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[Star Wars: X-Wing Miniatures] Finn is a Big Deal

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    PolaritiePolaritie Sleepy Registered User regular
    Ah, yeah, I missed that aspect of what Seyn was doing. Downgrade Wampa then, it's a fun ability but you're not lacking for ways to make things miserable for them.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Preference for Night Beast or Valen Rudor?

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    Mr. GMr. G Registered User regular
    I thought Kath would be a good combo with two Fang Fighters, but it turns out that you're not really gonna have them at range 0 much because then that negates THEIR bonus

    so I need to find a better Firespray loadout to pair with Fangs

    6F32U1X.png
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    PolaritiePolaritie Sleepy Registered User regular
    ChaosHat wrote: »
    Preference for Night Beast or Valen Rudor?

    Valen has easier free mods I think. Make him scarier by giving him juke if there's points.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Polaritie wrote: »
    ChaosHat wrote: »
    Preference for Night Beast or Valen Rudor?

    Valen has easier free mods I think. Make him scarier by giving him juke if there's points.

    Haha I am at ONE point.

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    crimsoncoyotecrimsoncoyote Registered User regular
    edited September 2018
    For the Wedge/Luke/Dutch build, with a focus on ordnance, I would probably do something like this:

    BTL-A4 Y-wing - •“Dutch” Vander - 52
    •“Dutch” Vander - Gold Leader (42)
    Expert Handling (2)
    Ion Torpedoes (6)
    R4 Astromech (2)

    T-65 X-wing - •Luke Skywalker - 73
    •Luke Skywalker - Red Five (62)
    Proton Torpedoes (9)
    Instinctive Aim (2)
    Servomotor S-foils (Closed) (0)

    T-65 X-wing - •Wedge Antilles - 73
    •Wedge Antilles - Red Two (52)
    Outmaneuver (6)
    Proton Torpedoes (9)
    R2 Astromech (6)
    Servomotor S-foils (Closed) (0)

    Total: 198/200

    View in the X-Wing Squad Builder

    I do like the original idea. However, Luke with Supernatural Reflexes is a big ol' bucket of points, and I wouldn't trust myself to keep him alive, but could work very well if you can keep him out of arcs.
    With Luke and Wedge equal on points, it makes it slightly more of a toss-up on who to target first, imo. You kinda actually want them to go for Wedge or Dutch here, since Luke is a really good closer when they're down ships. If they do target and kill Luke first, the R2 Astromech (could upgrade to R2-D2 as well) will provide Wedge some good regen when you can't dodge everyone's arc (another thing I am bad at!). Luke has some baked-in defense with his pilot ability, so regen isn't as necessary.
    R4 gives Dutch more options to clear stress, allowing you to reload more often.

    Side note: Leevan Tenza with Debris Gambit seems pretty good? Throw Afterburners in there for a cool 56 points...

    Edit: the above is an "Extended" list. Outmaneuver isn't a "2.0" card yet.

    crimsoncoyote on
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Outmaneuver is actually a 2.0 card. I know because my friend used Outmaneuver Wedge as a quick build option against me.

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    crimsoncoyotecrimsoncoyote Registered User regular
    edited September 2018
    Then the builder is incorrect!
    >_>

    Edit: the above list is a 2.0 list then. I don't think there's anything else that's not 2.0

    crimsoncoyote on
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    crimsoncoyotecrimsoncoyote Registered User regular
    edited September 2018
    Yo, keep these questions coming too. I've been a bit directionless and somewhat overwhelmed when trying to come up with list ideas, and your questions are super duper helpful for that, ChaosHat

    edit: goes for anyone else too. I like making lists!
    I've also been kicking around the idea of a list-making "contest" of some sort.

    Thoughts on a double firespray scum list?

