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We're playing another COIN game and it's [Cuba Libre]

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Posts

  • InquisitorInquisitor Registered User regular
    This is a little tricky on mobile so pleas double check my work.

    I have 15 troops.
    2 in Havana
    2 in Camaguey City
    1 in Santiago de Cuba
    10 in Las Villas

    I have 13 police.

    1 in Las Villas
    6 in Camaguey City
    3 in Havana
    3 in Santiago de Cuba

    I think this is all correct @admanb

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    *whispers* there are 15 of each cube so you can just look at the # available to find out how many you have on the board.

    but yes that is correct.

  • InquisitorInquisitor Registered User regular
    admanb wrote: »
    *whispers* there are 15 of each cube so you can just look at the # available to find out how many you have on the board.

    but yes that is correct.

    Like I can read any of that on mobile :heartbeat: :D

  • InquisitorInquisitor Registered User regular
    admanb wrote: »
    If this was the final propaganda round the scores look like this:

    Government: +4
    Directorio: -3
    Syndicate: -6
    26July: -7

    I believe I would be a flat 0 final score currently?

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    admanb wrote: »
    If this was the final propaganda round the scores look like this:

    Government: +4
    Directorio: -3
    Syndicate: -6
    26July: -7

    I believe I would be a flat 0 final score currently?

    Yeah but if it's final propaganda there's no reason you don't spend as much money as possible and max support in Las Villas.

  • InquisitorInquisitor Registered User regular
    admanb wrote: »
    Hedgethorn wrote: »
    admanb wrote: »
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

    Syndicate needs 30+ resources for a win. I'm a long way from having that kind of money.

    (Edit: Or, at least, I'm a long way from both having that money *and* keeping the casinos open.)

    Ah yeah I did forget about the 30+ resource requirement.
    Inquisitor wrote: »
    admanb wrote: »
    With, I'm guessing, both the Syndicate and Government at auto-win after this propaganda round I expect the game to get ~weird~.

    I think you are vastly overestimating how cheap it is for the government to get suppprt and how easy it is for any of the three insurgent factions to remove it.

    I did, yeah. I was looking at your control of spaces and forgot the 24 resources it would cost to max out support everywhere you could.

    I do think you're underestimating your own position, though. You're right that it's easy for us to reduce your support but that doesn't help any of our win conditions. 26July has been stifled badly by being bankrupt the whole game. I'm better off but I need 26July to start threatening in earnest because I'll never win if I get bogged down fighting you 1-for-1. Meanwhile the Syndicate has opened targets -- er, casinos -- all over the map, which they have to but that gives 26July a huge incentive to go after them instead of hitting you.

    That’s fair, didn’t realize it in the context of it not helping you win.

    I was just looking at it costing me 7 resources now to shift up by one, and it costing y’all 1 resource to shift me down plus a terror for an extra cost of 11 total to fix.

  • InquisitorInquisitor Registered User regular
    edited October 2018
    admanb wrote: »
    Inquisitor wrote: »
    admanb wrote: »
    If this was the final propaganda round the scores look like this:

    Government: +4
    Directorio: -3
    Syndicate: -6
    26July: -7

    I believe I would be a flat 0 final score currently?

    Yeah but if it's final propaganda there's no reason you don't spend as much money as possible and max support in Las Villas.

    Oh that makes perfect sense yes.

    I was just thinking “shiiiit did I put in my orders wrong?!”

    Inquisitor on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    PLkutrl.jpg

    TYu2j4r.png

    Resources
    Government: 20
    Syndicate: 14
    26July: 4
    Directorio: 6

    Victory Conditions
    Government Support: 18
    Syndicate Open Casinos: 8
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 6

    @ me

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Maaan I really want that capability but I don't think it's worth the price. Gonna have to mull over this turn.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Directorio will op-only and March spending two resources
    - four guerrillas from Matanzas to La Habana
    - four guerrillas from Las Villas to Matanzas

    The battle for Las Villas is over almost before it began, as the Directorio, without support from 26July, is forced into retreat.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
  • InquisitorInquisitor Registered User regular
    edited October 2018
    Mmm, tough decisions....

    Limited op:

    Sweep in Camaguey City activating all guerillas there for 3 resources.

    Inquisitor on
  • InquisitorInquisitor Registered User regular
    @admanb for next card

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    We tried to draw their attention to the cities, turns out the're a lot of them :(

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    CmIX3Q8.jpg

    yYcXhxt.png

    Resources
    Government: 17
    Syndicate: 14
    26July: 4
    Directorio: 4

    Victory Conditions
    Government Support: 18
    Syndicate Open Casinos: 8
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 7

    @A Half Eaten Oreo

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Well he found us, guess we die fighting.

    Ambush in Santiago de Cuba. Activate the Underground Guerrilla,

    Attack
    In Santiago de Cuba remove 2 police cubes, place an underground Guerrilla.

    In Camaguey City,

    Geth, roll 1d6 for attack

    Hoping for a 4 or less. if it is remove 2 police.

    Resources down to 2. @Hedgethorn

    attack:
    1d6 4 [1d6=4]

  • InquisitorInquisitor Registered User regular
    We tried to draw their attention to the cities, turns out the're a lot of them :(

    I was concerned until I had the aha moment that police fight super well in cities and troops fight super well outside of that, so I was able to divide up well.

    Also crap I didn’t realize you could attack with already activated guerillas! Crap!

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Inquisitor, I could take the event on Come Comrades -- that'd get you 4 resources now and increase aid by 5. Would that be worth 3 resources to you? (I.e., give me 3 resources, and in exchange you get 4 resources now and 5 more later.)

  • InquisitorInquisitor Registered User regular
    I’ll pass on that for 3.

