Lack of DualShocks is pretty near to a deal-breaker for me.
I half expect a "PS One" version next year with dualshocks and a different game list. Oh and for $150 because why not. Sony doesn't exactly have a deep well of retro systems to keep milking.
Yeah, if Sony were to jump straight to PS2 for their next retro console, they'd be seeing some pretty significant hardware costs compared to this mini. Assuming the PSmini isn't powerful enough to run PS2 games, there would need to be an internal upgrade. More storage would be needed since they switched from CD to DVD that gen. And they can't get away with cheaper controllers, since the dual analog was standard. They might be able to get away with leaving out rumble and possibly the pressure sensitive buttons (depending on the game lineup).
All in all, that would add up to a more expensive system, and they're already getting plenty of flak for the current PSmini having the audacity to charge more than Nintendo. It just sounds like a bad move right now.
Still, I just wanna see what the Hakchi people do with this thing. I don't really care about the game lineup at all.
Don't assume anything. The NES and SNES mini are capable of runing dreamcast games.
Yeah, and all but the most basic ones run like doodoo. I've played Mario 64 on my classic, and even that was not pleasant on the eyes, and that's just N64.
But even assuming the PSmini can run PS2 games with no issue, there's still the controllers and storage potentially driving up the cost of a hypothetical PS2mini.
Lack of DualShocks is pretty near to a deal-breaker for me.
I half expect a "PS One" version next year with dualshocks and a different game list. Oh and for $150 because why not. Sony doesn't exactly have a deep well of retro systems to keep milking.
Yeah, if Sony were to jump straight to PS2 for their next retro console, they'd be seeing some pretty significant hardware costs compared to this mini. Assuming the PSmini isn't powerful enough to run PS2 games, there would need to be an internal upgrade. More storage would be needed since they switched from CD to DVD that gen. And they can't get away with cheaper controllers, since the dual analog was standard. They might be able to get away with leaving out rumble and possibly the pressure sensitive buttons (depending on the game lineup).
All in all, that would add up to a more expensive system, and they're already getting plenty of flak for the current PSmini having the audacity to charge more than Nintendo. It just sounds like a bad move right now.
Still, I just wanna see what the Hakchi people do with this thing. I don't really care about the game lineup at all.
Don't assume anything. The NES and SNES mini are capable of runing dreamcast games.
Don't assume anything indeed. Sony is more than capable of making this thing for all practical purposes "unhackable" (for 99% of the user base of Hakchi, myself included)--and even with a half-hearted effort they could make it's not possible to run anything more advanced than their software emulation solution (I just got flashbacks of Bleem! for some reason). There are Neo Geo that don't run well on the SNES/NES Mini (granted, the Neo Geo was also the most power intensive of the 16-bit systems).
Lack of DualShocks is pretty near to a deal-breaker for me.
I half expect a "PS One" version next year with dualshocks and a different game list. Oh and for $150 because why not. Sony doesn't exactly have a deep well of retro systems to keep milking.
Yeah, if Sony were to jump straight to PS2 for their next retro console, they'd be seeing some pretty significant hardware costs compared to this mini. Assuming the PSmini isn't powerful enough to run PS2 games, there would need to be an internal upgrade. More storage would be needed since they switched from CD to DVD that gen. And they can't get away with cheaper controllers, since the dual analog was standard. They might be able to get away with leaving out rumble and possibly the pressure sensitive buttons (depending on the game lineup).
All in all, that would add up to a more expensive system, and they're already getting plenty of flak for the current PSmini having the audacity to charge more than Nintendo. It just sounds like a bad move right now.
Still, I just wanna see what the Hakchi people do with this thing. I don't really care about the game lineup at all.
Don't assume anything. The NES and SNES mini are capable of runing dreamcast games.
Don't assume anything indeed. Sony is more than capable of making this thing for all practical purposes "unhackable"--and even with a half-hearted effort they could make it's not possible to run anything more advanced than their software emulation solution (I just got flashbacks of Bleem! for some reason). There are Neo Geo that don't run well on the SNES/NES Mini (granted, the Neo Geo was also the most power intensive of the 16-bit systems).