    This is a toughie for 2.0. I'll see what I can do :)

    crimsoncoyote on
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    2.0 bringing back X-Wings brings a tear to my eye.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    crimsoncoyotecrimsoncoyote Registered User regular
    edited September 2018
    This is what I came up with for 2.0:
    Escape Craft - •Outer Rim Pioneer - 26
    •Outer Rim Pioneer - Skillful Outlaw (24)
    Tactical Officer (2)

    Firespray-class Patrol Craft - •Krassis Trelix - 87
    •Krassis Trelix - Imperial Deserter (70)
    Concussion Missiles (6)
    L3–37 (4)
    Marauder (3)
    Han Solo (4)

    Firespray-class Patrol Craft - •Boba Fett - 85
    •Boba Fett - Notorious Bounty Hunter (80)
    Slave I (5)

    Total: 198/200

    View in the X-Wing Squad Builder

    Didn't think TOO hard on it, but seems like it could be alright.
    Adds in the standalone Escape Craft for that juicy Coordinate. There's room for a couple 1-pt talents too.

    I may revisit 2xFirespray as an Extended list later as well.

    crimsoncoyote on
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    [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    This is what I came up with for 2.0:
    Escape Craft - •Outer Rim Pioneer - 26
    •Outer Rim Pioneer - Skillful Outlaw (24)
    Tactical Officer (2)

    Firespray-class Patrol Craft - •Krassis Trelix - 87
    •Krassis Trelix - Imperial Deserter (70)
    Concussion Missiles (6)
    L3–37 (4)
    Marauder (3)
    Han Solo (4)

    Firespray-class Patrol Craft - •Boba Fett - 85
    •Boba Fett - Notorious Bounty Hunter (80)
    Slave I (5)

    Total: 198/200

    View in the X-Wing Squad Builder

    Didn't think TOO hard on it, but seems like it could be alright.
    Adds in the standalone Escape Craft for that juicy Coordinate. There's room for a couple 1-pt talents too.

    I may revisit 2xFirespray as an Extended list later as well.

    I like the idea of Han flying with Boba Fett (different ship, but still…)

    Don't have the escape craft, though :(

    Sic transit gloria mundi.
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    The only time I remember Han flying with Fett, it didn't work out so well for Han.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    MNC Dover wrote: »
    The only time I remember Han flying with Fett, it didn't work out so well for Han.

    Uhhhh are you KIDDING me? He was frozen in suspended animation so he basically didn't age at all during that time. That alone people would KILL for. Two he got to kiss a princess in front of a bunch of tough dudes who you know are gonna spread that rumor around so that amps up his cool guy bona fides. Also the guy who put the bounty out on him got murdered and he took out the greatest bounty hunter in the galaxy without even trying.

    So he's up thousands of credits, his street cred is way higher, and he got to take a really solid nap and be younger and more rejuvenated at the end. It was great.

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    crimsoncoyotecrimsoncoyote Registered User regular
    edited September 2018
    This is what I came up with for 2.0:
    Escape Craft - •Outer Rim Pioneer - 26
    •Outer Rim Pioneer - Skillful Outlaw (24)
    Tactical Officer (2)

    Firespray-class Patrol Craft - •Krassis Trelix - 87
    •Krassis Trelix - Imperial Deserter (70)
    Concussion Missiles (6)
    L3–37 (4)
    Marauder (3)
    Han Solo (4)

    Firespray-class Patrol Craft - •Boba Fett - 85
    •Boba Fett - Notorious Bounty Hunter (80)
    Slave I (5)

    Total: 198/200

    View in the X-Wing Squad Builder

    Didn't think TOO hard on it, but seems like it could be alright.
    Adds in the standalone Escape Craft for that juicy Coordinate. There's room for a couple 1-pt talents too.

    I may revisit 2xFirespray as an Extended list later as well.

    I like the idea of Han flying with Boba Fett (different ship, but still…)

    Don't have the escape craft, though :(

    OK this makes things a little harder :P
    I'll see if I can come up with something! I ended up going with the Escape Craft because I was having trouble throwing 100 points onto each of the Firesprays without feeling too "bloated". I may have to come at it from another angle...

    crimsoncoyote on
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    [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I came up with this suggestion:

    Krassis Trelix (70)
    Elusive (3)
    Ion Cannon (5)
    Cluster Missiles (5)
    Inertial Dampeners (1)
    Ablative Plating (4)

    Boba Fett (80)
    Lone Wolf (4)
    Ion Cannon (5)
    Contraband Cybernetics (5)
    Ablative Plating (4)
    Slave I (5)
    Proton Torpedoes (9)

    Total: 200

    (Extended, but I don't see that as a problem.) Bit heavy on the upgrades, but the only other craft I have that's scum is the y-wing… (Technically, only rebel y-wings, even, but I could proxy the cards.)

