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We're playing another COIN game and it's [Cuba Libre]

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Posts

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Oh shit, I had meant to transfer the cash in Havana to the underground guerrilla to avoid getting it stolen like that.

    Too late now.

  • InquisitorInquisitor Registered User regular
    @Hedgethorn actually per the rules of cash you can transfer the cash at any time, including in response to a piece being removed.

    I thought all your pieces were active. (I severely underestimated the difficulties involved with parsing the map on mobile when signing up for this.)

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    @Hedgethorn actually per the rules of cash you can transfer the cash at any time, including in response to a piece being removed.

    I thought all your pieces were active. (I severely underestimated the difficulties involved with parsing the map on mobile when signing up for this.)

    Oh hey this is correct. I thought the Ops would override that but only Kidnap specifically forces a transfer to 26July.

    Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Uh all this aside you are first eligible @Hedgethorn :P

  • InquisitorInquisitor Registered User regular
    admanb wrote: »
    Inquisitor wrote: »
    @Hedgethorn actually per the rules of cash you can transfer the cash at any time, including in response to a piece being removed.

    I thought all your pieces were active. (I severely underestimated the difficulties involved with parsing the map on mobile when signing up for this.)

    Oh hey this is correct. I thought the Ops would override that but only Kidnap specifically forces a transfer to 26July.

    Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.

    Anywhere on the map? Or within that location?

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    admanb wrote: »
    Inquisitor wrote: »
    @Hedgethorn actually per the rules of cash you can transfer the cash at any time, including in response to a piece being removed.

    I thought all your pieces were active. (I severely underestimated the difficulties involved with parsing the map on mobile when signing up for this.)

    Oh hey this is correct. I thought the Ops would override that but only Kidnap specifically forces a transfer to 26July.

    Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.

    Anywhere on the map? Or within that location?

    Within that location. I should've said, "can choose to transfer to any piece."

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited October 2018
    Well then, if it's okay let's say I transferred the cash stash in Havana to my underground guerrilla when the active one was removed by Inquisitor's assault.

    Then, Profit, closing all three open casinos for +9 resources.
    Rally in Pinar del Rio, placing 1 guerrilla.
    Rally in Havana, placing 1 guerrilla.
    Divide up the cash so each of the four guerrillas in those spaces has one cash.

    Resources = 8.


    Sorry, scratch that. Hit enter too soon.

    Hedgethorn on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Well then, if it's okay let's say I transferred the cash stash in Havana to my underground guerrilla when the active one was removed by Inquisitor's assault.

    The real move: Profit, closing all three open casinos and removing all four cash stashes for +21 resources.
    Construct a casino in Pinar del Rio.
    Construct a casino in Santiago de Cuba.

    Resources = 10.

    @admanb for event or limited op.


  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Directorio will Pass.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I hope everyone has had their fill of roulette for awhile: the wheel got cracked by those government assaults and it'll take us a little time to get everything recalibrated and reset all the slot machines.

  • InquisitorInquisitor Registered User regular
    Wow that’s a lot of income and casinos.

    I fear we may have overly focused on the government vs revolutionary fight. Stopping the syndicate from winning in round 3/4 seems tough.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    BwtwKJZ.jpg

    05HGnWz.png

    Resources
    Government: 14
    Syndicate: 10
    26July: 0
    Directorio: 3

    Victory Conditions
    Government Support: 5
    Syndicate Open Casinos: 0
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 6

    @ me

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Subvert Camaguey for 1 resource, then Rally in
    - Las Villas, placing 3 guerrillas
    - Camaguey, placing a base
    - Matanzas, placing two guerillas

    for 3 resources.

    @A Half Eaten Oreo I gift you this delicious event.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Event
    Hmm the question is where do I send the brave defectors.

    Let’s go with Camaguey, where both Police cubes defect.

    @Hedgethorn @admanb

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    1lX1hik.jpg

    2MpIQPg.png

    Resources
    Government: 14
    Syndicate: 10
    26July: 0
    Directorio: 1

    Victory Conditions
    Government Support: 5
    Syndicate Open Casinos: 0
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 7

    @Hedgethorn

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Goodness gracious, where's the propaganda round when you want it.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Pass for 1 resource, letting @Inquisitor do whatever they want on this card.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Hedgethorn wrote: »
    Goodness gracious, where's the propaganda round when you want it.

    Either the second-to-last or last possible card. D:

  • InquisitorInquisitor Registered User regular
    Oof, these events.

    Well, I'd consider sweeping but odds are everything would reset via propaganda before I can act on it so....

    Full turn:

    Operation:

    Train in Las Villas and Camaguey City, costing 4 resources total.

    Place 4 police in Camaguey City.

    Place 2 troops and 1 Police in Las Villas

    Special Activity:

    Air Strike in Las Villas, removing a DR guerrilla there.