Sony's also much, MUCH more willing to custom-make stuff that fits their purposes. A large part of the reason Nintendo's stuff was so robust is that it was cheaper to use off-the-shelf parts than to specially manufacture weaker stuff.
It's crazy to me that they didn't just make the Vita TV/PSTV look like a small PSOne and just market it this way.
I'm really not trying to sound smug or whatever - but I feel like I've had a great PS Mini for like 3 years now. I bought a PSTV, I loaded up a bunch of PS1 games on to it that I got on various sales for less than $3 a pop, and it also plays Vita games (Persona 4 Golden on a TV!).
I would guess total I spent less than the PSmini cost on it.
It's really baffling to me what they're doing here.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
At least PS1 games are bigger than 10 megs, which justifies the meagre 20 games list a bit more
NES and SNES classics could and should have offered several times more titles.
Just because something is technically possible, doesn't mean you're entitled to it.
yeah, fuck people for wanting a reasonable product feature that would literally cost zero cents.
It's really baffling to me what they're doing here.
Perhaps because you're thinking about it from the perspective of someone actively involved in the hobby?
Thats a good point, I often forget that adding in more sometimes actually puts people OFF to the simple thing they want.
$99 for a PSTV that can run Vita games, Hulu, and download any PS1 games they want from PSN.
vs
$99 for "Here just plug this in and play these 20 games"
is interesting when it comes to the holiday season. So many times Ive bought gifts for people that they just never even bother to set up, so I can see where the PSTV was too complicated for folks that just wanted to play Metal Gear again.
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
It's really baffling to me what they're doing here.
Perhaps because you're thinking about it from the perspective of someone actively involved in the hobby?
Thats a good point, I often forget that adding in more sometimes actually puts people OFF to the simple thing they want.
$99 for a PSTV that can run Vita games, Hulu, and download any PS1 games they want from PSN.
vs
$99 for "Here just plug this in and play these 20 games"
is interesting when it comes to the holiday season. So many times Ive bought gifts for people that they just never even bother to set up, so I can see where the PSTV was too complicated for folks that just wanted to play Metal Gear again.
You're forgetting that the PSTV didn't run all Vita games, required the stupid expensive Vita memory cartridge, and was tied to a gaming system that was already failing in popularity.
I think the bundle I got with the PSTV came with a memory card - but yeah, point taken.
I'm just saying it had access to all the PS1 games on PSN and ran them on the TV, with existing controllers.
With all this talk of hacking and adding more games, I'm surprised they don't just say it comes with 20 and then give you like, 2GB worth of space to purchase anything else off the store and use it.
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
At least PS1 games are bigger than 10 megs, which justifies the meagre 20 games list a bit more
NES and SNES classics could and should have offered several times more titles.
Just because something is technically possible, doesn't mean you're entitled to it.
yeah, fuck people for wanting a reasonable product feature that would literally cost zero cents.
a) Licensing ain't free, dog. I mean I guess if they just didn't have third party games, the only real costs would be manufacturing/shipping. Though I'm sure you'd complain about the lack of third party games in this scenario. Why can't they just license all the third party games and give them to me for no extra cost?
b) Even though it doesn't cost them money to add more first party games, including a lot more games for the same price essentially devalues their IP. Sony could technically "afford" to preload all the PS4s they sell with their entire first party lineup. After all, it doesn't cost anything.
SteevLWhat can I do for you?Registered Userregular
I just realized that we've somehow made it to the end of October and I still haven't done my yearly playthrough of Super Castlevania IV, made much easier now with my SNES Classic. One day I might play through the SNES Dracula X on it too, but it's kind of tough after enjoying Rondo of Blood.
Also, WHY DIDN'T ANYONE TELL ME MY PS3 COULD PLAY PS1 GAMES?!?!?
(n.b. I had the MGS model with PS2 backwards compatibility, but when that died I got a standard thin one and didn't realize that it still had PS1 compatibility baked in.)
I felt like it was pretty clear at the time that they were removing the hardware for PS2 compatibility. But it seemed like every time people talked about it in comments sections and on forums, it was always "Sony removed backwards compatibility", and they would never specify PS2. I think this lead to a lot of people assuming it was all removed.
I felt like it was pretty clear at the time that they were removing the hardware for PS2 compatibility. But it seemed like every time people talked about it in comments sections and on forums, it was always "Sony removed backwards compatibility", and they would never specify PS2. I think this lead to a lot of people assuming it was all removed.
