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Cursor*10 -- Suck on this, Portal.

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    BootstrapBootstrap Registered User regular
    edited January 2008
    My clicking arm hurts. On my second run through, I *saw* the 16th floor but it still didn't count as a win. So screw it, I'm not doing all that clicking again. :x

    Fun mechanic, but I bet they could have implemented it with more fun - boxes that you have to move onto button or levers you have trip or something.

    Bootstrap on
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    Still angry.
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    JustinChar99JustinChar99 Registered User regular
    edited January 2008
    I would love to see this style of temporal gameplay in other games. Imagine an FPS where every time you quickload,
    you get a ghost of yourself attempting the room, like a time trial in a racing game, except your ghostly clone has real physical impact on the enemies and items in the room.

    Then make that necessary to solve puzzles and give limited lives/time like in this game. It would be grand.

    Timesplitters: Future Perfect had a scripted version of this.

    JustinChar99 on
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    mr weenismr weenis Registered User regular
    edited January 2008
    a happy new year

    mr weenis on
    Nickle wrote: »
    972 dicks is a lot of dicks. :(
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    theantipoptheantipop Registered User regular
    edited January 2008
    PikaPuff wrote: »
    I like how, just because Portal was mentioned, people are bitching at the ending.

    Huh? I don't really get why Portal was mentioned at all, but how the hell did you draw that conclusion?

    theantipop on
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    PikaPuffPikaPuff Registered User regular
    edited January 2008
    theantipop wrote: »
    PikaPuff wrote: »
    I like how, just because Portal was mentioned, people are bitching at the ending.

    Huh? I don't really get why Portal was mentioned at all, but how the hell did you draw that conclusion?
    ending of this flash game, not portal.
    That is the most anticlimatic ending ever.
    zimfan wrote: »
    Just beat it, Seriously? Happy New Year, oh well, this game made it happy.

    PikaPuff on
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    theantipoptheantipop Registered User regular
    edited January 2008
    PikaPuff wrote: »
    theantipop wrote: »
    PikaPuff wrote: »
    I like how, just because Portal was mentioned, people are bitching at the ending.

    Huh? I don't really get why Portal was mentioned at all, but how the hell did you draw that conclusion?
    ending of this flash game, not portal.
    That is the most anticlimatic ending ever.
    zimfan wrote: »
    Just beat it, Seriously? Happy New Year, oh well, this game made it happy.

    Maybe I'm parsing your sentence incorrectly, but nobody said they didn't like the ending because of Portal or in light of Portal. Hence my questioning why you brought it up. It was a pretty lame ending even by flash game standards but the game itself was amusing for 5 minutes.

    theantipop on
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    Joshua368Joshua368 Registered User regular
    edited January 2008
    Ha ha, nice. Noticing what the ghosts actually did was a great little surprise, very fun and unique. My record is 188 points, what's yours?

    Joshua368 on
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    TheOtherHorsemanTheOtherHorseman Registered User regular
    edited January 2008
    apotheos wrote: »
    I went from zero to frustratingly bored in 4 cursors.


    Same. It's a clever concept, though.

    TheOtherHorseman on
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    ZackSchillingZackSchilling Registered User regular
    edited January 2008
    I've been waiting for someone to do this ever since I played Majora's Mask and wished that you could see yourself running around and doing things from before when you went back in time.

    It's a neat little proof of concept game mechanic, but I'd love to see it in something bigger and meatier.

    ZackSchilling on
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    BurtletoyBurtletoy Registered User regular
    edited January 2008
    I think it is impossible to get all the points, closest I've gotten is 181.

    Burtletoy on
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    LockeColeLockeCole Registered User regular
    edited January 2008
    That was actually pretty neat

    LockeCole on
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    PikaPuffPikaPuff Registered User regular
    edited January 2008
    theantipop wrote: »
    PikaPuff wrote: »
    theantipop wrote: »
    PikaPuff wrote: »
    I like how, just because Portal was mentioned, people are bitching at the ending.

