Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Mount and Blade:Warband-X Mod better than Y Mod- Z Mod okay

1394041424345»

Posts

  • Steel AngelSteel Angel Registered User regular
    Elvenshae wrote: »
    Can we still build castles in villages we own?
    We had to drop that feature. At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens. The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.

    The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
    ED: BOOOOO! The solution was to revert to Warband, I guess. :(

    I like that this was cut not due to time or resources, but because it just wasn't fun. Still, it'd be nice if they were able to make it work or at least make it optional for those that want more complexity. As long as I can give a lord a castle and it's attached villages in one go, I'll be happy. That's a huuuuuuge pain in Warband.
    Can the player and/or AI lords permanently die?
    Our current plan is to have this for both players and NPCs, but we will add an easy mode option to disable it for the player character. Players will be able to continue with a family member if their main character dies.

    I'm curious if this will reduce games of whack-a-noble where enemy npc lords would get defeated, respawn in their castle, and then beeline for you again to be knocked out and repeat the process.

    I just wonder what will happen when all of the lords are dead. Will they have heirs too?

    Depends on how thorough you are . . .

    Actually I imagine there could be some system that keeps popping up cousins and bastards if the population gets too low. Or just generates new lords swearing fealty. If so, I hope that's an option that can be tuned. One of my favorite visual touches in Game of Thrones is how court gatherings get smaller and smaller with each season with a bigger proportion of teenage, elderly, and female vassals in court as able bodied young men get killed in conflicts as the series has gone on.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    Elvenshae
  • NyysjanNyysjan FinlandRegistered User regular
    Crusader Kings 2 as a 3rd person action/strategy game?

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    The Devs should just ask the CKII folks if they could borrow their AI for Bannerlord’s political system. :razz:

    Sir CarcassElvenshae
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Axen wrote: »
    The Devs should just ask the CKII folks if they could borrow their AI for Bannerlord’s political system. :razz:

    I hope Bannerlord includes some sort of API. Just imagine being able to export a CK2 battle into Bannerlord, play it through, and then import the results.

    TheKoolEagle
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited September 2018
    New dev blog! Just one of their dev's bios. But does feature this gem:

    https://www.taleworlds.com/Images/News/blog_post_57_taleworldswebsite_02.gif

    j91z3bpml1wp.jpg

    ::edited to make the gif a link, too big, thanks for the heads up Elven!::

    Fleeb on
    Sir CarcassNyysjandescElvenshae
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    I don't care if Bannerlord essentially looks like Warband with a graphics overhaul and some mods baked in. Inject this shit directly into my veins.

    AxenFleebElvenshaeCampy
  • NyysjanNyysjan FinlandRegistered User regular
    All i really want is better UI, controls and personal combat, but i fear it might just be graphical upgrade with some extra features.
    And if that's all i get, fine, i'll take it.

    Axen
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    A lot of the under-the-hood stuff sounds great and if the surface level stuff is still functionally the same as before but prettier I'd be satisfied.

    ElvenshaeNyysjan
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Nyysjan wrote: »
    All i really want is better UI, controls and personal combat, but i fear it might just be graphical upgrade with some extra features.
    And if that's all i get, fine, i'll take it.

    The UI has definitely been improved. That's one of my most looked forward to things.

    ElvenshaeNyysjan
  • NyysjanNyysjan FinlandRegistered User regular
    edited September 2018
    How well do the troops respond to commands?
    My biggest turn offs with warband was the poor troop commands.
    Took forever to get everyone into formation, and my soldiers were constantly getting stuck to each other making anything fancier that "Shield wall at front, archers at back, everyone else charges from sides" doomed to fail.

    (second biggest was my feeling of being trapped in a constant cycle of build up troop numbers/levels, get trashed by giant army of bandits, build up troop numbers/levels)

    Nyysjan on
    Massena
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Nyysjan wrote: »
    How well do the troops respond to commands?
    My biggest turn offs with warband was the poor troop commands.
    Took forever to get everyone into formation, and my soldiers were constantly getting stuck to each other making anything fancier that "Shield wall at front, archers at back, everyone else charges from sides" doomed to fail.

    (second biggest was my feeling of being trapped in a constant cycle of build up troop numbers/levels, get trashed by giant army of bandits, build up troop numbers/levels)

    By all accounts troop command is vastly improved.

    One of the very first things they ever showed off about Bannerlord was the new troop command interface and how easy and smooth it was to command troops.

