Team Ramrod | Capt' | L3 | Wizard | HP 12/12 | DMG D4 | AR 2 with spell
The Captain leaves the room and investigates the painting along the west wall.
"Yar this painting be of a fine door, seems to me to be quite suspect. Ya walk into a room of magical paintings, ya might try touching one with a door.
Lets file that one with the Spellbook."
She could hear water flowing to the north now.
And so the Captain passes north to investigate the sound of water.
The walls and ceiling of this chamber were covered with vines and great trees, the sounds of jungle birds and
animals permeating the hall. Six silver statues of demons with monkey faces and ruby eyes flanked the chamber. A massive silver idol of a crosslegged
girallon dominated the chamber, a look of savage rage on its face. A brilliant light shined from a pool of pristine water in the center of the room. As you entered the chamber, the idol creaks as it clambers to it's feet. letting out a metallic shriek as it moves to attack.
The Ramrods
Sorry, forgot the map on the last post for the room, here you go just in case it changes your direction.
The Jolly Rogers
Helter, recharge one damage die of HP, you caught a glimpse of the Black Gate before coming back to the land of the living
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
The skeleyon’s skull spins before coming to a stop as they land on their feet.
Only Nimue may read this:
I’m Hepsipa. I feel I’ve not said that for a long time... I’m just the daughter of a sealgair. Pleased to meet you. I think it must be the will of this place, and it’s master... What do you know of the ur-mage?
Team Ramrod | Durgon | L34 | Cleric | HP 24/24 | DMG D6 | AR 1
Durgon follows the group into the new room, flush with new energy after they had been jolted with power, as well as the discovery of a valuable artifact. The shrine they discovered, however, took some of the shine out of their recent success. The spellbook peaked his interest, but the pedestal it sat upon was grotesque. Still, with the Captain's warnings of the book, the Dwarf decided that perhaps the pedestal itself might warrant further inspection. If the book was powerful, why wouldn't the pedestal have a means of protecting it?
Geth, roll 2d6+3 for Discern Realities (Looking at the dead people)
Questions:
What should I be on the lookout for?
What here is useful or valuable to me?
What here is not what it appears to be?
the spellbook is wildly powerful, and could be wildly dangerous. The undead’s jaws and cheeks flex like they’re trying speak, but can’t because their mouths are sewn shut. The spellbook and the magic it contains could be useful.
Everything appears as you see it for now.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The Argent Specter, catching the glimmer of the ruby eyes of the statues flanking the chamber, is struck with an idea. A nonviolent one, even, despite the shrieks and growls of the girallon ahead. "The Wraiths protect and defend me."
The paladin holds the ruby lantern aloft, hoping that its light will mollify or distract the enraged statue-beast.
Vermilion giggles maniacally at the oncoming ape, the ruby lantern light playing menacingly on his features. "Let us write a new verse in the Song of the Sepulchral Knight, eh..."
The elf begins recounting Argent's deeds and harrows with crystal clarity, from the days of his murderous spree at court, stepping foot through the door of the Inn at the End of the World, onward to the battlements of the fortress- things he should not know, could not know...
Geth roll 2d6+3 for Arcane Art (Heal 1d8 on Argent and +1d4 damage
Geth roll 1d8 healing from last post that I forgot
Team Ramrod | Krolax | Lvl 4 | Human Barbarian | HP 25/25 | AC 1 | XP 0 | DMG D10 | 22 Gold+Gold hand clutching blade
Feeling a bit unnerved by the thought of what terrible things have come/will come from this book, Krolax turns his attention to the corridor to the north.
The Girallon Idol galloped through the pool, seemingly undeterred by the light of the lantern. Two of it’s paws swung wildly above it’s head. Another is held closed palm up as it closed the gap.
The Ramrods
The small corridor to the North of the Shrine ended in a door similar to those encountered before, the mithril knob shining invitingly.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The paladin, seeing no reaction to the lantern, drops it and in the same smooth motion draws his sword back and bellows at the charging Girallon. "Untamed beast! The Wraiths have judged you, and by my hand their judgement shall be served. I am their imperfect servitor, but their will made manifest nonetheless! Stand down!"