    @admanb for next card

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I7ct6vT.jpg

    5W5HtuF.png

    Resources
    Government: 10
    Syndicate: 11
    26July: 0
    Directorio: 1

    Victory Conditions
    Government Support: 5
    Syndicate Open Casinos: 0
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 7

    @Hedgethorn

    So propaganda is literally the last possible card.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Play the event.

    Ambush in the sugarcane (Oriente EC).
    Activate the Syndicate guerrilla there, removing the 26July guerrilla and add a second Syndicate guerrilla underground.

    Then open a casino in Pinar del Rio.
    @A Half Eaten Oreo for op + special activity.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    If I'm not mistaken, Oreo, you either have to pass or march to an EC. I'll give you a resource to not enter the EC. It's up to you what you do with it.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    I will take the blood money.

    Then use it to kill some Government dudes.

    Ambush in Camaguey City then Attack in Camaguey City. Activating 1 underground Guerrilla, Removing 2 police cubs, and placing an underground Guerrilla.

    @admanb

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Jixf8mc.jpg

    Pb7n6ec.png

    Resources
    Government: 10
    Syndicate: 10
    26July: 0
    Directorio: 1

    Victory Conditions
    Government Support: 5
    Syndicate Open Casinos: 0
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 7

    It exists! @ me

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited October 2018
    To avoid the event I'm gonna go real lame and take Op-only to March a guerrilla from La Habana to Pinar Del Rio.

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
  • InquisitorInquisitor Registered User regular
    I get just a limited op yes? If so:

    Garrison: Cost of 2

    Move one police from Las Villas to adjacent 3 value EC, activate the guerilla there, assault and remove the guerilla.

    @admanb for next card and prop round

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    OKAY HERE WE GO

    Victory Phase
    Not quite.

    Resources Phase
    - Government: +8 ECs +14 Aid = +22
    - 26 July: +3 bases
    - Directorio: +6 spaces
    - Syndicate: +2 ECs +2 casinos = +4

    No skim. No cash on board.

    Support Phase
    Alliance goes to Reluctant and Aid to 4.

    @Inquisitor can buy support -- don't forget to remove Terror markers!
    26July only controls a space at active opposition.
    Directorio gets a free Rally determined after the government buys support.

    Redeploy Phase
    No forced redeploys but government may redeploy all its Troops and Police.

    Reset Phase
    etc etc etc

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    The Syndicate will remember that.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

  • InquisitorInquisitor Registered User regular
    @admanb

    I will spend 12 to bring all cities to active support.

    Let me know when it is time to redeploy,

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited October 2018
    admanb wrote: »
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

    Syndicate needs 30+ resources for a win. I'm a long way from having that kind of money.

    (Edit: Or, at least, I'm a long way from both having that money *and* keeping the casinos open.)

    Hedgethorn on
  • InquisitorInquisitor Registered User regular
    edited October 2018
    admanb wrote: »
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

    I think you are vastly overestimating how cheap it is for the government to get suppprt and how easy it is for any of the three insurgent factions to remove it.

    I have a feeling this is a game where everyone feels like there side is garbage, but personally this game has felt mostly unwinnable for me past the first propaganda round.

    I am super interested to do a post mortem for this game.

    Inquisitor on
  • InquisitorInquisitor Registered User regular
    Hedgethorn wrote: »
    The Syndicate will remember that.

    Hey! I mean, literally anyone at all needs to oppose you :P

    I think you are probably in the best position to win and you are actively funding insurgents to attack me in cities.

    Probably a case of my own perspective but I feel like this game is going everyone vs government even though my ability to win feels (to me) like it is currently essentially zero.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    21 cards between propaganda rounds can certainly make it feel like 26July and Directorio are very weak and have little ability to expand.

    But the odds are we'll see another propaganda round in ~6 cards, and the last round about ~12 cards after that. In that short a time, it'll be hard for the government to respond to insurgent attacks.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Directorio will free Rally in Camaguey.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    @Inquisitor for redeploy.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Hedgethorn wrote: »
    admanb wrote: »
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

    Syndicate needs 30+ resources for a win. I'm a long way from having that kind of money.

    (Edit: Or, at least, I'm a long way from both having that money *and* keeping the casinos open.)

    Ah yeah I did forget about the 30+ resource requirement.
    Inquisitor wrote: »
    admanb wrote: »
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

    I think you are vastly overestimating how cheap it is for the government to get suppprt and how easy it is for any of the three insurgent factions to remove it.

    I did, yeah. I was looking at your control of spaces and forgot the 24 resources it would cost to max out support everywhere you could.

    I do think you're underestimating your own position, though. You're right that it's easy for us to reduce your support but that doesn't help any of our win conditions. 26July has been stifled badly by being bankrupt the whole game. I'm better off but I need 26July to start threatening in earnest because I'll never win if I get bogged down fighting you 1-for-1. Meanwhile the Syndicate has opened targets -- er, casinos -- all over the map, which they have to but that gives 26July a huge incentive to go after them instead of hitting you.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    If this was the final propaganda round the scores look like this:

    Government: +4
    Directorio: -3
    Syndicate: -6
    26July: -7

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