The rest of Nero's arm breakers have been revealed! Holy hell at that Tom Boy. It turns the Blue Rose into a railgun along with constant EX for Red Queen!
There's been a new stream released showing more Dante gameplay, a few new moves for each weapon were shown. Gunslinger has been buffed by making all shots fired while in that style auto-charged.
Did the Doomslayer actually serve in the military?
Whatever, that chart is great.
Yeah, his backstory is that he was a Marine in whatever military equivalent exists in that setting and was trapped on a station during the first demon invasion.
0
Options
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Yeh, he was originally the DOOM Marine, right? In the iterations that flesh it out with more story, he always seems to be a soldier of some stripe.
Also we're maybe getting a V trailer / gameplay next week, for the vidyagorm awards? Aaaw yis. So curious about this guy. How far removed from Dante and Nero is he gonna be?
Oh brilliant
+2
Options
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
The rest of Nero's arm breakers have been revealed! Holy hell at that Tom Boy. It turns the Blue Rose into a railgun along with constant EX for Red Queen!
Did the Doomslayer actually serve in the military?
Whatever, that chart is great.
Yeah, his backstory is that he was a Marine in whatever military equivalent exists in that setting and was trapped on a station during the first demon invasion.
See, I thought that was his backstory, but then there's the whole thing about him as a feudal warrior and his son and the guardians and blah blah blah...
(Which I guess is kind of like the military too.)
That's why he's the Doom Slayer and not "the Doom marine." Or something.
It’s very vague but Hell bends time in the DOOM cosmos, and when humans open up a portal to Hell for their own purposes there might actually be multiple parallel universes besides the one the marine originated from. The marine had a finite starting point to his life but he’s now been fighting Hell forever.
Yeh, he was originally the DOOM Marine, right? In the iterations that flesh it out with more story, he always seems to be a soldier of some stripe.
Also we're maybe getting a V trailer / gameplay next week, for the vidyagorm awards? Aaaw yis. So curious about this guy. How far removed from Dante and Nero is he gonna be?
His mechanics seem to be that he's a demon summoner, as he's a human and not a hybrid.
Some new things, Faust can become a Gradius option for Dante automatically shooting red orb fragments at enemies. It can also be used defensively like Mega Man's skull shield. Moreover, Cerberus is apparently figuratively (and perhaps literally) a fusion of Cerberus, Nevan and Agni & Rudra. Elements from all three movesets are utilized, with the fire staff having the most number of totally new attacks with a bit of Rebellion's old "pole swing" finish. The electric mode essentially has the bat orbs, while the Ice mode has all the old standbys.
In short, it's a way to smash in a ton of old, yet tweaked content from DMC3.
In Gunslinger mode you can shoot Ebony and Ivory separately using shoot and the style button. Since one hits hard and the other shoots fast, this lets you pick which effect you want.
You swap between punching and kicking with Balrog via lock on + back + attack and hold attack to initiate the boxing weave or caporeira dance. From there you can tap the move stick to dodge in whatever direction you want to go and you do get style points for just dodges.
Goddamn, I hope this system gets added to more kinds of games. I've always loved it when the player character isn't the *only* person fighting against an enemy. Like, the Raiden Vs. Vamp fight in MGS4 is pre-scripted and animated, but it *physically* exists in the game space, not just the split screen. You could always look up and see the duel as you were fighting Gekko. That's rad.
His body is weak, V requires a cane to walk, and his familar to fly. Every Son of Sparda so far can spit nails and ask for seconds.
Aside from summoned swords, V really doesn't engage in much hand to hand combat. Since a normal human wouldn't do much good punching an enemy the size of a building.
Later in the trailer when he talks about finishing his duty, his skin is cracking and he seems to be in pain. To me this says there's a cost to using demon magic and he's burning through his strength too quickly.
Is it possible? Sure. But I would bet he's more similar to Arkham than a SoS.
+1
Options
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
His body is weak, V requires a cane to walk, and his familar to fly. Every Son of Sparda so far can spit nails and ask for seconds.
Aside from summoned swords, V really doesn't engage in much hand to hand combat. Since a normal human wouldn't do much good punching an enemy the size of a building.
Later in the trailer when he talks about finishing his duty, his skin is cracking and he seems to be in pain. To me this says there's a cost to using demon magic and he's burning through his strength too quickly.
Is it possible? Sure. But I would bet he's more similar to Arkham than a SoS.
Yeah, his conversation with mini-Griffon also points to V tapping into some shit that he really shouldn't be messing with and it's taking a heavy toll on him.
Speaking of V, can anyone else make out everything Griffon says? The last line in particular just sounds like gibberish.
Also I don't know if anyone brought this up but apparently Subhuman lives on as Dante's theme, but they've replaced the vocalist.