Team Ramrod | Krolax | Lvl 4 | Human Barbarian | HP 25/25 | AC 1 | XP 0 | DMG D10 | 22 Gold+Gold hand clutching blade
Krolax leaves Durgon near the book as he walks down the cooridor to inspect the door. He places his ear up to the door to check if he can hear anything on the other side.
The idol's advance didoes not cease. It swiped with rending claws at the Specter, snatching him up and hurling him into the pool.
Geth, roll 2d8+5 Rending Claws
Specter, Defy Danger+Dex
The Ramrods
Krolax heard nothing of interest at the door. But then, nothing to impede the search either. The fortress shook a little, as if something giant was bounding through it.
Rending Claws:
2d8+512 [2d8=6, 1]
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The Specter was pitched unceremoniously into the pool. As he entered, the pristine pool suddenly changed into a nightmare, a deep sunk cistern with gemstones glimmering amongst coral and seaweed covered bones. Humanoids with fins and gills emerged from the debris and pulled the Specter down as they sang a relaxing melody.
Geth, roll 1d12 Drowning damage.
Ignore armor for result Specter.
Drowning damage.:
1d129 [1d12=9]
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
The paladin, finding himself suddenly underwater, begins to thrash and slop his way toward the surface.
Observers, as if there could be any in this murky pool, would describe the motion less as "swimming" and more as "bludgeoning the water out of his way".
Helter lifts into the air with eeiry grace. Sickle in both hands, they spin and land beyond the cyclops... who’s head slowly slides to the left, then hits the floor with a dull thud.
His arms remain outstretched for a moment, and then his bowl of eyes tips as they let go of the key. The headless body topples onto the rolling eyes with a gruesome squelch!
The skeleton thief lets out a sinister cackle as they rise.
Team Ramrod | Krolax | Lvl 4 | Human Barbarian | HP 25/25 | AC 1 | XP 0 | DMG D10 | 22 Gold+Gold hand clutching blade
Now that he is in an area by himself, Krolax begins to hum as he props his sword upright. The sword seems to be balancing itself. A distant echo softly resonates to the ears of the warrior, ”Yes, my child?”
Krolax responds, “Grandmother, we seems to have hit a crossroad. What do you feel I should make my focus, or what direction should I be taking?
Heirloom Mechanics
When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. * On a 10+, the GM will give you good detail. * On a 7-9, the GM will give you an impression.
Krolax felt his grandmother preparing to draw on her wisdom when the sword began to teeter.
No! You cannot take me! Child, do not let it take me....! Grandmother’s essence was drawn from the sword, the light mist curling out through the air before being pulled into the spellbook, which began to purr satisfactorily.
The Jolly Rogers
As the body collapsed, leaking more blue ichor, the eyes shot multi-colored rays, dispelling the lightning blocking the doors. The circle of tunes in which the Cyclops stood also began to glow.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod | Krolax | Lvl 4 | Human Barbarian | HP 25/25 | AC 1 | XP 0 | DMG D10 | 22 Gold+Gold hand clutching blade
As the spirit of his grandmother was whisked away by some unknown force, Krolax's blood begins to boil and his sight fades as he begins to lose all sense of reasoning. His best friend was, not only, physically taken from him, but now spiritually taken from him.
"GRANDMOTHER! NOOOOO!"
Krolax runs over to the giant, mystical book and rips open the cover in hopes of releasing his beloved grandmother.
Krolax’s efforts were in vain as the book fails to budge, though his muscles flexed and strained. Through red haze, he could see the book was locked tight. The tarrasque binding ensured the tome could not be opened by brute force.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Team Ramrod | Capt' | L3 | Wizard | HP 12/12 | DMG D4 | AR 2 with spell
The Captain hears the cries and actions of Krolax the Mighty and returns to the party.
"You say the book has your grandmother?
That old bones won't go down to her foes easily.
Allow me to help summon her close."
The captain's voice bellows with arcane power
"To the fiercest of the south seas. Return to your flesh and blood and give aid to his questions."
Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability.
I hemmed and hawed over this for a few hours, and can't see another way forward that respects the fiction:
Vermilion, Rat, and Kestrel seem like they're in a shape to react, while Nimue seems distracted by something. I think Nimue takes the hit.
Nimue was snapped out of her reverie as the idol scooped her up and hurled her across the room towards wall, roaring that discordant, gonging roar from it's belly.
Geth, roll 2d8+5 Lawn Darting
The Ramrods
Grandmother shook her head.
