I taught the game to 2 people during lunch today. Didn't get to play myself, but no biggie there; I'll get a game in next time
I did manage to see an 8-Æmber swing on the last turn though, so that was fun.
From watching, it seems like knowing when to fight and when to reap with your creatures is going to be pretty important.
My best is something like 12-13 at once using Too Much to Protect and another steal effect to deny my opponent their third key. They had no way to stop me making my third on their turn after that since I had 16+ then.
Yep, that was the card. They used it to steal 4, and then stole a few others.
Luckily my opponent lacked removal, and otherwise I kept clearing his board such that he never had two guys of the same house able to attack and get past the Elusive trait.
So, I went to learn the game yesterday and got a 4 Horsemen Deck out of my 2nd booster deck. (Posilla, Fallen Den Defender) Felt pretty good. My core set booster decks were ok. I went 2-2 at the event, but could've gone at least 3-1 if I didn't hose up my last turn (Forgot to have a creature on the board to capture amber with Brobnar MVP Pile of Skulls after dropping Coward's End to clear my opponent's board)
EDIT: Also Library Access is very silly if you keep drawing into Logos and/or you have Phase Shifts in the deck
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
So, I went to learn the game yesterday and got a 4 Horsemen Deck out of my 2nd booster deck. (Posilla, Fallen Den Defender) Felt pretty good. My core set booster decks were ok. I went 2-2 at the event, but could've gone at least 3-1 if I didn't hose up my last turn (Forgot to have a creature on the board to capture amber with Brobnar MVP Pile of Skulls after dropping Coward's End to clear my opponent's board)
EDIT: Also Library Access is very silly if you keep drawing into Logos and/or you have Phase Shifts in the deck
Library Access is a silly card, yes. I've seen it pull some swingy bullshit. Wild Wormhole is another notable, as it actually becomes two draws (and can hit off-house stuff into play).
With two Quixos and two Braineaters I can establish a strong controlling Logos board whilst simultaneously building a massive hand of the other houses for follow up.
I have a creature that has the card Biomatrix Backup (CoTA 208) attached. Its my opponent’s turn and they use one of their crea-tures to attack and destroy my creature. What happens?
Since it is your opponent’s turn and they are the active player, they will get to make all decisions for all cards. In this case Biomatx Backup has the word “may”, meaning that the effect is optional. Thus if your creature is destroyed with the upgrade on it during your opponent’s turn, your opponent will decide whether the card is put into your archives or not.
so this card is useless unless you destroy yourself, cool
Richard Garfield said in a thread on bgg that that effect was supposed to be mandatory and they missed it. Guess they are using the rules as written instead of errataing that specific card, which is understandable. It does make the card... Not good. Or less good definitely.
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Wat...that is quite possibly the dumbest ruling I've ever heard. The active players making all decisions makes...some sense. But it's usually active player chooses effect order, not chooses whether their opponents effects even activate or not!
Such a strict adherence to players requiring zero input on their opponent’s turn is required for potential planned online play I reckon. It’s the only way it makes sense.
You’d think the sky was falling from the usual over-reactions on the net but needing to make sure the guy dies on your own turn isn’t too bad. Still a very usable card.
Such a strict adherence to players requiring zero input on their opponent’s turn is required for potential planned online play I reckon. It’s the only way it makes sense.
You’d think the sky was falling from the usual over-reactions on the net but needing to make sure the guy dies on your own turn isn’t too bad. Still a very usable card.
Yeah it's not that bad, but I still find it a lil odd they're doubling down on the mistake instead of just issuing an errata
There's no way to scan the QR code on Android I guess?
You can get the app on Android, I've got it. I couldn't find it by searching in the store but that was a couple days ago; I found I link to it directly.
There's no way to scan the QR code on Android I guess?
You can get the app on Android, I've got it. I couldn't find it by searching in the store but that was a couple days ago; I found I link to it directly.
I couldn't find it day of, but was able to search for it online and push the download to my phone from the web Play Store.
There is also a string underneath the QR code so if you dont have a scanner or are using the website you can input the code manually.