That was obviously my own blockheadedness. But now I'm very, very happy I still have that big stack of PS1 discs.
I also only just today discovered the part about in a PS1 game on the PS3 you have to switch the controller type from "digital" to "analog" if you want to use the sticks.
Yeah. You really don't need a PS1 console anymore.
I guess the emulation is accurate on the PS3.
With the caveat that some PS3s, especially those with PS2 compatibility, may be on their way out.
I know my 80 GB model has a dying fan that, aside from being loud, is very bad at the whole "blowing of air". It pretty much exclusively served as a PS2 and PS1 emulation machine anyway.
Though at least with PS1s, the PC options are relatively straightforward and superior in many ways.
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SteevLWhat can I do for you?Registered Userregular
One thing I appreciate about the newer model PS3s that don't have PS2 compatibility is that you can still use that memory card adapter to transfer your PS2 memory card saves onto it even though you can'd really do much with them except transfer them to a USB drive. I had an ordeal with my fat PS3 last year where it basically died, but I was still able to transfer everything to a newer model PS3 and I was happy to see all my PS2 saves show up on a virtual memory card.
This thread has me thinking about tracking down a decent slim PS2. There are some games on there that seem to not be coming to PS4 due to licensing issues, and my PC is shit at emulating them. I do miss Ape Escape 3.
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SteevLWhat can I do for you?Registered Userregular
This thread has me thinking about tracking down a decent slim PS2. There are some games on there that seem to not be coming to PS4 due to licensing issues, and my PC is shit at emulating them. I do miss Ape Escape 3.
I picked up a game called Metal Saga for PS2 used for around $8 years ago. Never played it, but it looked neat. Open-ended JRPG with tanks. It doesn't look like it ever got a re-release either.
And I only found out this year that it's part of a series of games called Metal Max. We've only ever gotten Metal Saga, but the series started on the Famicom. There's a translation available for the Super Famicom remake of the original game called Metal Max Returns, which I now have on my SNES Classic. Maybe one day I'll play it!
One thing I appreciate about the newer model PS3s that don't have PS2 compatibility is that you can still use that memory card adapter to transfer your PS2 memory card saves onto it even though you can'd really do much with them except transfer them to a USB drive. I had an ordeal with my fat PS3 last year where it basically died, but I was still able to transfer everything to a newer model PS3 and I was happy to see all my PS2 saves show up on a virtual memory card.
It's a strange thing for them to leave in terms of functionality, but I guess it's nice. I was just distinctly disappointed that Sony adopted the slogan, "It only does everything," just as they were introducing revised hardware that was intended to have better reliability (and was certainly less huge)--and quietly removed functionality. Replacing my 3 dead PS2s was more than half the reason I bought a PS3 in the first place, and I was obligated to hang onto one with a less-than-stellar reliability record because of it.
Lack of DualShocks is pretty near to a deal-breaker for me.
I half expect a "PS One" version next year with dualshocks and a different game list. Oh and for $150 because why not. Sony doesn't exactly have a deep well of retro systems to keep milking.
Yeah, if Sony were to jump straight to PS2 for their next retro console, they'd be seeing some pretty significant hardware costs compared to this mini. Assuming the PSmini isn't powerful enough to run PS2 games, there would need to be an internal upgrade. More storage would be needed since they switched from CD to DVD that gen. And they can't get away with cheaper controllers, since the dual analog was standard. They might be able to get away with leaving out rumble and possibly the pressure sensitive buttons (depending on the game lineup).
All in all, that would add up to a more expensive system, and they're already getting plenty of flak for the current PSmini having the audacity to charge more than Nintendo. It just sounds like a bad move right now.
Still, I just wanna see what the Hakchi people do with this thing. I don't really care about the game lineup at all.
Don't assume anything. The NES and SNES mini are capable of runing dreamcast games.
Don't assume anything indeed. Sony is more than capable of making this thing for all practical purposes "unhackable" (for 99% of the user base of Hakchi, myself included)--and even with a half-hearted effort they could make it's not possible to run anything more advanced than their software emulation solution (I just got flashbacks of Bleem! for some reason). There are Neo Geo that don't run well on the SNES/NES Mini (granted, the Neo Geo was also the most power intensive of the 16-bit systems).
