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PbF Unicornus Knights - Are you a bad enough dude to escort the princess?

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    ElvenshaeElvenshae Registered User regular
    Only equidistant. Otherwise, they move towards the closest kingdom character.

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    NotoriusBENNotoriusBEN Registered User regular
    ahh ok. i can still do this, but im gonna need more resources. the chancellor is going to move se 1 space towards me.

    im going to have to move 3 towards him, then to the road, then into that city tile for 5 spaces total.

    a4irovn5uqjp.png
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    AustinP0027AustinP0027 Registered User regular
    edited October 2018
    Elvenshae wrote: »
    I could use them to go swinging north against the twin and the vampire. I’m short a couple.

    You need two right? I can send them to you since everyone else is too far. Then, I could move to the NW tile to be closer to send troops next turn as someone moves up.

    Edit: Or, could send troops to Preda this turn since I'll then be in range with 1 move NW.

    AustinP0027 on
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    ElvenshaeElvenshae Registered User regular
    Elvenshae wrote: »
    I could use them to go swinging north against the twin and the vampire. I’m short a couple.

    You need two right? I can send them to you since everyone else is too far. Then, I could move to the NW tile to be closer to send troops next turn as someone moves up.

    Edit: Or, could send troops to Preda this turn since I'll then be in range with 1 move NW.

    Yes, two more troops would be great, especially since we don't know the Vampire's fate card yet.

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    MrBodyMrBody Registered User regular
    edited October 2018
    So it probably won't affect this game much, but I found out 2 rules I've been getting wrong all this time:

    -The check to see if the vampire resurrects on his unoccupied home space occurs every round. I always thought as soon as you occupy it you've "cleansed" the area.

    -Enemy characters who are resurrected (vampire, twins, some cards) have their fate reset and draw a new fate card when the conditions are met. I'll be drawing a new fate for Marianne in a bit.

    MrBody on
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    discriderdiscrider Registered User regular
    edited October 2018
    MrBody wrote: »
    So it probably won't affect this game much, but I found out 2 rules I've been get
    -Enemy characters who are resurrected (vampire, twins, some cards) have their fate reset and draw a new fate card when the conditions are met.
    (that dude going next to the emporer soon)

    discrider on
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    MrBodyMrBody Registered User regular
    Marianne Fate
    Loyal Soldier - no effect

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    PredaPreda Registered User regular
    2 possible plans:
    -I get a troop and 6 resources and send them to Godfried, @AustinP0027 send 2 troops to Elf king, moves south, send the 4 troops left to Godfried too, than moves on the mountain on the twin tile (to run away from the 2 zombies and be ready to run for Lyla next turn). @NotoriusBEN run straight toward the chancellor and stops next to the city, so the 3 troops will attack him instead of joining the chancellor, that we will have to fight someway in the next 2 turns(without extra troops).
    -I get three resources and move north twice, ready to recieve all the troops Zyne will not send to Elf king, Zyne will be free to move wherever he likes with his residual resorces. Godfried will not be ready to attack Chancellor and will have to wait further away from the city (I suggest in the exe south of Josephine) and attack the chancellor in nineth and tenth turns after he left the city with 7 troops.

    Preferences?

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    NotoriusBENNotoriusBEN Registered User regular
    lets go with the first option.

    im going to have to fight the chancellor and whatever he gets from moving. might as well whittle that down before he moves onto them.

    im also going to hedge my bets and make sure i can supply myself, hence getting into the town as well next turn. i just wish i could do it before he got additional troops.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    AustinP0027AustinP0027 Registered User regular
    First option sounds fine to me

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    ElvenshaeElvenshae Registered User regular
    I'm for it.

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    PredaPreda Registered User regular
    1)Supply (3res)
    2) Supply (3 res)
    3) Recruit (1 troop)
    Free: send 7 resources and 1 troop to Godfried


    @AustinP0027

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    AustinP0027AustinP0027 Registered User regular
    edited October 2018

    1) Send 2 troops to Elf King
    2) Move S to grasslands (-4 resources)
    3) Send 4 troops to Godfried
    5) Move NE to Mountain (-2 resources)[/b]

    End with 0 soldiers and 0 resources.

    I'll need a couple resources next turn if I'm taking a shot at moving towards Lyla.

    @NotoriusBEN

    AustinP0027 on
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    NotoriusBENNotoriusBEN Registered User regular
    edited October 2018
    godfried turn. 11+7 supplies for 18 at start of turn.

