I had a bunch of fun discovering the new game, but I'm still not sure I see the longevity. We'll see; they'll really need to offer more structured formats.
So that sealed event was fun; went 2-1. Lost my first game after I got shut down pretty hard on turn 3 or so, my whole board got stunned and I couldn't really recover.
Turns out though that my deck is pretty great; it has tons of Archive action, and a fair bit of outside-the-active-house cards. And then it has this Mars card, Key Abduction, which returns all Mars creatures to owner's hands, then lets you forge a key at +9 cost. Except the cost is reduced by 1 for each card in your hand. And you have 11-12 cards in hand, because you've been archiving steadily all game.
Gnarly. And Key Abduction gives you an Amber, too.
So my second and third games, I won by forging my third key with like 3 Amber at the start of my turn.
RingoHe/Hima distinct lack of substanceRegistered Userregular
Paired off my four decks and played two games against myself. Both games were real close! The winners were who I expected - both decks had slightly stronger individual cards - but no real key synergies in any of the four decks that demanded I play a certain way.
Which is actually pretty nice! Not having a power strategy feels slightly weird, but it does allow me to focus on playing my hand to the best of my ability and not be waiting for specific cards to come up. It's an enjoyable change of pace.
Now I just need to find people who want to try Keyforge
Not to act like an ad board for some of my local game stores but if you're anywhere near Springfield, IL area and interested in attending a Sealed Event, Titan Games is hosting one December 8th.
(Also also L5R LCG Wednesdays. God I haven't played in forever.)
Played a bunch more last night and man this game is rife with interesting decisions and shenanigans. Also first turn Stealer of Souls (dis artifact that gives both players +1 Amber per their destroyed creatures) vs a deck with no artifact removal makes a game go real sideways in weird ways.
I've got a deck with 6 logos artifacts, a guy that gives me an Amber when I use an artifact, plus shadows with a bunch of stealing bs, plus untamed w/the card that lets me play one card of untamed if I don't call untamed, and key charge, and a nepenthe seed and regrowth to dig the artifact Amber guy out when he dies. It's stupid .
The draw mechanics mean aggressive mulligans, especially if playing first, are probably advisable.
FYI you can only mulligan one time for one less card (not like Magic multiple -1 mulligans).
If not for that limit going first you would want to fish hard.
Yeah, first player could basically mull hard to almost whatever 1 card they wanted, then they get free draw back up to full. I think it's good, let's you just mull a creature-less hand so you can get something on the board first turn.
The draw mechanics mean aggressive mulligans, especially if playing first, are probably advisable.
FYI you can only mulligan one time for one less card (not like Magic multiple -1 mulligans).
If not for that limit going first you would want to fish hard.
Yeah, first player could basically mull hard to almost whatever 1 card they wanted, then they get free draw back up to full. I think it's good, let's you just mull a creature-less hand so you can get something on the board first turn.
My current theory on going first is you want to put down a creature from a house you habe more stuff from in hand. So on your second turn you use tuat house again to properly play it out, but with a man in play to use.
I ran a poll on the KF Facebook group and most people would choose to go first given the choice (by the rules you only get to choose as the loser in subsequent rounds of an extended match, otherwise you randomise) but I really don't feel it.
It could be deck dependant but going second feels like I usually get to counter my opponent's one card and also drop a bunch of new stuff.
But Garfield says first player has a small advantage so who am I to argue with that kind of experience?
A friend of mine came by and we played a lot of games and I played this deck primarily.https://www.keyforgegame.com/deck-details/a38399a7-8069-440e-be79-a67c3f02daf4
Dis-Sanctum-Shadows
I had commander zekiel with mantle of the zealot out. Both evasion and speed Sigel and nexus.
Mantle of the zealot makes it so you can use the creature regardless of the house you choose.
Commander zekiel let's you use a non-snctum creature when you reap and nexus lets you use a enemy artifact as your own.
The most fun play was using the commander to activate nexus and then sacrificing or exhausting an enemy artifact. An enemy dominator bauble was often used to reap with yet another off-house creature.
Due to the evasion Sigel it was hard to fight effectively, so the reap abilities where extra effective.
