Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.
Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.
Anywhere on the map? Or within that location?
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admanbunionize your workplaceSeattle, WARegistered Userregular
Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.
Anywhere on the map? Or within that location?
Within that location. I should've said, "can choose to transfer to any piece."
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited October 2018
Well then, if it's okay let's say I transferred the cash stash in Havana to my underground guerrilla when the active one was removed by Inquisitor's assault.
Then, Profit, closing all three open casinos for +9 resources. Rally in Pinar del Rio, placing 1 guerrilla. Rally in Havana, placing 1 guerrilla.
Divide up the cash so each of the four guerrillas in those spaces has one cash.
Resources = 8.
Sorry, scratch that. Hit enter too soon.
Hedgethorn on
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Well then, if it's okay let's say I transferred the cash stash in Havana to my underground guerrilla when the active one was removed by Inquisitor's assault.
The real move: Profit, closing all three open casinos and removing all four cash stashes for +21 resources. Construct a casino in Pinar del Rio. Construct a casino in Santiago de Cuba.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I hope everyone has had their fill of roulette for awhile: the wheel got cracked by those government assaults and it'll take us a little time to get everything recalibrated and reset all the slot machines.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Play the event.
Ambush in the sugarcane (Oriente EC).
Activate the Syndicate guerrilla there, removing the 26July guerrilla and add a second Syndicate guerrilla underground.
Then open a casino in Pinar del Rio. @A Half Eaten Oreo for op + special activity.
+1
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
If I'm not mistaken, Oreo, you either have to pass or march to an EC. I'll give you a resource to not enter the EC. It's up to you what you do with it.
Ambush in Camaguey City then Attack in Camaguey City. Activating 1 underground Guerrilla, Removing 2 police cubs, and placing an underground Guerrilla.
Support Phase
Alliance goes to Reluctant and Aid to 4.
@Inquisitor can buy support -- don't forget to remove Terror markers!
26July only controls a space at active opposition.
Directorio gets a free Rally determined after the government buys support.
Redeploy Phase
No forced redeploys but government may redeploy all its Troops and Police.
With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.
I think you are vastly overestimating how cheap it is for the government to get suppprt and how easy it is for any of the three insurgent factions to remove it.
I have a feeling this is a game where everyone feels like there side is garbage, but personally this game has felt mostly unwinnable for me past the first propaganda round.
I am super interested to do a post mortem for this game.
Hey! I mean, literally anyone at all needs to oppose you :P
I think you are probably in the best position to win and you are actively funding insurgents to attack me in cities.
Probably a case of my own perspective but I feel like this game is going everyone vs government even though my ability to win feels (to me) like it is currently essentially zero.
+1
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
21 cards between propaganda rounds can certainly make it feel like 26July and Directorio are very weak and have little ability to expand.
But the odds are we'll see another propaganda round in ~6 cards, and the last round about ~12 cards after that. In that short a time, it'll be hard for the government to respond to insurgent attacks.
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admanbunionize your workplaceSeattle, WARegistered Userregular
With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.
I think you are vastly overestimating how cheap it is for the government to get suppprt and how easy it is for any of the three insurgent factions to remove it.
I did, yeah. I was looking at your control of spaces and forgot the 24 resources it would cost to max out support everywhere you could.
I do think you're underestimating your own position, though. You're right that it's easy for us to reduce your support but that doesn't help any of our win conditions. 26July has been stifled badly by being bankrupt the whole game. I'm better off but I need 26July to start threatening in earnest because I'll never win if I get bogged down fighting you 1-for-1. Meanwhile the Syndicate has opened targets -- er, casinos -- all over the map, which they have to but that gives 26July a huge incentive to go after them instead of hitting you.
Posts
Too late now.
I thought all your pieces were active. (I severely underestimated the difficulties involved with parsing the map on mobile when signing up for this.)
Oh hey this is correct. I thought the Ops would override that but only Kidnap specifically forces a transfer to 26July.
Worth noting that the Syndicate can actually choose to transfer anywhere, so even if that was the last active Syndicate guerrilla they could choose to (for the purpose of revenge, presumably) transfer to the 26July guerrilla instead of allowing the government to take it.
Anywhere on the map? Or within that location?
Within that location. I should've said, "can choose to transfer to any piece."
Then, Profit, closing all three open casinos for +9 resources.
Rally in Pinar del Rio, placing 1 guerrilla.
Rally in Havana, placing 1 guerrilla.
Divide up the cash so each of the four guerrillas in those spaces has one cash.
Resources = 8.
Sorry, scratch that. Hit enter too soon.
The real move: Profit, closing all three open casinos and removing all four cash stashes for +21 resources.
Construct a casino in Pinar del Rio.
Construct a casino in Santiago de Cuba.
Resources = 10.
@admanb for event or limited op.