    Huh? I don't really get why Portal was mentioned at all, but how the hell did you draw that conclusion?
    ending of this flash game, not portal.
    That is the most anticlimatic ending ever.
    zimfan wrote: »
    Just beat it, Seriously? Happy New Year, oh well, this game made it happy.

    Maybe I'm parsing your sentence incorrectly, but nobody said they didn't like the ending because of Portal or in light of Portal. Hence my questioning why you brought it up. It was a pretty lame ending even by flash game standards but the game itself was amusing for 5 minutes.
    I'm not going into a superanalysis of my short, one line joke. This isn't the Portal thread.

    edit:
    The cursor was the cyborg father of the button on the 6th floor

    PikaPuff on
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    MalkorMalkor Registered User regular
    edited January 2008
    Boom! Headshot!

    Malkor on
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    LordNibblerLordNibbler Registered User regular
    edited January 2008
    Haha that was pretty damned neat. It was awesome when things clicked for me and I was like "Ooooooh!" And then each cursor had a mission.

    LordNibbler on
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    DavoidDavoid Registered User regular
    edited January 2008
    I got all the little triangles and finished on the 8th cursor. Final score was 188. Is that right?

    Davoid on
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    FremFrem Registered User regular
    edited January 2008
    Wow, pretty neat.
    As other have stated, I'd absolutely love to see a full 3D game with this mechanic. Not necessarily a first person shooter, but something actiony.

    Another (unreleased, sadly) game that uses time as a game mechanic is Braid, though sort of in a different way. Not sure if it uses ghosts or not.

    Frem on
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    rayofashrayofash Registered User regular
    edited January 2008
    Meh.

    rayofash on
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    Evil MultifariousEvil Multifarious Registered User regular
    edited January 2008
    rayofash wrote: »
    Meh.

    Why?

    Evil Multifarious on
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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited January 2008
    very good.

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    Joshua368Joshua368 Registered User regular
    edited January 2008
    Davoid wrote: »
    I got all the little triangles and finished on the 8th cursor. Final score was 188. Is that right?

    That's as high I was got, and I'm pretty sure I got every triangle possible.

    Joshua368 on
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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited January 2008
    This was all right but once it told me I'd lost I had no urge at all to try and do better.

    Mojo_Jojo on
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    bloodatonementbloodatonement Registered User regular
    edited January 2008
    Very clever. Wish I could play it on my DS.

    bloodatonement on
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    LunkerLunker Registered User regular
    edited January 2008
    Frem wrote: »
    Wow, pretty neat.
    As other have stated, I'd absolutely love to see a full 3D game with this mechanic. Not necessarily a first person shooter, but something actiony.

    Another (unreleased, sadly) game that uses time as a game mechanic is Braid, though sort of in a different way. Not sure if it uses ghosts or not.

    Timesplitters: Future Perfect emulates this a number of times, although it doesn't record your exact movements. My favorite scene is where there are four different versions of you in a room doing four things at once, and you have to pop back and forth doing all of the things in sequence.

    Lunker on
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    Christ PuncherChrist Puncher Registered User regular
    edited January 2008
    Is it really that clever? It's basically the same thing we've seen in games with a "ghost" mechanic (Blinx for example) just on a smaller scale. Solution to last puzzle is really dumb and counter-intuitive. Not saying it wasn't fun.

    Christ Puncher on
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    Mr.BrickMr.Brick Registered User regular
    edited January 2008
    That was a super fun little game.

    This concept could go far in a full fledged puzzle game.

    Mr.Brick on
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    MuddBuddMuddBudd Registered User regular
    edited January 2008
    MuddBudd on
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    BallmanBallman Registered User regular
    edited January 2008
    I got 168 points, but this is really hard to play on a touchpad. I'll have to try it at home later with a regular mouse.

