Lei and buffed Asuka, so I’m playing Tekken again. Still just a shitty casual, but I’m having fun so yay.
I have t say though, my previous Tekken experience was 3 and Tag at the arcade in the mall I worked in at the time, so while I enjoyed Lei, I was pretty much just figuring him out as I went along and hoooo boy is he a lot more complicated than I realized at the time.
Soulcalibur 2 (on the GameCube) was my other favourite fighting game back in the day, so I’m excited to try the network test for 6 this weekend
only got one game in before work it was rather choppy. forgot about the block button instead of back block. but it was good to be back. alot of sophie is still there
Hahaha Ivys command throw inputs are still the stupidest thing in the universe
Ivy's new jumping corkscrew thing that I keep getting when I hit 9B+K is the dumbest thing. This game feels like Tekken 7 to me in so many ways and I can't think of higher praise for a fighting game than that.
Posts
In most 2D fighting games, offense is a lot more "solid", and ESPECIALLY in anime games where projectile-backed offense is super strong, there are a lot of times where your only real option is to block and wait until your opponent is pushed out and has a gap where they need time to get back in.
Funny thing for me is that the "turns" idea was something that I mostly heard about from Tekken! The phrase "stolen turns" is entirely a Tekken-ism to me (I think Aris talks about "turns" more than any other commentator I know for any fighting game), and the first 2D game I heard of where the designers formally expressed this idea was UNIEL, where in a design interview they talked about how the GRD system was there to make it explicit when the defender was guaranteed a chance a taking a turn.
Each engagement in tekken is its own event.
opponent at wall
fully charged f,f+1+2, d/f+2,2 wallbounce 4, 1,3, b+1+2
102 dmg
An opponent getting hit by a fully charged f,f+1+2 puts them in a zillion frames of hitstun, but often Feng is too far away to capitalize on all of hit because of the extreme pushback of the hit. But if the opponent is at the wall, they are close enough that you can land all kinds of things in a true combo, such as d/f+2,2. Since the opponent is not considered in an aerial state, you get the wallbounce from d/f+2,2. If you have rage, you can use the rage drive for even more damage:
fully charged f,f+1+2, d/f+2,2 wallbounce 4, b+1+2 (rage drive), 1,3, b+1+2
121 dmg
Odds of landing that fully charged f,f+1+2 on a grounded opponent are nearly zero, though. A LOT has to go right in order for your opponent to actually get hit by that! Even if you manage to successfully hard read certain moves and get that to hit, if they aren't grounded, you can't get the wallbounce.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
wait was the "arcade edition" part of the title "street fighter five arcade edition" a lie
Well, it did add arcade mode.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Mecha Zangief Mk. II
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
huh.
his dandy step nonsense seems very susceptible to getting 2H'ed
Feints with assists covering it might set up some juicy shenanigans though.
But yeah, keep an eye on the respective stores in case you have a slower internet connection and need more time to download. The beta unlocks tomorrow.
XBL: InvaderJims
Bnet: Pudgestomp#11153
Pre-load is Now o’clock
https://www.youtube.com/watch?v=eUH2l7z9ius&feature=youtu.be
Turns out it's May Lee in disguise.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Not that that would've solved every other problem with that game.
Steam Switch FC: 2799-7909-4852
Perhaps I can interest you in my meager selection of pins?
They finally brought back my boy Lei and buffed Asuka, so I’m playing Tekken again. Still just a shitty casual, but I’m having fun so yay.
I have t say though, my previous Tekken experience was 3 and Tag at the arcade in the mall I worked in at the time, so while I enjoyed Lei, I was pretty much just figuring him out as I went along and hoooo boy is he a lot more complicated than I realized at the time.
Soulcalibur 2 (on the GameCube) was my other favourite fighting game back in the day, so I’m excited to try the network test for 6 this weekend
now I'm not gonna need to buy the game!
correction: Geralt, and Soulcalibur 6, may actually be super goddamn fun
HNNNNGGGGHHHHHHHH! Why am I stuck at work today!?!?!
EDIT: caveat - the netcode is fantastic compared to previous SC games. How it stacks up to games that are touted for good connections, he hasn't said.
XBL: InvaderJims
Bnet: Pudgestomp#11153
No labbing with homies. Bummer.
XBL: InvaderJims
Bnet: Pudgestomp#11153
I think I'll buy it, as long as no disastrous issues pop up.
Are you new to SC? It's my absolute favorite fighter, and I'd be glad to explain anything.
Yeah but I think I get the basic mechanics now, just need to find an actual movelist somewhere.
I haven't seen anything comprehensive, but I dropped a post from ATP in Discord: http://www.avoidingthepuddle.com/news/2018/1/29/basic-soul-calibur-6-gameplay-characters-guide.html
The part that I especially appreciated was the Soul Charge moves
Ivy's new jumping corkscrew thing that I keep getting when I hit 9B+K is the dumbest thing. This game feels like Tekken 7 to me in so many ways and I can't think of higher praise for a fighting game than that.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
I also like that one of his intro quotes is "Medallion's humming" because all the SC fighters are absolute monsters.
Steam Switch FC: 2799-7909-4852