I haven’t got around to forging the hand cannon. How is it?
It's a fine option, but admittedly I have a soft spot for hand cannons. Fire rate and impact feel nice and it seems to pack a punch, less recoil than Nation of Beasts. Still, I prefer NoB/Ace/Malfeasance. At first blush, doesn't seem bonkers but doesn't seem weak.
It suffers from what a lot of energy hand cannons suffer from - the feedback you receive make it seem like it isn't hitting as hard as it is. Truth fixes that by making that outrageously loud firing sound.
It's the same archetype as a Better Devils so that should give you the rough idea of what you are working with. The thing that potentially makes it interesting is that it has barrel mods and not sights and its supposed "curated" roll which includes Kill Clip AND Rampage. Which means you can have a constant damage bonus rolling in PvE and the potentially have both up at the same time. It makes for a potentially interesting niche gun in PvP which could lead to two taps - especially if you have the rampage mod that makes it stay up a little longer to get the overlap.
I think it's a tough sell to use any energy HC that's not Trust or LH (for PvP, at least). It may be nice to have if the sandbox ever shifts things away from the 180 archetype, though.
As soon as they made precision hand cannons that could roll random perks/have good rolls period, it was a given that they would dominate the hand cannon conversation on console. Simulating firing a hand cannon on PC by having almost zero recoil was always going to be a winner for console users. They would have to make other hand cannons outrange/have such a low TTK in order to compete with them its probably just stuck at this point.
+1
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
LOL my game just completely froze right after I invaded in Gambit, I had to force quit the game from the Xbox home page.
I get back in with a message saying I quit my Gambit match, and that it negatively impacts the experience for other players.
GEE, THANKS BONGO!
On the one hand, I like that Lunas is so powerful, because it was work to get it. And I want Pinnacle weapons to be good. But it'll probably get real annoying to still see Lunas as the primary energy weapon you run into after a couple more seasons.
I'm probably also just salty because there is basically never a reason to user Redrix comparatively, since the archetype is generally worse than the Adaptive pulses for most users. I want a buff for Redrix just to make the Pinnacle meta more varied, but I doubt that'll happen any time soon.
Mountaintop seems similar to Redrix - a novelty to take out every now and then in 6v6, but not something that will do work compared to Lunas.
But the real best balance change I need them to make is to buff Acrius so it has absurd silly range to actually be a viable reason to run compared to just using any of the other shotgun options.
The 180s do get outranged right now, I feel. Ace of Spades is the main competitor for that space. I'm not a fan of the 110s myself, but it'd be nice to have another viable 140/150 that could outrange Trust/Luna's.
The 180s do get outranged right now, I feel. Ace of Spades is the main competitor for that space. I'm not a fan of the 110s myself, but it'd be nice to have another viable 140/150 that could outrange Trust/Luna's.
The problem is that while Luna's and the precision HCs do get out ranged and you can play around them that way - most of the people in quickplay either don't do it or are playing on a map where 90% of engagements fall into the 180's sweet spot.
The maps get more dense in 6v6, but that can make the firefly off of Ace even more effective. I think in the end it comes down to player style, which is good. Now that I've had a little while to enjoy the ridiculous melting speed of Luna's at its ideal range I'll probably start packing the Ace again more often. Luna's is very good! But after doing the questline with Ace, it felt like more of a sidegrade than an upgrade to me.
Anthem's core gameplay is very very good. And if they can surround it with good systems like itemization, endgame, levelling, etc, then it will probably surpass Destiny as my go-to loot based rpg.
But it not having PvP means that it will never overtake Destiny.
Is/was there an open beta? I'm intrigued by Anthem but their reveals have all been...lackluster.
There was a closed Alpha.
In Destiny news. Here's NATBurn's first attempt at Petra's run! Warning, its a very long twitch video, and we may or may not have done it on our very first attempt:
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
So. Mayhem is back. Apparently if you have Shards of Galanor, if you get any hits on an enemy in the Mayhem playlist you instantly get your Blade Barrage back. It pretty much turns BB into a match-long roaming super.