    1. move toward chancellor (-6 supply)
    2. move toward chancellor (-5 supply)
    3. move toward chancellor (-5 supply)

    18-16 supplies = 2 supplies

    godfried ends outside the town gate with 5 troops and 2 supply. im gonna need some more unless we just want the chancellor to break on me. hmmm. might work if i take the damage and heal myself to preserve the troops.

    turn 8 zyne will be first so i wont be able to be supplied to attack that turn.
    @Preda i have sustain to keep the troops alive.

    NotoriusBEN on
    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    NotoriusBENNotoriusBEN Registered User regular
    @mrbody fate card for chancellor? or is it at adjacent spaces?

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    MrBodyMrBody Registered User regular
    Chancellor fate
    Fated enemy - This character gains 1 soldier.

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    ElvenshaeElvenshae Registered User regular
    Bwaa-bwaah.

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    NotoriusBENNotoriusBEN Registered User regular
    edited October 2018
    8 troops vs my 5 troops. I can still tank that without giving up free hp. oh... and since all moves are simultaneous, the 3 troops attack me as the chancellor moves in his 5 so... yea he's hurt more for it.

    Its a hard judgement call, but I think I will be ok without supplies next turn. he will be attacking me so he doesnt get the shield bonus of the town. Oh yes... as long as I don't completely whiff my attacks this is a numbers game in my favor.

    of course, the dragonborn said that too... >.>;
    I'll see what happens on the attack.

    the problem is I'm holding onto 5 troops that could be used at the front line ASAP. unless you all are just planning on writing these guys off as you work on the emperor.

    NotoriusBEN on
    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    PredaPreda Registered User regular
    Play Support Cart: Quick Reflexes- Gain 1 action
    1) Send 2 troops to Elf King
    2) Move S to grasslands (-4 resources)
    3) Send 4 troops to Godfried
    4) Supply (+1 resource)
    5) Move NE to Mountain (-3 resources)


    End with 0 soldiers and 0 resources.

    I'll need a couple resources next turn if I'm taking a shot at moving towards Lyla.

    @NotoriusBEN

    @AustinP0027 moving on the mountain without troops cost only 2 resources. You might want to reconsider the extra action.

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    AustinP0027AustinP0027 Registered User regular
    Isn’t the minimum move 1 then mountains adds +2?

    Either way someone has gone after me so if I was wrong I’ll eat the mistake.

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    PredaPreda Registered User regular
    Minimum 1 is after all other modifiers.

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    MrBodyMrBody Registered User regular
    Eh, go ahead and redo it @AustinP0027

    (yes it's 0+2)

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    AustinP0027AustinP0027 Registered User regular
    Alright. Edited above. Card not played, end with 0 resources still.

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    ElvenshaeElvenshae Registered User regular
    Thanks for the assistance, @AustinP0027 !

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    MrBodyMrBody Registered User regular
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    AustinP0027AustinP0027 Registered User regular
    I edited mine above since Ben had already posted his after me.

    I think it's @Elvenshae now

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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    Ahah! Then I shall go. Start with 7 resources and 4 troops.

    1. Collect resources (7->10)
    2. Move North (4 troops + 2 Mountains = 6; 10->4) to attack Marianne.

    I attack with 4 troops, +3 dice for being me, +1 die from Irwin, -2 dice for attacking a mountain = 6 dice. I hit on a 3+, miss on a 2, and take damage on a 1. Marianne has 3 troops and 3 battle strength.

    EDIT: Oops.

    8d6t3 6 [8d6t3=5, 1, 3, 3, 3, 2, 5, 5]

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    EDIT: DAMMIT.

    Elvenshae on
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    PredaPreda Registered User regular
    @Elvenshae Mountain. 2 less dices.

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    ElvenshaeElvenshae Registered User regular
    edited October 2018
    ... -2 dice for attacking into a Mountain. Thanks, @Preda. 6 dice to attack, rather than 8.

    Geth, roll 6d6t3

    6d6t3 5 [6d6t3=5, 6, 5, 2, 3, 3]

    Elvenshae on
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    ElvenshaeElvenshae Registered User regular
    Okay, trying that again, I get 5 hits, 1 miss, which is enough to assign 3 hits to Marianne, kill 2 troops, and have 1 left over.

