In the beginning, there was no KeyForge. There were other card games, and they had Netdecking and Predictable Metas. They had countless options, but the "collective wisdom" of online whisperers saw those options reduced by to one-dozen or fewer. Players knew 90% of an opponent's card from the first card reveal.
And then there was KeyForge!
From the offical website: https://www.fantasyflightgames.com/en/products/keyforge/
Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults.
Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same!
Keyforge is a Unique card game, meaning every deck is generated from an existing pool of cards with a unique card back which means no deck building. Each deck runs about 10 dollars american and contains 36 cards - with 12 cards from 3 out of the seven houses available. On your turn you can activate a house and play all the cards of that house from your hand, no mana curve to worry about. The winner is the first player to gather enough Amber and forge 3 keys.
The seven houses available are:
Check your local game store for prerelease events going on now, the official release date is November 15th. With a companion app/website planned to launch at the same time to help track your decks and find events near you.