I might try it for one match to see for myself, but I'm not sure I'm down with that level of scumbaggery. :P
So. Mayhem is back. Apparently if you have Shards of Galanor, if you get any hits on an enemy in the Mayhem playlist you instantly get your Blade Barrage back. It pretty much turns BB into a match-long roaming super.
I might try it for one match to see for myself, but I'm not sure I'm down with that level of scumbaggery. :P
Don't worry, the fun police and their tethers will arrive soon.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Let 'em try. By the time their purple anti-fun arrows are active they'll already be dead. Might even go make a cup of tea before the tether decides to actually latch on to anything.
Tried nova warp last night, I find other supers kill you pretty easily, blade barrage and sentinel shield toss. Blades fuckery was in full effect when i saw it, and some poor dude was all fun police tethers as much as they could.
So. Mayhem is back. Apparently if you have Shards of Galanor, if you get any hits on an enemy in the Mayhem playlist you instantly get your Blade Barrage back. It pretty much turns BB into a match-long roaming super.
I might try it for one match to see for myself, but I'm not sure I'm down with that level of scumbaggery. :P
Mayhem pretty well crystalizes some of the rock paper scissors nature of supers.
As a Sentinel Commander, I generally don't care much about Blade Barrage in Mayhem, because it's basically free kills. Most of the time the same goes for Nova Warp or Fist of Havoc - just pop my Shield, soak some hits, then doink them in the face with a shield.
That said, surprisingly the Sunbreaker Devastator super or any Arcstrider means it's time to run away. And even the occasional Kamehameha or Nova Bomb is just something you're going to eat and respawn. But Blade Barrage will eat those dudes up for lunch.
Interestingly enough, we actually saw a Novabomb in the wild last night, and it was disconcerting as we basically forgot they existed.
+1
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
I'm up around 620LL now and I was actually able to complete two EDZ forges back to back in matchmaking.
Warlock super rift makes everything so easy. And Breakneck vomiting bullets is so fun.
On the one hand, I like that Lunas is so powerful, because it was work to get it. And I want Pinnacle weapons to be good. But it'll probably get real annoying to still see Lunas as the primary energy weapon you run into after a couple more seasons.
I'm probably also just salty because there is basically never a reason to user Redrix comparatively, since the archetype is generally worse than the Adaptive pulses for most users. I want a buff for Redrix just to make the Pinnacle meta more varied, but I doubt that'll happen any time soon.
Mountaintop seems similar to Redrix - a novelty to take out every now and then in 6v6, but not something that will do work compared to Lunas.
But the real best balance change I need them to make is to buff Acrius so it has absurd silly range to actually be a viable reason to run compared to just using any of the other shotgun options.
Buffing the range on one shotgun just means everyone runs that shotgun instead. Nothing changes.
Mayhem pretty well crystalizes some of the rock paper scissors nature of supers.
As a Sentinel Commander, I generally don't care much about Blade Barrage in Mayhem, because it's basically free kills. Most of the time the same goes for Nova Warp or Fist of Havoc - just pop my Shield, soak some hits, then doink them in the face with a shield.
That said, surprisingly the Sunbreaker Devastator super or any Arcstrider means it's time to run away. And even the occasional Kamehameha or Nova Bomb is just something you're going to eat and respawn. But Blade Barrage will eat those dudes up for lunch.
Interestingly enough, we actually saw a Novabomb in the wild last night, and it was disconcerting as we basically forgot they existed.
I don’t pvp but I still like nova bomb on occasion. The Attunement of Hunger still strikes me as pretty good for pve.
Nova Bomb needs some love, it doesn't do nearly the damage of Blade Barrage or whatever. Plus you can kill yourself with it and that is kinda bullshit.