16? I thought it was a 24-bit system?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Lack of DualShocks is pretty near to a deal-breaker for me.
I half expect a "PS One" version next year with dualshocks and a different game list. Oh and for $150 because why not. Sony doesn't exactly have a deep well of retro systems to keep milking.
Yeah, if Sony were to jump straight to PS2 for their next retro console, they'd be seeing some pretty significant hardware costs compared to this mini. Assuming the PSmini isn't powerful enough to run PS2 games, there would need to be an internal upgrade. More storage would be needed since they switched from CD to DVD that gen. And they can't get away with cheaper controllers, since the dual analog was standard. They might be able to get away with leaving out rumble and possibly the pressure sensitive buttons (depending on the game lineup).
All in all, that would add up to a more expensive system, and they're already getting plenty of flak for the current PSmini having the audacity to charge more than Nintendo. It just sounds like a bad move right now.
Still, I just wanna see what the Hakchi people do with this thing. I don't really care about the game lineup at all.
Don't assume anything. The NES and SNES mini are capable of runing dreamcast games.
Don't assume anything indeed. Sony is more than capable of making this thing for all practical purposes "unhackable" (for 99% of the user base of Hakchi, myself included)--and even with a half-hearted effort they could make it's not possible to run anything more advanced than their software emulation solution (I just got flashbacks of Bleem! for some reason). There are Neo Geo that don't run well on the SNES/NES Mini (granted, the Neo Geo was also the most power intensive of the 16-bit systems).
16? I thought it was a 24-bit system?
The Neo Geo, both in arcade cabinet and home system form, were contemporaneous with the other "16-bit" machines of the 4th console generation (and admittedly, "x-bit console" could get kind of arbitrary)--it had a 16/32-bit "parallel" processor, the Motorola 68000. It was advertised as 24-bit console, on account of it's 24-bit graphics processor bus, apparently. Considering it was introduced in 1991 (a year after the SNES), it was generally known that it had substantially more capable hardware (including storage cartridges) for a home console (equivalent to its arcade cabinet version), and a substantially higher cost (it was originally supposed to be a rental proposition that would supplement cabinet income, but enough people wanted to buy the units for home use to justify a sort of high-end Super Famicom kind of marketing approach).
It's part of the 4th console generation unquestionably, and has some 16-bit arcade hardware...so you can call it a "16-bit console" truthfully.
One thing I appreciate about the newer model PS3s that don't have PS2 compatibility is that you can still use that memory card adapter to transfer your PS2 memory card saves onto it even though you can'd really do much with them except transfer them to a USB drive. I had an ordeal with my fat PS3 last year where it basically died, but I was still able to transfer everything to a newer model PS3 and I was happy to see all my PS2 saves show up on a virtual memory card.
Back in my PS1 days, my prized possession was a third-party memory module that plugged into the port on the back of the system (a port that I think got removed in some later version) that effectively acted as about a hundred different memory cards.
I had one of those piece of shit 28-in-1 memory cards that crashed every month or so and wiped itself. It took losing a 20-hour FFT save to convince me to buy a couple of off-brand single cards and chuck that thing in the trash.
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SteevLWhat can I do for you?Registered Userregular
One thing I appreciate about the newer model PS3s that don't have PS2 compatibility is that you can still use that memory card adapter to transfer your PS2 memory card saves onto it even though you can'd really do much with them except transfer them to a USB drive. I had an ordeal with my fat PS3 last year where it basically died, but I was still able to transfer everything to a newer model PS3 and I was happy to see all my PS2 saves show up on a virtual memory card.
Even though I replaced my BC PS3 with a "slim", I think I still have a lot of PS2 virtual memory card saves. Maybe if I get that PS2, I'll get an adapter and move the saves to a real card. We have to go back!
One thing I appreciate about the newer model PS3s that don't have PS2 compatibility is that you can still use that memory card adapter to transfer your PS2 memory card saves onto it even though you can'd really do much with them except transfer them to a USB drive. I had an ordeal with my fat PS3 last year where it basically died, but I was still able to transfer everything to a newer model PS3 and I was happy to see all my PS2 saves show up on a virtual memory card.