Also whomp whomp no core sets available but I got to watch other people play at an event I didnt even know about I guess. Some familiar faces will own cards so my biggest worry of not having anyone to play regularly seems ill founded. And they have two stores so theres another event at the other store next saturday! Hopefully they will have cores stocked by then
So played my first few games yesterday. From 8 pm untill 130 am. We had a lot of fun.
My interpretation of the houses so far.
Logos - the house of card advantage
Mars - the house of OP green dudes
Sanctum - the house of big dudes
Brobnar - the house of bigger dudes and beat down
Dis - the house of discard and dude destruction
Shadows - the house of balance or balancing in your favour
Untamed - the wild and swingy house?? We had only 1 deck with untamed.
My favourite deck is Sultan F. Solisi so far.
A logos - mars - Shadows deck.
Logos helps with card advantage, mars has big dudes and fun stuff like shatter storm and shadows has bait and switch.
I archive a lot and draw a lot with logos.
Than I draw a shit ton of cards with One of two battle fleets.
Finally I can bait and switch or use Bruno to stall my opponent.
Untamed - the wild and swingy house?? We had only 1 deck with untamed.
The ramp house. Similar to how Green (Magic) and Druid (Hearthstone) can ramp mana, house Untamed can gain Amber very quickly in a turn and also forge additional keys. They also have several graveyard recursion effects.
After playing a good bit, I think that... hrmm. It's a fun game, but i think it's a little too long for what it is currently. It's definitely going to need some much clearer support and guidance on how to play your great deck against your friend's garbage deck. No one was using the bidding system at all last night, but games were too long to run the series of 5 with chains system either.
I've heard people talk of long games, but in my experience across quite a number of decks now, I've yet to have a deck need reshuffling due to running out. Amber may change hands a lot, but it seems to be created much faster than it is destroyed so things fairly swiftly move to some kind of conclusion.
Maybe people need to re-think their instincts and are concentrating more on fighting when a few good turns of reaping ember would win them the game? Or do more playing of instants purely for the imber generation rather than holding on to them?
Or maybe I've just happened to not come across much omber removal in the decks I've seen.
I think both learning games (using the base decks) I've seen have taken about an hour. I'm sure a lot of it has to do with trying to control the board instead of reaping. I'm not really sure the best logic for fighting vs reaping yet, but I'm starting to think reaping might just be better overall unless you have a specific creature to remove, or bonuses for fighting.
I think part of it is learning a whole new card game. This is the first game Ive played where the goal isnt to smash your opponents face or reduce their draw pile to nothing.
And part of it is playing with a new deck, you are still learning the cards and their interactions and such. And a different house combination could change your strategy drastically. In another game you would build a deck beforehand and play it out, but this game we've mostly been opening the decks and playing them right there so we are discovering the deck as we go.
I think both learning games (using the base decks) I've seen have taken about an hour. I'm sure a lot of it has to do with trying to control the board instead of reaping. I'm not really sure the best logic for fighting vs reaping yet, but I'm starting to think reaping might just be better overall unless you have a specific creature to remove, or bonuses for fighting.
Yeah, I think there's a strong instinct to fight and kill things when you don't need to. It's definitely a trap I've fallen into.
In a lot of games, beating down your opponent's stuff works because eventually they run out of gas and so now they're empty, you're not, and you can proceed with your strategy unimpeded. In Keyforge, your opponent is unlikely to ever run out of gas. In fact, the faster you burn your gas the more gas you get. So if you spend all your time getting rid of your opponent's gas you're basically running in place while they dig closer to any outs they have. And since you're probably using an established board, you're probably not going through as many cards each turn as them (because your hand quickly fills with the houses you aren't using), which means they're seeing more gas each turn than you are. This is a recipe for them making a comeback.
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Yep, that was the card. They used it to steal 4, and then stole a few others.
Stavos "Sword" Whitebullet
So many board clears and damage.
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Let me tell, you this fucker does some work. I had like a third of my opponent’s deck in my archive at game end.
How did you keep it alive?
Luckily my opponent lacked removal, and otherwise I kept clearing his board such that he never had two guys of the same house able to attack and get past the Elusive trait.
