Episode 1: "Once in a Blue Moon"
The crew of the Stardancer
was hired by the reclusive info-broker, Citani
, to deliver a small, well-sealed box to the moon of Warren
for a *very* particular client who desired to remain anonymous. All you had to do was pick up the box from it's current owner and bring it to the contact at their place on Warren. 6 Cred
, paid in full on delivery - no questions asked.
The Blue Moon was just another dirty dive, in a city that crawled with dirty dive bars. The only thing that set this one apart from the four others within easy view is it's Neon-lit sign that buzzes and flickers in glass letters "Blu Moo " as some of the letters had given up the ghost long ago.
The air outside the bar is thick with smog, and entering into the bar doesn't do much to improve the atmosphere. Loud music plays from speakers hidden along the walls, clouds of smoke hang over crowded tables of patrons - slowly killing themselves with their vices of choice.
On the way in, someone recognizes the crew and points you all towards a private booth - its privacy curtain drawn closed. This is where your contact will be waiting.
Sitting down to conclude the deal, you see that your contact is dead, covered in fresh blood. Taking a quick look around the bar, the situation gets even more dire: what are those House Malklaith
guards doing, drinking at the bar? And on what about those people at the table near the door
? They're too well-geared, and haven't touched their drinks at all. They're eyeballing the booth.
This is not an ideal place to pick a fight - and you have the feeling that you'll be cornered in a few moments.
How will you escape? Will you try to talk your way out of this? Slip out the back? Perhaps steal a few getaway vehicles from some tough-looking hoverbike riders parked outside? The choice is up to you - the clock starts now.
10-Segment Clock: "The Getaway"
Current Progress: - - - - - - - - - - (0/10)
On completion: The crew escape their pursuers and live long enough to figure out who set them up.