    Marianne is eliminated and becomes my ally. Wonder twin powers, RE-ACTIVATE AGAIN! I add an additional die in battle, treat misses as hits, and can reroll 2 dice. Since I didn't OHK the enemy this time, I return to my space in the Twin Star Fortress, and do not need a Fate card for the Vampire yet.

    Since I'm stuck in this castle, I reach out for Help from the Merchants, and gain 5 resource (4->9).

    I think I need to gather resources again, otherwise I won't be able to make it through the mountains. Am I missing something?

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    ElvenshaeElvenshae Registered User regular
    Well, I don't think I'm missing anything else, so ...

    3. Gather resources (9->12)

    @Phyphor is next, I believe.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    So looking at the map
    Zyne seems to be stuck, as the princess currently isn't moving and zyne moves before the elf lord

    Do we want the princess to move 1 square?
    I can give zyne some resources and the princess some

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    NotoriusBENNotoriusBEN Registered User regular
    what are our current supplies and troops right now? and where is everyone sitting atm as well?
    can we get a mini map update @MrBody ?

    we are approaching the last 3 turns and so we only have 9 to 10 spaces to move at most anymore, if we even had the supplies for it.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    AustinP0027AustinP0027 Registered User regular
    I'm sitting at 0 troops and 0 supplies.

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    MrBodyMrBody Registered User regular
    Oh sorry didn't see the request. Can do it tomorrow.

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    MrBodyMrBody Registered User regular
    Map
    hJDop1U.jpg
    Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
    Blue background: defensive, will never move.
    White: Will move only to attack adjacent kingdom hero.

    Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).

    Empire Generals
    aBX11rU.jpg
    Fate:
    Lyla- Love at first sight: When a character of the opposite sex moves adjacent to them, they become that character's ally.

    Kingdom Heroes
    GxFE8in.jpg
    Donia 1/4 health
    Elf King 4/5 health


    Allies
    Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
    Elf King: (Irwin) + (Marianne) +2 battle die, reroll 2 dice, misses count as hits

    Cards
    (Zyne) Master's Armor- ongoing: Gain 1 die when defending
    (Godfried) Balanced Weapons- Gain 1 battle die.


    Resources

    Elf King: 12 (Elvenshae)
    Josephine: 5 (Phyphor)
    Donia: 12 (Daemonis)
    Annelie: 0 (Preda)
    Zyne: 0 (AustinP0027)
    Godfried: 2 (NotoriusBEN)
    Princess Cornelia: 4

    Turn 7

    Stage III has been reached. If the Princess does not reach the capital alive by the end of turn 10, the game ends in defeat.
    How had the Princess' march managed to make it so far? What started as a suicide run had picked up and managed to carve their way through half the occupied territory towards the capital. How did this ad hoc army fight through the imperial forces that had managed to route Astoria's army in its prime?

    The scribes analyzing captured documents painted the picture. The invasion had cost the Imperials more than they first thought. The remainder of their forces were dispersed and focused on pacification. The larger legions had been broken up as rivalries between their generals drove them to isolate themselves and greedily carve out their own new fiefdoms. None of them imagined as concentrated a counter offensive from the remaining unoccupied territories.

    The surprise was gone now. Already couriers had been intercepted showing renewed coordination between the enemy commanders. Their forces were now pulling up stakes and converging on the advancing Princess.

    Far more terrible was the report from the last remaining long range outposts. Dust clouds had been spotted on the roads to Legania. Fresh reserves were marching up from the Imperial capital, as large as the initial invasion force. This time there was no full strength Astorian army to stand against them.

    Victory had to come now. A last drive to cut off the head before the reinforcements arrived.


    Event (Stage III)

    Total War: (ongoing)- All empire characters except the emperor become aggressive.

    Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.


    (next event via Donia scouting)
    Curse of Immortality: Choose 1 defeated Empire character. Place them on a space adjacent to the Emperor.


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    ElvenshaeElvenshae Registered User regular
    @MrBody

    I should be south 1 hex, and there should be 1 Empire troop there after you move me down. When the Vampire moves, I'll need a fate card.

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    MrBodyMrBody Registered User regular
    Oh yes, correct.

    Other than that, I think the map is correct.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    So, zyne is trapped for next turn as it stands

    I could do something like
    +1 soldier +5 r for free
    Recruit 2
    1 soldier + 2 r to the princess
    1 or 2 + 8 to zyne

    Zyne can move, the princess moves and clears off the 6 soldiers, next turn I can send more soldiers to the princess

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