    Sic transit gloria mundi.
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    crimsoncoyotecrimsoncoyote Registered User regular
    Hmm... how about another 2.0 list:
    Firespray-class Patrol Craft - •Emon Azzameen - 100
    •Emon Azzameen - Shipping Magnate (76)
    Elusive (3)
    Proximity Mines (6)
    Inertial Dampeners (1)
    Hull Upgrade (5)
    Andrasta (6)
    Seismic Charges (3)

    Firespray-class Patrol Craft - •Boba Fett - 100
    •Boba Fett - Notorious Bounty Hunter (80)
    Fearless (3)
    Perceptive Copilot (10)
    Deadman’s Switch (2)
    Slave I (5)

    Total: 200/200

    View in the X-Wing Squad Builder

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    italianranmaitalianranma Registered User regular
    MNC Dover wrote: »
    The only time I remember Han flying with Fett, it didn't work out so well for Han.
    Boba Fett wrote:
    I didn't hear any complaints...

    飛べねぇ豚はただの豚だ。
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    ArcSynArcSyn Registered User regular
    So I'm dabbling in 2.0 list making, may play tomorrow night.

    With charges now for ordnance, why would I want Prockets I can use once for 5 dice and requires bullseye arc, instead of cluster missiles I could potentially use 4 times for 3 dice and costs 2 fewer points?

    I'm guessing it has to do with agility rolls, if you're rolling 3v3 it's more likely to miss than 5v3, but wouldn't rolling 3v3 four times be more likely to generate hits than 5v3 one time?

    4dm3dwuxq302.png
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    ElvenshaeElvenshae Registered User regular
    edited September 2018
    Generally speaking, more damage all at once is better than smaller amounts of damage over time.

    You’re both more likely to get damage through at all and score a OHK against a weaker ship.

    Elvenshae on
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited September 2018
    Elvenshae wrote: »
    Generally speaking, more damage all at once is better than smaller amounts of damage over time.

    You’re both more likely to get damage through at all and score a OHK against a weaker ship.

    That makes a lot of sense. A cluster missile with 3 red is unlikely to kill a TIE Fighter in one fell swoop, but 5 red is much more likely. If you get that off early on, that's a big swing.

    What do people use to transport to game nights? Thinking about attending some stuff at the FLGS but I don't want to bring my whole big plano thing every time, just something small that will hold the ships/cards/templates.

    ChaosHat on
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    crimsoncoyotecrimsoncoyote Registered User regular
    edited September 2018
    I have a few small red planos that I use for bringing stuff with me.

    This may be less practical now with the new size of upgrade cards...

    crimsoncoyote on
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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    I have a pretty pink tackle box that holds all my stuff.

    The bottom of it generally turns into a mess of movement markers and stuff, but it's a cheap way to bring my stuff to the game.

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    [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I cram them all in my pockets and bring a tube of superglue.
    Not really. I bring the big plano.

    Sic transit gloria mundi.
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    PolaritiePolaritie Sleepy Registered User regular
    I bring the big.plano and just leave the ship trays at home. Token tray comes with, stuff I'm flying goes in the top section assembled.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    The problem is that this game is kind of awkward. I think I could almost get by on a smaller plano and a deckbox for cards but then I don't think I'd have enough room to have tokens/asteroids, and the movement templates and oh the range ruler is too long.

    They need like a hinged range ruler with magnets or something.

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    Phoenix-DPhoenix-D Registered User regular
    ChaosHat wrote: »
    Elvenshae wrote: »
    Generally speaking, more damage all at once is better than smaller amounts of damage over time.

    You’re both more likely to get damage through at all and score a OHK against a weaker ship.

    That makes a lot of sense. A cluster missile with 3 red is unlikely to kill a TIE Fighter in one fell swoop, but 5 red is much more likely. If you get that off early on, that's a big swing.