(me, checking triumphs last week) Oh, I don't have this one for killing people with a nova warp from super far away yet huh. Wait. Bomb? What's a nova bomb? Ohhhh yeaaaaaah
Mayhem pretty well crystalizes some of the rock paper scissors nature of supers.
As a Sentinel Commander, I generally don't care much about Blade Barrage in Mayhem, because it's basically free kills. Most of the time the same goes for Nova Warp or Fist of Havoc - just pop my Shield, soak some hits, then doink them in the face with a shield.
That said, surprisingly the Sunbreaker Devastator super or any Arcstrider means it's time to run away. And even the occasional Kamehameha or Nova Bomb is just something you're going to eat and respawn. But Blade Barrage will eat those dudes up for lunch.
Interestingly enough, we actually saw a Novabomb in the wild last night, and it was disconcerting as we basically forgot they existed.
I don’t pvp but I still like nova bomb on occasion. The Attunement of Hunger still strikes me as pretty good for pve.
Devour is and always will be awesome and the shatter grenade and axion bolts are decent grenade options in PvP but the bombs are just lacking.
Devour is especially awesome in conjunction with Crimson and... whatsits... the warlock chest exotic that gives your kinetic weapon firefly. Chromatic Fire or something?
On the one hand, I like that Lunas is so powerful, because it was work to get it. And I want Pinnacle weapons to be good. But it'll probably get real annoying to still see Lunas as the primary energy weapon you run into after a couple more seasons.
I'm probably also just salty because there is basically never a reason to user Redrix comparatively, since the archetype is generally worse than the Adaptive pulses for most users. I want a buff for Redrix just to make the Pinnacle meta more varied, but I doubt that'll happen any time soon.
Mountaintop seems similar to Redrix - a novelty to take out every now and then in 6v6, but not something that will do work compared to Lunas.
But the real best balance change I need them to make is to buff Acrius so it has absurd silly range to actually be a viable reason to run compared to just using any of the other shotgun options.
Buffing the range on one shotgun just means everyone runs that shotgun instead. Nothing changes.
Acrius is an exotic and in the Power slot. So you sacrifice other exotics/heavies amd have to get Power ammo. Compared to Thunderlord or Queenbreaker or Wardcliff Coil or Tractor Cannon, (or generously Black Talon), Acrius has absolutely no place in PVP and it makes me sad.
Balance the weapon around the upcoming nerf to Power ammo spawns, and make it have a place
0
Sirialisof the Halite Throne.Registered Userregular
edited December 2018
With the Ballistic Logs gone and no MG possible this week I find myself not that interested in the grindfest that is the forge, also 2 weapons in the same slot doesnt help.
Making Ballistic Logs a thing that goes away just makes Black Armory even shittier, who the hell came up with that idiotic idea?
Finally got around to the gofannon forge quest chain.
The final mission was pretty fun to solo, but took forever due to shield resetting on most teleports.
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
I just tried matchmaking for Gofannon. The rounds feel way easier, but the boss seems like you can't beat it without teamwork on a warlock rift (even without it doing immune shenanigans).
I just tried matchmaking for Gofannon. The rounds feel way easier, but the boss seems like you can't beat it without teamwork on a warlock rift (even without it doing immune shenanigans).
Rally barricade and HMGs and just tossing supers at it when we ran out of HMG ammo has been working well for us the several times we have done it. Much less set up to and coordination required on it than the Volundr Forge it seems. Maybe save a super just in case the servitors shield each other - although we haven't even had that cost us a match or anything.
Why do you think volundr requires more coordination?
I think if you’re the same level for each gofannon is a lot harder. The servitor has so much disruption, and if you’re low light level it’s hard to get enough sustained dps to take him down.
I've found Volundr much more of a pain. There's nothing in Gofannon as annoying as either gladiators or collossi and the last boss is a hell of a lot easier to whisper down. I beat it with two randos twice today pretty easily.