Honestly, the song is terrible, but I think it's come to the point where it's so bad it's good for me. It makes me laugh. I randomly find myself singing it in my head. I AM OMEGAAAA
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
Apparently you can replace music. So Devils Never Cry definitely going in Dante’s theme, especially if I can get the V Mills cover (got it and his Devil Trigger cover on itunes, so good).
Also I don't know if anyone brought this up but apparently Subhuman lives on as Dante's theme, but they've replaced the vocalist.
Honestly, the song is terrible, but I think it's come to the point where it's so bad it's good for me. It makes me laugh. I randomly find myself singing it in my head. I AM OMEGAAAA
No one ever accused Dante of having good taste in music.
Fuck yeah. This is probably the best suited combination of words to sum up this situation. First of all let me apologize to all the ones whose messages I've missed - I'll tend to them in a minute. Right now, I smell like a chronically stressed Tasmanian Devil and if you were to extract all the caffeine from my body you'd be able to run your very own Starbucks store for the day. But things fell into place and I finally turned Multiplayer for Devil May Cry 3 into a reality that we can all enjoy.
Instructions
*The first step is optional, but I strongly advise you to do it. This is a new build with experimental features and it's generally a good idea to create backups of important files.
*Navigate to your Devil May Cry HD Collection savegame directory.
*Usually this is "C:\Program Files (x86)\Steam\userdata\YOUR_STEAM_ID\631510\remote" where YOUR_STEAM_ID is a number.
*If you are the only one using Steam on your computer then "C:\Program Files (x86)\Steam\userdata" will only contain one directory and it belongs to your account.
*If it contains multiple directories, you need to find out your Steam ID. I won't guide you through it, but this might help.
*Copy "dmc3.sav" to a safe, easily accessible location.
*Download this archive and extract its contents to your Devil May Cry HD Collection root directory.
*Usually this is "C:\Program Files (x86)\Steam\steamapps\common\Devil May Cry HD Collection".
*That's it.
*Once Devil May Cry 3 is running press CTRL + D to open the menu.
*The first startup will take long (~15 seconds), because the cache will be created. This is only done once and after that you should be back to the usual 2 seconds boot time.
Changelog
*Introduced Multiplayer! I certainly knew that this wouldn't be trivial, but at first I wondered if it would be harder to pull off than the Weapon Switcher. Expanding a game by making it more object-oriented to get it to do something it was never intended to do? Yes, this definitely takes the crown. There was so much logic to provide, modify and extend. So many variables to consider and manipulate. No doubt, my finest work so far.
*Please note that, due to technical reasons you have to restart the game to enable Multiplayer. The input functions that require editing run on such a high update rate that any attempt to modify them while they're running will crash the game.
*Updated and optimized the Style Switcher and Weapon Switcher code.
*Updated the GUI.
*Introduced Enable Background Input option.
*Remediated Sword Pierce rendering other melee weapons unusable while the Weapon Switcher is active. Not really a bug, but rather a design limitation and I fixed it the best I could.
*Fixed a logic error that ran deep.
*Due to the introduction of Multiplayer and other variables I had to do some more refactoring, this is also reflected in the GUI.
*Introduced Unlock Quick Drive option. To work correctly, you have to put the file "pl000_00_3.pac" from the Devil May Cry 3 Demo into "data\dmc3\GData.afs" in your Devil May Cry HD Collection root directory.
While in Swordmaster, hold Style Action and press Melee Attack twice to trigger. I chose this design to avoid accidental inputs and so far I quite like it.
*Created Weapon module and moved Instant Visibility Update into it.
*Created Style module and moved Doppelganger options into it.
*Introduced Use Ex Version option for Doppelganger. Basically this is the way I always wanted Doppelganger to work. It respects the character's state. If human, create a human version. If devil, create a devil version. You can also change your state while Doppelganger is active and it too will change accordingly. Here's a demo. You change the update rate by holding Lock-On and pressing Taunt.
Known Multiplayer Limitations
*Some effects are missing or not displayed correctly. I also had to explicitly disable some or the game would crash. I extended every cache I could find, but it made no difference. I guess there are some hardcoded things deep within the engine that not even Jesus can fix. The maximum number of players is 4 for the same reasons. Also 4 is nice, it's the XInput limit.
*There is no guarantee that Multiplayer works outside of Bloody Palace. I tried a few missions and it worked fine, but your mileage may vary.
*I already have new entries for the bug tracker and I'm sure you'll find even more, but before the nth guy feels the need to fulfill his holy duty of reminding me that the sound effects are not working properly - Yes, I know. I wanted to introduce Multiplayer first, to know about all the stuff I need the sound handler to do, to what degree I need to generalize it and to eliminate the need for yet another revision.
Ooof.
I only want a shower, a really unhealthy meal and some sleep.
But hey! It's Saint Nicholas Day today, so here's another present for you.