    Due to my current op costs 1 more resource doesn’t really open up much for me strategically.

    @Hedgethorn

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Inquisitor Would you pay me 2 for it?

    If no to that, then I'll find something else to do.

  • InquisitorInquisitor Registered User regular
    For 2 we have an accord @Hedgethorn

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Receive 2 resources from the Government

    Then Play the event.

    Syndicate Resources = 16
    Government Resources = 19
    Aid = 9

    @admanb for the next upcoming card, and then first eligible.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    PFkWfx0.jpg

    1nqlEIw.png

    Resources
    Government: 19
    Syndicate: 16
    26July: 2
    Directorio: 4

    Victory Conditions
    Government Support: 18
    Syndicate Open Casinos: 8
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 7

    @ me

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    idk what to do

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Directorio will March for 1 resource
    - three guerrillas from La Habana into Pinar Del Rio.
    - one guerrilla from Camaguey into the EC

    Then Subvert Pinar Del Rio to gain 1 resource.

    @Inquisitor

  • InquisitorInquisitor Registered User regular
    Limited Op

    Assault in Camaguey City for 3 resources.

    Goodbye rebel scum.

    @admanb for next card

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    Limited Op

    Assault in Camaguey City for 3 resources.

    Goodbye rebel scum.

    @admanb for next card

    I went back-and-forth on whether or not I should take a SA and give you access to the event until I realized the event just removed three guerrillas from Sierra Maestra and who tf even cares?

  • InquisitorInquisitor Registered User regular
    I mean I'd love to remove three guerrillas from Sierra Maestra.

    I just needed to remove those other 4 guerrillas more :D

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    rN6z948.jpg

    Cdh573o.png

    Resources
    Government: 16
    Syndicate: 16
    26July: 2
    Directorio: 4

    Victory Conditions
    Government Support: 16
    Syndicate Open Casinos: 8
    26July Bases + Opposition: 9
    Directorio Pop + Bases: 8

    @Hedgethorn

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    lol guess what guys

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Perfect timing.

    Profit. Close all casinos for 24 resources.

    March guerrilla from Pinar del Rio to Cigars EC.

    Resources = 40.

    @A Half Eaten Oreo for limited op or a useless event.

  • InquisitorInquisitor Registered User regular
    edited October 2018
    This game.

    This game.

    (I can see why Liberty or Death controls where in the deck the Winter Quarters cards can be)

    And I was debating passing for resources too! *kicks self* My precious ECs....

    Inquisitor on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    This game.

    This game.

    (I can see why Liberty or Death controls where in the deck the Winter Quarters cards can be)

    And I was debating passing for resources too! *kicks self* My precious ECs....

    The weirdest rule in Cuba Libre is that by default you're not even supposed to count out the four piles of events. You just make four approximately even piles and if they end up being 14/10/11/13... that's how it is.

  • InquisitorInquisitor Registered User regular
    admanb wrote: »
    Inquisitor wrote: »
    This game.

    This game.

    (I can see why Liberty or Death controls where in the deck the Winter Quarters cards can be)

    And I was debating passing for resources too! *kicks self* My precious ECs....

    The weirdest rule in Cuba Libre is that by default you're not even supposed to count out the four piles of events. You just make four approximately even piles and if they end up being 14/10/11/13... that's how it is.

    That...I....what?! That is like the least GMT rule ever!

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Inquisitor wrote: »
    admanb wrote: »
    Inquisitor wrote: »
    This game.

    This game.

    (I can see why Liberty or Death controls where in the deck the Winter Quarters cards can be)

    And I was debating passing for resources too! *kicks self* My precious ECs....

    The weirdest rule in Cuba Libre is that by default you're not even supposed to count out the four piles of events. You just make four approximately even piles and if they end up being 14/10/11/13... that's how it is.

    That...I....what?! That is like the least GMT rule ever!

    There's a variant for Cuba Libre where the propaganda cards play like Winters Quarters (immediately swapping to the current event) and I'm trying to imagine playing that variant without the game ending via table flip.

  • InquisitorInquisitor Registered User regular
    admanb wrote: »
    Inquisitor wrote: »
    admanb wrote: »
    Inquisitor wrote: »
    This game.

    This game.

    (I can see why Liberty or Death controls where in the deck the Winter Quarters cards can be)

    And I was debating passing for resources too! *kicks self* My precious ECs....

    The weirdest rule in Cuba Libre is that by default you're not even supposed to count out the four piles of events. You just make four approximately even piles and if they end up being 14/10/11/13... that's how it is.

    That...I....what?! That is like the least GMT rule ever!

    There's a variant for Cuba Libre where the propaganda cards play like Winters Quarters (immediately swapping to the current event) and I'm trying to imagine playing that variant without the game ending via table flip.

    I think you'd also need to combine it with a WQ like deck construction rule, so there is at least some predictability to when the Prop cards that you can't react to come out. Having one rule without the other seems really rough.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Well, now at least we know we have 10+ cards until the endgame. It'll make this last campaign cutthroat.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited October 2018
    We didn't even build a base this round!

    The slain in Camaguey will be remembered.

    Terror in Havana.


    If no one has seen this, I just read Propaganda round redeployment rules and would rather:

    March
    4 Guerrillas to Santiago de Cuba, activating them.
    Resources down to 1.

    A Half Eaten Oreo on
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    @admanb for map update. And I guess everyone for Propaganda.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited October 2018
    Speaking of table-flipping, that Meyer Lansky event would be infuriating if it came up just before the last propaganda card. Allowing the Syndicate to reopen every one of its casinos is way too powerful an event, especially with the Syndicate as first eligible on that card!

    Hedgethorn on
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