    What do people use to transport to game nights? Thinking about attending some stuff at the FLGS but I don't want to bring my whole big plano thing every time, just something small that will hold the ships/cards/templates.

    Also just the threat of that attack can make people manuver differently, and more ships have Reload this time by around.

    I carry / store mine in two single level ppano boxes plus a card binder. Was just the two boxes but the bigger components in 2.0 messed with that.

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    crimsoncoyotecrimsoncoyote Registered User regular
    I get the rest of my sleeves today!

    I'll take a picture of my plano later to show how I've got it laid out right now. It may have to be rearranged, but we'll see after a few weeks.
    I'll probably transport my cards in a deckbox in addition to the plano.

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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    I saw some mods for like, adding a washer to the base and adding some sticky crap to the bottoms. Has anyone here done that? Seems like a pretty brilliant idea. I was knocking shit over constantly the other day.

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    ElvenshaeElvenshae Registered User regular
    ChaosHat wrote: »
    I saw some mods for like, adding a washer to the base and adding some sticky crap to the bottoms. Has anyone here done that? Seems like a pretty brilliant idea. I was knocking shit over constantly the other day.

    I've seen that before. The weight of the base adds a nice ... uh ... solid feel? ... to the game. Weighty. Takes forever to do, though.

    I've just got a grippy mat I use to play on, which solves most of the issues.

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    FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    VT-49 Decimator - •Captain Oicunn - 91
    •Captain Oicunn - Inspired Tactician (84)
    Ruthless (1)
    Dauntless (6)

    VT-49 Decimator - •Rear Admiral Chiraneau - 109
    •Rear Admiral Chiraneau - Advisor to Admiral Piett (88)
    Squad Leader (4)
    Minister Tua (7)
    Agile Gunner (10)

    Total: 200/200

    View in the X-Wing Squad Builder

    o4n72w5h9b5y.png
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    ArcSynArcSyn Registered User regular
    Running YT-1300.
    Lando or C-3PO? It feels like Lando may be the better option? C-3PO provides one evade guaranteed. Lando is a bit more of a chance, but could be two evade or focus, guaranteed at least one focus or evade.

    4dm3dwuxq302.png
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    ElvenshaeElvenshae Registered User regular
    ... So my FLGS still hasn't received their X-Wing 2.0 shipment. It seems to have just disappeared into the ether.

    So they went ahead and just ordered more stuff.

    The main upshot is it looks like the preorder damage decks will not be arriving. :(

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    crimsoncoyotecrimsoncoyote Registered User regular
    Elvenshae wrote: »
    ... So my FLGS still hasn't received their X-Wing 2.0 shipment. It seems to have just disappeared into the ether.

    So they went ahead and just ordered more stuff.

    The main upshot is it looks like the preorder damage decks will not be arriving. :(

    Did they.... Forget? That seems odd

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    ElvenshaeElvenshae Registered User regular
    Elvenshae wrote: »
    ... So my FLGS still hasn't received their X-Wing 2.0 shipment. It seems to have just disappeared into the ether.

    So they went ahead and just ordered more stuff.

    The main upshot is it looks like the preorder damage decks will not be arriving. :(

    Did they.... Forget? That seems odd

    Nope - the order just seems to not have been shipped for some reason, and they've been told it's on its way, and now the distributor doesn't know what's up ...

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    So I'm thinking of buying a bit into second edition. Is Saw's Renegades a good follow up to the starter set for a Rebellion list?

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    crimsoncoyotecrimsoncoyote Registered User regular
    It's pretty good for a bit of variety in my opinion, if you're not getting conversion kits.
    A Y-wing or a third x-wing are what I would grab next.

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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    So apparently Fly Casual is a thing. Is that fun? Does it work? Do we need a FORUM WIDE LEAGUE?!

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    PolaritiePolaritie Sleepy Registered User regular
    Eh, Vassal works fairly well and has 2.0 support.

    If you don't mind bland 2d and lots of windows, I mean.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    ElvenshaeElvenshae Registered User regular
    I have sleeved my X-Wing 2.0 Core Set, Rebel Conversion Kit, Imperial Conversion Kit, and Scum Conversion Kit.

    Damn that was a lot of sleeves.

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