Black Belt Gaming got their hands on the Goliath boss fight music and it's got some shades of Metal Gear Rising and Mega Man in it that I'm very ok with. https://www.youtube.com/watch?v=U9KalQyP7D0
TOGSolid on
+1
Options
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Played the demo. Feels weird as heck! Gonna take a lot of time to adjust, I think. Played too much DMC4SE.
For some reason Nero's helm splitter has been remapped to back rather than forward on the stick.
I like his new reload mechanic in place of charge shot, but can't figure out if there's a way to reload and hold all three shots. Seems like the input demands you fire off the first one when you release it.
And the new Breaker mechanic is probably gonna replace holding a charge shot...
Found it pretty hard to hit SSS. Sorry for judging, gorm journos
Posts
https://www.youtube.com/watch?v=3-9frka4wbY
I guess I always just assumed Dante came from money.
https://www.youtube.com/watch?v=EJ0ACvCgQtc
The most interesting new bit of information is we may see a demo. Also relevant:
Whatever, that chart is great.
Yeah, his backstory is that he was a Marine in whatever military equivalent exists in that setting and was trapped on a station during the first demon invasion.
Also we're maybe getting a V trailer / gameplay next week, for the vidyagorm awards? Aaaw yis. So curious about this guy. How far removed from Dante and Nero is he gonna be?
Mmm that track is wonderfully DMC.
See, I thought that was his backstory, but then there's the whole thing about him as a feudal warrior and his son and the guardians and blah blah blah...
(Which I guess is kind of like the military too.)
That's why he's the Doom Slayer and not "the Doom marine." Or something.
https://www.youtube.com/watch?v=ABSLd0SRWwU
Some new things, Faust can become a Gradius option for Dante automatically shooting red orb fragments at enemies. It can also be used defensively like Mega Man's skull shield. Moreover, Cerberus is apparently figuratively (and perhaps literally) a fusion of Cerberus, Nevan and Agni & Rudra. Elements from all three movesets are utilized, with the fire staff having the most number of totally new attacks with a bit of Rebellion's old "pole swing" finish. The electric mode essentially has the bat orbs, while the Ice mode has all the old standbys.
In short, it's a way to smash in a ton of old, yet tweaked content from DMC3.
In Gunslinger mode you can shoot Ebony and Ivory separately using shoot and the style button. Since one hits hard and the other shoots fast, this lets you pick which effect you want.
You swap between punching and kicking with Balrog via lock on + back + attack and hold attack to initiate the boxing weave or caporeira dance. From there you can tap the move stick to dodge in whatever direction you want to go and you do get style points for just dodges.
https://www.youtube.com/watch?v=jHPAnj_Lcbo&feature=youtu.be
Do those even exist?
There are huge callbacks in the trailer to DMC2 as V summons both Shadows and Golems. Not to mention:
Also surprise, white hair!
Edit: also they got new vocals for Subhuman. Sounds a little better, I guess. Better mix at least.
Motherfucker sure sounds a lot like Vergil, huh?
Papers need weighing down, doors need to be held open.
Also V looking pretty cool I think?
Having him summon demons is super cool and we already have characters that just beat down enemies so this should keep him feeling extra fresh.
Am EXCITE.
Hmm looks like my Vergil had another kid theory might hold some water.
Aside from summoned swords, V really doesn't engage in much hand to hand combat. Since a normal human wouldn't do much good punching an enemy the size of a building.
Later in the trailer when he talks about finishing his duty, his skin is cracking and he seems to be in pain. To me this says there's a cost to using demon magic and he's burning through his strength too quickly.
Is it possible? Sure. But I would bet he's more similar to Arkham than a SoS.
Speaking of V, can anyone else make out everything Griffon says? The last line in particular just sounds like gibberish.
https://youtu.be/1l0elvnMgfA
Also I don't know if anyone brought this up but apparently Subhuman lives on as Dante's theme, but they've replaced the vocalist.
Honestly, the song is terrible, but I think it's come to the point where it's so bad it's good for me. It makes me laugh. I randomly find myself singing it in my head. I AM OMEGAAAA
No one ever accused Dante of having good taste in music.
He thinks sex is turning a girl into a guitar.
The little V mills version is actually way better. I just don't like his version of the chorus very much. Too high pitched or something, sounds weird.
edit: Duh, you can hear the new version in Dante's section of the newest trailer. Sounds way better than the old one and still super goofy. I approve.
DDMK .998 is out!
https://www.youtube.com/watch?v=U9KalQyP7D0
For some reason Nero's helm splitter has been remapped to back rather than forward on the stick.
I like his new reload mechanic in place of charge shot, but can't figure out if there's a way to reload and hold all three shots. Seems like the input demands you fire off the first one when you release it.
And the new Breaker mechanic is probably gonna replace holding a charge shot...
Found it pretty hard to hit SSS. Sorry for judging, gorm journos