Why do you think volundr requires more coordination?
I think if you’re the same level for each gofannon is a lot harder. The servitor has so much disruption, and if you’re low light level it’s hard to get enough sustained dps to take him down.
If you've unlocked Gofannon, you've likely increased your light level to be in the target range. And despite the Servitor's ability to teleport you and become quasi-invincible, the arena (and the boss' size) makes it much easier to prevent Orbiter-regeneration and thus sustain damage.
Why do you think volundr requires more coordination?
I think if you’re the same level for each gofannon is a lot harder. The servitor has so much disruption, and if you’re low light level it’s hard to get enough sustained dps to take him down.
Amount and type of enemies spawning (not Gladiators and Colossi that are giant damage sponges and have incredibly high damage against you) tend to be easier to deal with especially with the proper loadout (the answer is Riskrunner), arena allows for better movement around and ability to clear adds, tends to be easier to set up for an initial un-molested boss burn before a teleport (we generally get well over 50% of his health gone before an initial teleport).
The reality is probably that for most matchmade groups for the forseeable future (until people have the gear/levels to carry) a Well is probably going to be required to "dummy proof" the encounter and even then it can still go sideways.
With the Ballistic Logs gone and no MG possible this week I find myself not that interested in the grindfest that is the forge, also 2 weapons in the same slot doesnt help.
Making Ballistic Logs a thing that goes away just makes Black Armory even shittier, who the hell came up with that idiotic idea?
At least you can keep frames you purchase so I only wasted 1 Ballistics Log on 2 characters rather then 4. If you have limited time you can actually do both powerful rewards this way and all the weeklies with only 2 forge ignites too because of that.
The weapon frames are really grindy though. And I wish the HMG we all wanted wasn't the first week when most people could barely do the forge and now it's rotated out.
shryke on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I feel like such a doofus coming in here to ask what weapons are good, I’ve played enough Destiny that I should probably know by now, but they tweak things all the time so I don’t.
Anyway, a Better Devils with Outlaw and Zen Moment is probably worth keeping right? Feels pretty good in pve and I like to switch things up so I’m not using Breakneck all the time.
Posts
As soon as they made precision hand cannons that could roll random perks/have good rolls period, it was a given that they would dominate the hand cannon conversation on console. Simulating firing a hand cannon on PC by having almost zero recoil was always going to be a winner for console users. They would have to make other hand cannons outrange/have such a low TTK in order to compete with them its probably just stuck at this point.
I get back in with a message saying I quit my Gambit match, and that it negatively impacts the experience for other players.
GEE, THANKS BONGO!
I'm probably also just salty because there is basically never a reason to user Redrix comparatively, since the archetype is generally worse than the Adaptive pulses for most users. I want a buff for Redrix just to make the Pinnacle meta more varied, but I doubt that'll happen any time soon.
Mountaintop seems similar to Redrix - a novelty to take out every now and then in 6v6, but not something that will do work compared to Lunas.
But the real best balance change I need them to make is to buff Acrius so it has absurd silly range to actually be a viable reason to run compared to just using any of the other shotgun options.
The problem is that while Luna's and the precision HCs do get out ranged and you can play around them that way - most of the people in quickplay either don't do it or are playing on a map where 90% of engagements fall into the 180's sweet spot.
No pvp at all? Yeah that's a pass.
Kinda glad I can opt out of this seasonal event. The Halloween grind was rough
Gamertag - Khraul
PSN - Razide6
With the new supers involved it's absolutely bonkers. Just weebz and teleporting wizards and swarms of knives flying around all over the place.
I think also maybe super mods are bugged... With no orbs around I saw a hunter kickoff threebblade flurries almost back to back with no interruption
Gamertag - Khraul
PSN - Razide6
I might try it for one match to see for myself, but I'm not sure I'm down with that level of scumbaggery. :P
Don't worry, the fun police and their tethers will arrive soon.