I fear we may have overly focused on the government vs revolutionary fight. Stopping the syndicate from winning in round 3/4 seems tough.
Resources
Government: 14
Syndicate: 10
26July: 0
Directorio: 3
Victory Conditions
Government Support: 5
Syndicate Open Casinos: 0
26July Bases + Opposition: 9
Directorio Pop + Bases: 6
@ me
- Las Villas, placing 3 guerrillas
- Camaguey, placing a base
- Matanzas, placing two guerillas
for 3 resources.
@A Half Eaten Oreo I gift you this delicious event.
Hmm the question is where do I send the brave defectors.
Let’s go with Camaguey, where both Police cubes defect.
@Hedgethorn @admanb
Resources
Government: 14
Syndicate: 10
26July: 0
Directorio: 1
Victory Conditions
Government Support: 5
Syndicate Open Casinos: 0
26July Bases + Opposition: 9
Directorio Pop + Bases: 7
@Hedgethorn
Either the second-to-last or last possible card.
Well, I'd consider sweeping but odds are everything would reset via propaganda before I can act on it so....
Full turn:
Operation:
Train in Las Villas and Camaguey City, costing 4 resources total.
Place 4 police in Camaguey City.
Place 2 troops and 1 Police in Las Villas
Special Activity:
Air Strike in Las Villas, removing a DR guerrilla there.
@admanb for next card
Resources
Government: 10
Syndicate: 11
26July: 0
Directorio: 1
Victory Conditions
Government Support: 5
Syndicate Open Casinos: 0
26July Bases + Opposition: 9
Directorio Pop + Bases: 7
@Hedgethorn
So propaganda is literally the last possible card.
Ambush in the sugarcane (Oriente EC).
Activate the Syndicate guerrilla there, removing the 26July guerrilla and add a second Syndicate guerrilla underground.
Then open a casino in Pinar del Rio.
@A Half Eaten Oreo for op + special activity.
Then use it to kill some Government dudes.
Ambush in Camaguey City then Attack in Camaguey City. Activating 1 underground Guerrilla, Removing 2 police cubs, and placing an underground Guerrilla.
@admanb
Resources
Government: 10
Syndicate: 10
26July: 0
Directorio: 1
Victory Conditions
Government Support: 5
Syndicate Open Casinos: 0
26July Bases + Opposition: 9
Directorio Pop + Bases: 7
It exists! @ me
Garrison: Cost of 2
Move one police from Las Villas to adjacent 3 value EC, activate the guerilla there, assault and remove the guerilla.
@admanb for next card and prop round
Victory Phase
Not quite.
Resources Phase
- Government: +8 ECs +14 Aid = +22
- 26 July: +3 bases
- Directorio: +6 spaces
- Syndicate: +2 ECs +2 casinos = +4
No skim. No cash on board.
Support Phase
Alliance goes to Reluctant and Aid to 4.
@Inquisitor can buy support -- don't forget to remove Terror markers!
26July only controls a space at active opposition.
Directorio gets a free Rally determined after the government buys support.
Redeploy Phase
No forced redeploys but government may redeploy all its Troops and Police.
Reset Phase
etc etc etc
I will spend 12 to bring all cities to active support.
Let me know when it is time to redeploy,
Syndicate needs 30+ resources for a win. I'm a long way from having that kind of money.
(Edit: Or, at least, I'm a long way from both having that money *and* keeping the casinos open.)
I think you are vastly overestimating how cheap it is for the government to get suppprt and how easy it is for any of the three insurgent factions to remove it.
I have a feeling this is a game where everyone feels like there side is garbage, but personally this game has felt mostly unwinnable for me past the first propaganda round.
I am super interested to do a post mortem for this game.
Hey! I mean, literally anyone at all needs to oppose you :P
I think you are probably in the best position to win and you are actively funding insurgents to attack me in cities.
Probably a case of my own perspective but I feel like this game is going everyone vs government even though my ability to win feels (to me) like it is currently essentially zero.
But the odds are we'll see another propaganda round in ~6 cards, and the last round about ~12 cards after that. In that short a time, it'll be hard for the government to respond to insurgent attacks.
Ah yeah I did forget about the 30+ resource requirement.
I did, yeah. I was looking at your control of spaces and forgot the 24 resources it would cost to max out support everywhere you could.
I do think you're underestimating your own position, though. You're right that it's easy for us to reduce your support but that doesn't help any of our win conditions. 26July has been stifled badly by being bankrupt the whole game. I'm better off but I need 26July to start threatening in earnest because I'll never win if I get bogged down fighting you 1-for-1. Meanwhile the Syndicate has opened targets -- er, casinos -- all over the map, which they have to but that gives 26July a huge incentive to go after them instead of hitting you.
Government: +4
Directorio: -3
Syndicate: -6
26July: -7