"It's grip.....it is strong....I won't be able to stay for long...!" Even as she spoke, her essence seeped back towards the book, "Ask, anyone ask me something, I don't want to go back in there...!"
Lawn Darting:
2d8+520 [2d8=7, 8]
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Ravas loosens his grip on his weapons , surprised as he watches the Cyclops felled. "That was impressive.". He gives Helter a nod of appreciation. He then bends down and picks up the dice and shell , putting them on his persons.
He looks over tot he cyclops's corpse again impressed. Walking around it, he makes his way to the spilled eyeball. He reaches down and picks up two of them, he holds up the weird objects in Helter's direction. Before pocketing them . Then walking over fallen giant key.
"Any way we can take this with us?" his voice sounded doubtful and considering the sheer size of the object
Can we use a rope to lug the key or is it really , really big?
”That is an interesting question, my children bore many children themselves...” Grandmother continued to speak, taking her time with getting to the answer.
The Jolly Rogers
It’s not so big as to be impossible to carry, it’s only weight 2. Basically it be a key the size of a Zweihander.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
“Haha! You funny sod Ravas.” Helter puzzles over the key with him, “I don’t mind carrying it about, but you’re the strong one. I bet you could beat a man to death with that!”
Helter tears away strips of their cloak to use as ropes, belts etc.
Helter is now pretty much just in a hood and leather armour.
"Worst case, I accidentally crush some goblin with it." Ravas bends down, he touches the key with one hand cautiously at first and then grabs ahold with his other hand and pick the key up.
so don't have to roll to carry /lift it right if just the size of a zweihander?
Geth roll 2d6+3 if it weighs a ton. Also because it might be funny.
'Ravas attempts to pick up the key but rolls a 5 and drops it "
Grim Company: @Nips@LaserFowl@saber_of_black@SalmonMax
Nimue throws her arms up and screamed as she went hurtling towards a wall by the monster's throw... but just before she impacted, the hour glass symbol on her arm suddenly glowed brightly and a net made of vines and plants dropped in front of the druid and caught her ... sort of, more stopped her deathly crash and bounced her to the floor mostly harmlessly. "I'm ok! Ow."
I was hoping to save that for later but the alternative was DEATH O_O
Nimue was saved by the vines, just enough give in them to prevent all but the most basic scrapes and bruises. The idol howled and stomped, swiping at the other members of the company in front of it.
The Jolly Rogers
Ravas is able to pick up the key without complications.
Posts
The Argent Specter follows closely behind, shield and lantern in hand, ready to defend.
The Captain leaves the room and investigates the painting along the west wall.
"Yar this painting be of a fine door, seems to me to be quite suspect. Ya walk into a room of magical paintings, ya might try touching one with a door.
Lets file that one with the Spellbook."
She could hear water flowing to the north now.
And so the Captain passes north to investigate the sound of water.
"Bwahaha, I hope this be the sound of treasure!"
https://www.youtube.com/watch?v=AaiWFYHIoSc
The walls and ceiling of this chamber were covered with vines and great trees, the sounds of jungle birds and
animals permeating the hall. Six silver statues of demons with monkey faces and ruby eyes flanked the chamber. A massive silver idol of a crosslegged
girallon dominated the chamber, a look of savage rage on its face. A brilliant light shined from a pool of pristine water in the center of the room. As you entered the chamber, the idol creaks as it clambers to it's feet. letting out a metallic shriek as it moves to attack.
The Ramrods
The Jolly Rogers
Nimue followed along though she shook her head a bit in a dazed state but... didn't say anything.
The skeleyon’s skull spins before coming to a stop as they land on their feet.
Durgon follows the group into the new room, flush with new energy after they had been jolted with power, as well as the discovery of a valuable artifact. The shrine they discovered, however, took some of the shine out of their recent success. The spellbook peaked his interest, but the pedestal it sat upon was grotesque. Still, with the Captain's warnings of the book, the Dwarf decided that perhaps the pedestal itself might warrant further inspection. If the book was powerful, why wouldn't the pedestal have a means of protecting it?
Geth, roll 2d6+3 for Discern Realities (Looking at the dead people)
Questions:
What here is useful or valuable to me?
What here is not what it appears to be?
Everything appears as you see it for now.
