Patch 8.2, The Rise of Azshara, arrives on June 25. Here's the Wowhead content guide:
https://www.wowhead.com/guides/patch-8-2-rise-of-azshara-bfa-wow-overview
New cinematic for The Rise of Azshara:
https://www.youtube.com/watch?v=SszpZF8KCN8
- Flying to open up in all new BFA zones.
- Two new outdoor zones, Nazjatar and Mechagon.
- New Raid - Azshara's Eternal Palace, and Megadungeon - Operation: Mechagon
- Mount equipment coming, but say goodbye to the Water Striders.
- Big Heart of Azeroth upgrades coming, and by all reports a much-improved Azerite reward system.
Posts
The game that tries to be all hype, but ultimately is meaningless. Much like the faction war in WoW.
His post was oddly poetic.
Also, flying can't come soon enough. I wasted 5 minutes trying to find the path to the top of the mountain for a world quest last night, only to have the jerk boop me off it again with a knockback attack. This game is so sadistic sometimes.
The new darkshore battlefront is fun, although the activity is odd. When people say it's boring, I get that, although I'm not sure what I would do to make it more exciting. I guess it's odd to me it's not a pvp activity like Alterac Valley? Or hell, a pvp mode and pve mode. Still, I ended up liking that and the NE quest lead-in. I think Nathanos doesn't bother me because I know literally nothing about him. Ignorance is bliss. I like that the leaders of the NE are finally acting like they have a spine too.
Mostly, I'm still slogging through to unlock honorbound though.
its pretty sweet looking
https://www.wowhead.com/item=164339/plundered-molten-reaper
Steam: https://steamcommunity.com/profiles/76561198004484595
some asshole
If you like the model there are three recolours of it available in Blackrock Foundry from Blast Furnace.
A tauren on a nightsaber is fucking amazing.
I love it! Great for fire dwarves.
Get to my horde and queue up for a normal island. My two group mates are horrible and the entire thing is a 15 minute slog because i'm pretty much doing everything by myself.
Mine the last node to finish the island and notice that my necklace jumped from 20 to 29. Curious i scroll up my chat and i was awarded for completing that normal mode island a "Epic humming heart of Azerite." That awarded me 22,650 Azerite power.
W-waht?
*grabs knife and begins stabbing*
CHOSEN ONE GIVE US YOUR POWER
It's been hotfixed. Grats on the luck.
New meta in expeditions: AFK runs.
Note that this doesn't move your weekly bar as you are not collecting any azerite.
The what?
One of the tasks for the Hivemind mount requires solving this monstrosity.
The goal is to use the purple crystals to send pulses in various directions to change all of those small constellations to the same color. (also the puzzle is randomized each time)
the way they've addressed this subject shows to me that they still have a fundamental inability to understand that it is possible for two systems to be functionally identical but feel very different to the player base, which could almost be a tagline for the game.
Artifact knowledge capping in Legion was something that was known from the start. It was up front, everybody knew it was coming, and in fact everyone looked forward to it because capping on your knowledge meant you reached the maximum rate you could farm at.
The system functions essentially the same way now, except that we didn't know the cap was coming, so it feels like something has been taken away rather than feeling like we reached an end point of a known function.
On top of that, it feels worse to have a system that continually gets harder as you increase your levels, with a weekly offset to the increase, rather than a system that increases your rewards, despite both being functionally identical in their maths.
I don't think he'll keep the gains. Here's a twitter link from the devs referencing it (I left the first reply in the screenshot because it made me laugh)
Yeah every once in a while I'll get a 2-hander on my Prot Paladin. It's good stuff.
Niche items!
I have a bit of Paladin envy right now.
https://worldofwarcraft.com/en-us/news/22824893
Turning Rip Mind down though, hoo, thank you lawdy.
https://www.twitch.tv/videos/349080121?t=04h12m36s
Nice.
It doesn't take twenty seconds to cast, nor was it ten seconds. They adjusted the recast time, which is how long you get between casts when you interrupt them. This is huge, as ten seconds meant you needed two melee interrupts to keep up with the cooldown on it.
Basically, melee interrupts are 15 sec cooldown as standard, with the exception of shaman which is 12. Ranged kicks are usually 24 seconds.
These breakpoints are important for recast times because it dramatically lowers or increases the difficulty of kicking spells depending on whether the recast time falls above or below the cooldown of a melee interrupt.
The screechers in Atal'dazar for example, their fear cast has a recast time of 16 seconds. This means that you can assign one melee in your group to each screecher if you pull more than one, and if you only pull one, a tank can take care of it solo. These breakpoints matter less in coordinated groups, since you will be able to assign backup kicks, but in a PUG having the job of interrupts be able to be handled by just one or two people is very significant.