Wait, what?
To illustrate on what Synthesis said:
Didn’t even know that was a thing. I should pick one up. A 3rd party one. The official ones look too expensive now.
Yeah, when I bought mine, the first-party ones, while nicer and more solid, seemed well overpriced, so I still have a third party one plugged into the numerous USB ports in my dying PS3.
I had one of those piece of shit 28-in-1 memory cards that crashed every month or so and wiped itself. It took losing a 20-hour FFT save to convince me to buy a couple of off-brand single cards and chuck that thing in the trash.
Yeah, I also something like that -- it had an LCD display on the card to tell you which virtual card you were using. I never had an problems with crashing, but switching between cards was kind of a pain in the ass.
I have one of those readers. It’s right up there with my Xbox 360 hard drive transfer cable and my GameCube component cables in terms of semi-obscure console accessories.
Lack of DualShocks is pretty near to a deal-breaker for me.
I half expect a "PS One" version next year with dualshocks and a different game list. Oh and for $150 because why not. Sony doesn't exactly have a deep well of retro systems to keep milking.
Yeah, if Sony were to jump straight to PS2 for their next retro console, they'd be seeing some pretty significant hardware costs compared to this mini. Assuming the PSmini isn't powerful enough to run PS2 games, there would need to be an internal upgrade. More storage would be needed since they switched from CD to DVD that gen. And they can't get away with cheaper controllers, since the dual analog was standard. They might be able to get away with leaving out rumble and possibly the pressure sensitive buttons (depending on the game lineup).
All in all, that would add up to a more expensive system, and they're already getting plenty of flak for the current PSmini having the audacity to charge more than Nintendo. It just sounds like a bad move right now.
Still, I just wanna see what the Hakchi people do with this thing. I don't really care about the game lineup at all.
Don't assume anything. The NES and SNES mini are capable of runing dreamcast games.
Yeah, and all but the most basic ones run like doodoo. I've played Mario 64 on my classic, and even that was not pleasant on the eyes, and that's just N64.
But even assuming the PSmini can run PS2 games with no issue, there's still the controllers and storage potentially driving up the cost of a hypothetical PS2mini.
Do you have all of the latest updates? Marvel vs capcom 2 seemed to be running great on the newest dream cast emulator for the mod and I know there's been a lot of n64 patches and fixes. I haven't looked at anything in awhile.
Posts
Yeah, and all but the most basic ones run like doodoo. I've played Mario 64 on my classic, and even that was not pleasant on the eyes, and that's just N64.
But even assuming the PSmini can run PS2 games with no issue, there's still the controllers and storage potentially driving up the cost of a hypothetical PS2mini.
Don't assume anything indeed. Sony is more than capable of making this thing for all practical purposes "unhackable" (for 99% of the user base of Hakchi, myself included)--and even with a half-hearted effort they could make it's not possible to run anything more advanced than their software emulation solution (I just got flashbacks of Bleem! for some reason). There are Neo Geo that don't run well on the SNES/NES Mini (granted, the Neo Geo was also the most power intensive of the 16-bit systems).
Sony's also much, MUCH more willing to custom-make stuff that fits their purposes. A large part of the reason Nintendo's stuff was so robust is that it was cheaper to use off-the-shelf parts than to specially manufacture weaker stuff.
I'm really not trying to sound smug or whatever - but I feel like I've had a great PS Mini for like 3 years now. I bought a PSTV, I loaded up a bunch of PS1 games on to it that I got on various sales for less than $3 a pop, and it also plays Vita games (Persona 4 Golden on a TV!).
I would guess total I spent less than the PSmini cost on it.
It's really baffling to me what they're doing here.
Perhaps because you're thinking about it from the perspective of someone actively involved in the hobby?
yeah, fuck people for wanting a reasonable product feature that would literally cost zero cents.
Thats a good point, I often forget that adding in more sometimes actually puts people OFF to the simple thing they want.
$99 for a PSTV that can run Vita games, Hulu, and download any PS1 games they want from PSN.
vs
$99 for "Here just plug this in and play these 20 games"
is interesting when it comes to the holiday season. So many times Ive bought gifts for people that they just never even bother to set up, so I can see where the PSTV was too complicated for folks that just wanted to play Metal Gear again.