The Argent Specter, catching the glimmer of the ruby eyes of the statues flanking the chamber, is struck with an idea. A nonviolent one, even, despite the shrieks and growls of the girallon ahead.
"The Wraiths protect and defend me."
The paladin holds the ruby lantern aloft, hoping that its light will mollify or distract the enraged statue-beast.
Vermilion giggles maniacally at the oncoming ape, the ruby lantern light playing menacingly on his features. "Let us write a new verse in the Song of the Sepulchral Knight, eh..."
The elf begins recounting Argent's deeds and harrows with crystal clarity, from the days of his murderous spree at court, stepping foot through the door of the Inn at the End of the World, onward to the battlements of the fortress- things he should not know, could not know...
Geth roll 2d6+3 for Arcane Art (Heal 1d8 on Argent and +1d4 damage
Feeling a bit unnerved by the thought of what terrible things have come/will come from this book, Krolax turns his attention to the corridor to the north.
The Girallon Idol galloped through the pool, seemingly undeterred by the light of the lantern. Two of it’s paws swung wildly above it’s head. Another is held closed palm up as it closed the gap.
The Ramrods
The small corridor to the North of the Shrine ended in a door similar to those encountered before, the mithril knob shining invitingly.
Argent Specter | L3 | Paladin | HP 18/25 | DMG D10 | AR 4 (Scale Armor/Shield/Holy Protection)
The paladin, seeing no reaction to the lantern, drops it and in the same smooth motion draws his sword back and bellows at the charging Girallon.
"Untamed beast! The Wraiths have judged you, and by my hand their judgement shall be served. I am their imperfect servitor, but their will made manifest nonetheless!
Stand down!"
Geth roll 2d6+1 for I Am The Law
Krolax leaves Durgon near the book as he walks down the cooridor to inspect the door. He places his ear up to the door to check if he can hear anything on the other side.
The idol's advance didoes not cease. It swiped with rending claws at the Specter, snatching him up and hurling him into the pool.
Specter, Defy Danger+Dex
The Ramrods
Krolax heard nothing of interest at the door. But then, nothing to impede the search either. The fortress shook a little, as if something giant was bounding through it.
Argent Specter | L3 | Paladin | HP 18/25 | DMG D10 | AR 4 (Scale Armor/Shield/Holy Protection)
The paladin, hurled by the girallon, attempts to land gracefully in the pool.
Geth roll 2d6 for Defy Danger (+DEX) in a gentle landing
The Specter was pitched unceremoniously into the pool. As he entered, the pristine pool suddenly changed into a nightmare, a deep sunk cistern with gemstones glimmering amongst coral and seaweed covered bones. Humanoids with fins and gills emerged from the debris and pulled the Specter down as they sang a relaxing melody.
Ignore armor for result Specter.
Helter flings themselves at the cyclops in courageous stupidity!
Geth roll 2d6 for Attack
Geth roll 1d8 for Damage
Geth roll 1d8 for Serpent’s Tear Damage
Taking the best result.
Argent Specter | L3 | Paladin | HP 1/25 | DMG D10 | AR 4 (Scale Armor/Shield/Holy Protection)
The paladin, finding himself suddenly underwater, begins to thrash and slop his way toward the surface.
Observers, as if there could be any in this murky pool, would describe the motion less as "swimming" and more as "bludgeoning the water out of his way".
The Jolly Rogers
His arms remain outstretched for a moment, and then his bowl of eyes tips as they let go of the key. The headless body topples onto the rolling eyes with a gruesome squelch!
The skeleton thief lets out a sinister cackle as they rise.
https://m.youtube.com/watch?v=T7_K28GZHdo
Now that he is in an area by himself, Krolax begins to hum as he props his sword upright. The sword seems to be balancing itself. A distant echo softly resonates to the ears of the warrior, ”Yes, my child?”
Krolax responds, “Grandmother, we seems to have hit a crossroad. What do you feel I should make my focus, or what direction should I be taking?
Heirloom Mechanics
Geth, roll 2d6+1 for consulting with meemaw
Krolax felt his grandmother preparing to draw on her wisdom when the sword began to teeter.
No! You cannot take me! Child, do not let it take me....! Grandmother’s essence was drawn from the sword, the light mist curling out through the air before being pulled into the spellbook, which began to purr satisfactorily.
