The most silly/fun game I had was when my opponent committed three of the "gain 2 health when you cast a spell" cards and two of the armor plus attack when you cast a spell cards on their Legion Commander.
Sure, you have a 50 health LC who can't die. And you'll kill that lane in five turns while I commit five improvements to the other two lands and preemptively kill anything you drop there
I guess one way of looking at it is you have an armor piercing round vs armor. It'll go right through the armor. But if you have some exposed vital organs, well that's basically still gonna hurt equally with both a regular or an armor piercing round.
I guess one way of looking at it is you have an armor piercing round vs armor. It'll go right through the armor. But if you have some exposed vital organs, well that's basically still gonna hurt equally with both a regular or an armor piercing round.
It just lines up poorly with pure damage from DOTA
So, for the people who have played the game so far, how feasible is it to play the game without putting any more money in than the base $20? Should I not bother if I'm not gonna sink another $50 into the game? I know there's pre-constructed and phantom draft. Are those fun enough to play to warrant a $20 purchase?
So, for the people who have played the game so far, how feasible is it to play the game without putting any more money in than the base $20? Should I not bother if I'm not gonna sink another $50 into the game? I know there's pre-constructed and phantom draft. Are those fun enough to play to warrant a $20 purchase?
Most of the closed beta streamers and players prefer draft at the moment because trying to make full Constructed decks without a marketplace is ludicrously expensive. Draft will always be exciting and fair if you don't want to spend anything.
If I was poor I think I'd definitely just play free draft forever, which is cheaper than most other digital card games which require at least a $1 buy-in or an equivalent in-game time-sink for draft.
So, for the people who have played the game so far, how feasible is it to play the game without putting any more money in than the base $20? Should I not bother if I'm not gonna sink another $50 into the game? I know there's pre-constructed and phantom draft. Are those fun enough to play to warrant a $20 purchase?
I'm in a similar boat. From what I've seen the buy in price is probably worth it enough to play draft with friends and muck about.
Then I'm curious what kinda prices decks stabilize at to see if it's a worthwhile trade off vs just a f2p model. Because this is definitely the digital card game that most interests me (being a fancy blend of Gwent and L5R).
I went 0-2 in a draft last night with two Zeus and a Lich. Sounds fantastic, right?
Both of their signature spells are 7 mana and it's really tough to keep them alive. Even with 2 green heroes, the deck felt too reactive and not proactive enough. Two Thundergod's Wraths a turn don't do much against green and red heroes that have 15 health.
A blue hero with initiative and annihilate is a surprisingly effective lane wipe. Had a player do that twice to me in a game while stacking up improvements. I still won the game at the end when he misplayed and I wiped his side with Berserker's Call for exact lethal
You can now recycle cards into event tickets at a rate of 20 cards to 1 ticket. There is a "Recycle Cards" tab accessible from the collection. Note that each card will currently show "N/A" where the market price would be until the market is open. Sort by market price will sort by mana cost until the market is open.
You can now play bot matches and Call to Arms without claiming your starting package. This lets you try more of the game before you reach the point-of-no-return on refunds.
Added an AI difficulty selector.
Added some premade decks to the bot's deck selection options to make it easy to quickly practice against various opponent color combinations.
Added a new cursor and cursor size settings control.
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Man, the UB deck really does feel oppressive when you get improvements down. You're just guaranteed chip damage in every lane and enemy creeps die so often it's hard for their heroes to punch through.
I do feel like Tinker's personal improvement isn't that great, though; I'd rather run three more conflagrates for permanent damage output, or run some combination of extra cantrips and slays in order to boost Ogre/Zeus's passives and to kill BIG GREEN, respectively.
I think his signature card being mediocre is meant to be a balance for how strong his active is. March does atleast damage towers while Conflagrate doesn't, but I agree that I'd rather the former in play over the latter.
The other thing I don't like about UB: it deploys UUB U B. I want UUB B U, especially since there are strong T2 black plays and Necrophos dies to half the cast T1.
Yeah, this game definitely feels like the digital TCG that most takes advantage of 'just let the computer do it for us' between the item side decks, lane deployment shuffles and bigger numbers.
I expect a lot of streaming communities will be running free tournaments for their viewers. There seems to be enough of a crowd here that we could do the same thing.