Blade Barrage and Nova Warp fixed that error in judgement.
That being said, it seems to be the quickest way to get the whatever blue item you need 15 of for cookies.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Ahhhh... That'd explain it
Well it's certainly an entertaining imbalance
Gamertag - Khraul
PSN - Razide6
As a Sentinel Commander, I generally don't care much about Blade Barrage in Mayhem, because it's basically free kills. Most of the time the same goes for Nova Warp or Fist of Havoc - just pop my Shield, soak some hits, then doink them in the face with a shield.
That said, surprisingly the Sunbreaker Devastator super or any Arcstrider means it's time to run away. And even the occasional Kamehameha or Nova Bomb is just something you're going to eat and respawn. But Blade Barrage will eat those dudes up for lunch.
Interestingly enough, we actually saw a Novabomb in the wild last night, and it was disconcerting as we basically forgot they existed.
Warlock super rift makes everything so easy. And Breakneck vomiting bullets is so fun.
Buffing the range on one shotgun just means everyone runs that shotgun instead. Nothing changes.
I don’t pvp but I still like nova bomb on occasion. The Attunement of Hunger still strikes me as pretty good for pve.
Devour is and always will be awesome and the shatter grenade and axion bolts are decent grenade options in PvP but the bombs are just lacking.
Devour is especially awesome in conjunction with Crimson and... whatsits... the warlock chest exotic that gives your kinetic weapon firefly. Chromatic Fire or something?
Acrius is an exotic and in the Power slot. So you sacrifice other exotics/heavies amd have to get Power ammo. Compared to Thunderlord or Queenbreaker or Wardcliff Coil or Tractor Cannon, (or generously Black Talon), Acrius has absolutely no place in PVP and it makes me sad.
Balance the weapon around the upcoming nerf to Power ammo spawns, and make it have a place
Making Ballistic Logs a thing that goes away just makes Black Armory even shittier, who the hell came up with that idiotic idea?
The final mission was pretty fun to solo, but took forever due to shield resetting on most teleports.
Rally barricade and HMGs and just tossing supers at it when we ran out of HMG ammo has been working well for us the several times we have done it. Much less set up to and coordination required on it than the Volundr Forge it seems. Maybe save a super just in case the servitors shield each other - although we haven't even had that cost us a match or anything.
I think if you’re the same level for each gofannon is a lot harder. The servitor has so much disruption, and if you’re low light level it’s hard to get enough sustained dps to take him down.
https://medium.com/@alascii
May the next one be called Keckstarten
If you've unlocked Gofannon, you've likely increased your light level to be in the target range. And despite the Servitor's ability to teleport you and become quasi-invincible, the arena (and the boss' size) makes it much easier to prevent Orbiter-regeneration and thus sustain damage.
I mean I am definitely calling the forges that from now on
Amount and type of enemies spawning (not Gladiators and Colossi that are giant damage sponges and have incredibly high damage against you) tend to be easier to deal with especially with the proper loadout (the answer is Riskrunner), arena allows for better movement around and ability to clear adds, tends to be easier to set up for an initial un-molested boss burn before a teleport (we generally get well over 50% of his health gone before an initial teleport).
The reality is probably that for most matchmade groups for the forseeable future (until people have the gear/levels to carry) a Well is probably going to be required to "dummy proof" the encounter and even then it can still go sideways.
At least you can keep frames you purchase so I only wasted 1 Ballistics Log on 2 characters rather then 4. If you have limited time you can actually do both powerful rewards this way and all the weeklies with only 2 forge ignites too because of that.
The weapon frames are really grindy though. And I wish the HMG we all wanted wasn't the first week when most people could barely do the forge and now it's rotated out.
Anyway, a Better Devils with Outlaw and Zen Moment is probably worth keeping right? Feels pretty good in pve and I like to switch things up so I’m not using Breakneck all the time.
"...only mights and maybes."