    Ballman on
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    DizzenDizzen Registered User regular
    edited January 2008
    Was a fun concept, although by the time I figured out both the concept and the mechanic to the buttons, I had already wasted too many 'lives' to finish in time. Was satisfying when I beat it the second time around, though.

    While it might be fun to see a full-fledged puzzle game use a similar system, when you consider that the system leads to longer replaying of the same level, failures could become quite tedious.

    Dizzen on
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    CrashmoCrashmo Registered User regular
    edited January 2008
    Very awesome. I demand more!

    Timesplitters: Future Perfect has some awesome moments of ghosting, like the one Lunker mentions above.

    Not to mention on one of the last missions, you're defending your past self from the first mission with a sniper rifle on cliffs above yourself, protecting yourself throughout the mission that you already completed so that you can complete it. If you look around on the first level, you can see yourself up on the cliffs with the sniper rifle, too. Pretty awesome. No I am not rewording that.

    Crashmo on
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    ArcSynArcSyn Registered User regular
    edited January 2008
    Joshua368 wrote: »
    Davoid wrote: »
    I got all the little triangles and finished on the 8th cursor. Final score was 188. Is that right?

    That's as high I was got, and I'm pretty sure I got every triangle possible.

    Did you get each triangle possible, each TIME they were possible?

    For instance, I noticed that if I got to the 15th level and clicked the 4 triangles I would get 4 points. As each successive pointer reached the 15th level I could click the 4 triangles again for a total of 16 possible points as a minimum for that level. Get to that point earlier with some extra "lives/pointers" left over and you could possibly get more. The problem here is that you have to race your previous selves to those triangles as they will click them and cause them to disappear without extra points to you (if I remember correctly).

    ArcSyn on
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    BootstrapBootstrap Registered User regular
    edited January 2008
    I remember a racing sim from the early days of the Xbox...when you raced alone, you saw your previous best lap recorded as a ghost car. That was pretty fun...

    Bootstrap on
    When they ask how I died, tell them:
    Still angry.
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    PikaPuffPikaPuff Registered User regular
    edited January 2008
    Uh. No. if you click the triangle, your ghost won't get points when he clicks a blank space.

    Click and hold a square while your ghost clicks, then unclick. The bottun will pop up even though your ghost is still holding down left mouse.

    PikaPuff on
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    ZombiemamboZombiemambo Registered User regular
    edited January 2008
    Bootstrap wrote: »
    I remember a racing sim from the early days of the Xbox...when you raced alone, you saw your previous best lap recorded as a ghost car. That was pretty fun...

    The ghost car is a feature in countless racing games.

    Zombiemambo on
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    ArcSynArcSyn Registered User regular
    edited January 2008
    PikaPuff wrote: »
    Uh. No. if you click the triangle, your ghost won't get points when he clicks a blank space.

    Click and hold a square while your ghost clicks, then unclick. The bottun will pop up even though your ghost is still holding down left mouse.

    I stand corrected. I thought I saw them stacking (didn't have time to play around with it at work) when I was messing with it originally. So I guess 188 is the top score possible?

    ArcSyn on
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    SpokesSpokes Registered User regular
    edited January 2008
    incredible

    Spokes on
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    FatmanGamesFatmanGames Registered User regular
    edited January 2008
    I liked this a lot. There should be a sequel.

    So it is written.

    FatmanGames on
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    durandal4532durandal4532 Registered User regular
    edited January 2008
    Prince of Persia would make this mechanic awesome.

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    JorilJoril BelgiumRegistered User regular
    edited January 2008
    ... and maybe Timeshift should have had something like this. (I do plan on playing it though)

    Joril on
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    LockeColeLockeCole Registered User regular
    edited January 2008
    MuddBudd wrote: »

    There are some really cool games in there.

    LockeCole on
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    imbalancedimbalanced Registered User regular
    edited January 2008
    I beat it aaaand destroyed all the pyramid thingies, 70 seconds to spare. Who's the man?

    imbalanced on
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