EDIT: Also Library Access is very silly if you keep drawing into Logos and/or you have Phase Shifts in the deck
Library Access is a silly card, yes. I've seen it pull some swingy bullshit. Wild Wormhole is another notable, as it actually becomes two draws (and can hit off-house stuff into play).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Logos fun.
With two Quixos and two Braineaters I can establish a strong controlling Logos board whilst simultaneously building a massive hand of the other houses for follow up.
and Dr. K. Shadowscream
are my 2 favored names of the 4 decks we have.
Dr K looks like a pretty decent Dis deck.
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so this card is useless unless you destroy yourself, cool
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
You’d think the sky was falling from the usual over-reactions on the net but needing to make sure the guy dies on your own turn isn’t too bad. Still a very usable card.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Yeah it's not that bad, but I still find it a lil odd they're doubling down on the mistake instead of just issuing an errata
Those super shiny looking keys are definitely on my radar for if I get into this as a scene.
You can get the app on Android, I've got it. I couldn't find it by searching in the store but that was a couple days ago; I found I link to it directly.
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Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I couldn't find it day of, but was able to search for it online and push the download to my phone from the web Play Store.
https://play.google.com/store/apps/details?id=com.fantasyflightgames.keyforge
Also whomp whomp no core sets available but I got to watch other people play at an event I didnt even know about I guess. Some familiar faces will own cards so my biggest worry of not having anyone to play regularly seems ill founded. And they have two stores so theres another event at the other store next saturday! Hopefully they will have cores stocked by then
Death, the Sidekick of Sourglade.
I cycled through my deck three times in one round.
My interpretation of the houses so far.
Logos - the house of card advantage
Mars - the house of OP green dudes
Sanctum - the house of big dudes
Brobnar - the house of bigger dudes and beat down
Dis - the house of discard and dude destruction
Shadows - the house of balance or balancing in your favour
Untamed - the wild and swingy house?? We had only 1 deck with untamed.
My favourite deck is Sultan F. Solisi so far.
A logos - mars - Shadows deck.
Logos helps with card advantage, mars has big dudes and fun stuff like shatter storm and shadows has bait and switch.
I archive a lot and draw a lot with logos.
Than I draw a shit ton of cards with One of two battle fleets.
Finally I can bait and switch or use Bruno to stall my opponent.
But that's great! I would want to be The Pilot Who Jabbers at Heternormativity.
Maybe people need to re-think their instincts and are concentrating more on fighting when a few good turns of reaping ember would win them the game? Or do more playing of instants purely for the imber generation rather than holding on to them?
Or maybe I've just happened to not come across much omber removal in the decks I've seen.
It's a crazy game to try and discuss.
Umber.
And part of it is playing with a new deck, you are still learning the cards and their interactions and such. And a different house combination could change your strategy drastically. In another game you would build a deck beforehand and play it out, but this game we've mostly been opening the decks and playing them right there so we are discovering the deck as we go.
And clearly its jAmber wAmberior
Yeah, I think there's a strong instinct to fight and kill things when you don't need to. It's definitely a trap I've fallen into.
In a lot of games, beating down your opponent's stuff works because eventually they run out of gas and so now they're empty, you're not, and you can proceed with your strategy unimpeded. In Keyforge, your opponent is unlikely to ever run out of gas. In fact, the faster you burn your gas the more gas you get. So if you spend all your time getting rid of your opponent's gas you're basically running in place while they dig closer to any outs they have. And since you're probably using an established board, you're probably not going through as many cards each turn as them (because your hand quickly fills with the houses you aren't using), which means they're seeing more gas each turn than you are. This is a recipe for them making a comeback.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Muskard, the Outstanding Marches Chief.
I may have generated 11 Æmber in one turn.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
That’s all a bit Ramsay Bolton.
It’s not even random. Three hits for ‘sausage’ in the vault and they are all grinders.
Then I faced a Sanctum Untamed deck with double purge, two Bulwarks beside each other and two Mushroom Men on the flanks.
Now Sanctum is my sworn enemy. Fuck Sanctum.
but what if you were the one controlling the Sanctum...