Sanctum also had blinding light and doorstep to heaven. This made it take extra long to get to reaping and fighting and when he had a big turn, I burned down his amber supply.
This deck is pretty belanced and has a lot of equipment to stall your enemy while you race ahead. I can't wait to take it to a tournament.
I haven't played since pre-release, so I made a ton of mistakes in my first game. Things like forgetting that actions granted me aember, or that I could be more efficient by playing my hard in a different order. I also didn't really know how to play against a Mars/San/Shadow deck. There were a bunch of huge nasty creatures protected by taunts and multiple Shadow Self beasties.
The second game, we initially just took turns wiping the game board. Eventually we realized that neither of us were making much Aember and we were running out of time. So then we deployed like a dozen creatures on each side (maybe? it was lots) and frantically reaped against the clock. We still ran out of time. We both had two keys, but I had three aember and the other guy had four aember.
The third game, I had a much stronger handle on my deck, and my initial hand was good, and I kinda... just shut my opponent down from the get-go. I had two 11-power Mushroom Men out almost immediately, and then Hunting Witch, and he didn't have any board clear. I just killed his creatures before they could touch Hunting Witch, played as many creatures as I could, and got very lucky that he didn't draw many cards that could steal aember. It felt good to win after losing for two hours... but I felt bad about how one-sided this game was. I think my opponent could probably have had a fighting chance if he'd been willing to discard more aggressively to cycle through his deck and pick up some removal cards? Maybe not.
Hunting Witch/Nature's Call is always hilarious. Especially when you have a bunch of Untamed you can bounce back to your hand and re-play again that same turn.
I actually havn't seen Chota before, he looks like he could turn that into some real cheese.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Hunting witch + full moon + a bunch of niffles + troop call... Ya sometimes that stuff goes nuclear.
My friend has a card called Reverse Time where you swap your deck and your discard pile and man let me tell you you can set up some disgusting stuff with that.
Posts
first one, The Wildly Emerald Caller of Deepcoombe. Has a chance to be a very good deck, just haven't had a chance to play it.
https://www.keyforgegame.com/deck-details/f49c4de0-d774-40a2-9296-e209aa2cf870
2nd deck. Serpent-stopper Rothschild
https://www.keyforgegame.com/deck-details/e000c959-160e-4b40-9b8c-a5351d0124ad
Not to sure about this deck, it has some synergies. but seems kind of Meh compared to my first deck.
Turns out though that my deck is pretty great; it has tons of Archive action, and a fair bit of outside-the-active-house cards. And then it has this Mars card, Key Abduction, which returns all Mars creatures to owner's hands, then lets you forge a key at +9 cost. Except the cost is reduced by 1 for each card in your hand. And you have 11-12 cards in hand, because you've been archiving steadily all game.
Gnarly. And Key Abduction gives you an Amber, too.
So my second and third games, I won by forging my third key with like 3 Amber at the start of my turn.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Which is actually pretty nice! Not having a power strategy feels slightly weird, but it does allow me to focus on playing my hand to the best of my ability and not be waiting for specific cards to come up. It's an enjoyable change of pace.
Now I just need to find people who want to try Keyforge
https://www.keyforgegame.com/deck-details/b8704c01-376d-444b-9881-6dabb03b1e8c
Not sure how I feel about it, but I am curious to try it! 3 Arise! cards seems like a lot, but could be a good follow-up turn to Coward's End.
Edit: Pretty creature-light for Brobnar stuff, but gauntlet helps there.
Let me tell you stories of Gauntlet and Zxilix (sp?) the Many.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
(Also also L5R LCG Wednesdays. God I haven't played in forever.)
FFXIV - Milliardo Beoulve/Sargatanas
Yeah, 2x LtB with a CE would be insane. Yxilix plus one of Soft Landing/Blypyp/John Smyth would be good for getting the stun removed immediately
"Batwing" is way funnier if you've seen Waiting
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
http://montrealwizard.com/post/180565782441/keyforgerules
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Yellow beat Blue
Green beat Purple
Yellow beat Green
Purple absolutely crushed Yellow, even though Yellow cycled its deck twice
I like this game more every time I play it
Q.U. Darapoet of the Antique Labaratory (sure sounds like a name that has Logos)
It's a Dis-Logos-Sanctum deck and a quick look through it does show some interesting possibilities.
