i have a soft spot for all the telltale sam and maxes
not every episode is great, but they've got a lot of fun going on, and season 3 is definitely really improved by all the different injokes and callbacks
Monkey Island was also extremely good, in my opinion. Lots of great gags and decent puzzles.
Also, when every other company was faltering at "episodic content" TT kept on perfecting it. They didn't give up, and the work was better for it. If you play all of Sam and Max there are hilarious references throughout.
Monkey Island was also extremely good, in my opinion. Lots of great gags and decent puzzles.
Also, when every other company was faltering at "episodic content" TT kept on perfecting it. They didn't give up, and the work was better for it. If you play all of Sam and Max there are hilarious references throughout.
Given Telltale imploded due to not making enough money on their games, did they really perfect it?
Monkey Island was also extremely good, in my opinion. Lots of great gags and decent puzzles.
Also, when every other company was faltering at "episodic content" TT kept on perfecting it. They didn't give up, and the work was better for it. If you play all of Sam and Max there are hilarious references throughout.
Given Telltale imploded due to not making enough money on their games, did they really perfect it?
I don't know how you can read any of the myriad articles about how Telltale was mismanaged and conclude the business model was the chief problem
Monkey Island was also extremely good, in my opinion. Lots of great gags and decent puzzles.
Also, when every other company was faltering at "episodic content" TT kept on perfecting it. They didn't give up, and the work was better for it. If you play all of Sam and Max there are hilarious references throughout.
Given Telltale imploded due to not making enough money on their games, did they really perfect it?
I don't know how you can read any of the myriad articles about how Telltale was mismanaged and conclude the business model was the chief problem
Sorry, I didn't mean to imply being episodic was the chief problem. I just don't think they got anywhere near "perfecting it."
Monkey Island was also extremely good, in my opinion. Lots of great gags and decent puzzles.
Also, when every other company was faltering at "episodic content" TT kept on perfecting it. They didn't give up, and the work was better for it. If you play all of Sam and Max there are hilarious references throughout.
Given Telltale imploded due to not making enough money on their games, did they really perfect it?
I don't know how you can read any of the myriad articles about how Telltale was mismanaged and conclude the business model was the chief problem
Sorry, I didn't mean to imply being episodic was the chief problem. I just don't think they got anywhere near "perfecting it."
Sure. I do think they got very good at pacing their story and content to the model and were fairly consistent in setting realistic expectations of what to expect from an episode, though, which is about all I can ask.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I would perhaps argue that IOI stole the crown at the last minute, but Telltale was doing pretty well for a long time with a release model that loads of other studios tried and utterly failed at.
I would perhaps argue that IOI stole the crown at the last minute, but Telltale was doing pretty well for a long time with a release model that loads of other studios tried and utterly failed at.
I'd be curious how well Hitman did given they dropped the episodic thing for the sequel.
Then again Hitman 2 is apparently not doing well, so who knows.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Hard to say, it's an entirely different publisher so honestly the choice to move to a full release rather than episodic might not even have anything to do with prior sales numbers.
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BroloBroseidonLord of the BroceanRegistered Userregular
Telltale's successes seemed to be the exception to the rule. Most episodic games come out late (if they ever come out). Telltale was much better than other developers at keeping their schedule but they still had issues (and it came at a cost to the dev teams with continuous crunch time). And despite having critically acclaimed games, only two of their Walking Dead style games were actual financial successes (Walking Dead and Minecraft). Both of which were huge properties to begin with (although it'd be unfair to say that TT's work wasn't the main selling point, as Activision showed when their Walking Dead game flopped hard).
I'm not sure if you could say that Telltale kept perfecting it when one of the main complaints about the later games was that they felt stale and were just reusing the same game mechanics from the Walking Dead. Maybe you could say that they perfected it, but not that they were continually perfecting it.
+1
PwnanObrienHe's right, life sucks.Registered Userregular
They had enough of an success with the financial aspect of their games, to successfully pitch to numerous intellectual properties.
These are games they've since had cancel, because of the bankruptcy.
It looks less of an issue with their games being a financial success,
and more that Telltale blew their budget on a shareholder aligned project that was ultimately dropped.
Same shareholders who ousted the CEO and co-founder of the company in 2017,
and set up a guy was willing to clean house on their whim when the project was canceled.
We are going to see more definitive information in the resulting court cases, and investigative reporting,
but it sounds like capitalism killed the company more than lack of success at the market.
They had enough of an success with the financial aspect of their games, to successfully pitch to numerous intellectual properties.
These are games they've since had cancel, because of the bankruptcy.
It looks less of an issue with their games being a financial success,
and more that Telltale blew their budget on a shareholder aligned project that was ultimately dropped.
Same shareholders who ousted the CEO and co-founder of the company in 2017,
and set up a guy was willing to clean house on their whim when the project was canceled.
We are going to see more definitive information in the resulting court cases, and investigative reporting,
but it sounds like capitalism killed the company more than lack of success at the market.
Well also their games underperformed both financially and critically in large part because the upper management refused to allow growth or innovation in development, instead insisting on stamping out project after project following the exact same template, and also continually got in the way of the teams being able to do even a competent job of that.
+2
PwnanObrienHe's right, life sucks.Registered Userregular
Dontnod has been doing very well with episodic releases, too
Also there are indie developers like Night School and Campo Santo that were created by people who didn't want to grind away in TTG's licensed game mines.
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turtleantGunpla Dadis the best.Registered Userregular
Enter The Gungeon is ending development and the team at Dodge Roll has canceled the upcoming paid expansion. There will be one more big update most likely before the end of the year including a new playable character plus new weapons, items, and synergies along with (some drastically needed on Switch) performance improvements.