Is there any benefit to pre-ordering instead of just buying it next weekend when I have time to really dig my teeth into the game? I don't see any mention of pre-order goodies on the steam store page.
So, there's no benefit to pre ordering and there's just the one thing to purchase right now, right? I'm extremely dubious about this game but I'd be willing to drop twenty quid to see something new.
I've been having a lot of fun with it. I'm still learning, but I might write up a few quick drafting tips before release that have helped me out. Long story short, aggressive 3- and 4-drops are WAY BETTER than they look. Anything reactive or board sweeper-y is actually WORSE than it looks. Killing all your opponents stuff doesn't actually win you the game.
Made some bucks as prices were climbing. Prices are now below when I sold stuff at. Will do it again for rares tomorrow I guess. And then I'll fill out my collection.
Nice of them to let the beta players make a ton of money on a captive market before opening it up to everyone else.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
A "ton of money"? It's a bunch of common and uncommons. Someone opened their collection earlier and it was like 11 bucks to buy every card they didn't already have, which was quite a few. No one is retiring off their one day of beta common and uncommon sales.
A "ton of money"? It's a bunch of common and uncommons. Someone opened their collection earlier and it was like 11 bucks to buy every card they didn't already have, which was quite a few. No one is retiring off their one day of beta common and uncommon sales.
Blink dagger was going for $10 at one point. Still going for like $3. Considering a pack costs $2, selling an uncommon for more than the cost of a pack is something I would rate as "a ton of money", at least relatively.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited November 2018
Purge just opened his collection. He's missing 33 cards, the total to buy them all was $3.50. No one is balling out of control with commons and uncommons. People will make actually money tomorrow when rares go on sale for everyone.
They had to test the market somehow before tomorrow and I think they made a smart choice. Let people have a day selling commons and uncommons but don't create a rare bubble in a limited market.
I assume there’ll be a bunch of cards flooding the market soon from all the people who got free copies from PAX or other conventions, too. They might not end up playing, so they’ll end up just dumping the cards on the market for a song.
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Sure, you have a 50 health LC who can't die. And you'll kill that lane in five turns while I commit five improvements to the other two lands and preemptively kill anything you drop there
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It just lines up poorly with pure damage from DOTA
Might as well drop this VOD here, where I run through the first two tutorial games and one versus humans.
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Most of the closed beta streamers and players prefer draft at the moment because trying to make full Constructed decks without a marketplace is ludicrously expensive. Draft will always be exciting and fair if you don't want to spend anything.
If I was poor I think I'd definitely just play free draft forever, which is cheaper than most other digital card games which require at least a $1 buy-in or an equivalent in-game time-sink for draft.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'm in a similar boat. From what I've seen the buy in price is probably worth it enough to play draft with friends and muck about.
Then I'm curious what kinda prices decks stabilize at to see if it's a worthwhile trade off vs just a f2p model. Because this is definitely the digital card game that most interests me (being a fancy blend of Gwent and L5R).
Both of their signature spells are 7 mana and it's really tough to keep them alive. Even with 2 green heroes, the deck felt too reactive and not proactive enough. Two Thundergod's Wraths a turn don't do much against green and red heroes that have 15 health.
Edit: Oh geeze that looks larger on my desktop than laptop. Turning into a link.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Features of note:
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it probably saves them money on transaction fees on low-cost junk, so it's one of those things that's a win-win for valve and the community.
I do feel like Tinker's personal improvement isn't that great, though; I'd rather run three more conflagrates for permanent damage output, or run some combination of extra cantrips and slays in order to boost Ogre/Zeus's passives and to kill BIG GREEN, respectively.
Afaik their answer to that previously was that they have a bundle sale option. Where you can sell a whole bulk load of commons.
Also I don't think transaction fees apply when it's all trading within their own client?
He got 80'd in a lane on like turn 4 or 5.
Armchair: 4098-3704-2012
Armchair: 4098-3704-2012
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https://steamcommunity.com/market/search?appid=583950
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Blink dagger was going for $10 at one point. Still going for like $3. Considering a pack costs $2, selling an uncommon for more than the cost of a pack is something I would rate as "a ton of money", at least relatively.
They had to test the market somehow before tomorrow and I think they made a smart choice. Let people have a day selling commons and uncommons but don't create a rare bubble in a limited market.
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