I submit that it is impossible for that house combination to be boring.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Doesn't help they're giving away a pin as well.
FYI you can only mulligan one time for one less card (not like Magic multiple -1 mulligans).
If not for that limit going first you would want to fish hard.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah, first player could basically mull hard to almost whatever 1 card they wanted, then they get free draw back up to full. I think it's good, let's you just mull a creature-less hand so you can get something on the board first turn.
My current theory on going first is you want to put down a creature from a house you habe more stuff from in hand. So on your second turn you use tuat house again to properly play it out, but with a man in play to use.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It could be deck dependant but going second feels like I usually get to counter my opponent's one card and also drop a bunch of new stuff.
But Garfield says first player has a small advantage so who am I to argue with that kind of experience?
https://www.keyforgegame.com/deck-details/3a3a174e-4237-44eb-a810-1a6c2b566a25
Key Hammer+Drumble could be a disgusting combo if used at the right time.
https://burgertokens.com/pages/keyforge-deck-analyzer
https://www.keyforgegame.com/deck-details/d3347266-0661-41ed-986c-73db5a8bd172
They are pretty useful it must be said. However the true star of the games I've played with that deck is Witch of the Eye though.
Kept using her to bring back this amusing card:
And using that to bounce away their creatures and if I have spare use, my Dust Pixie so I can keep replaying him for his 2 play amber.
Dust imp I also like a lot.
https://www.keyforgegame.com/deck-details/0f1bfe32-26eb-42d1-9044-95cd7caf76c2
A friend of mine came by and we played a lot of games and I played this deck primarily.https://www.keyforgegame.com/deck-details/a38399a7-8069-440e-be79-a67c3f02daf4
Dis-Sanctum-Shadows
I had commander zekiel with mantle of the zealot out. Both evasion and speed Sigel and nexus.
Mantle of the zealot makes it so you can use the creature regardless of the house you choose.
Commander zekiel let's you use a non-snctum creature when you reap and nexus lets you use a enemy artifact as your own.
The most fun play was using the commander to activate nexus and then sacrificing or exhausting an enemy artifact. An enemy dominator bauble was often used to reap with yet another off-house creature.
Due to the evasion Sigel it was hard to fight effectively, so the reap abilities where extra effective.
Sanctum also had blinding light and doorstep to heaven. This made it take extra long to get to reaping and fighting and when he had a big turn, I burned down his amber supply.
This deck is pretty belanced and has a lot of equipment to stall your enemy while you race ahead. I can't wait to take it to a tournament.
that's a lot of money
I haven't played since pre-release, so I made a ton of mistakes in my first game. Things like forgetting that actions granted me aember, or that I could be more efficient by playing my hard in a different order. I also didn't really know how to play against a Mars/San/Shadow deck. There were a bunch of huge nasty creatures protected by taunts and multiple Shadow Self beasties.
The second game, we initially just took turns wiping the game board. Eventually we realized that neither of us were making much Aember and we were running out of time. So then we deployed like a dozen creatures on each side (maybe? it was lots) and frantically reaped against the clock. We still ran out of time. We both had two keys, but I had three aember and the other guy had four aember.
The third game, I had a much stronger handle on my deck, and my initial hand was good, and I kinda... just shut my opponent down from the get-go. I had two 11-power Mushroom Men out almost immediately, and then Hunting Witch, and he didn't have any board clear. I just killed his creatures before they could touch Hunting Witch, played as many creatures as I could, and got very lucky that he didn't draw many cards that could steal aember. It felt good to win after losing for two hours... but I felt bad about how one-sided this game was. I think my opponent could probably have had a fighting chance if he'd been willing to discard more aggressively to cycle through his deck and pick up some removal cards? Maybe not.
MVP, Hunting Witch.
I actually havn't seen Chota before, he looks like he could turn that into some real cheese.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
My friend has a card called Reverse Time where you swap your deck and your discard pile and man let me tell you you can set up some disgusting stuff with that.
Why did I have to click on this thread
*weeps for his wallet*