It's not due to financial difficulty or anything of the sort, the team is just burned out and any major work for the game is going to require massive amounts of work in that every addition has to work with and not break every other gun, item, boss, etc. They want to move on and have just begun work on their next game.
My friend lent me his VR for the week. VR is rad. Showed it too my mum. Which is just the best. Most gaming related stuff is pretty hard to explain to non-gamers but VR is one of those things that people get instantly. She ended up playing a game of ping pong with a European who kept saying "holy shit" over and over. It must have been his first time too.
Id only set it up for standing VR so of course she was running back and forth while I desperately tried to stop her from running into the furniture.
I've found there's a big difference between great and ok VR. Kinda like the difference between real 3D films and fake 3d films. The steam home room is great, it instantly feels like another reality, and The Lab demo game demos VR well. But a game like subnautuca, while pretty, is not quite on the same level.
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Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited November 2018
can anyone recommend me some stellaris mods, specifically in the vein of empire customization mods? it's kind of a tough thing to google for and the steam workshop interface isn't helping much. i just got pretty much all the dlc since it's on sale and i wanna make something new and interesting
edit: i should also be clear in saying that i don't care a lick about game balance or whatever, i play these types of games strictly for the roleplaying and building aspects, and i also totally don't care about steam achievements.
Watching regular footage of it really doesn't sell it well enough, playing that in VR is an extremely immersive beautiful diorama that is so very charming
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Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
There's a planet called Covfefe. Suddenly I am become Darth Malak
That system name showing up in every game of Stellaris is a small part of why I stopped playing. Just a bunch of little things that added up over time.
Watching regular footage of it really doesn't sell it well enough, playing that in VR is an extremely immersive beautiful diorama that is so very charming
I've watched moss in real life and it's not that interesting, I'm not sure what VR brings to the table
Posts
not every episode is great, but they've got a lot of fun going on, and season 3 is definitely really improved by all the different injokes and callbacks
Steam // Secret Satan
I didn't play season 1, but I did play 2 and 3.
Also, when every other company was faltering at "episodic content" TT kept on perfecting it. They didn't give up, and the work was better for it. If you play all of Sam and Max there are hilarious references throughout.
Steam ID: Obos Vent: Obos
Given Telltale imploded due to not making enough money on their games, did they really perfect it?
I don't know how you can read any of the myriad articles about how Telltale was mismanaged and conclude the business model was the chief problem
Sorry, I didn't mean to imply being episodic was the chief problem. I just don't think they got anywhere near "perfecting it."
Sure. I do think they got very good at pacing their story and content to the model and were fairly consistent in setting realistic expectations of what to expect from an episode, though, which is about all I can ask.
I'd be curious how well Hitman did given they dropped the episodic thing for the sequel.
Then again Hitman 2 is apparently not doing well, so who knows.
just you wait guys
Technically an indie dev!
I'm still sad about HL3
I'm sad about Valve in general in 2018
I feel like it's impossible to see the company who made Portal in them anymore
Today is the 20th anniversary of Half-Life 1, if you want the knife twisted a bit more.
I'm not sure if you could say that Telltale kept perfecting it when one of the main complaints about the later games was that they felt stale and were just reusing the same game mechanics from the Walking Dead. Maybe you could say that they perfected it, but not that they were continually perfecting it.
These are games they've since had cancel, because of the bankruptcy.
It looks less of an issue with their games being a financial success,
and more that Telltale blew their budget on a shareholder aligned project that was ultimately dropped.
Same shareholders who ousted the CEO and co-founder of the company in 2017,
and set up a guy was willing to clean house on their whim when the project was canceled.
We are going to see more definitive information in the resulting court cases, and investigative reporting,
but it sounds like capitalism killed the company more than lack of success at the market.
Well also their games underperformed both financially and critically in large part because the upper management refused to allow growth or innovation in development, instead insisting on stamping out project after project following the exact same template, and also continually got in the way of the teams being able to do even a competent job of that.
Also there are indie developers like Night School and Campo Santo that were created by people who didn't want to grind away in TTG's licensed game mines.
Well if you want some good news
https://youtu.be/TAIJich73NY
Sweet cunting fuck, no wonder they've taken so long. That looks goddamned amazing
Holy crap that looks amazing
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
This but unironically for Kentucky Route Zero Act V
It's not due to financial difficulty or anything of the sort, the team is just burned out and any major work for the game is going to require massive amounts of work in that every addition has to work with and not break every other gun, item, boss, etc. They want to move on and have just begun work on their next game.
You can read the full announcement here: https://www.reddit.com/r/EnterTheGungeon/comments/9ykpgc/once_more_into_the_breach_an_update_on_gungeon/
that boss head is HUGE!
I want to play Beat Saber and Thumoer real bad.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Id only set it up for standing VR so of course she was running back and forth while I desperately tried to stop her from running into the furniture.
I've found there's a big difference between great and ok VR. Kinda like the difference between real 3D films and fake 3d films. The steam home room is great, it instantly feels like another reality, and The Lab demo game demos VR well. But a game like subnautuca, while pretty, is not quite on the same level.
edit: i should also be clear in saying that i don't care a lick about game balance or whatever, i play these types of games strictly for the roleplaying and building aspects, and i also totally don't care about steam achievements.
Watching regular footage of it really doesn't sell it well enough, playing that in VR is an extremely immersive beautiful diorama that is so very charming
https://youtu.be/XpqxUdELpO0
I've watched moss in real life and it's not that interesting, I'm not sure what VR brings to the table
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Twitter (mean leftist discourse)