    Elvenshae
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I don't know if they've talked much about formations. That's something I should look into. I wasn't really a fan of the system in Warband because while you had a lot of options, it was really clunky to ride somewhere and "infantry here!" then dash over to the side and "cavalry here!" etc, then "spread out!" okay "archers move forward" "archers move forward" "archers move forward" "archers move forward" "archers move forward", etc.

    I'd much prefer either something akin to Total War for setting up a battle, or some sort of preset formations that you can order everyone into.

    Elvenshae
  • NyysjanNyysjan FinlandRegistered User regular
    A graphical UI like Total War, except centered at your character, you could go into at any point to give orders would be great.
    You'd need either high ground to use it properly in heat of battle, or run around to give commands to specific units, and eagle eye view for pre fight formations.
    Also preset formations.

    Sir Carcass
  • Steel AngelSteel Angel Registered User regular
    Nyysjan wrote: »
    How well do the troops respond to commands?
    My biggest turn offs with warband was the poor troop commands.
    Took forever to get everyone into formation, and my soldiers were constantly getting stuck to each other making anything fancier that "Shield wall at front, archers at back, everyone else charges from sides" doomed to fail.

    (second biggest was my feeling of being trapped in a constant cycle of build up troop numbers/levels, get trashed by giant army of bandits, build up troop numbers/levels)

    "Infantry, move to this hill!"
    "Okay, you're on the hill but you need to go further to defend the top!"
    "No, that's too far, you need to back up a few steps!"
    "Okay, now you're where I want you but you're not lined up properly!"
    "Okay, that's good enough. Archers, move to the top of the hill!"
    "Hold up, some of you are on top of the hill but most of you are mixed in with the infantry and can't fire properly!"
    "Okay, now you're on top of the hill but you're oriented the wrong way so you're blocking each other!"
    "Okay, a quarter of you are still jumbled with the infantry but that's all we have time for. Cavalry, move to the flanks!"
    "Dammit, why did a third of you dismount your horses. Now we have to wait for you to make a half assed infantry line!"
    "No, don't block the archers with your horses!"
    "Okay, fine you can get stuck on that rock on top of the hill. Your horses shield some of us from missiles at least."
    "Well, this is as good as we're going to get with only a few minutes to prepare. Time to engage the enem-"
    *Gets knocked out by a crossbow bolt*

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    Sir CarcassNyysjanElvenshaeFiendishrabbitFartacus_the_MightyMassena
  • NyysjanNyysjan FinlandRegistered User regular
    Nyysjan wrote: »
    How well do the troops respond to commands?
    My biggest turn offs with warband was the poor troop commands.
    Took forever to get everyone into formation, and my soldiers were constantly getting stuck to each other making anything fancier that "Shield wall at front, archers at back, everyone else charges from sides" doomed to fail.

    (second biggest was my feeling of being trapped in a constant cycle of build up troop numbers/levels, get trashed by giant army of bandits, build up troop numbers/levels)

    "Infantry, move to this hill!"
    "Okay, you're on the hill but you need to go further to defend the top!"
    "No, that's too far, you need to back up a few steps!"
    "Okay, now you're where I want you but you're not lined up properly!"
    "Okay, that's good enough. Archers, move to the top of the hill!"
    "Hold up, some of you are on top of the hill but most of you are mixed in with the infantry and can't fire properly!"
    "Okay, now you're on top of the hill but you're oriented the wrong way so you're blocking each other!"
    "Okay, a quarter of you are still jumbled with the infantry but that's all we have time for. Cavalry, move to the flanks!"
    "Dammit, why did a third of you dismount your horses. Now we have to wait for you to make a half assed infantry line!"
    "No, don't block the archers with your horses!"
    "Okay, fine you can get stuck on that rock on top of the hill. Your horses shield some of us from missiles at least."
    "Well, this is as good as we're going to get with only a few minutes to prepare. Time to engage the enem-"
    *Gets knocked out by a crossbow bolt*
    Have you been watching me play? *stares suspiciously*

    Fiendishrabbit
  • FiendishrabbitFiendishrabbit Registered User regular
    It's how everyone plays Mount&blade.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Sir CarcassSteel AngelFartacus_the_MightyElvenshae
  • Steel AngelSteel Angel Registered User regular
    It's how everyone plays Mount&blade.

    There's also the variant where you do all the fiddling with your own formation in a big battle only to have the AI allied units charge into the enemy meat grinder.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    Sir CarcassElvenshae
  • FoefallerFoefaller Registered User regular
    My battle tactics are usually as thus:

    1. run up to a hill
    2. Tell everyone to stand on said hill
    3. Tell the cavalry to follow me
    4. Wait until the infantry lines gets within range of each other's archers.
    5. Charge their archers, with the cavalry following me.
    6. Tell everyone to charge.