The Jolly Rogers
As the body collapsed, leaking more blue ichor, the eyes shot multi-colored rays, dispelling the lightning blocking the doors. The circle of tunes in which the Cyclops stood also began to glow.
“Okay, let’s get out of here buddy, unless you see something worth investigating.”
Circle of Tunes is now playing:
https://m.youtube.com/watch?v=SiAuAJBZuGs
As the spirit of his grandmother was whisked away by some unknown force, Krolax's blood begins to boil and his sight fades as he begins to lose all sense of reasoning. His best friend was, not only, physically taken from him, but now spiritually taken from him.
"GRANDMOTHER! NOOOOO!"
Krolax runs over to the giant, mystical book and rips open the cover in hopes of releasing his beloved grandmother.
Krolax’s efforts were in vain as the book fails to budge, though his muscles flexed and strained. Through red haze, he could see the book was locked tight. The tarrasque binding ensured the tome could not be opened by brute force.
Argent Specter | L3 | Paladin | HP 1/25 | DMG D10 | AR 4 (Scale Armor/Shield/Holy Protection)
Geth, roll 2d6+2 for Defy Danger (+STR) to Bludgeon the Water
The Specter thrashed to the surface, the slimy clawing hands raking at his armor as he heaved out onto the edge of the tranquil looking, placid pool.
Unfortunately, one of his companions had not fared so well in the interim...
The Captain hears the cries and actions of Krolax the Mighty and returns to the party.
"You say the book has your grandmother?
That old bones won't go down to her foes easily.
Allow me to help summon her close."
The captain's voice bellows with arcane power
"To the fiercest of the south seas. Return to your flesh and blood and give aid to his questions."
Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability.
Geth, roll 2d6+3 for Contact Spirit
Struggling against the might of that damn book is difficult.
I will need to rest to pull a soul from that beast again.
Quickly, Krolax!
Grant your grandmother's spirit it's vessel!
Sputlyre pulls with their fist the spirit from the purring book
Vermilion, Rat, and Kestrel seem like they're in a shape to react, while Nimue seems distracted by something. I think Nimue takes the hit.
Sorry Rezari
Nimue was snapped out of her reverie as the idol scooped her up and hurled her across the room towards wall, roaring that discordant, gonging roar from it's belly.
The Ramrods
Grandmother shook her head.
"It's grip.....it is strong....I won't be able to stay for long...!" Even as she spoke, her essence seeped back towards the book, "Ask, anyone ask me something, I don't want to go back in there...!"
Sensing the urgency, Sputlyre asks a quick question
Ravas loosens his grip on his weapons , surprised as he watches the Cyclops felled. "That was impressive.". He gives Helter a nod of appreciation. He then bends down and picks up the dice and shell , putting them on his persons.
He looks over tot he cyclops's corpse again impressed. Walking around it, he makes his way to the spilled eyeball. He reaches down and picks up two of them, he holds up the weird objects in Helter's direction. Before pocketing them . Then walking over fallen giant key.
"Any way we can take this with us?" his voice sounded doubtful and considering the sheer size of the object
”That is an interesting question, my children bore many children themselves...” Grandmother continued to speak, taking her time with getting to the answer.
The Jolly Rogers
Helter tears away strips of their cloak to use as ropes, belts etc.
Helter is now pretty much just in a hood and leather armour.
"Worst case, I accidentally crush some goblin with it." Ravas bends down, he touches the key with one hand cautiously at first and then grabs ahold with his other hand and pick the key up.
Geth roll 2d6+3 if it weighs a ton. Also because it might be funny.
'Ravas attempts to pick up the key but rolls a 5 and drops it "
Nimue throws her arms up and screamed as she went hurtling towards a wall by the monster's throw... but just before she impacted, the hour glass symbol on her arm suddenly glowed brightly and a net made of vines and plants dropped in front of the druid and caught her ... sort of, more stopped her deathly crash and bounced her to the floor mostly harmlessly. "I'm ok! Ow."
Nimue was saved by the vines, just enough give in them to prevent all but the most basic scrapes and bruises. The idol howled and stomped, swiping at the other members of the company in front of it.
The Jolly Rogers
Ravas is able to pick up the key without complications.
https://www.youtube.com/watch?v=ldYCM6F3Xhw