You're forgetting that the PSTV didn't run all Vita games, required the stupid expensive Vita memory cartridge, and was tied to a gaming system that was already failing in popularity.
I think the bundle I got with the PSTV came with a memory card - but yeah, point taken.
I'm just saying it had access to all the PS1 games on PSN and ran them on the TV, with existing controllers.
With all this talk of hacking and adding more games, I'm surprised they don't just say it comes with 20 and then give you like, 2GB worth of space to purchase anything else off the store and use it.
No. Unless you bought them on the digital storefront, but that's sort of "cheating"--in a very lose sense of the term.
Does it play them if you stick the CD into the drive, and let it read, like on PS3 or PS2? No.
a) Licensing ain't free, dog. I mean I guess if they just didn't have third party games, the only real costs would be manufacturing/shipping. Though I'm sure you'd complain about the lack of third party games in this scenario. Why can't they just license all the third party games and give them to me for no extra cost?
b) Even though it doesn't cost them money to add more first party games, including a lot more games for the same price essentially devalues their IP. Sony could technically "afford" to preload all the PS4s they sell with their entire first party lineup. After all, it doesn't cost anything.
My Backloggery
(n.b. I had the MGS model with PS2 backwards compatibility, but when that died I got a standard thin one and didn't realize that it still had PS1 compatibility baked in.)
That was obviously my own blockheadedness. But now I'm very, very happy I still have that big stack of PS1 discs.
I guess the emulation is accurate on the PS3.
With the caveat that some PS3s, especially those with PS2 compatibility, may be on their way out.
I know my 80 GB model has a dying fan that, aside from being loud, is very bad at the whole "blowing of air". It pretty much exclusively served as a PS2 and PS1 emulation machine anyway.
Though at least with PS1s, the PC options are relatively straightforward and superior in many ways.
My Backloggery
I picked up a game called Metal Saga for PS2 used for around $8 years ago. Never played it, but it looked neat. Open-ended JRPG with tanks. It doesn't look like it ever got a re-release either.
And I only found out this year that it's part of a series of games called Metal Max. We've only ever gotten Metal Saga, but the series started on the Famicom. There's a translation available for the Super Famicom remake of the original game called Metal Max Returns, which I now have on my SNES Classic. Maybe one day I'll play it!
My Backloggery
It's a strange thing for them to leave in terms of functionality, but I guess it's nice. I was just distinctly disappointed that Sony adopted the slogan, "It only does everything," just as they were introducing revised hardware that was intended to have better reliability (and was certainly less huge)--and quietly removed functionality. Replacing my 3 dead PS2s was more than half the reason I bought a PS3 in the first place, and I was obligated to hang onto one with a less-than-stellar reliability record because of it.
16? I thought it was a 24-bit system?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
The Neo Geo, both in arcade cabinet and home system form, were contemporaneous with the other "16-bit" machines of the 4th console generation (and admittedly, "x-bit console" could get kind of arbitrary)--it had a 16/32-bit "parallel" processor, the Motorola 68000. It was advertised as 24-bit console, on account of it's 24-bit graphics processor bus, apparently. Considering it was introduced in 1991 (a year after the SNES), it was generally known that it had substantially more capable hardware (including storage cartridges) for a home console (equivalent to its arcade cabinet version), and a substantially higher cost (it was originally supposed to be a rental proposition that would supplement cabinet income, but enough people wanted to buy the units for home use to justify a sort of high-end Super Famicom kind of marketing approach).
It's part of the 4th console generation unquestionably, and has some 16-bit arcade hardware...so you can call it a "16-bit console" truthfully.
Wait, what?
Steam: pazython
To illustrate on what Synthesis said:
My Backloggery
Didn’t even know that was a thing. I should pick one up. A 3rd party one. The official ones look too expensive now.
Steam: pazython
Yeah, I also something like that -- it had an LCD display on the card to tell you which virtual card you were using. I never had an problems with crashing, but switching between cards was kind of a pain in the ass.
Do you have all of the latest updates? Marvel vs capcom 2 seemed to be running great on the newest dream cast emulator for the mod and I know there's been a lot of n64 patches and fixes. I haven't looked at anything in awhile.