My clicking arm hurts. On my second run through, I *saw* the 16th floor but it still didn't count as a win. So screw it, I'm not doing all that clicking again. :x
Fun mechanic, but I bet they could have implemented it with more fun - boxes that you have to move onto button or levers you have trip or something.
I would love to see this style of temporal gameplay in other games. Imagine an FPS where every time you quickload,
you get a ghost of yourself attempting the room, like a time trial in a racing game, except your ghostly clone has real physical impact on the enemies and items in the room.
Then make that necessary to solve puzzles and give limited lives/time like in this game. It would be grand.
Timesplitters: Future Perfect had a scripted version of this.
Just beat it, Seriously? Happy New Year, oh well, this game made it happy.
Maybe I'm parsing your sentence incorrectly, but nobody said they didn't like the ending because of Portal or in light of Portal. Hence my questioning why you brought it up. It was a pretty lame ending even by flash game standards but the game itself was amusing for 5 minutes.
I've been waiting for someone to do this ever since I played Majora's Mask and wished that you could see yourself running around and doing things from before when you went back in time.
It's a neat little proof of concept game mechanic, but I'd love to see it in something bigger and meatier.
Just beat it, Seriously? Happy New Year, oh well, this game made it happy.
Maybe I'm parsing your sentence incorrectly, but nobody said they didn't like the ending because of Portal or in light of Portal. Hence my questioning why you brought it up. It was a pretty lame ending even by flash game standards but the game itself was amusing for 5 minutes.
I'm not going into a superanalysis of my short, one line joke. This isn't the Portal thread.
edit:
The cursor was the cyborg father of the button on the 6th floor
Wow, pretty neat.
As other have stated, I'd absolutely love to see a full 3D game with this mechanic. Not necessarily a first person shooter, but something actiony.
Another (unreleased, sadly) game that uses time as a game mechanic is Braid, though sort of in a different way. Not sure if it uses ghosts or not.
Wow, pretty neat.
As other have stated, I'd absolutely love to see a full 3D game with this mechanic. Not necessarily a first person shooter, but something actiony.
Another (unreleased, sadly) game that uses time as a game mechanic is Braid, though sort of in a different way. Not sure if it uses ghosts or not.
Timesplitters: Future Perfect emulates this a number of times, although it doesn't record your exact movements. My favorite scene is where there are four different versions of you in a room doing four things at once, and you have to pop back and forth doing all of the things in sequence.
Is it really that clever? It's basically the same thing we've seen in games with a "ghost" mechanic (Blinx for example) just on a smaller scale. Solution to last puzzle is really dumb and counter-intuitive. Not saying it wasn't fun.
Was a fun concept, although by the time I figured out both the concept and the mechanic to the buttons, I had already wasted too many 'lives' to finish in time. Was satisfying when I beat it the second time around, though.
While it might be fun to see a full-fledged puzzle game use a similar system, when you consider that the system leads to longer replaying of the same level, failures could become quite tedious.
Timesplitters: Future Perfect has some awesome moments of ghosting, like the one Lunker mentions above.
Not to mention on one of the last missions, you're defending your past self from the first mission with a sniper rifle on cliffs above yourself, protecting yourself throughout the mission that you already completed so that you can complete it. If you look around on the first level, you can see yourself up on the cliffs with the sniper rifle, too. Pretty awesome. No I am not rewording that.
I got all the little triangles and finished on the 8th cursor. Final score was 188. Is that right?
That's as high I was got, and I'm pretty sure I got every triangle possible.
Did you get each triangle possible, each TIME they were possible?
For instance, I noticed that if I got to the 15th level and clicked the 4 triangles I would get 4 points. As each successive pointer reached the 15th level I could click the 4 triangles again for a total of 16 possible points as a minimum for that level. Get to that point earlier with some extra "lives/pointers" left over and you could possibly get more. The problem here is that you have to race your previous selves to those triangles as they will click them and cause them to disappear without extra points to you (if I remember correctly).
I remember a racing sim from the early days of the Xbox...when you raced alone, you saw your previous best lap recorded as a ghost car. That was pretty fun...
I remember a racing sim from the early days of the Xbox...when you raced alone, you saw your previous best lap recorded as a ghost car. That was pretty fun...
The ghost car is a feature in countless racing games.
Uh. No. if you click the triangle, your ghost won't get points when he clicks a blank space.
Click and hold a square while your ghost clicks, then unclick. The bottun will pop up even though your ghost is still holding down left mouse.
I stand corrected. I thought I saw them stacking (didn't have time to play around with it at work) when I was messing with it originally. So I guess 188 is the top score possible?
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Fun mechanic, but I bet they could have implemented it with more fun - boxes that you have to move onto button or levers you have trip or something.
Timesplitters: Future Perfect had a scripted version of this.
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Huh? I don't really get why Portal was mentioned at all, but how the hell did you draw that conclusion?
Maybe I'm parsing your sentence incorrectly, but nobody said they didn't like the ending because of Portal or in light of Portal. Hence my questioning why you brought it up. It was a pretty lame ending even by flash game standards but the game itself was amusing for 5 minutes.
Same. It's a clever concept, though.
It's a neat little proof of concept game mechanic, but I'd love to see it in something bigger and meatier.
I am a freaking nerd.
edit:
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As other have stated, I'd absolutely love to see a full 3D game with this mechanic. Not necessarily a first person shooter, but something actiony.
Another (unreleased, sadly) game that uses time as a game mechanic is Braid, though sort of in a different way. Not sure if it uses ghosts or not.
Why?
That's as high I was got, and I'm pretty sure I got every triangle possible.
Steam ID: Good Life
Timesplitters: Future Perfect emulates this a number of times, although it doesn't record your exact movements. My favorite scene is where there are four different versions of you in a room doing four things at once, and you have to pop back and forth doing all of the things in sequence.
XBL: Slimebucato
This concept could go far in a full fledged puzzle game.
Theme: Replay
The harder the rain, honey, the sweeter the sun.
While it might be fun to see a full-fledged puzzle game use a similar system, when you consider that the system leads to longer replaying of the same level, failures could become quite tedious.
Timesplitters: Future Perfect has some awesome moments of ghosting, like the one Lunker mentions above.
Not to mention on one of the last missions, you're defending your past self from the first mission with a sniper rifle on cliffs above yourself, protecting yourself throughout the mission that you already completed so that you can complete it. If you look around on the first level, you can see yourself up on the cliffs with the sniper rifle, too. Pretty awesome. No I am not rewording that.
Did you get each triangle possible, each TIME they were possible?
For instance, I noticed that if I got to the 15th level and clicked the 4 triangles I would get 4 points. As each successive pointer reached the 15th level I could click the 4 triangles again for a total of 16 possible points as a minimum for that level. Get to that point earlier with some extra "lives/pointers" left over and you could possibly get more. The problem here is that you have to race your previous selves to those triangles as they will click them and cause them to disappear without extra points to you (if I remember correctly).
Click and hold a square while your ghost clicks, then unclick. The bottun will pop up even though your ghost is still holding down left mouse.
The ghost car is a feature in countless racing games.
I stand corrected. I thought I saw them stacking (didn't have time to play around with it at work) when I was messing with it originally. So I guess 188 is the top score possible?
So it is written.
There are some really cool games in there.
I am a freaking nerd.
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