    Works about 4/5 times and doesn't have me tearing my hair out about how horrible the system is.

    steam_sig.png
    Sir CarcassMassenaElvenshae
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Foefaller wrote: »
    My battle tactics are usually as thus:

    1. run up to a hill
    2. Tell everyone to stand on said hill
    3. Tell the cavalry to follow me
    4. Wait until the infantry lines gets within range of each other's archers.
    5. Charge their archers, with the cavalry following me.
    6. Tell everyone to charge.

    Works about 4/5 times and doesn't have me tearing my hair out about how horrible the system is.

    Mine are the same except inbetween 2 and 3 it is "Give inspiring battle speech".

  • TheKoolEagleTheKoolEagle Registered User regular
    step 1: only take archers
    step 2: put archers on hill
    step 3: run circles around enemy army to draw aggro while archers rain death
    step 4: profit.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
    ElvenshaeFiatilKlatu
  • Toxic PickleToxic Pickle Registered User regular
    step 1: only take archers
    step 2: put archers on hill
    step 3: run circles around enemy army to draw aggro while archers rain death
    step 4: profit.

    Alternatively:

    Step 1: Only take cavalry
    Step 2: CHARGE
    Step 3: Celebrate inevitable victory

    TheKoolEagleElvenshae
  • Steel AngelSteel Angel Registered User regular
    I think my tactics are made more complex due to mostly playing PoP which has wandering enemies that hard counter a lot of the simpler tactics. An all medium cavalry band of Jatu will quickly lance down an archer heavy force that isn't all Noldr before you can even order them to get on a hill, an all cavalry force has trouble with the polearm heavy Empire armies (though that also had trouble in vanilla in sieges against Rhodoks and other good defenders as your Swadian knights insisted a lance was a perfectly acceptable close quarters weapon).

    My standard setup on anything I had to worry about was akin to this:
    1) Place archers on elevated terrain.
    2) Place infantry in front of archers lower on the slope.
    3) Have cavalry, mounted companions, and mounted archers follow me.
    4) Ride along the flank of the enemy host as their cavalry engages the melee line.
    5) Ride fast enough so that my following units form a line to maximize lancing potential and order melee cavalry to charge into enemy flank.
    6) Circle around enemies picking off whoever I can while mounted archers fired into the other enemy flanks and mounted companions form a bodyguard against sudden lancing.
    7) At some point my mounted archers run out of arrows so they charge in too.
    8) Repeat 2+ more times because PoP battles tend to be big.

    Deviations happen for more specialized enemies like Jatu who will have charged in by the time I set the barest of formations.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    Elvenshae
  • Metzger MeisterMetzger Meister Registered User regular
    i dearly hope that we'll be able to do more complex formations like bull horns and stuff.

  • TheKoolEagleTheKoolEagle Registered User regular
    with physics i'm hoping wedge formations for calvalry can really do some damage and divide infantry and do other cool stuff

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
    ElvenshaeCampy
  • ElvenshaeElvenshae Registered User regular
    New blog today, on QUESTS!

    Basically, still optional, but they've made it way easier to track the details of the quests through an enhanced Quests log ...

    bsrnq5q107o5.png

    ... and added WoW-style ! markers for people who actually have quests, so that you don't spend hours going, "Hey, Lord Hamstar, do you have any jobs for me?," only to be met with hours of, "I have no jobs for you at this time."

    dtlrniyrz1ql.png

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Steel AngelSir CarcassFleeb
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I was super happy when I read that. Getting quests from lords in Warband is kind of a nightmare.

    Elvenshae
  • Ash of YewAsh of Yew Registered User regular
    I like to do no calvary and pretend my army completely despises horses and use that banner that's two horse heads and pretend it's decapitated horses.

    The orders are basically:
    Infantry follow me.
    Infantry hold position.
    STAND CLOSER
    STAND CLOSER
    STAND CLOSER
    STAND CLOSER
    Archers fall back 10 steps.


    I am really going to miss the awesome art on the menu screens. I've seen screenshots where they're just "blank" menus, which is disappointing. I felt like the art in the first game really made it.

    This game needs to come out already :[

  • ElvenshaeElvenshae Registered User regular
    New blog post this week on kingdom management!

    https://www.taleworlds.com/en/Games/Bannerlord/Blog/80

    Actually some pretty cool stuff there, but I’m phone posting so you need to go see it for yourself. It’s kinda like the Matrix, if the matrix were a low-fantasy kingdom sim.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Sir CarcassTheKoolEagleFleeb
Sign In or Register to comment.